ZOS_GinaBruno wrote: »The purpose of this thread is to give you a place to post your current top two pain points with the Sorcerer. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!
Saril_Durzam wrote: »PvE wise.
Sorcerer healers. Only for easy content where you can play with no healer at all.
Saril_Durzam wrote: »I meant Sorc healers with the new PST changes. No orbs, no springs... both are very used in vet trials. Sorcs lack the tools of other real healing classes like Templars and Wardens.
CambionDaemon wrote: »The problem with the Sorcerer is that it is a magicka class that people are trying to shoehorn stamina abilities/morphs in too, and the bottom line is that it is very restrictive in how they can do it. Stamina classes as a whole shouldn't exist, the game was never designed for that, it was designed for all class skills to be magicka and physical actions/weapon skills to be stamina. It is only with the introduction of the Warden that ZOS have made the effort to try and balance the classes with roughly the same amount of magicka/stamina morphs per skill. In my humble opinion this is a mistake.
Not going to get in to the new patch notes.
CambionDaemon wrote: »The problem with the Sorcerer is that it is a magicka class that people are trying to shoehorn stamina abilities/morphs in too, and the bottom line is that it is very restrictive in how they can do it. Stamina classes as a whole shouldn't exist, the game was never designed for that, it was designed for all class skills to be magicka and physical actions/weapon skills to be stamina. It is only with the introduction of the Warden that ZOS have made the effort to try and balance the classes with roughly the same amount of magicka/stamina morphs per skill. In my humble opinion this is a mistake.
Not going to get in to the new patch notes.
There's nothing special about Sorcerer that makes it only truly viable for magicka. Every class started out that way, every class starts out with all of your class skills being intended for magicka, and a few morph over to stamina. The difference between Sorc and other classes (excluding DK, since DK is in the same spot as Sorc), is Sorc lacks morph options for a stamina variant, and that can be easily rectified.
Replace Crystal Blast with a stamina spammable, such as Crystal Slam or whatever. Just give stam sorc an identity through a unique spammable, and Crystal Blast is the perfect skill to sacrifice for one, as nobody seriously uses it.
Rework the Charged Atronach morph of the atronach morph to have the AOE damage be a ground DOT essentially, and change both the AOE behaviour and the damage type based on the highest stat. The atronach could summon a storm around itself, and on magicka builds zap all nearby enemies every 2 seconds or whatever with shock damage, while on stamina builds it could basically have its own Hurricane around itself, dealing physical damage every 2 seconds. In general, allow the atronach ultimate to also be used with stamina, without needing players to build into spell pen since it's still shock damage.
Rework at least the Daedric Protection passive to not require a Daedric Summoning skill slotted, so that way stam sorc can at least get the extra 10% stamina recovery, since it doesn't take advantage of 4, maybe 5 passives in the Sorcerer kit.
All in all, this "stop shoehorning stamina skills/morphs into magicka classes" argument is bullsh*t, because none of the base game classes started out as stamina, and look at how well Nightblade and Templar lend themselves to the stamina playstyle. Both have their own stamina playstyles etched into the predominately magicka kit, and do so pretty damn well.
(Nightblade isn't very polarising towards magicka to begin with, and Templar has more than a few skills aimed at stamina, alongside a hefty amount of utility.)
Hell, even DK, which largely has the same problem as Sorc, isn't that bad because the DK kit primarily offers a ton of utility skills, not just skills squarely aimed at magicka. You look at Sorc, though, and 2 entire skill lines have only 1 or 2 skills that are somewhat useful to stamina -- Dark Magic has Dark Exchange and (for group play) Negate, Daedric Summoning has Bound Armor and (if you absolutely don't want to use bow for Ballista) the storm atronach.
Compare that to DK, where you only have 1 skill line like that, which is Earthen Heart, which offers Petrify, Obsidian Shield, and Corrosive Armor. Corrosive, it's a matter of whether you want to build around that 100% pen, Petrify & Obsidian Shield, it's a matter of if you have enough bar space. All of these skills offer something, while the 2 Sorc lines only have one skill that truly offers something in all situations, 1 that offers something in a specific situation, and 1 that's just an inferior version of an ultimate you'll likely already have access to.
Transairion wrote: »So Twilight Matriarch's tooltip on PTS (64 points in Mag, no gear no CP nothing else) is ~200 or so lower than Summon Shade (unmorphed) now...
Summon freaking Shade, the one barred utility pet that's main downside was terrible damage.
ZOS you cannot balance each patch in a vacuum, ignoring what the other classes have and what you've buffed/nerfed previously! Why buff something with few weaknesses and nerf something with tons of weaknesses? Do you hate the original Daedric Summoning design that badly??
Bobby_V_Rockit wrote: »Every other pet has a timer, make sorcs the same. Revert the damage nerfs but make them a 30 second tier
Bobby_V_Rockit wrote: »Every other pet has a timer, make sorcs the same. Revert the damage nerfs but make them a 30 second tier
Saril_Durzam wrote: »Bobby_V_Rockit wrote: »Every other pet has a timer, make sorcs the same. Revert the damage nerfs but make them a 30 second tier
Could work. Make them instant and just one slot, and i´d but it.
Saril_Durzam wrote: »I propose here a change on pets which could work. Already posted it as a thread but i think this is the place.
SORCERER PETS
Some people have complained about the Matriarch overperforming and the dev team has decided to nerf it, to an extreme by the likes of many Sorc players. I feel it´s a heavy nerf specially on a class with serious selfheal issues after this patch (shields nerf, matriarch nerf).
The issue was that Matriarch put: 1) fire and forget fine DPS, 2)Heals, 3)group utility in form of group heals and 4)LoS defence in Pvp.
I propose a new Twilight change to balance this between what´s in Life and in PST. Again, it´s not taken the skill in a vacuum but considering the state of the magsorc class which will be heavily hurted by this patch as it is. We have to consider that sorcs already have a DPS pet, and like or not, sorc is a pet class, with an entire skill line devoted to pets. Take them out means to disminish the class effectivity and diversity, as class identity aswell.
1. Pets will be unsummoned in cities.
2. Twilight pets wont be able to be used in Pvp areas.I consider volatile is small and doesn´t bring the Twilight issue, at least like the Warden pet.
3. The Twilight will receive two Morphs: Matriarch for group utility and sorc healers and Tormentor for sorc DDs.
Matriarch. Stays as in the PST. Needed for Sorc healers (even more after the healing nerfs). Few DPS and group heals.
Tormentor. Keeps the zap damage of the Live Twilight pet, and the skill is replaced by a heal that only heals the caster. It can be a burst heal, or a hot.
Both pets keep two bars slots.
This way the Sorc keeps some selfheal, the pet identity, some acceptable DPS, while being in DD setup. The only heal means the Twlight in DD form loses group identity and more important, cant heal itself so sorcerer players will have to take that in count, their pets can and will die so they will have from time to time to recast them.
It considers everything that has been blamed to pets (Pvp los, cities spam, overperforming) while keeping the Sorc class working and giving really needed performance.