BennyButton wrote: »Light attacking is there for a reason. It is one of the two attacks that do NOT cost magicka/stamina. Weaving is important so you do not run out of resources.
BennyButton wrote: »Seraphayel wrote: »BennyButton wrote: »helloSeraphayel wrote: »brandoncoffmannub18_ESO wrote: »
Searing heat changes feel nice
Have you tried using Soul Trap on top of all the other DoTs?
It’s a nice parse and I like how distributed the damage is overall, yet the 20% DPS just by light attacking makes me sad.
Are you not good at light attack weaving?
It has nothing to do with being good or bad at it.
On console light attack weaving (or should we call it animation canceling because that’s what it boils down to) is anything but reliable and you often cannot light attack weave in between skills.
It’s a major design flaw that light attacks (!) make such a big part of your DPS Repertoire whereas other skills barely touch 10% or more than that.
Well and then there’s still the thing that it’s a combat flaw ZOS couldn’t get rid of and then has been turned into a “feature“ because they had no idea of how to get rid of it (they try in U23 with adding cast times to Ultimates though so it’s still not working as intended and I’m sure ZOS would remove it if they’d knew how). But this thread isn’t about animation canceling so no need to further discuss this topic here.
let's break it down, shall we?
Light attacking is there for a reason. It is one of the two attacks that do NOT cost magicka/stamina. Weaving is important so you do not run out of resources.
100% dps:
5 skills on each bar, let's say 4 skills total out of 10 don't actually provide damage, but are for you to survive and increase dps output (shield, channelled acceleration/trap, sustain tool such as rune, netch, dark deal etc, and a self heal). That leaves 6 skills that do damage (not considering ults). do you really thing 6 skills should add up to 100% dps??
insane.
BennyButton wrote: »Light attacking is there for a reason. It is one of the two attacks that do NOT cost magicka/stamina. Weaving is important so you do not run out of resources.
I would rather take 80% of Light attack damage and place them back into core class/weapon abilities. I want to play a unique class and have it feel impactful, not left click a generic boring attack over and over.
Seraphayel wrote: »brandoncoffmannub18_ESO wrote: »
Searing heat changes feel nice
Have you tried using Soul Trap on top of all the other DoTs?
It’s a nice parse and I like how distributed the damage is overall, yet the 20% DPS just by light attacking makes me sad.
CambionDaemon wrote: »Just put soft caps on attributes and make us hybrids.
BennyButton wrote: »Light attacking is there for a reason. It is one of the two attacks that do NOT cost magicka/stamina. Weaving is important so you do not run out of resources.
I would rather take 80% of Light attack damage and place them back into core class/weapon abilities. I want to play a unique class and have it feel impactful, not left click a generic boring attack over and over.
This also effectively raises the floor and keeps the top at a stand still. Players that LA weave dead on would see no difference. Players that struggle a bit would see improvement. Closing the DPS gap, which was something they wanted to do <Which I have no idea if they remember that>.
MehrunesFlagon wrote: »CambionDaemon wrote: »Just put soft caps on attributes and make us hybrids.
how about no.
Seraphayel wrote: »BennyButton wrote: »Light attacking is there for a reason. It is one of the two attacks that do NOT cost magicka/stamina. Weaving is important so you do not run out of resources.
I would rather take 80% of Light attack damage and place them back into core class/weapon abilities. I want to play a unique class and have it feel impactful, not left click a generic boring attack over and over.
This also effectively raises the floor and keeps the top at a stand still. Players that LA weave dead on would see no difference. Players that struggle a bit would see improvement. Closing the DPS gap, which was something they wanted to do <Which I have no idea if they remember that>.
This. Give class skills the power back that was added to LA and remove this awful LA/animation canceling weaving style of gameplay that might work on PC yet is a crutch on console.
brandoncoffmannub18_ESO wrote: »Seraphayel wrote: »BennyButton wrote: »Light attacking is there for a reason. It is one of the two attacks that do NOT cost magicka/stamina. Weaving is important so you do not run out of resources.
I would rather take 80% of Light attack damage and place them back into core class/weapon abilities. I want to play a unique class and have it feel impactful, not left click a generic boring attack over and over.
This also effectively raises the floor and keeps the top at a stand still. Players that LA weave dead on would see no difference. Players that struggle a bit would see improvement. Closing the DPS gap, which was something they wanted to do <Which I have no idea if they remember that>.
This. Give class skills the power back that was added to LA and remove this awful LA/animation canceling weaving style of gameplay that might work on PC yet is a crutch on console.
I weave with a controller
brandoncoffmannub18_ESO wrote: »
Is that so?
Seraphayel wrote: »brandoncoffmannub18_ESO wrote: »
Is that so?
I don’t know on which platform or server you play, I know enough people with excellent connections that cannot weave properly due to input lag / usual ESO lags.
brandoncoffmannub18_ESO wrote: »Seraphayel wrote: »brandoncoffmannub18_ESO wrote: »
Is that so?
I don’t know on which platform or server you play, I know enough people with excellent connections that cannot weave properly due to input lag / usual ESO lags.
NA PC Server using Xbox One controller wireless with 170-300 ping on that parse.
CambionDaemon wrote: »MehrunesFlagon wrote: »CambionDaemon wrote: »Just put soft caps on attributes and make us hybrids.
how about no.
How about yes, seeing the game was designed that way to begin with and if I remember correctly had soft caps when it launched.
The only way that you will get balance in classes is make it so you cannot stack in to a primary source with no drawbacks.
leepalmer95 wrote: »[Quoted post has been removed.]
Why is that dumb lmao.
Is doing anything other than going 100% pure dmg really so stupid to you? Have some dd's slot a aoe heal?, have some slot some type of defensive ult for heal checks? A permafrost would be very useful with its aoe protection.
Anti-fun = not hitting 100k dps anymore?
BlissfulDelusions wrote: »
People laughed when I made this meme. They called me insane.
WELL WHO IS LAUGHING NOW?! >:'(
CurvedSwords123 wrote: »What are your plans for performance issues? That's what we care about.
AzraelAcid wrote: »Welp, thanks again ZOS for staying true to form and completely pissing on the players. I just came back from a hiatus since Summerset. I quit then because I was trying furiously to reach enough DPS to progress through the Summerset Trial.
I came back about a month ago, and stepped into Vet Scalecaller Peak for the first time last night on my DK Tank. Needless to say, we didn't complete.
So now, I guess it's back to my console to play whatever the rage is there. This time I believe my hiatus will be permanent. I'm pretty much done with the misrepresentation of players.
Edited to be less *critical*
Yep. It feels like when Combat team changed, everything started going downhill. Almost the exact moment Guilliam joined the team (but I hardly doubt those are his ideas, he seemed... sane on his last YouTube video).BlissfulDelusions wrote: »
People laughed when I made this meme. They called me insane.
WELL WHO IS LAUGHING NOW?! >:'(
BennyButton wrote: »Light attacking is there for a reason. It is one of the two attacks that do NOT cost magicka/stamina. Weaving is important so you do not run out of resources.
I would rather take 80% of Light attack damage and place them back into core class/weapon abilities. I want to play a unique class and have it feel impactful, not left click a generic boring attack over and over.
This also effectively raises the floor and keeps the top at a stand still. Players that LA weave dead on would see no difference. Players that struggle a bit would see improvement. Closing the DPS gap, which was something they wanted to do <Which I have no idea if they remember that>.
brandoncoffmannub18_ESO wrote: »Healing springs has always worked, healers are used to it, healers like it, why change it, it feels good.
Orbs, if you are going to just have one orb; stop this slowly moving crap and just make it a true ground HoT/DoT so it's consistent and reliable rather than "Oh you'll get my heals sometime, maybe, but don't move, until now, mk?"
Vigor is overpowered and compromises the role of healer, sure they do more than just heal and also buff, but if you can replace with a DD you can do more damage than 2 buffers just have one, or just make a DD where a buff set and keep going.
I can't speak much for other classes, I main and only play magDK really, I've tried all the other classes in end game and I just don't like it and would rather just not play the game; that being said, I'm feeling really lacking in competitive power here, I still do substantial DPS but my skill is outweighed by the fact people have executes and diminish my role and stam do more damage although I'm also a melee.
This patch makes me question if eruption is even worth the 5.5k mag, is a shame to not have any earth heart skills other than Battle Roar passive, people are concerned with identity, well, this is a good way to lose it.
...They stated in their stream they are looking at abilites and how it affects server performance. Watch for more AOE type abilites to get changed in future patches.