Can we have a design intent write-up for all the classes from the dev point of view?
CipherNine wrote: »
This response tells me that someone that does not understands the complexity of PVE should not be in charge of combat changes. The game continues to degrade in attempt to balance pvp which I contend can not be balanced without extreme homogenization of the classes. Unless all classes are exactly the same there will always be something the appears to perform better in pvp and thus garner complaints = nerfs. Yes making every class skill have the exact same damage to cost ratio will get you closer, but you still have passives which will require homogenization as well. Of course when you are done with balancing all these elements you will have a class system with no uniqueness, but there will be balance just at great cost.
The other issue that is really not understood here is all the dependencies that have been built in PVE over the last 5 years between class skills, non-class skills, gear sets, and tactics. These changes may appear fine from an individual skill perspective with respect to pvp, but they will have huge impacts on PVE that it is clear the designers of the changes have no clue as to what they are.
I've seen a lot of people leave with past updates, but this one is going to make those look insignificant. People are looking for other options. And the larger population still has no idea this is coming.
Seraphayel wrote: »
2. Due to scaling Magicka can’t all of a sudden use Echoing Vigor or Ring of Preservation efficiently, neither can Stamina use Restoration Staff heals as they’re not scaling with their main resource. Could you either adjust scaling for healing skill so that they always scale with your highest stat instead of solely Magicka or Stamina?
@ZOS_BrianWheeler
BennyButton wrote: »I'm happy with this patch 👌 why are there so many haters in this game without testing and theorycrafting 🤔 I'm happy because this game is far from death with this mutch effort they put on the game for 5 years 👍 hope they continue until they have a new elders scrolls online game 👏
So if u hate en put negative things on this forum why do you play this game?
this looks really balanced
brandoncoffmannub18_ESO wrote: »
Updated parse.
Noteworthy things are I had to use spell sym around 5 times, FoO on frontbar to support molten buff, unstable wall of elements is level 1.
My rotation is much more fun as I have one more dot to use and it takes a bit more effort than lives rotation, I really enjoy degeneration and the sustain buff.
ZOS_BrianWheeler wrote: »Heyo gang!
We wanted to quickly provide some additional context for many of the combat changes in this update so that everyone has a better idea of our goals.
In Update 23 our main focus was to ensure there was an ultimate point of reference for abilities to properly match up against one another in their respective categories. This provides us with a solid baseline, where all abilities fit within a set of standards/power levels and allows future balancing passes to be much easier and timely.
We're aware that some content has been designed around old functionality of abilities that existed beyond our standards and might need some sort of compromise in regards to how you engage with it and/or how we balance it. This is something we will be watching closely, however we are not averse to the idea that players might need to adjust their current builds such as running more defensive Ultimates rather than offensive ones, or running more survival enhancing sets, rather than pure damage or buff oriented ones. Please also remember that we've introduced some new abilities to help offset the loss of things such as Healing Springs stacking, with abilities like Ring of Preservation, or the large increase to Cleansing Ritual.
As always, we will be monitoring feedback about all the balance changes during this PTS cycle, however we wanted to let everyone know that in a future PTS patch, the synergy from Orbs will not cause the Orb to vanish and can be activated multiple times by anyone not on synergy cool down.
leepalmer95 wrote: »
master_vanargand wrote: »BennyButton wrote: »I'm happy with this patch 👌 why are there so many haters in this game without testing and theorycrafting 🤔 I'm happy because this game is far from death with this mutch effort they put on the game for 5 years 👍 hope they continue until they have a new elders scrolls online game 👏
So if u hate en put negative things on this forum why do you play this game?
this looks really balanced
This is using a cheap trick.
He uses Minor + Major Mending and other many passive skills.
Mygalomorpea wrote: »As pts stands 1 tank and 3 dd runs will now be the norm for dlc dungeons. Simple.
Greater species diversity ensures natural sustainability for all life forms - this holds true for Tamriel as well. My strategic concern is the normalization of skills and abilities will remove sufficient diversity and adversely impact our beloved Elder Scrolls. ZOS statements such as 'conforms to our AOE standard', 'our spammable standard', 'our DOT rules' cause me concern as it will lead to different flavors of vanilla across classes. The diversity of race, class, and abilities/skills are critical to healthy tanking, dps and healing and, dare we forget, FUN. Please stop trying to make our avatars same, similar or 'fair' as you may define it - we thrive on the differences and while we may scream about this or that being OP or worthless - it's those differences that feed the richness of our world; flavors of vanilla will kill us all.
ZOS_BrianWheeler wrote: »<...> Please also remember that we've introduced some new abilities to help offset the loss of things such as Healing Springs stacking, with abilities like Ring of Preservation, or the large increase to Cleansing Ritual. <...>
John_Falstaff wrote: »@Varana , the changes are lopsided, after a fashion - for damage dealing, homogenization is the name of the game; AoEs getting nerfed, out-of-class single target abilities buffed. For healing, though, feels like everything is going the opposite direction - out of class group healing tools are nerfed, but somehow ZOS isn't in hurry to make up for it with in-class buffs. I really hope it's just a clumsy wording on their part and they do have further plans of making good on their any class, any role promise.