There we have it folks. Judging by the new PTS patch note, you can now buy the fully leveled Undaunted skill line. Are we finally seeing the decline of ESO?
There we have it folks. Judging by the new PTS patch note, you can now buy the fully leveled Undaunted skill line. Are we finally seeing the decline of ESO?
Until we see the official patch notes these Chicken Little stores are just a weak attempt to create drama. Obviously so based on the heavy dose of salt involved here.
Low level PVP places an effective time limit on how long someone can PVP in that campaign. This time limit is shortened by doing content that earns XP. Unlocking the skills that will be sold in he crown store earns XP and shortens that time limit.True, but somehow I don't think under 50 PvP is the bar for "winning" ESO.Place two players into under 50 PVP at level 15. Now give one player access to powerful PVP skills such as DB, Meteor, Race against time, New Circle of Prot, New Entropy, and so on.Confirmed that having the undaunted skill line makes you "win" ESO.
Are you telling me that the player who has all of the extra skills didn’t pay for power? Not to even mention undaunted.
It is a part of the game that many players who wish to participate PVP will try. Further discouraging new players from testing the waters of the PVP community.
What you define as “Winning” is irrelevant. This change will have no direct effect to me, but that isn’t the point. The point is to try and maintain a healthy community. Instead of dismissing and down playing an issue, I suggest that you try to promote a health community. If you think selling someone power to beat up on lowbies is healthy, then me typing this is a waste of time.
You have to have complete the content to unlock the purchase. Which means, that person has put in the work to have that access. It changes absolutely nothing but the time put into having it on another character.
Pls show me how it is physically possible to obtain all these things on a low level character.
That isn't the point though. Why would have a new player be on even footing with someone that has been playing much longer anyway? Do the content, get the access. If said new player wants to use something from the Fighters Guild skill line then they should, you guessed it, do the content. So, not sure a new player and low-level PVP is a sound argument against this.
New players will be at a disadvantage in under 50 PVP when they encounter older players, but why sell power to widen that gap? Why allow these older players a larger time limit for their lowbie crushing?
There we have it folks. Judging by the new PTS patch note, you can now buy the fully leveled Undaunted skill line. Are we finally seeing the decline of ESO?
There we have it folks. Judging by the new PTS patch note, you can now buy the fully leveled Undaunted skill line. Are we finally seeing the decline of ESO?
I hate pay to win games and will not play them.
Trying to define pay to win is very tricky. To some hardcore people ANYTHING is pay to win. A mount that you pay for is pay to win. A DLC where you can get extra skills and gear is pay to win. A paid expansion where they increase the level cap is pay to win. Paid race, faction and class change are all pay to win. To these people every MMO ever made is pay to win.
To me pay to win is where you either buy things that you cannot obtain in the game or that require an unreasonable grind to achieve which can be skipped with payment.
It's more "P2C" or P4C (Pay 2 or 4 Convenience) but the game has always been that way. IMO the game is borderline unplayable (certainly not enjoyable) without the craft bag. You can only get it by paying real money, no in game option.
Then how would you define p2w? Where would the line be between convenience and advantage?
It's more "P2C" or P4C (Pay 2 or 4 Convenience) but the game has always been that way. IMO the game is borderline unplayable (certainly not enjoyable) without the craft bag. You can only get it by paying real money, no in game option.
Then how would you define p2w? Where would the line be between convenience and advantage?
For me p2w is when something is strictly locked behind real world money, with zero options of getting it through in game currency that are something OTHER than cosmetic items.
As someone who enjoys trading/crafting, ESO forces me to spend real world money for a craft bag. So that is borderline p2w in my case since I have zero options to get it otherwise. (and since I feel like ESO+ is a waste of money now, I no longer have the craft bag, which means I don't play the game much any more, if at all).
Someone on the BDO forums said p2w and p2c are pretty much the same in the end.
In the end the only acceptable cash shops in game for me are cosmetic items, or at the very least where things can be purchased with in game money. GW2 and PoE did their shops right. Having said that, I'm thoroughly enjoying BDO which does have items that give advantages in it's cash shop. It just depends on a persons end goal in a game, and in my case ESO is a worse offender than BDO for being p2w/p2c
There we have it folks. Judging by the new PTS patch note, you can now buy the fully leveled Undaunted skill line. Are we finally seeing the decline of ESO?
It's more "P2C" or P4C (Pay 2 or 4 Convenience) but the game has always been that way. IMO the game is borderline unplayable (certainly not enjoyable) without the craft bag. You can only get it by paying real money, no in game option.
Then how would you define p2w? Where would the line be between convenience and advantage?
For me p2w is when something is strictly locked behind real world money, with zero options of getting it through in game currency that are something OTHER than cosmetic items.
As someone who enjoys trading/crafting, ESO forces me to spend real world money for a craft bag. So that is borderline p2w in my case since I have zero options to get it otherwise. (and since I feel like ESO+ is a waste of money now, I no longer have the craft bag, which means I don't play the game much any more, if at all).
Someone on the BDO forums said p2w and p2c are pretty much the same in the end.
In the end the only acceptable cash shops in game for me are cosmetic items, or at the very least where things can be purchased with in game money. GW2 and PoE did their shops right. Having said that, I'm thoroughly enjoying BDO which does have items that give advantages in it's cash shop. It just depends on a persons end goal in a game, and in my case ESO is a worse offender than BDO for being p2w/p2c
Because anything that makes things more convenient inherently gives an advantage. The difference lies in that all those games are based around convenience so the impact of convenience items are limited. So the BDO guy is correct.
It's not pay-to-win per se, but I don't like the direction the game is taking with these crown store shortcuts, and the fact that they seem to increasingly monetize convenience features.
It's not going to make people "win"... yet. That being said, I have argued myself blue in the face against all these stupid "make progression account wide" requests. Nobody seems to get it, though. The slippery slope is real.
Customers: "Make skyshards account wide!"
Zos: "Hey, we can monetize that!"
Customers: "Make guild skill lines account wide!"
Zos: "Hey, we can monetize that!"
So, what is the next popular demand from customers?
Customers: "Make monster helms drop in Normal Mode!"
Zos: "$$$ CHA-CHING!!! $$$"
There we have it folks. Judging by the new PTS patch note, you can now buy the fully leveled Undaunted skill line. Are we finally seeing the decline of ESO?
To me pay to win is where you either buy things that you cannot obtain in the game or that require an unreasonable grind to achieve which can be skipped with payment.
So ESO has finally become pay to win
Taken from urbandictionary.com.pay-to-win
Any game policy where specific content needed to win is locked behind pay walls. Forcing people to pay, in order to access said content. While none can gain access to the content though other in game methods (combat, trading, etc)
For example:
Well it would be pay-to-win, if you couldn't kill him and take it.
This should be only allowed on characters that are lvl 50+. It would make lowbie PVP disgusting and ruin the PVP experience of first time players.
Rather than making this a monetization issue, they should have made it simply an account wide accomplishment.
craft bag, warden, necro, psijic, jewel craftSooo. Because most people here are just whining again without any background knowledge. The definition of p2w:Taken from urbandictionary.com.pay-to-win
Any game policy where specific content needed to win is locked behind pay walls. Forcing people to pay, in order to access said content. While none can gain access to the content though other in game methods (combat, trading, etc)
For example:
Well it would be pay-to-win, if you couldn't kill him and take it.
So no. Neither skyshards nor the undaunted line are in any way pay2win. Just pay2not-having-to-play (which is kind of the point of a game imho).
Imho it's a nice way of ZoS to spare you of the grind on an alt. Due to the fact that you have to unlock it once, it's not even remotely pay2win.
If you're on NA it's Pay to Play, because on EU you can barely stay connected.Dragneel1207 wrote: »and lets not forget if u play in NA it's p2w.