Wood Elf/ Bosmer losing stealth passive, An open letter.

  • barney2525
    barney2525
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    Uryel wrote: »
    Just occured to me yesterday... Better late than never... but they really, really have no idea how to balance anything. Look at that.

    This is essentially the same passive racial trait, for different races. Only difference is the resist it is focused on, and the ressource it improves.

    Argonians : Gain Immunity to the diseased status effect / Increases Max Health by 1000 and Disease Resistance by 2310

    Bosmers : Gain immunity to the poisoned effect / Increases your Max Stamina by 2000 and Poison Resistance by 2310

    (note that, lore-wise, if you keep only one resist per race, argonians and bosmers should be switched)

    Dunmers : Gain immunity to the burning status effect / Increases Max Health by 600 and Flame Resistance by 2310

    Nords : Gain immunity to the Chilled status effect / Increases your Max Health by 1000 and Cold Resistance by 2310

    So, how balanced is that ? This is the same passive, with the same amount of one resist being buffed, the same immunity effect to one type of effect being buffed, but the amount of ressource being buffed varies greatly from race to race. One gets +2000 (I suppose it's to make up for the terrible racial passive that has no use in PvE whatsoever :trollface: ), one gets 600, others get 1000. And then, you have the Imperials and Redguards, which get +2000 to some ressource, but without any immunity or resist.

    That's not balanced at all. And don't even start me on how the lore was *** when Bosmers became guards and Altmers began regenerating stamina with something called SPELL recharge.


    Maybe they took into account the percentage of times characters will be faced with those specific situations?

  • Erelah
    Erelah
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    anadandy wrote: »
    Jaraal wrote: »

    Does anyone really believe they looked at the stuff you guys are talking about before they came up with these new passives? They themselves stated that they were modeling the new racials on armor sets already in game. Unfortunately, they seem to have waited until the last minute and scraped the bottom of the barrel and gave Bosmer a passive based on one of the least desirable sets available.

    So true - I don't believe they looked at anything at all. Said it before, will say it again - they had two racial passives called "Stealthy" and wanted to change that. They made up the name Hunter's Eye (and someone is probably super proud of it, hence doubling down) and shoehorned some nonsense in there to make it "fit".

    I will also accept "flipped a coin and Bosmer came out the loser".

    Would accept the Rubber Duck test?

  • Ogou
    Ogou
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    Tasear wrote: »

    Why would you choose Bosmer for a necromancer?
  • BlueRaven
    BlueRaven
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    Ogou wrote: »
    Tasear wrote: »

    Why would you choose Bosmer for a necromancer?

    Stamina PvP-roll build? Other then that, who knows. 🤷🏻‍♂️
  • Cundu_Ertur
    Cundu_Ertur
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    anadandy wrote: »
    Today on reddit: https://www.reddit.com/r/elderscrollsonline/comments/bv56fz/the_smallest_race_in_the_game_doesnt_get_a/
    Bosmer. The smallest race in the game. Known for their stealthiness. For some reason gets a stealth detection bonus and not the Khajit bonus of a smaller stealth radius.

    Stealth detection is also useless in PVE. Why not just give Khajit and Bosmer the same bonus!

    It kills me that people are still using that "Meh, stealth radius is useless too" argument in response to the uselessness of Stealth Detection. *headdesk*

    Edit: I had to comment. Prepping for downvotes.

    I would give that comment a gazillion upvotes. We should have the Khajiit bonus, and stealth detection is completely useless. I wasn't sure what you are upset with until I saw the comment you were actually referring to. So, yeah, downvote that other guy.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
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