"5 for Night Mother's Embrace, 4 for Vesture of Darloc Brae, and 3 for Night Terror.
As a Khajiit trained in Medium Armor, you are literally unseen."
This screenshot comes from a guild I follow. If a Khajiit can literally stand in front of a guard like that and not get detected then it is broken.
Alucardmike wrote: »
"5 for Night Mother's Embrace, 4 for Vesture of Darloc Brae, and 3 for Night Terror.
As a Khajiit trained in Medium Armor, you are literally unseen."
This screenshot comes from a guild I follow. If a Khajiit can literally stand in front of a guard like that and not get detected then it is broken.
But, but, but the guard is a Bosmer...
This shows very good, how bad the Bosmer are in detecting sneaking things...
Maybe the Bosmer guard is saving his 3 skill points for something actually worthwhile!
"5 for Night Mother's Embrace, 4 for Vesture of Darloc Brae, and 3 for Night Terror.
As a Khajiit trained in Medium Armor, you are literally unseen."
This screenshot comes from a guild I follow. If a Khajiit can literally stand in front of a guard like that and not get detected then it is broken.
alanmatillab16_ESO wrote: »
Maybe the Bosmer guard is saving his 3 skill points for something actually worthwhile!
Assuming:
A: It is actually a guard, all that cropped screenie shows is a Bosmer.
B: The Khajit had any bounty in the first place for the "guard" to react to.
If the nameplate of the npc could be seen and the bounty indicator then it would be worth paying attention to.
Kalle_Demos wrote: »They really screwed over long-time paying customers who poured hours of their time into stealth gameplay just so that Khajiit could shine during their DLC didn't they?
deepseamk20b14_ESO wrote: »I’ll use bosmer as an example since that’s what I am.
You have 4 trees. Name them what you will. Assassin, mender, defender. Whatever, probably not the best lore friendly titles for a wood elf but hear me out. You get 5 different passives right? You get to choose from the trees. Maybe you want mainly assassin passives that have stuff like sneak and extra damage from flank or behind. But you really like having a bit of disease/poison resistance and it’s in the defender tree. Go ahead and mix and match. Balance comes from following the “triad” as one tree may favor DPS and the others healing and tanking. Picking all passives from one tree would make you BiS essentially for that tree, but depending on your build and play style, taking a passive or two from another tree won’t be a bad thing either.
I don’t know. That’s the easiest way I can think of to keep things not only lore friendly but also gives people a choice to “play as you want”.
deepseamk20b14_ESO wrote: »Okay, this racial passives thing has clearly got people in a tizzy and though I could care less, I suppose being constructive is better than not at this point since people are so set in their ways.
What if......
ZOS introduces a system where when you chose your race, you get to pick your passives? Now I’m not saying the whole list of EVERY passive from every race is in your face but let’s say four or five lore friendly sets of passive you are able to choose from and can do to an in game shrine and change when you want?
I’ll use bosmer as an example since that’s what I am.
You have 4 trees. Name them what you will. Assassin, mender, defender. Whatever, probably not the best lore friendly titles for a wood elf but hear me out. You get 5 different passives right? You get to choose from the trees. Maybe you want mainly assassin passives that have stuff like sneak and extra damage from flank or behind. But you really like having a bit of disease/poison resistance and it’s in the defender tree. Go ahead and mix and match. Balance comes from following the “triad” as one tree may favor DPS and the others healing and tanking. Picking all passives from one tree would make you BiS essentially for that tree, but depending on your build and play style, taking a passive or two from another tree won’t be a bad thing either.
I don’t know. That’s the easiest way I can think of to keep things not only lore friendly but also gives people a choice to “play as you want”.
cameronmccrwb17_ESO wrote: »I've started playing in Elsweyr and so far, on a non-Bosmer character, I haven't seen any content where stealth detection would be an advantage. Anyone else seen a situation where it would have helped?
cameronmccrwb17_ESO wrote: »I've started playing in Elsweyr and so far, on a non-Bosmer character, I haven't seen any content where stealth detection would be an advantage. Anyone else seen a situation where it would have helped?
cameronmccrwb17_ESO wrote: »I've started playing in Elsweyr and so far, on a non-Bosmer character, I haven't seen any content where stealth detection would be an advantage. Anyone else seen a situation where it would have helped?
Yes, when you spend 90% of your game time (like me) stealing for a living.
I've made tens of millions of gold from being stealthy, and all that money goes into purchasing blueprints and materials to create furnishings for all my homes. But ZoS is not concerned with players like me, they are only concerned with chasing a constantly moving target of mythical PvP balance, at the expense of the majority of PvE players. It hardly makes financial sense to make parts of the game unattractive to the most players, but what do I know. I assume they have marketing gurus..... but it seems strange to make your game most appealing to a smaller segment of your customers at the expense of everyone else. And yet, with that said, I don't think I've seen an increase in the number of "Wow ZOS you've really made PvP fair for everyone!" threads. Seems like more of the same "Nerf Sorcs", "NB gankers still out of control", "Wardens still overlooked" and so forth threads filling up the PvP and test server forums. So whatever balance they are chasing doesn't seem to have been achieved with the 'new and improved' racial passives.
(edit) Sorry, I thought you meant player detection in stealth. Active Stealth Detection is only functional in PvP, and has been shown to have only negative effects (giving your presence away to hidden enemies before those without Stealth Detection). My personal experience in Cyrodiil wth Rank III of Hunter's Eye was that I was unable to see crouched enemy players six feet away from me, and could only detect their presence after casting Evil Hunter. So I can't even say that it has actual benefits in PvP, either.
hmsdragonfly wrote: »cameronmccrwb17_ESO wrote: »I've started playing in Elsweyr and so far, on a non-Bosmer character, I haven't seen any content where stealth detection would be an advantage. Anyone else seen a situation where it would have helped?
Yes, when you spend 90% of your game time (like me) stealing for a living.
I've made tens of millions of gold from being stealthy, and all that money goes into purchasing blueprints and materials to create furnishings for all my homes. But ZoS is not concerned with players like me, they are only concerned with chasing a constantly moving target of mythical PvP balance, at the expense of the majority of PvE players. It hardly makes financial sense to make parts of the game unattractive to the most players, but what do I know. I assume they have marketing gurus..... but it seems strange to make your game most appealing to a smaller segment of your customers at the expense of everyone else. And yet, with that said, I don't think I've seen an increase in the number of "Wow ZOS you've really made PvP fair for everyone!" threads. Seems like more of the same "Nerf Sorcs", "NB gankers still out of control", "Wardens still overlooked" and so forth threads filling up the PvP and test server forums. So whatever balance they are chasing doesn't seem to have been achieved with the 'new and improved' racial passives.
(edit) Sorry, I thought you meant player detection in stealth. Active Stealth Detection is only functional in PvP, and has been shown to have only negative effects (giving your presence away to hidden enemies before those without Stealth Detection). My personal experience in Cyrodiil wth Rank III of Hunter's Eye was that I was unable to see crouched enemy players six feet away from me, and could only detect their presence after casting Evil Hunter. So I can't even say that it has actual benefits in PvP, either.
Dude don't blame PvP for this, no one in PvP asks for a stealth nerf on Bosmer.
darthgummibear_ESO wrote: »3 months later and the only response from ZOS is "be nice".
hmsdragonfly wrote: »cameronmccrwb17_ESO wrote: »I've started playing in Elsweyr and so far, on a non-Bosmer character, I haven't seen any content where stealth detection would be an advantage. Anyone else seen a situation where it would have helped?
Yes, when you spend 90% of your game time (like me) stealing for a living.
I've made tens of millions of gold from being stealthy, and all that money goes into purchasing blueprints and materials to create furnishings for all my homes. But ZoS is not concerned with players like me, they are only concerned with chasing a constantly moving target of mythical PvP balance, at the expense of the majority of PvE players. It hardly makes financial sense to make parts of the game unattractive to the most players, but what do I know. I assume they have marketing gurus..... but it seems strange to make your game most appealing to a smaller segment of your customers at the expense of everyone else. And yet, with that said, I don't think I've seen an increase in the number of "Wow ZOS you've really made PvP fair for everyone!" threads. Seems like more of the same "Nerf Sorcs", "NB gankers still out of control", "Wardens still overlooked" and so forth threads filling up the PvP and test server forums. So whatever balance they are chasing doesn't seem to have been achieved with the 'new and improved' racial passives.
(edit) Sorry, I thought you meant player detection in stealth. Active Stealth Detection is only functional in PvP, and has been shown to have only negative effects (giving your presence away to hidden enemies before those without Stealth Detection). My personal experience in Cyrodiil wth Rank III of Hunter's Eye was that I was unable to see crouched enemy players six feet away from me, and could only detect their presence after casting Evil Hunter. So I can't even say that it has actual benefits in PvP, either.
Dude don't blame PvP for this, no one in PvP asks for a stealth nerf on Bosmer.
darthgummibear_ESO wrote: »If they gave bosmer back their stealth, i would PAY FOR A RACE CHANGE. Hear that, ZOS?
darthgummibear_ESO wrote: »If they gave bosmer back their stealth, i would PAY FOR A RACE CHANGE. Hear that, ZOS?
I would be against them financially profiting from an unfortunate mistake, but it would certainly be better than playing a fake Bosmer.
Cundu_Ertur wrote: »If they do.
Honestly they probably put this thread on ignore back in February and haven’t looked since.