The problem with faction lock for the veteran PvP players

  • CatchMeTrolling
    CatchMeTrolling
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    Considering the few people who have been saying this have otherwise been full of baloney, you will forgive me if I don't accept their word for it. How about a screenshot of the population levels proving it?

    Multiple people have done this and I did it yesterday, you ignored it because you don’t care about facts.

  • Glory
    Glory
    Class Representative

    Shows the mentality of those in favor of the lock that they seem to think there's a way to "win" a perpetual online war that's designed to have no ending.

    All things being equal, there should be an even(ish) chance of any faction winning a particular month.

    As much as it amuses the everloving heck out of me to see DC buried in last place month to month on a micro level, on a macro level it is fairly damaging to the game. DC population is already fairly depressed on Vivec while they run rampant on Sotha.

    That makes it so people who are not DC don't want to play on Sotha, while DC doesn't want to play on Vivec. Exacerbating that so that one faction is in near constant control leads to server death like what happened to Trueflame back in the height of the Havoc days when red was utterly dominant.

    In other games, like Shadowbane, they would have to shut down whole server shards when one faction overwhelmed the others as no one, not even the "winners" would play on that server as there was nothing to do.

    The fight needs to remain even, and each faction needs to have a real chance of winning to retain the drive to actually compete.

    I'm sure you and many others remember how many PvP servers we used to have. Now we have 2. Don't even have to look at other games to understand how imbalance has destroyed servers.
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    Ádamant

    Strongly against Faction Lock
  • jaws343
    jaws343
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    Considering the few people who have been saying this have otherwise been full of baloney, you will forgive me if I don't accept their word for it. How about a screenshot of the population levels proving it?

    The faction lock argument proves this repeatedly.

    The argument is always:

    "
    Miriel wrote: »

    being able to log out, and change sides in matter of minutes is probably the most stupid of stupid choises ever made in the history of competition...



    Literally, the only way to be able to log out and log back into a different faction in minutes is if the population is below the caps. Because if you are Pop Capped, the wait time could be anywhere from 10 minutes to an hour+ to just swap.

    So yeah, the campaigns are dead if you are just faction swapping willy nilly at the drop of a hat.
  • frozywozy
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    Ahtu wrote: »
    Last night in Vivec on PC NA a certain well-know faction hopper and his group put down friendly attacker oils on the ground at the last Emperor keep to prevent a friend in my guild from becoming Emperor right before the campaign was reset. The only reason they would do such a thing is so that EP would not have Emperor when they relog into one of the other factions after the reset. Faction locks would prevent this from happening in the first place and I for one can't wait for them to be implemented next month.

    Faction locks put aside, I will have to agree with you on this one. This has happened to me on several occasions and we sent massive amount of reports and clips of the offenders to ZOS. Don't hesitate to do the same. The more reports and the more chances ZOS will take it seriously and ban the offenders. This is simply unacceptable and childish, whoever the person is.
    Edited by frozywozy on May 15, 2019 8:33PM
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    Spoiler
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Dutchessx
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    As much as it amuses the everloving heck out of me to see DC buried in last place month to month on a micro level, on a macro level it is fairly damaging to the game. DC population is already fairly depressed on Vivec while they run rampant on Sotha.

    That makes it so people who are not DC don't want to play on Sotha, while DC doesn't want to play on Vivec. Exacerbating that so that one faction is in near constant control leads to server death like what happened to Trueflame back in the height of the Havoc days when red was utterly dominant.

    In other games, like Shadowbane, they would have to shut down whole server shards when one faction overwhelmed the others as no one, not even the "winners" would play on that server as there was nothing to do.

    The fight needs to remain even, and each faction needs to have a real chance of winning to retain the drive to actually compete.

    I don’t know about that @Agrippa_Invisus over the past 2 -3 cycles, I log in after work and see a red map. It seems only recently that the DC population is rebounding on Sotha. There were many nights I would log in & there would be nothing to do on EP unless I wanted to zerg down those in other factions trying to take a resource or a tri-keep.
    Edited by Dutchessx on May 15, 2019 8:32PM
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  • bulbousb16_ESO
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    jaws343 wrote: »
    Literally, the only way to be able to log out and log back into a different faction in minutes is if the population is below the caps...So yeah, the campaigns are dead if you are just faction swapping willy nilly at the drop of a hat.
    Are you seriously telling me that you math goes CAP -1 = "DEAD"? Once again, the mentality of those opposed to faction lock shines through.

    Lethal zergling
  • Metafae
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    Let's make just one new campaign that is faction locked and in all other ways is exactly the same as the most popular server, but not remove the current most popular server, this way those people who complain about faction lock can now go play on a server that has it.

    Response: "I won't play on that new faction lock server because no one plays on it, they're all still in the old one"

    This is because people don't want faction lock....

    BAHAHA!
  • Miriel
    Miriel
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    Metafae wrote: »
    Let's make just one new campaign that is faction locked and in all other ways is exactly the same as the most popular server, but not remove the current most popular server, this way those people who complain about faction lock can now go play on a server that has it.

    Response: "I won't play on that new faction lock server because no one plays on it, they're all still in the old one"

    This is because people don't want faction lock....

    BAHAHA!

    Thats up to ZOS, they should have the numbers...
  • Kikke
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    Metafae wrote: »
    Let's make just one new campaign that is faction locked and in all other ways is exactly the same as the most popular server, but not remove the current most popular server, this way those people who complain about faction lock can now go play on a server that has it.

    Response: "I won't play on that new faction lock server because no one plays on it, they're all still in the old one"

    This is because people don't want faction lock....

    BAHAHA!

    Sorry, does not work like that. The factionless needs the faction loyal to find their 'good' fights... So they would just have too follow =/
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    -Someone said it, I guess.
  • Mr_Walker
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    Considering the few people who have been saying this have otherwise been full of baloney, you will forgive me if I don't accept their word for it. How about a screenshot of the population levels proving it?

    If you want me to do work for you, I'll need to send you an invoice. Or you could stay up late and see it for yourself. Or you could ask any of the OCE XNA players.

    I was with an 8-10 man group on XNA Sotha a few months back that painted the map in about 3 hours. The miracle of that? That there were 8-10 players on....

    You can choose to deny it all you like. Reality doesn't change.
  • bulbousb16_ESO
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    Mr_Walker wrote: »
    If you want me to do work for you, I'll need to send you an invoice. Or you could stay up late and see it for yourself. Or you could ask any of the OCE XNA players.
    There is a difference between "outside prime time" and the dead of night for the timezone of the server. It is absurd to plan capacity based around the absolute lowest population time on the server. But nice try. You guys are really grasping at straws now.

    Lethal zergling
  • Miriel
    Miriel
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    Mr_Walker wrote: »

    If you want me to do work for you, I'll need to send you an invoice. Or you could stay up late and see it for yourself. Or you could ask any of the OCE XNA players.

    I was with an 8-10 man group on XNA Sotha a few months back that painted the map in about 3 hours. The miracle of that? That there were 8-10 players on....

    You can choose to deny it all you like. Reality doesn't change.

    The loss of players have happened while we had faction hoppers, that is a undeniable fact...

    Now as i said several times, if you dont want to play with faction locks you have that option, as off your post, you seem to enjoy going and flipping empty servers as is...
    Edited by Miriel on May 16, 2019 4:10AM
  • Haashhtaag
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    frozywozy wrote: »

    Faction locks put aside, I will have to agree with you on this one. This has happened to me on several occasions and we sent massive amount of reports and clips of the offenders to ZOS. Don't hesitate to do the same. The more reports and the more chances ZOS will take it seriously and ban the offenders. This is simply unacceptable and childish, whoever the person is.

    Frozen, you know just as well as anyone that kind of stuff happened with factions locks in place as well.
  • Haashhtaag
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    Dutchessx wrote: »

    I don’t know about that @Agrippa_Invisus over the past 2 -3 cycles, I log in after work and see a red map. It seems only recently that the DC population is rebounding on Sotha. There were many nights I would log in & there would be nothing to do on EP unless I wanted to zerg down those in other factions trying to take a resource or a tri-keep.
    I think it’s rebounding in sotha due to the larger AD/EP forces in Vivec. I see this becoming a larger problem in Vivec when locks come into place. I don’t think DC will have the numbers to compete over the course of the 30 day.
  • frozywozy
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    Haashhtaag wrote: »

    Frozen, you know just as well as anyone that kind of stuff happened with factions locks in place as well.

    this is exactly why I started my sentence saying "Faction locks put aside".
    I guess I should have said put apart maybe? Language barrier. x.x
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    Spoiler
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Ahtu
    Ahtu
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    Last night a well-known AD character logged into his EP character and used Frozen Retreat to pull EP players off Alessia Bridge that were using synergies. It's not the first time I've seen players do this. This is yet another example of why we need faction locks.
    Edited by Ahtu on May 16, 2019 3:11PM
  • jaws343
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    Are you seriously telling me that you math goes CAP -1 = "DEAD"? Once again, the mentality of those opposed to faction lock shines through.

    Yes, I would say if the campaign you are playing in is never pop-capped and people are able to swap at will (which is what pro-lock people seem to be parroting), the campaign is dead, or, at the least, unhealthy because not enough people are around to fill the server. Faction locks are only going to work to drive that population count down, but I guess you will all get your PVDoor and PVGate dreams fulfilled.

    You can challenge my mentality all you want, but I'll rest easy knowing that I don't make up mass conspiracy to get my way in a video game.
  • Ahtu
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    I have a feeling the population will decrease too but that remains to be seen. I'm willing to accept that consequence in exchange for locks though.
  • bulbousb16_ESO
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    jaws343 wrote: »
    Yes, I would say if the campaign you are playing in is never pop-capped and people are able to swap at will (which is what pro-lock people seem to be parroting), the campaign is dead, or, at the least, unhealthy because not enough people are around to fill the server.
    I can't even begin to address the lunacy of this statement, but I'll try.

    Firstly, what you are saying is not what is being claimed. The person is complaining about the population levels outside of prime time. He never said they are never full. Secondly, the idea that something is either full, or else it is "dead" is just absurd. If you walk into a movie theatre, restaurant or a sports arena, and there are two seats free (in the slowest part of the day, yet) would you say that business is "dead"?

    Futhermore, if you plan capacity so that things are full during the slowest hours, then during the prime hours you will be turning people away.

    Let me give you some advice - don't start a business.
    Lethal zergling
  • jaws343
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    I can't even begin to address the lunacy of this statement, but I'll try.

    Firstly, what you are saying is not what is being claimed. The person is complaining about the population levels outside of prime time. He never said they are never full. Secondly, the idea that something is either full, or else it is "dead" is just absurd. If you walk into a movie theatre, restaurant or a sports arena, and there are two seats free (in the slowest part of the day, yet) would you say that business is "dead"?

    Futhermore, if you plan capacity so that things are full during the slowest hours, then during the prime hours you will be turning people away.

    Let me give you some advice - don't start a business.

    The entire point of this whole thread is faction locking. My statement is in regards to faction locking. Faction lockers are claiming that people are swapping factions at will. That is literally the argument for faction locking, people are "cheating" because they aren't roleplaying a particular faction and playing by the "rules" implemented by a specific segment of the community. My point is, this flipping back and forth cannot happen in pop-locked campaigns. You are trying to make this more than it is by nitpicking at my word choices, rather than actually disproving my point.

    But, if you want to follow your own advice, faction hopping can only happen outside of primetime. Right? Since that is the time that the campaigns are not pop-locked according to your comment here. So, if that is the case, and following your own advice about not planning capacity around the slowest hours, maybe we shouldn't be planning faction locks around underpopulated hours....

    If you would take the time to actually provide an argument rather than attacking my mentality, you would probably get somewhere in this argument.
  • Miriel
    Miriel
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    jaws343 wrote: »

    The entire point of this whole thread is faction locking. My statement is in regards to faction locking. Faction lockers are claiming that people are swapping factions at will. That is literally the argument for faction locking, people are "cheating" because they aren't roleplaying a particular faction and playing by the "rules" implemented by a specific segment of the community. My point is, this flipping back and forth cannot happen in pop-locked campaigns. You are trying to make this more than it is by nitpicking at my word choices, rather than actually disproving my point.

    But, if you want to follow your own advice, faction hopping can only happen outside of primetime. Right? Since that is the time that the campaigns are not pop-locked according to your comment here. So, if that is the case, and following your own advice about not planning capacity around the slowest hours, maybe we shouldn't be planning faction locks around underpopulated hours....

    If you would take the time to actually provide an argument rather than attacking my mentality, you would probably get somewhere in this argument.

    I and alot more people want faction locks, ZOS is adding this feature, like it was in the beginning... Now they also have campaigns that dosent have faction locks... Here is what i think this fuzz is about, you guys that dont want faction locks realice there wont be people playing on servers without faction locks, simply couse people never wanted to... so now you guys try to force your way of playing on the wast majority...

    Again people will have both options to play as they like, but keep forcing people to play with feature they dont like will just keep resulting in more and more people leaving pvp
    Edited by Miriel on May 16, 2019 4:12PM
  • jaws343
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    Miriel wrote: »

    I and alot more people want faction locks, ZOS is adding this feature, like it was in the beginning... Now they also have campaigns that dosent have faction locks... Here is what i think this fuzz is about, you guys that dont want faction locks realice there wont be people playing on servers without faction locks, simply couse people never wanted to... so now you guys try to force your way of playing on the wast majority...

    Again people will have both options to play as they like, but keep forcing people to play with feature they dont like will just keep resulting in more and more people leaving pvp

    Actually, myself and others who oppose this realize that the current campaigns are already unhealthy enough as it is population wise. And further dividing the PVP population for roleplaying is just going to make it worse. It's great that Vivec is pop-locked at primetime on live now. Once this all goes live, I would be shocked if a campaign is ever pop-locked again, outside of PVP specific events. You may like to gate camp opposing factions and call it "winning" the campaign, I personally prefer to actually PVP in a PVP zone.
    Edited by jaws343 on May 16, 2019 4:18PM
  • Ahtu
    Ahtu
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    I strive for the day I can use PvE sets and skills in Cyrodiil to PvDoor keeps and take the whole map morning, afternoon, and night.
    Edited by Ahtu on May 16, 2019 4:28PM
  • bulbousb16_ESO
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    jaws343 wrote: »
    That is literally the argument for faction locking, people are "cheating" because they aren't roleplaying a particular faction and playing by the "rules" implemented by a specific segment of the community.
    Wow. You completely miss the point of the argument in favor of faction locking, and the reason why it is being implemented. This is not any kind of roleplay or philosophical consideration.

    People are cheating by logging in to "alts" on other factions and acting AGAINST THE INTEREST of those factions in order to help their "main" faction to win.

    This is quite simply poor game design, and is not defensible on its face. You should not be able to play all sides of a campaign in the interests of advancing only one faction. This is not allowed in any real life competition based on fair play, why did it suddenly become exempt in ESO? This change is fixing a historic wrong.
    Lethal zergling
  • Ahtu
    Ahtu
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    If you could PK other players it wouldn't be an issue, but you can't, so it is. Consequently, it's why people get reported for griefing as you can't just murder them.
    Edited by Ahtu on May 16, 2019 4:44PM
  • Haashhtaag
    Haashhtaag
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    Ahtu wrote: »
    I have a feeling the population will decrease too but that remains to be seen. I'm willing to accept that consequence in exchange for locks though.

    What you want is an entire map red and a 20k alliance war victory. You don’t want a challenge....you want easy routes that’s why you do what your guild does.
  • Haashhtaag
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    jaws343 wrote: »

    Actually, myself and others who oppose this realize that the current campaigns are already unhealthy enough as it is population wise. And further dividing the PVP population for roleplaying is just going to make it worse. It's great that Vivec is pop-locked at primetime on live now. Once this all goes live, I would be shocked if a campaign is ever pop-locked again, outside of PVP specific events. You may like to gate camp opposing factions and call it "winning" the campaign, I personally prefer to actually PVP in a PVP zone.

    Vivec will remain pop locked and people will sit in long queues because it’s the main campaign. It’s the way it was when faction locks existed prior and all other campaigns were dead or dedicated to a certain faction.
  • Ahtu
    Ahtu
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    Haashhtaag wrote: »

    What you want is an entire map red and a 20k alliance war victory. You don’t want a challenge....you want easy routes that’s why you do what your guild does.

    What I want is to win, by any means necessary. If that means blowing my competition out of the water, then so be it. It's up to my opponents to challenge me, and I welcome them to do so.
    Edited by Ahtu on May 16, 2019 4:47PM
  • Haashhtaag
    Haashhtaag
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    Ahtu wrote: »

    What I want is to win, by any means necessary. If that means blowing my competition out of the water, then so be it. It's up to my opponents to challenge me, and I welcome them to do so.

    What’s the point of winning without competition....[snip]

    [edited for baiting]
    Edited by ZOS_Icy on January 12, 2025 6:47PM
  • Ahtu
    Ahtu
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    I want to see 100 EP at Castle Brindle and RP in the churches and priories there, if you really want to know.
    Edited by Ahtu on May 16, 2019 5:36PM
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