The point is that most players are afraid of conflict which keeps them from PVPing. If we can end the conflict in Cyrodiil and keep it that way, more players would flock to PvP. They might even have to add more servers again.
See this thread on why most players hate PVP:
https://forums.elderscrollsonline.com/en/discussion/474358/hate-for-pvp#latest
Haashhtaag wrote: »
What you do prime time is to merely battle, the real war is won when the yanks are all sleeping, and that's when any "baked-in" faction lock will impact. Not prime time. That's merely a sideshow.
What happens during this time is something that neither faction locking nor faction hopping have, can, or will fix. That is a separate issue that hopefully ZOS will address by other means. As it is now you are correct, but it has been that way for the last year plus as well with faction hopping going on. It's a moot point for this conversation and another topic all together.
Faction locking makes night capping and etc easier for whichever faction had the most
The point is that most players are afraid of conflict which keeps them from PVPing. If we can end the conflict in Cyrodiil and keep it that way, more players would flock to PvP. They might even have to add more servers again.
See this thread on why most players hate PVP:
https://forums.elderscrollsonline.com/en/discussion/474358/hate-for-pvp#latest
If and when we ever win in Vivec we will be going to other campaigns to win there as well. I won't be satisfied until all campaigns are under EP control.
DisgracefulMind wrote: »The point is that most players are afraid of conflict which keeps them from PVPing. If we can end the conflict in Cyrodiil and keep it that way, more players would flock to PvP. They might even have to add more servers again.
See this thread on why most players hate PVP:
https://forums.elderscrollsonline.com/en/discussion/474358/hate-for-pvp#latest
This is by far I think the worst thing I've read by a faction loyalist so far.
DisgracefulMind wrote: »The point is that most players are afraid of conflict which keeps them from PVPing. If we can end the conflict in Cyrodiil and keep it that way, more players would flock to PvP. They might even have to add more servers again.
See this thread on why most players hate PVP:
https://forums.elderscrollsonline.com/en/discussion/474358/hate-for-pvp#latest
This is by far I think the worst thing I've read by a faction loyalist so far.
I hope I'm wrong but that's where I see it going at this point.
The point is that most players are afraid of conflict which keeps them from PVPing. If we can end the conflict in Cyrodiil and keep it that way, more players would flock to PvP. They might even have to add more servers again.
See this thread on why most players hate PVP:
https://forums.elderscrollsonline.com/en/discussion/474358/hate-for-pvp#latest
What you do prime time is to merely battle, the real war is won when the yanks are all sleeping, and that's when any "baked-in" faction lock will impact. Not prime time. That's merely a sideshow.
What happens during this time is something that neither faction locking nor faction hopping have, can, or will fix. That is a separate issue that hopefully ZOS will address by other means. As it is now you are correct, but it has been that way for the last year plus as well with faction hopping going on. It's a moot point for this conversation and another topic all together.
What you do prime time is to merely battle, the real war is won when the yanks are all sleeping, and that's when any "baked-in" faction lock will impact. Not prime time. That's merely a sideshow.
What happens during this time is something that neither faction locking nor faction hopping have, can, or will fix. That is a separate issue that hopefully ZOS will address by other means. As it is now you are correct, but it has been that way for the last year plus as well with faction hopping going on. It's a moot point for this conversation and another topic all together.
You haven't thought this through.
It's not, because that's when faction locking will impact the most, and any population imbalance will be irreversible for min. 30 days.
What you do prime time is to merely battle, the real war is won when the yanks are all sleeping, and that's when any "baked-in" faction lock will impact. Not prime time. That's merely a sideshow.
What happens during this time is something that neither faction locking nor faction hopping have, can, or will fix. That is a separate issue that hopefully ZOS will address by other means. As it is now you are correct, but it has been that way for the last year plus as well with faction hopping going on. It's a moot point for this conversation and another topic all together.
You haven't thought this through.
It's not, because that's when faction locking will impact the most, and any population imbalance will be irreversible for min. 30 days.
And what kind of population imbalance have we had for the last 2 years or whatever it's been during this time of day with the ability in place to faction swap? People have proven for far too long that given the chance to swap and balance populations they won't. AP comes much easier all teaming up on one faction and breaking down doors so this is what the majority does. People have had the opportunity to balance things out on their own and have refused to do so. Faction swapping does not achieve balance, and during the second half of a campaign it actually makes it worse. As the losing factions become deemed unwinnable the faction hoppers from those factions start piling on even more to the winning faction.
There are many things wrong with the scoring system and how AP is gained that get magnified during lower population time frames, but those issues are issues unto themselves. They need to be looked at on their own. Maybe with faction locks the underdog bonus, and low population bonus may actually come more into play. That will have to be watched as well. Guilds may also after 3 or 4 cycles of being bored not fighting anyone decide to swap factions for 30 days as well. Faction locking may encourage more large scale swapping at the end of campaigns vs relying on micro-sized small scale swapping throughout a single campaign. We will know soon enough.
The point is that most players are afraid of conflict which keeps them from PVPing. If we can end the conflict in Cyrodiil and keep it that way, more players would flock to PvP. They might even have to add more servers again.
If anything, this is clearly just making more players bitter about the state of PvP and will result in more perceived griefing...
The "known faction hopper" generally play EP, wouldn't they still be able to do this anyway?
Not as easilly, they will have to change campaigns at end of them, every 30 days... or grind up a entire new account, get hundreds of cps, find all those sets etc,get all skill popints, unless they go and buy a account, wich would then jepordice their account etc...
ANd have all their friends willing to do this, in a ageing MMO... its alot of work, i honestly dont see it, unless for the most die hard trolololo
Sorry to burst your bubble:
- It's both wildly easy and cheap to create a second account and get it to level 10. From there, it would be equally as easy to 1) buy oils/whatever; 2) send them to your alt account; 3) use those to do what people are complaining about. You literally only have to be level 10 to do things like this (see the level 30 NBs chaining people off bridges)
- People are being toxic towards faction swappers (for years). When someone on EP is toxic towards a person who plays EP and DC, these faction locks will either result in a) that multi-faction player to go DC, thus weakening the EP claim that they're so driven to accomplishing; or b) that multi-faction player goes to EP, remembers the toxic faction loyalist, and encounters disincentives to help said EP loyalist, thus weakening EP claims.
This is already seen: in this thread loyalists are calling out multi-faction players for refusing to help them achieve their faction goals. Why would these players want to help someone who is clearly harboring animosity towards them?
I guess im wrong then, and there is no problems, peopel can still faction hop easilly... then whys the fuss ?
Because your argument is that it'll stop griefing, and in reality my point shows that all it will do is stop real PvP while still allowing griefing easily.
bulbousb16_ESO wrote: »
Sounds like a bunch of people who have zero idea what this game is about. Cyrodiil is not a "PvP' zone. It is an Alliance War zone. We're better off without them.And by good I mean good at PvP: either capable of winning even sided fights, capable of fighting outnumbered, participating in high MMR BGs, competitive at dueling, 1vXers, or good at organized large scale (ball groups)..
bulbousb16_ESO wrote: »Sounds like a bunch of people who have zero idea what this game is about. Cyrodiil is not a "PvP' zone. It is an Alliance War zone. We're better off without them.And by good I mean good at PvP: either capable of winning even sided fights, capable of fighting outnumbered, participating in high MMR BGs, competitive at dueling, 1vXers, or good at organized large scale (ball groups)..
Good. Let's fill it with people who understand that Cyrodiil is an AvA zone.Jimmy_The_Fixer wrote: »Yeah, Cyrodiil is a better place without pvpers, I agree 100%.
bulbousb16_ESO wrote: »Good. Let's fill it with people who understand that Cyrodiil is an AvA zone.Jimmy_The_Fixer wrote: »Yeah, Cyrodiil is a better place without pvpers, I agree 100%.
Who said anything about not having any enemy players? AvA includes PvP.Jimmy_The_Fixer wrote: »See, that’s the spirit, but without enemy players we’re still gonna need some kind of challenge in Cyrodiil.
bulbousb16_ESO wrote: »Who said anything about not having any enemy players? AvA includes PvP.Jimmy_The_Fixer wrote: »See, that’s the spirit, but without enemy players we’re still gonna need some kind of challenge in Cyrodiil.
bulbousb16_ESO wrote: »
Really? Because every good player I’ve talked to is against faction lock.
And by good I mean good at PvP: either capable of winning even sided fights, capable of fighting outnumbered, participating in high MMR BGs, competitive at dueling, 1vXers, or good at organized large scale (ball groups).
All that’s left are zerg surfers and casuals - neither of which have any impact on the outcome of the alliance war.
Well I take that back. AotP has a significant impact on the alliance war and they’re faction loyalists.
bulbousb16_ESO wrote: »
Really? Because every good player I’ve talked to is against faction lock.
And by good I mean good at PvP: either capable of winning even sided fights, capable of fighting outnumbered, participating in high MMR BGs, competitive at dueling, 1vXers, or good at organized large scale (ball groups).
All that’s left are zerg surfers and casuals - neither of which have any impact on the outcome of the alliance war.
Well I take that back. AotP has a significant impact on the alliance war and they’re faction loyalists.
This one thinks that a sample size bigger than one's fingers is required before determining what is and isn't good for thousand s of people.
That is if us 'mere mortals' are allowed to have an opinion which does not echo as nicely within your ears.
Personally the majority of so called 'good' players that this one meets are very very quick to run off to whatever side gives them the chance for easy AP.
In fact this one can think of only three guilds whomever didn't do that whil squealing about how 'skilled' they were. The last of them went on hiatus after the closure of the last vivec campaign. They smply got tired of the scrubs resorting to the very kind of loathsome tactics faction lock has put a damper on.
This one also encountered folks from a guild that likes to claim to be 'good' today. However those 'good' players were huddling in the middle of a fifteen man pile that took a bit of time to wipe out a mere five man PUG.
Which also means they made a conscious choice to join up with the side that's been very honest in its decision to destroy all the campaigns....
Gotta love those fair weather PVPers eh?
bulbousb16_ESO wrote: »
Really? Because every good player I’ve talked to is against faction lock.
And by good I mean good at PvP: either capable of winning even sided fights, capable of fighting outnumbered, participating in high MMR BGs, competitive at dueling, 1vXers, or good at organized large scale (ball groups).
All that’s left are zerg surfers and casuals - neither of which have any impact on the outcome of the alliance war.
Well I take that back. AotP has a significant impact on the alliance war and they’re faction loyalists.
This one thinks that a sample size bigger than one's fingers is required before determining what is and isn't good for thousand s of people.
That is if us 'mere mortals' are allowed to have an opinion which does not echo as nicely within your ears.
Personally the majority of so called 'good' players that this one meets are very very quick to run off to whatever side gives them the chance for easy AP.
In fact this one can think of only three guilds whomever didn't do that whil squealing about how 'skilled' they were. The last of them went on hiatus after the closure of the last vivec campaign. They smply got tired of the scrubs resorting to the very kind of loathsome tactics faction lock has put a damper on.
This one also encountered folks from a guild that likes to claim to be 'good' today. However those 'good' players were huddling in the middle of a fifteen man pile that took a bit of time to wipe out a mere five man PUG.
Which also means they made a conscious choice to join up with the side that's been very honest in its decision to destroy all the campaigns....
Gotta love those fair weather PVPers eh?
If by “fair weather” you mean playing the underpopulated faction, then yes?
Telel you never cease to disappoint. My favorite thing about your stream is that I don’t have to wonder if you’re playing a character.. you actually believe the things you say and type out.
bulbousb16_ESO wrote: »
Really? Because every good player I’ve talked to is against faction lock.
And by good I mean good at PvP: either capable of winning even sided fights, capable of fighting outnumbered, participating in high MMR BGs, competitive at dueling, 1vXers, or good at organized large scale (ball groups).
All that’s left are zerg surfers and casuals - neither of which have any impact on the outcome of the alliance war.
Well I take that back. AotP has a significant impact on the alliance war and they’re faction loyalists.
This one thinks that a sample size bigger than one's fingers is required before determining what is and isn't good for thousand s of people.
That is if us 'mere mortals' are allowed to have an opinion which does not echo as nicely within your ears.
Personally the majority of so called 'good' players that this one meets are very very quick to run off to whatever side gives them the chance for easy AP.
In fact this one can think of only three guilds whomever didn't do that whil squealing about how 'skilled' they were. The last of them went on hiatus after the closure of the last vivec campaign. They smply got tired of the scrubs resorting to the very kind of loathsome tactics faction lock has put a damper on.
This one also encountered folks from a guild that likes to claim to be 'good' today. However those 'good' players were huddling in the middle of a fifteen man pile that took a bit of time to wipe out a mere five man PUG.
Which also means they made a conscious choice to join up with the side that's been very honest in its decision to destroy all the campaigns....
Gotta love those fair weather PVPers eh?
If by “fair weather” you mean playing the underpopulated faction, then yes?
Telel you never cease to disappoint. My favorite thing about your stream is that I don’t have to wonder if you’re playing a character.. you actually believe the things you say and type out.
The best bit I love about Telel is that he thinks a disorganised social guild of players from 3 factions are this big Illuminati controlling the ebb and flow of pvp. He's been munching on too much skooma.
DisgracefulMind wrote: »bulbousb16_ESO wrote: »
Really? Because every good player I’ve talked to is against faction lock.
And by good I mean good at PvP: either capable of winning even sided fights, capable of fighting outnumbered, participating in high MMR BGs, competitive at dueling, 1vXers, or good at organized large scale (ball groups).
All that’s left are zerg surfers and casuals - neither of which have any impact on the outcome of the alliance war.
Well I take that back. AotP has a significant impact on the alliance war and they’re faction loyalists.
This one thinks that a sample size bigger than one's fingers is required before determining what is and isn't good for thousand s of people.
That is if us 'mere mortals' are allowed to have an opinion which does not echo as nicely within your ears.
Personally the majority of so called 'good' players that this one meets are very very quick to run off to whatever side gives them the chance for easy AP.
In fact this one can think of only three guilds whomever didn't do that whil squealing about how 'skilled' they were. The last of them went on hiatus after the closure of the last vivec campaign. They smply got tired of the scrubs resorting to the very kind of loathsome tactics faction lock has put a damper on.
This one also encountered folks from a guild that likes to claim to be 'good' today. However those 'good' players were huddling in the middle of a fifteen man pile that took a bit of time to wipe out a mere five man PUG.
Which also means they made a conscious choice to join up with the side that's been very honest in its decision to destroy all the campaigns....
Gotta love those fair weather PVPers eh?
If by “fair weather” you mean playing the underpopulated faction, then yes?
Telel you never cease to disappoint. My favorite thing about your stream is that I don’t have to wonder if you’re playing a character.. you actually believe the things you say and type out.
The best bit I love about Telel is that he thinks a disorganised social guild of players from 3 factions are this big Illuminati controlling the ebb and flow of pvp. He's been munching on too much skooma.
Man we're too effing lazy to do all that LOL
DisgracefulMind wrote: »bulbousb16_ESO wrote: »
Really? Because every good player I’ve talked to is against faction lock.
And by good I mean good at PvP: either capable of winning even sided fights, capable of fighting outnumbered, participating in high MMR BGs, competitive at dueling, 1vXers, or good at organized large scale (ball groups).
All that’s left are zerg surfers and casuals - neither of which have any impact on the outcome of the alliance war.
Well I take that back. AotP has a significant impact on the alliance war and they’re faction loyalists.
This one thinks that a sample size bigger than one's fingers is required before determining what is and isn't good for thousand s of people.
That is if us 'mere mortals' are allowed to have an opinion which does not echo as nicely within your ears.
Personally the majority of so called 'good' players that this one meets are very very quick to run off to whatever side gives them the chance for easy AP.
In fact this one can think of only three guilds whomever didn't do that whil squealing about how 'skilled' they were. The last of them went on hiatus after the closure of the last vivec campaign. They smply got tired of the scrubs resorting to the very kind of loathsome tactics faction lock has put a damper on.
This one also encountered folks from a guild that likes to claim to be 'good' today. However those 'good' players were huddling in the middle of a fifteen man pile that took a bit of time to wipe out a mere five man PUG.
Which also means they made a conscious choice to join up with the side that's been very honest in its decision to destroy all the campaigns....
Gotta love those fair weather PVPers eh?
If by “fair weather” you mean playing the underpopulated faction, then yes?
Telel you never cease to disappoint. My favorite thing about your stream is that I don’t have to wonder if you’re playing a character.. you actually believe the things you say and type out.
The best bit I love about Telel is that he thinks a disorganised social guild of players from 3 factions are this big Illuminati controlling the ebb and flow of pvp. He's been munching on too much skooma.
Man we're too effing lazy to do all that LOL
Don't tell Fairly, he'll go mad with power!