bulbousb16_ESO wrote: »So, you think harsh language is somehow more reprehensible than actual cheating?Joy_Division wrote: »I just have to laugh how some "faction loyalists" think they're better people and superior gamers, whereas "faction hoppers" have done nothing but grief. Of the all the most disgusting, banable, hateful tells I have ever got playing this game, 90% of them were from diehard "faction loyalists."
And another lock opponent flames himself out.
Even picking the most egregious example of insults and the most innocuous example of cheating STILL doesn't win you the point. If you consider words to be more of an affront than actions, then you have some growing up to do. Sticks and stones...Joy_Division wrote: »Yes, I think messaging someone homophobic slurs and to get cancer and die is worse than telling their AD friends that EP is heading for the Alessia front door. A lot more. It's not even a contest.
Joy_Division wrote: »bulbousb16_ESO wrote: »So, you think harsh language is somehow more reprehensible than actual cheating?Joy_Division wrote: »I just have to laugh how some "faction loyalists" think they're better people and superior gamers, whereas "faction hoppers" have done nothing but grief. Of the all the most disgusting, banable, hateful tells I have ever got playing this game, 90% of them were from diehard "faction loyalists."
And another lock opponent flames himself out.
Yes, I think messaging someone homophobic slurs and to get cancer and die is worse than telling their AD friends that EP is heading for the Alessia front door. A lot more. It's not even a contest.
Also "faction loyalists" cheat. Keep deluding yourself that you belong to a group of better people if that makes you feel better about yourself or something..
bulbousb16_ESO wrote: »Even picking the most egregious example of insults and the most innocuous example of cheating STILL doesn't win you the point. If you consider words to be more of an affront than actions, then you have some growing up to do. Sticks and stones...Joy_Division wrote: »Yes, I think messaging someone homophobic slurs and to get cancer and die is worse than telling their AD friends that EP is heading for the Alessia front door. A lot more. It's not even a contest.
bulbousb16_ESO wrote: »
It will be interesting to see how the lock affects faction population levels in Vivec, if at all. It's very possible that one faction would be sacrificed to the other two factions and absorbed completely. This could spell the end of The Three Banners War and we may see a dominant faction emerge like when the game first released with locks in place.
It will be interesting to see how the lock affects faction population levels in Vivec, if at all. It's very possible that one faction would be sacrificed to the other two factions and absorbed completely. This could spell the end of The Three Banners War and we may see a dominant faction emerge like when the game first released with locks in place.
And that would be terrible for pvp mate. Just terrible.
Considering the few people who have been saying this have otherwise been full of baloney, you will forgive me if I don't accept their word for it. How about a screenshot of the population levels proving it?Back what claim up? That outside of primetime every other campaign than Vivec is dead? How many people have to tell you?
bulbousb16_ESO wrote: »Considering the few people who have been saying this have otherwise been full of baloney, you will forgive me if I don't accept their word for it. How about a screenshot of the population levels proving it?Back what claim up? That outside of primetime every other campaign than Vivec is dead? How many people have to tell you?
Agrippa_Invisus wrote: »It will be interesting to see how the lock affects faction population levels in Vivec, if at all. It's very possible that one faction would be sacrificed to the other two factions and absorbed completely. This could spell the end of The Three Banners War and we may see a dominant faction emerge like when the game first released with locks in place.
And that would be terrible for pvp mate. Just terrible.
Shows the mentality of those in favor of the lock that they seem to think there's a way to "win" a perpetual online war that's designed to have no ending.
All things being equal, there should be an even(ish) chance of any faction winning a particular month.
As much as it amuses the everloving heck out of me to see DC buried in last place month to month on a micro level, on a macro level it is fairly damaging to the game. DC population is already fairly depressed on Vivec while they run rampant on Sotha.
That makes it so people who are not DC don't want to play on Sotha, while DC doesn't want to play on Vivec. Exacerbating that so that one faction is in near constant control leads to server death like what happened to Trueflame back in the height of the Havoc days when red was utterly dominant.
In other games, like Shadowbane, they would have to shut down whole server shards when one faction overwhelmed the others as no one, not even the "winners" would play on that server as there was nothing to do.
The fight needs to remain even, and each faction needs to have a real chance of winning to retain the drive to actually compete.
bulbousb16_ESO wrote: »Considering the few people who have been saying this have otherwise been full of baloney, you will forgive me if I don't accept their word for it. How about a screenshot of the population levels proving it?Back what claim up? That outside of primetime every other campaign than Vivec is dead? How many people have to tell you?
being able to log out, and change sides in matter of minutes is probably the most stupid of stupid choises ever made in the history of competition...
Last night in Vivec on PC NA a certain well-know faction hopper and his group put down friendly attacker oils on the ground at the last Emperor keep to prevent a friend in my guild from becoming Emperor right before the campaign was reset. The only reason they would do such a thing is so that EP would not have Emperor when they relog into one of the other factions after the reset. Faction locks would prevent this from happening in the first place and I for one can't wait for them to be implemented next month.
Agrippa_Invisus wrote: »
As much as it amuses the everloving heck out of me to see DC buried in last place month to month on a micro level, on a macro level it is fairly damaging to the game. DC population is already fairly depressed on Vivec while they run rampant on Sotha.
That makes it so people who are not DC don't want to play on Sotha, while DC doesn't want to play on Vivec. Exacerbating that so that one faction is in near constant control leads to server death like what happened to Trueflame back in the height of the Havoc days when red was utterly dominant.
In other games, like Shadowbane, they would have to shut down whole server shards when one faction overwhelmed the others as no one, not even the "winners" would play on that server as there was nothing to do.
The fight needs to remain even, and each faction needs to have a real chance of winning to retain the drive to actually compete.
Are you seriously telling me that you math goes CAP -1 = "DEAD"? Once again, the mentality of those opposed to faction lock shines through.Literally, the only way to be able to log out and log back into a different faction in minutes is if the population is below the caps...So yeah, the campaigns are dead if you are just faction swapping willy nilly at the drop of a hat.
Let's make just one new campaign that is faction locked and in all other ways is exactly the same as the most popular server, but not remove the current most popular server, this way those people who complain about faction lock can now go play on a server that has it.
Response: "I won't play on that new faction lock server because no one plays on it, they're all still in the old one"
This is because people don't want faction lock....
BAHAHA!
Let's make just one new campaign that is faction locked and in all other ways is exactly the same as the most popular server, but not remove the current most popular server, this way those people who complain about faction lock can now go play on a server that has it.
Response: "I won't play on that new faction lock server because no one plays on it, they're all still in the old one"
This is because people don't want faction lock....
BAHAHA!
bulbousb16_ESO wrote: »Considering the few people who have been saying this have otherwise been full of baloney, you will forgive me if I don't accept their word for it. How about a screenshot of the population levels proving it?Back what claim up? That outside of primetime every other campaign than Vivec is dead? How many people have to tell you?
There is a difference between "outside prime time" and the dead of night for the timezone of the server. It is absurd to plan capacity based around the absolute lowest population time on the server. But nice try. You guys are really grasping at straws now.If you want me to do work for you, I'll need to send you an invoice. Or you could stay up late and see it for yourself. Or you could ask any of the OCE XNA players.
bulbousb16_ESO wrote: »Considering the few people who have been saying this have otherwise been full of baloney, you will forgive me if I don't accept their word for it. How about a screenshot of the population levels proving it?Back what claim up? That outside of primetime every other campaign than Vivec is dead? How many people have to tell you?
If you want me to do work for you, I'll need to send you an invoice. Or you could stay up late and see it for yourself. Or you could ask any of the OCE XNA players.
I was with an 8-10 man group on XNA Sotha a few months back that painted the map in about 3 hours. The miracle of that? That there were 8-10 players on....
You can choose to deny it all you like. Reality doesn't change.
Last night in Vivec on PC NA a certain well-know faction hopper and his group put down friendly attacker oils on the ground at the last Emperor keep to prevent a friend in my guild from becoming Emperor right before the campaign was reset. The only reason they would do such a thing is so that EP would not have Emperor when they relog into one of the other factions after the reset. Faction locks would prevent this from happening in the first place and I for one can't wait for them to be implemented next month.
Faction locks put aside, I will have to agree with you on this one. This has happened to me on several occasions and we sent massive amount of reports and clips of the offenders to ZOS. Don't hesitate to do the same. The more reports and the more chances ZOS will take it seriously and ban the offenders. This is simply unacceptable and childish, whoever the person is.
I think it’s rebounding in sotha due to the larger AD/EP forces in Vivec. I see this becoming a larger problem in Vivec when locks come into place. I don’t think DC will have the numbers to compete over the course of the 30 day.Agrippa_Invisus wrote: »
As much as it amuses the everloving heck out of me to see DC buried in last place month to month on a micro level, on a macro level it is fairly damaging to the game. DC population is already fairly depressed on Vivec while they run rampant on Sotha.
That makes it so people who are not DC don't want to play on Sotha, while DC doesn't want to play on Vivec. Exacerbating that so that one faction is in near constant control leads to server death like what happened to Trueflame back in the height of the Havoc days when red was utterly dominant.
In other games, like Shadowbane, they would have to shut down whole server shards when one faction overwhelmed the others as no one, not even the "winners" would play on that server as there was nothing to do.
The fight needs to remain even, and each faction needs to have a real chance of winning to retain the drive to actually compete.
I don’t know about that @Agrippa_Invisus over the past 2 -3 cycles, I log in after work and see a red map. It seems only recently that the DC population is rebounding on Sotha. There were many nights I would log in & there would be nothing to do on EP unless I wanted to zerg down those in other factions trying to take a resource or a tri-keep.
Haashhtaag wrote: »Last night in Vivec on PC NA a certain well-know faction hopper and his group put down friendly attacker oils on the ground at the last Emperor keep to prevent a friend in my guild from becoming Emperor right before the campaign was reset. The only reason they would do such a thing is so that EP would not have Emperor when they relog into one of the other factions after the reset. Faction locks would prevent this from happening in the first place and I for one can't wait for them to be implemented next month.
Faction locks put aside, I will have to agree with you on this one. This has happened to me on several occasions and we sent massive amount of reports and clips of the offenders to ZOS. Don't hesitate to do the same. The more reports and the more chances ZOS will take it seriously and ban the offenders. This is simply unacceptable and childish, whoever the person is.
Frozen, you know just as well as anyone that kind of stuff happened with factions locks in place as well.
bulbousb16_ESO wrote: »Are you seriously telling me that you math goes CAP -1 = "DEAD"? Once again, the mentality of those opposed to faction lock shines through.Literally, the only way to be able to log out and log back into a different faction in minutes is if the population is below the caps...So yeah, the campaigns are dead if you are just faction swapping willy nilly at the drop of a hat.