I couldn't have worded it better myself.
Let's all take a moment to remember faction lock has existed in ESO before, and it was taken down after the playerbase protested. Must we really do that again?
My organized PvP guild consists of EP, DC and AD mains. If faction lock gets to live, this might be the end of the guild, or any fun playing with it, since we will have to play on dead campaigns.
I couldn't have worded it better myself.
Let's all take a moment to remember faction lock has existed in ESO before, and it was taken down after the playerbase protested. Must we really do that again?
My organized PvP guild consists of EP, DC and AD mains. If faction lock gets to live, this might be the end of the guild, or any fun playing with it, since we will have to play on dead campaigns.
ManwithBeard9 wrote: »Dead campaigns? Devs stated a 30 day no CP, a 30 day CP (both locked) and I think two 7 days, not locked, the 2 IC campaigns, and the lowbie one How will there be dead campaigns?
Joy_Division wrote: »Yes. The people who wanted locks were by far the most vocal and better at presenting their case. ZOS believes they will get more subs than they'll lose.
ManwithBeard9 wrote: »Dead campaigns? Devs stated a 30 day no CP, a 30 day CP (both locked) and I think two 7 days, not locked, the 2 IC campaigns, and the lowbie one How will there be dead campaigns?
Because if you don't play primetime nowadays every campaign other than Vivec is 100% dead, except for the occasional PvDoor group. If the pop is split, believe me, the 7 days campaign will have no one in them until primetime, and even then, maybe 2 bars at most.Joy_Division wrote: »Yes. The people who wanted locks were by far the most vocal and better at presenting their case. ZOS believes they will get more subs than they'll lose.
Alright then, time to make some noise Joy
ManwithBeard9 wrote: »I couldn't have worded it better myself.
Let's all take a moment to remember faction lock has existed in ESO before, and it was taken down after the playerbase protested. Must we really do that again?
My organized PvP guild consists of EP, DC and AD mains. If faction lock gets to live, this might be the end of the guild, or any fun playing with it, since we will have to play on dead campaigns.
Dead campaigns? Devs stated a 30 day no CP, a 30 day CP (both locked) and I think two 7 days, not locked, the 2 IC campaigns, and the lowbie one How will there be dead campaigns?
ZOS is essentially letting the players decide which they prefer by offering locked and unlocked servers.
ManwithBeard9 wrote: »
2 servers are locked, its your own damn fault if you wanna sit a 200 queue at peak times to get into the 30 day instead of just guesting into one of the 7 days.
ManwithBeard9 wrote: »I couldn't have worded it better myself.
Let's all take a moment to remember faction lock has existed in ESO before, and it was taken down after the playerbase protested. Must we really do that again?
My organized PvP guild consists of EP, DC and AD mains. If faction lock gets to live, this might be the end of the guild, or any fun playing with it, since we will have to play on dead campaigns.
Dead campaigns? Devs stated a 30 day no CP, a 30 day CP (both locked) and I think two 7 days, not locked, the 2 IC campaigns, and the lowbie one How will there be dead campaigns?
Mudcrabber wrote: »The 7 day campaigns are pretty dead now, but that might change when this goes live.
Joy_Division wrote: »I couldn't have worded it better myself.
Let's all take a moment to remember faction lock has existed in ESO before, and it was taken down after the playerbase protested. Must we really do that again?
My organized PvP guild consists of EP, DC and AD mains. If faction lock gets to live, this might be the end of the guild, or any fun playing with it, since we will have to play on dead campaigns.
Yes. The people who wanted locks were by far the most vocal and better at presenting their case. ZOS believes they will get more subs than they'll lose.
Mudcrabber wrote: »The 7 day campaigns are pretty dead now, but that might change when this goes live.
As one of the most vocal proponents of adding a new faction locked campaign, I think it’s important to keep in mind that with the update, campaigns will not ALL just be total Free-For-All as is the case now. FFA is very unappealing for many of us that have also played since launch, but also counter-intuitive, and defies expectations for newcomers to the game.
I primarily advocated for adding or locking 1-2 7-days campaign(s) but the dev’s clearly see fit to lock both the 30 days and Kyne. They have all the info, data, and metrics, so maybe that’s what see a more sound path to take.
Once the change happens, this plethora of those that love to hop faction indiscriminately will be able to do so on 7-day Shor, which may be a better fit since campaign rewards which seem to appeal to those types are weekly instead of monthly. Shor might be the new Vivec population-wise with queues after the change. Who knows....
It’s very unwise to judge the change based on current population dynamics with every campaign being the same rule-set. Most solid PvP games offer various server/campaign types to appeal to, and be a home for, the many various types of PvP gamers out there.
If everyone chooses to play on a locked campaign, I would consider that to be a validation of this change.
Here's my breakdown of potential benefits/negatives of adding faction locks:
Benefits
- Large groups of players can no longer influence the map from both sides
- No spies?
Negatives
- Can no longer easily play with friends
- Are forced to wait during faction lock times or play in what will likely be dead campaigns
- Faction balance will be at an all time low (join the zerg by force instead of playing on the weaker side
- Those playing in non-prime time will often encounter dead campaigns
What is the data behind this decision?
I couldn't have worded it better myself.
Let's all take a moment to remember faction lock has existed in ESO before, and it was taken down after the playerbase protested. Must we really do that again?
My organized PvP guild consists of EP, DC and AD mains. If faction lock gets to live, this might be the end of the guild, or any fun playing with it, since we will have to play on dead campaigns.