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Boss Camping Has To Be Dealt With

  • Zarec
    Zarec
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    Xaaz wrote: »
    Zarec wrote: »
    Vyndetta wrote: »
    Zarec wrote: »
    Then tech what you would be doing is griefing by definition. Most the time when I run into people camping bosses I don't need that particular boss at the time so I've been lucky or they kill it as soon as I walk in and get credit so can now exit. I'm not a big story person and actually skipped 90% of the talking in this game so far. Now when I make my healer that will change as it will be my second play through really not looking forward to this headache at that time.

    Whoa! There's stuff to read for quests in this game? ;) I haven't read a quest dialogue in the last 3 or 4 MMOs I've played. Oh, I take that back, the story in TSW was AMAZING and worth every line of text.

    Anyway, all I'm saying, be sure about the person you're reporting.

    If the person is hitting air continuously or three toons turn in sync and fire in sync there is something off with that picture and I would bet my left nut that it was automated related.

    If I ask or someone asks "hey can you let me hit the boss so if can get credit and get out of here" and they reply **ck no ***got hit it if you can. Then proceeds to blow up the boss along with the other group and the guy couldn't even charge a heavy attack or use a spell or whatever before the boss was dead...yeah I think it's pretty clear it's ok to report them.

    Yes, I agree. In both of those scenarios there is something wrong.

    In regards to the first scenario - Random spawn timers. Not too long, but not set every x amount of seconds. Also, see my response about in game GM's. Easy fix, they'd all be gone.

    Second scenario - the comment alone would most likely get them banned.

    Those are the types of situations I mean by me being ok for reporting and have on several occasions. In the first scenario I do not know for sure if they were botting but it caught me as off and none of them replied to my whispers. So I reported them for botting as they did the same thing each time the boss spawned.

    Second scenario...yeah sorry but chat filter doesn't give people a liscense to verbally abuse someone which sadly I did witness in aurudon.
  • Zarec
    Zarec
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    I agree with the OP. I was just in a dungeon where we had to wait for the boss to respawn several times to be able to hit it and complete the dungeon. The players camping it were botting for all I can tell, because they just stood there swinging/casting at the corpse until it came back up and died again in seconds.

    Sounds like bots to me.
  • Xaaz
    Xaaz
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    Zarec wrote: »
    I agree with the OP. I was just in a dungeon where we had to wait for the boss to respawn several times to be able to hit it and complete the dungeon. The players camping it were botting for all I can tell, because they just stood there swinging/casting at the corpse until it came back up and died again in seconds.

    Sounds like bots to me.

    See, I would have to watch that before I would assume bots. Players camping tend to do that so they make sure to get a hit. A bot would have the exact spawn time down and just be standing their until that time.

    Macros, however, would cause the continual swing at air hoping to connect when it does spawn.

    I hate bots as much as the next guy, but I would just assume bots unless I watched it. Are the attacks all the same, are they at the same intervals, does the character ever move, all of these need to be verified before you can assume it's a bot.

    To be honest, that's a job for GM's, not players and that's what causes a lot of false reports. If I am sitting at my computer pressing the same key over and over, I'm not botting. I get too bored to do that, but I do know people that do it, all while being at their keyboard.

    Anyway, this has been responded too so i don;t feel the need to continue debating this. All players have their own style of playing and their own sense of enjoyment.

    Just remember, what you may not find fun, others do.
  • Zarec
    Zarec
    ✭✭✭
    Xaaz wrote: »
    Zarec wrote: »
    I agree with the OP. I was just in a dungeon where we had to wait for the boss to respawn several times to be able to hit it and complete the dungeon. The players camping it were botting for all I can tell, because they just stood there swinging/casting at the corpse until it came back up and died again in seconds.

    Sounds like bots to me.

    See, I would have to watch that before I would assume bots. Players camping tend to do that so they make sure to get a hit. A bot would have the exact spawn time down and just be standing their until that time.

    Macros, however, would cause the continual swing at air hoping to connect when it does spawn.

    I hate bots as much as the next guy, but I would just assume bots unless I watched it. Are the attacks all the same, are they at the same intervals, does the character ever move, all of these need to be verified before you can assume it's a bot.

    To be honest, that's a job for GM's, not players and that's what causes a lot of false reports. If I am sitting at my computer pressing the same key over and over, I'm not botting. I get too bored to do that, but I do know people that do it, all while being at their keyboard.

    Anyway, this has been responded too so i don;t feel the need to continue debating this. All players have their own style of playing and their own sense of enjoyment.

    Just remember, what you may not find fun, others do.

    Why I said "sounds" and to be honest using macros to automate attacks over and over and over where a boss spawns sounds exactly like botting.

    Granted I've also been reading reports about players that physically did that get logged out. Not sure if true or not though. Haven't been able to recreate it.
    Edited by Zarec on April 11, 2014 2:12AM
  • Xaaz
    Xaaz
    ✭✭✭
    Zarec wrote: »
    Xaaz wrote: »
    Zarec wrote: »
    I agree with the OP. I was just in a dungeon where we had to wait for the boss to respawn several times to be able to hit it and complete the dungeon. The players camping it were botting for all I can tell, because they just stood there swinging/casting at the corpse until it came back up and died again in seconds.

    Sounds like bots to me.

    See, I would have to watch that before I would assume bots. Players camping tend to do that so they make sure to get a hit. A bot would have the exact spawn time down and just be standing their until that time.

    Macros, however, would cause the continual swing at air hoping to connect when it does spawn.

    I hate bots as much as the next guy, but I would just assume bots unless I watched it. Are the attacks all the same, are they at the same intervals, does the character ever move, all of these need to be verified before you can assume it's a bot.

    To be honest, that's a job for GM's, not players and that's what causes a lot of false reports. If I am sitting at my computer pressing the same key over and over, I'm not botting. I get too bored to do that, but I do know people that do it, all while being at their keyboard.

    Anyway, this has been responded too so i don;t feel the need to continue debating this. All players have their own style of playing and their own sense of enjoyment.

    Just remember, what you may not find fun, others do.

    Why I said "sounds" and to be honest using macros to automate attacks over and over and over where a boss spawns sounds exactly like botting.

    Granted I've also been reading reports about players that physically did that get logged out. Not sure if true or not though. Haven't been able to recreate it.

    While it's not exactly botting because it uses no third party software, it is a fine line. However, most MMO's do have macroing available. Some even encourage it. However, those are games with unlimited skill bars, etc. The problem here is that the boss has so little HP that it dies instantly.

    Edited by Xaaz on April 11, 2014 2:16AM
  • Zarec
    Zarec
    ✭✭✭
    Xaaz wrote: »
    Zarec wrote: »
    Xaaz wrote: »
    Zarec wrote: »
    I agree with the OP. I was just in a dungeon where we had to wait for the boss to respawn several times to be able to hit it and complete the dungeon. The players camping it were botting for all I can tell, because they just stood there swinging/casting at the corpse until it came back up and died again in seconds.

    Sounds like bots to me.

    See, I would have to watch that before I would assume bots. Players camping tend to do that so they make sure to get a hit. A bot would have the exact spawn time down and just be standing their until that time.

    Macros, however, would cause the continual swing at air hoping to connect when it does spawn.

    I hate bots as much as the next guy, but I would just assume bots unless I watched it. Are the attacks all the same, are they at the same intervals, does the character ever move, all of these need to be verified before you can assume it's a bot.

    To be honest, that's a job for GM's, not players and that's what causes a lot of false reports. If I am sitting at my computer pressing the same key over and over, I'm not botting. I get too bored to do that, but I do know people that do it, all while being at their keyboard.

    Anyway, this has been responded too so i don;t feel the need to continue debating this. All players have their own style of playing and their own sense of enjoyment.

    Just remember, what you may not find fun, others do.

    Why I said "sounds" and to be honest using macros to automate attacks over and over and over where a boss spawns sounds exactly like botting.

    Granted I've also been reading reports about players that physically did that get logged out. Not sure if true or not though. Haven't been able to recreate it.

    While it's not exactly botting because it uses no third party software, it is a fine line. However, most MMO's do have macroing available. Some even encourage it. However, those are games with unlimited skill bars, etc. The problem here is that the boss has so little HP that it dies instantly.

    Well to be honest while the majority of razor equipment and other gaming peripherals have macro support built in, most do not have the capability to string together multiple different commands and have them on repeat. Some do most don't. So a third party software is usually necessary for macros. Razor synapse for example.

    I rarely use macros except when healing and that is only if they offer in game macro support as mouse over healing saves so much time.

    That line just honestly seems awfully small.
  • Xaaz
    Xaaz
    ✭✭✭
    Zarec wrote: »
    Xaaz wrote: »
    Zarec wrote: »
    Xaaz wrote: »
    Zarec wrote: »
    I agree with the OP. I was just in a dungeon where we had to wait for the boss to respawn several times to be able to hit it and complete the dungeon. The players camping it were botting for all I can tell, because they just stood there swinging/casting at the corpse until it came back up and died again in seconds.

    Sounds like bots to me.

    See, I would have to watch that before I would assume bots. Players camping tend to do that so they make sure to get a hit. A bot would have the exact spawn time down and just be standing their until that time.

    Macros, however, would cause the continual swing at air hoping to connect when it does spawn.

    I hate bots as much as the next guy, but I would just assume bots unless I watched it. Are the attacks all the same, are they at the same intervals, does the character ever move, all of these need to be verified before you can assume it's a bot.

    To be honest, that's a job for GM's, not players and that's what causes a lot of false reports. If I am sitting at my computer pressing the same key over and over, I'm not botting. I get too bored to do that, but I do know people that do it, all while being at their keyboard.

    Anyway, this has been responded too so i don;t feel the need to continue debating this. All players have their own style of playing and their own sense of enjoyment.

    Just remember, what you may not find fun, others do.

    Why I said "sounds" and to be honest using macros to automate attacks over and over and over where a boss spawns sounds exactly like botting.

    Granted I've also been reading reports about players that physically did that get logged out. Not sure if true or not though. Haven't been able to recreate it.

    While it's not exactly botting because it uses no third party software, it is a fine line. However, most MMO's do have macroing available. Some even encourage it. However, those are games with unlimited skill bars, etc. The problem here is that the boss has so little HP that it dies instantly.

    Well to be honest while the majority of razor equipment and other gaming peripherals have macro support built in, most do not have the capability to string together multiple different commands and have them on repeat. Some do most don't. So a third party software is usually necessary for macros. Razor synapse for example.

    I rarely use macros except when healing and that is only if they offer in game macro support as mouse over healing saves so much time.

    That line just honestly seems awfully small.

    It is a small line, but it is there. That's all I'm saying. Personally, I could do without them but they do make certain games function much easier. Those, however, usually have the functionality build in.
  • Natala
    Natala
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    It is a bit of a problem when you need that boss kill to officially finish the dungeon and get the achievement and there are players several levels higher than everyone else sitting around the boss and spamming their skills before anyone else can get a hit in.

    So then instead of a few farmers you have whole groups of a people standing around the boss trying to do enough damage for it to count. Whether botters or farmers that is halting another players progress and is an issue they should do something about.
  • Jonnymorrow
    Jonnymorrow
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    Midgardian wrote: »
    Midgardian wrote: »
    "My suggestion keeps the game open for all "

    This has got to be one of the most overblown uses of rhetoric I've seen on these forums. Farming public dungeon bosses is closing the game?

    What exactly is the problem? I've been in a public dungeon where 10-15 people were farming the boss, and I had no problem killing the boss multiple times and getting useful items. If you aren't happy, do something else.

    The only way I can see this changing for the positive is if quests and random world mobs give better loot. Overall, the quest rewards are pretty lacking in this game, making it necessary to farm mobs.

    I find the public dungeons fun when there are a lot of people in them.
    I'll keep it simple for you so you don't come back with sarcasm. Boss camping is clown activity. Other players want to explore and have a boss fight. Is that ok with you? All are entitled to that boss fight. My suggestion makes it so that since you can't slam the boss every 2 minutes, you exit and head somewhere else. That gives Bobby Turnbuckles a chance to fight a boss and walk away with the satisfying experience.

    You think your quest for loot or xp or whatever else it is should hamper the rest of our experiences?

    I didn't use sarcasm.

    There are plenty of things for you to do in the game. You can fight the boss. I've never had problems fighting the boss. People are camping it, so they are obviously killing it.

    No one is hampering your experience. You can fight the boss. You can quest. You can still play the game. You are the one asking to change a fundamental mechanic just so you can "fight" a pointless boss.
    Yes big boss man. Your ability to loot and ravage bosses has to stay because you say it has to. Does not matter that others want to go in there and have a real fight. Because your explanation of "fighting" the boss is getting one swing off as 10 others pummel it also and it dies literally within 3 seconds of spawn.

    The bosses in this game are Micky mouse mate. There is no challenge even when playing solo.
  • Putok
    Putok
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    I see two easy solutions:

    Reduce pop caps in public dungeons.
    Or, preferably:
    Put players who have already killed the boss in a separate phase, unless grouped with someone who has not killed it yet.
  • Kalast
    Kalast
    The best solution would be to prevent the boss from being farmed for loot. You can only loot quest mob 1 time per 24 hours would be plenty. Go farm random trash nobody needs for questing.
  • zhevon
    zhevon
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    Vyndetta wrote: »
    Worst suggestion and clarification ever. Do you realize how many players have their chat off because of gold spammers?
    I have even have yell off now - I reportted a spammer and 15 minutes or so later I reportted him again and then a bit later I had to turn off yell, because nobody did anything about the spammer.

  • Kililin
    Kililin
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    Zarec wrote: »
    So I was correct in saying players were not getting in trouble for farming but getting in trouble for refusing to allow other players in accessing the content (as well as botting).

    No, thats not what you said. Maybe you don't remember, so i give 2 examples:
    Zarec wrote: »
    It is not farming they are getting banned for. It is hindering other players ability to play the game as it was intended that they are getting banned for. Beyond the first kill of the boss, killing him multiple times does not alter the content if the game in any way. So taking that ability away from other players by spawn camping infringes on other players rights to enjoy the natural progression of the game. If spawn camping progressed the game in anyway, then the argument would be different.

    Beyond the first kill of the boss != denying other players the kill, just use an instant spell or ask for your shot.
    Zarec wrote: »
    Spawn camping has been frowned upon and punishable in most games for a long time. It was usually lumped in as griefing. It is usually pertaining to pvp but lineage 2 and a few other games they viewed it in the pve side as well and punished players. God that made me feel old.

    Here you are talking about spawn camping, which equates to farming the boss, and this is no bannable offense.


    Also your claim about the ban was obviously wrong, except you think Jessica Folsom also does not know what happened.
    The act of manually farming these bosses, while possibly not very courteous of others who are trying to have a shot at the content too, is not against our Terms of Service. (Purposefully griefing is another story, entirely.)
    Zarec wrote: »
    B. While I myself was skeptical at first, further reading the player in question explained he was not botting and was doing what several players have admitted to on this forum post alone.

    What gave further credence to his post of copy/paste of the response he got from support was a mod locking the thread all together. The mods have shown they are able to see the support tickets we file under our names as they have shown they can fast track those without even needing to know the ticket number. SO....yes this player was banned. This player also receives no gain from putting false information about the response received from support in the forums. If he was trolling, he would have had something to gain but considering he was banned at the time, he gained nothing by lying.

    C. Players playing the game as intended by the game developers should not be punished nor hindered in playing the game naturally as boss farming does not advance the game in any direction. It actually stagnates as any leveling done in this method is small due to the low xp you gain from it. What you get from boss farming is an over abundance of materials and gold flooding the game economy making a new economy weak to start off with requiring players that play the game naturally unable to purchase things at a reasonable price (inflation if you do not know the word).

    In conclusion it would seem the developers are treating this as an exploit and have taken steps currently to cull players who are abusing it until a permanent solution can be implemented. Continue to do it at your own risk. It would seem on this thread alone that the ones who are abusing this mechanic are in the minority and if they were removed, it probably wouldn't hurt the game overall (as long as a final solution can be found).


    /edit: fixed quotes
    Edited by Kililin on April 11, 2014 6:02AM
  • Rhian-Skybladeb16_ESO
    Isn't it more like that loot becomes less and less (good) after having killed that boss too many times? Looked to me like it after having killed a boss mob in the sea amature a few times. That one spawned pretty fast so we had a go at it about 10 times or so (and everyone got their slice of loot)

    Makes hours of farming one and the same boss pretty pointless imho.
    I am surprised that gold-farmers who keep spamming us with their annoying e-mails still seem to get some real-world money out of it. I couldn't imagine why I should pay real-world money for gold if it is so easy to farm for everyone :)
  • Ticare
    Ticare
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    I think the main problem here is that people think these public dungeons are supposed to be something that they are not supposed to be. They are not like caves in Skyrim or other single player games. There's no reward at the end and there's almost never any story.

    The only point of these dungeons is for players to work together, run through the dungeon, get the skyshard on the way and then kill the named pushover in the end that you couldn't even tell different from the other mobs if it didn't have a different name. Then you get the achievement and it's over.

    They are not there to provide a challenging single player experience. There's plenty of fights in the game elsewhere that you can and have to do solo. Here's a definition of public dungeons:

    Such areas are called Public Dungeons or instances. Players get together and try to kill bosses and loot something cool. Top weapon, amour and other items can be looted there.
  • Buppas
    Buppas
    Soul Shriven
    Auralia wrote: »
    I did my first public dungeon and was annoyed that there were at least 6 people standing at the boss spamming attack buttons for when it spawns. I just barely managed to get 1 hit in and complete the dungeon. Not fun, not being able to have a proper boss fight because of the campers. They need to make it so that you can only do a public dungeon once a day as in once you kill the boss it does not respawn for you for 24 hours. That will stop the annoying campers that spoil other peoples game fun.

    However this would spoil the fun for the campers, and quite frankly, "theirs or yours" gamestyle isn't the better one, its two side of the same coin, these kind of suggestions comes off as "I'm more important then you!" and doesn't offer a real, fair solution to the "issue".

    Kalast wrote: »
    The best solution would be to prevent the boss from being farmed for loot. You can only loot quest mob 1 time per 24 hours would be plenty. Go farm random trash nobody needs for questing.

    I'll just point out that I have yet to encounter a single questboss that has this farming issue, no quest is related to the public dungeon bosses, only achievements.

    It's nice to see that the GM's are looking into the issue, however I personally expect not much will change, and if it does, I'd prefer if you got the option to go into a solo / Your own group instanced version of the public dungeons, but then they might aswell change every dungeon to be like a public one to keep it linear, which would be bad aswell..

    Public areas have, and will, always be farmed repeatedly for various things, I'm just glad taht I have yet to encounter a single quest-related mob that is being farmed for the loot / xp etc.

    and regarding the werewolf / vampire campers, anyone who expected different must be new to MMO's or how the internet works, in every game griefers are there, however I would personally not call these people griefers, but more profeteers, and I think zenimax dropped the ball in how to become a vampire / werewolf - a private instanced quest that spawned for each player would be better then this (And yes, I know getting bitten gives a quest, but I mean you get a quest like "investigate the crypt over there" and it contains a vampire that feeds off of you)
  • reagen_lionel
    reagen_lionel
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    Eh I dont mind it. The bosses dont drop anything thats that substantial. And a satisfying boss fight, You're in a public dungeon remember?

    Though if you want that, I would suggest doing public dungeons in cyrodil. Not many are in those, and you can have satisfying boss fights in there.
  • Cherryblossom
    Cherryblossom
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    Its always been a MMO tradition to look for bosses to kill, as they drop the best loot. With the Dungeon bosses, this is the only reliable way of getting a Bonus Set for your own level. Although some people may find this distasteful, from the quantities I see in Dungeons doing this, I would say this is a minority complaining about this.
    I would hate for this mechanic to be changed so bosses spawn much slower, I would not stand around for 5 minutes waiting for a boss with hundreds of others hoping I got a hit in!
    We all know the phasing doesn't work well so this would be out of the question.
  • DragonMother
    DragonMother
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    Most of the players that are camping bosses in the open dungeons are either farming for something off the boss kill, or just not smart enough to share the kill with others by opening groups to do so. I find it amusing that some of the ones that are doing this and very guilty of it, are people with gibberish names, mostly trademarking themselves as goldsellers.
    Demi, Adult female, Guild leader, Roleplayer & TES enthusiast
    Status: Inactive until further notice.
    I trust my instincts, more than I trust other peoples opinions.
    Four years, and still present. Sanguine still lives.
  • AlexDougherty
    AlexDougherty
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    Now with the game in full swing for a week the usual gamers have slithered their way into ESO. Every dungeon has a group of clowns camping the boss. It takes away from players having a satisfying boss fight experience, and even takes a few tries in order to get the dungeon completion because you can't even get a hit off.

    Suggestion: Make it so that once you kill a boss a timer kicks in. So for example, once a boss is killed by a player, that same player cannot kill it again for an hour. Instead of having it glow red make it glow yellow for an hour before reset (do not change respawn time for sake of other players running through). This will deter campers and keep them moving along.

    A timer would work, not sure a hour is right though, maybe half an hour for some bosses, an hour for more popular ones, and maybe longer for the best bosses (reward for effort wise).

    But this is an issue that happens on MMOs, and they need a decent solution for it. This might be part of the solution.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Cherryblossom
    Cherryblossom
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    Zarec wrote: »
    I agree with the OP. I was just in a dungeon where we had to wait for the boss to respawn several times to be able to hit it and complete the dungeon. The players camping it were botting for all I can tell, because they just stood there swinging/casting at the corpse until it came back up and died again in seconds.

    Sounds like bots to me.

    OMG, in these situations you will not get a kill with an normal heavy attack, you need to use a burst damage skill. They could not be continually spamming these attacks as they would run out of resources, so BS.
    I've stood at the side of the boss waiting to hit, with people using skills all the time, not because they are botting but because it breaks up the boredom. How many times have you been standing there and joined a concert of lute drums and pipes.
    Or are these instrument players also botting!


  • griogal16_ESO
    griogal16_ESO
    Soul Shriven
    The Boss farming really because a problem like when it makes it impossible for other to complete the dungeon. Like yesterday one boss was by one player and a suspiciously closely bunched up group that is was nearly impossible to get a hit in. In the end I just went to stand on the spawn spot and spam my basic hit, at which point the farmer said "Calm down stupid". Managed to my hit in for the achievement this way...before reporting said player.

    Actually should have reported him twice...for exploiting and verbal abuse.
  • Cherryblossom
    Cherryblossom
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    A timer would work, not sure a hour is right though, maybe half an hour for some bosses, an hour for more popular ones, and maybe longer for the best bosses (reward for effort wise).

    But this is an issue that happens on MMOs, and they need a decent solution for it. This might be part of the solution.

    LOL and double LOL. So with a timer for a boss would you be more likely to get a hit or less likely!

    You would then have huge crowds waiting for this one moment in time for this one boss. are you going to be happy waiting for 1 hour, to not get a hit in and have to wait another hour for another try?

    If you are unable to hit the boss you need another strategy, I have not yet failed to hit the boss when he spawns, and you only have to hit him hard once.

    The Mechanic works fine now. There is only a tiny minority on this thread that "think" there is an issue.

  • Cherryblossom
    Cherryblossom
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    Most of the players that are camping bosses in the open dungeons are either farming for something off the boss kill, or just not smart enough to share the kill with others by opening groups to do so. I find it amusing that some of the ones that are doing this and very guilty of it, are people with gibberish names, mostly trademarking themselves as goldsellers.

    complete hyperbole
  • Zarec
    Zarec
    ✭✭✭
    Kililin wrote: »
    Zarec wrote: »
    So I was correct in saying players were not getting in trouble for farming but getting in trouble for refusing to allow other players in accessing the content (as well as botting).

    No, thats not what you said. Maybe you don't remember, so i give 2 examples:
    Zarec wrote: »
    It is not farming they are getting banned for. It is hindering other players ability to play the game as it was intended that they are getting banned for. Beyond the first kill of the boss, killing him multiple times does not alter the content if the game in any way. So taking that ability away from other players by spawn camping infringes on other players rights to enjoy the natural progression of the game. If spawn camping progressed the game in anyway, then the argument would be different.

    Beyond the first kill of the boss != denying other players the kill, just use an instant spell or ask for your shot.
    Zarec wrote: »
    Spawn camping has been frowned upon and punishable in most games for a long time. It was usually lumped in as griefing. It is usually pertaining to pvp but lineage 2 and a few other games they viewed it in the pve side as well and punished players. God that made me feel old.

    Here you are talking about spawn camping, which equates to farming the boss, and this is no bannable offense.


    Also your claim about the ban was obviously wrong, except you think Jessica Folsom also does not know what happened.
    The act of manually farming these bosses, while possibly not very courteous of others who are trying to have a shot at the content too, is not against our Terms of Service. (Purposefully griefing is another story, entirely.)
    Zarec wrote: »
    B. While I myself was skeptical at first, further reading the player in question explained he was not botting and was doing what several players have admitted to on this forum post alone.

    What gave further credence to his post of copy/paste of the response he got from support was a mod locking the thread all together. The mods have shown they are able to see the support tickets we file under our names as they have shown they can fast track those without even needing to know the ticket number. SO....yes this player was banned. This player also receives no gain from putting false information about the response received from support in the forums. If he was trolling, he would have had something to gain but considering he was banned at the time, he gained nothing by lying.

    C. Players playing the game as intended by the game developers should not be punished nor hindered in playing the game naturally as boss farming does not advance the game in any direction. It actually stagnates as any leveling done in this method is small due to the low xp you gain from it. What you get from boss farming is an over abundance of materials and gold flooding the game economy making a new economy weak to start off with requiring players that play the game naturally unable to purchase things at a reasonable price (inflation if you do not know the word).

    In conclusion it would seem the developers are treating this as an exploit and have taken steps currently to cull players who are abusing it until a permanent solution can be implemented. Continue to do it at your own risk. It would seem on this thread alone that the ones who are abusing this mechanic are in the minority and if they were removed, it probably wouldn't hurt the game overall (as long as a final solution can be found).


    /edit: fixed quotes

    Spawn camping and farming are not the same to me. Depending on what you are doing when camping the boss you may or may not have a issue. I can camp a boss but not farm it, I can farm but not camp it. If you are standing in top of where a boss spawns with your friends blocking view of the boss when he spawns so people can't see he spawned, that would be griefing (there's a difference between intentional and unintentional). If I want to know when or how long between spawns I can camp it to figure that out that would not be griefing.

    I never once said farming was the reason people should get banned. Actually many of you said you can't get banned for farming and i agreed with you many times. I said many times that players can get in trouble for not allowing another player to progress naturally in the game. That would fall under griefing. As the nice mod lady pointed out intentionally griefing is a whole other matter. Please try to avoid putting words in someone's mouth. If you are confused or want clarification on something speak up.

    Player stated he wasn't botting, but did say he was chatting with people. Unless he was running a macro that they caught he prob was griefing but doesn't know what is considered griefing. I would have to ask him once his ban is done.

    My definition of griefing: to quote a dev from another game "being a jerk just to be a jerk".

    Edit: Ugh 60 hours in my 84 hour work week. Forgot a whole dang sentence.
    Edited by Zarec on April 11, 2014 9:55AM
  • Zarec
    Zarec
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    A timer would work, not sure a hour is right though, maybe half an hour for some bosses, an hour for more popular ones, and maybe longer for the best bosses (reward for effort wise).

    But this is an issue that happens on MMOs, and they need a decent solution for it. This might be part of the solution.

    LOL and double LOL. So with a timer for a boss would you be more likely to get a hit or less likely!

    You would then have huge crowds waiting for this one moment in time for this one boss. are you going to be happy waiting for 1 hour, to not get a hit in and have to wait another hour for another try?

    If you are unable to hit the boss you need another strategy, I have not yet failed to hit the boss when he spawns, and you only have to hit him hard once.

    The Mechanic works fine now. There is only a tiny minority on this thread that "think" there is an issue.

    I thinking phasing is the best solution right now requiring players once they kill a boss to rerun through the dungeon. It doesn't hinder players from farming a boss and gives people plenty of chances to access him. I'm curious on how they will handle it. I think their answer to it may tell us how they plan on addressing similar issues in the future.

    I just honestly am not sure how difficult for them to code for that. Not sure on their tools they made for the game but here is hoping they only would need to code for one boss and have it apply to all boss fights. Although doubt it is that simple as some boss fights that trigger a quest already have a phase element to them.
    Edited by Zarec on April 11, 2014 9:47AM
  • Kililin
    Kililin
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    Zarec wrote: »

    A timer would work, not sure a hour is right though, maybe half an hour for some bosses, an hour for more popular ones, and maybe longer for the best bosses (reward for effort wise).

    But this is an issue that happens on MMOs, and they need a decent solution for it. This might be part of the solution.

    LOL and double LOL. So with a timer for a boss would you be more likely to get a hit or less likely!

    You would then have huge crowds waiting for this one moment in time for this one boss. are you going to be happy waiting for 1 hour, to not get a hit in and have to wait another hour for another try?

    If you are unable to hit the boss you need another strategy, I have not yet failed to hit the boss when he spawns, and you only have to hit him hard once.

    The Mechanic works fine now. There is only a tiny minority on this thread that "think" there is an issue.

    I thinking phasing is the best solution right now requiring players once they kill a boss to rerun through the dungeon. It doesn't hinder players from farming a boss and gives people plenty of chances to access him. I'm curious on how they will handle it. I think their answer to it may tell us how they plan on addressing similar issues in the future.

    On this i have to agree, it would even be more entertaining than camping the spawn point.
    Also it would be way harder to script a bot for the whole instance.
    Only downside i can think of is that most would choose the shortest dungeon, and that one would be massively overcrowded to the point where its devoid of mobs most of the time.

    Still, hopefully it wil be something like this and not instancing (like they have done for craglorn) or artificial blocks.

  • Zarec
    Zarec
    ✭✭✭
    Kililin wrote: »
    Zarec wrote: »

    A timer would work, not sure a hour is right though, maybe half an hour for some bosses, an hour for more popular ones, and maybe longer for the best bosses (reward for effort wise).

    But this is an issue that happens on MMOs, and they need a decent solution for it. This might be part of the solution.

    LOL and double LOL. So with a timer for a boss would you be more likely to get a hit or less likely!

    You would then have huge crowds waiting for this one moment in time for this one boss. are you going to be happy waiting for 1 hour, to not get a hit in and have to wait another hour for another try?

    If you are unable to hit the boss you need another strategy, I have not yet failed to hit the boss when he spawns, and you only have to hit him hard once.

    The Mechanic works fine now. There is only a tiny minority on this thread that "think" there is an issue.

    I thinking phasing is the best solution right now requiring players once they kill a boss to rerun through the dungeon. It doesn't hinder players from farming a boss and gives people plenty of chances to access him. I'm curious on how they will handle it. I think their answer to it may tell us how they plan on addressing similar issues in the future.

    On this i have to agree, it would even be more entertaining than camping the spawn point.
    Also it would be way harder to script a bot for the whole instance.
    Only downside i can think of is that most would choose the shortest dungeon, and that one would be massively overcrowded to the point where its devoid of mobs most of the time.

    Still, hopefully it wil be something like this and not instancing (like they have done for craglorn) or artificial blocks.

    I think right now the easiest solution to code would be best (pref one that doesn't introduce a ton of bugs as phasing tends to do). I like timers but as was pointed out all you get is a bunch of people waiting around for when it finally spawns. Another option was for the mobs to increase in difficulty based on how many combatants were around the boss but I see issues with that (would hate for it to register 13 and only two attack it when would it reset? When. It white dots?).


    And I agree with your concern. But at least everyone has to put on the same effort to achieve the same results so no one is held above the other. It seems to be the most impartial solution.
    Edited by Zarec on April 11, 2014 10:08AM
  • Lodestar
    Lodestar
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    What you call camping, I call legitimate farming for items to break down for crafting mats and trait research. As long as you are at the keyboard there is no problem killing a mob repeatedly in an open world environment.

    There are other ways of doing that, which do not involve putting your enjoyment of the game above others, who paid the same subscription fee as you.
  • MrGlad8
    MrGlad8
    Yes, this have to be dealt with soon.. or else the in-game economy will be totally ruined !

    Was this meant to be like this? Didnt they understand this would become a huge huge problem?
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