Yesterday afternoon I witnessed 5 bots autoswinging in Del's Claim. The only way I was able to finish the achievement was when a dragonknight was lucky enough to pull it out of the way. The gold farming issue aside, this is a game breaking experience for people just playing the game.
I reported them, but when I came back later in the evening to check on them, they were still there. All a dev or CSR needed to do was go look inside of Del's Claim and they'd see them plain as day autoswinging.
Publius_Scipio wrote: »Now with the game in full swing for a week the usual gamers have slithered their way into ESO. Every dungeon has a group of clowns camping the boss. It takes away from players having a satisfying boss fight experience, and even takes a few tries in order to get the dungeon completion because you can't even get a hit off.
Suggestion: Make it so that once you kill a boss a timer kicks in. So for example, once a boss is killed by a player, that same player cannot kill it again for an hour. Instead of having it glow red make it glow yellow for an hour before reset (do not change respawn time for sake of other players running through). This will deter campers and keep them moving along.
Edit: This can also be applied to deter the issue of werewolf/vampire camping and then selling bites to other players for gold.
david.ankenyb14_ESO wrote: »How does boss farming even affect you as a player? Should bots be dealt with? Definitely. But you can shove your opinion about getting rid of boss farming entirely. You still get credit for the dungeon. So you're basically upset that you aren't getting loot while other people are? Do more damage. Join a party. Wait out all of the non-bots. I particularly enjoy farming the bosses. It's a great way to get deconstruction items, particularly for blues that are otherwise difficult to come by. Farming the bosses is a pretty important part of crafting, specifically for upgrading.
@djodars How does it destroy the economy if people can only use guild stores? There's no AH in this game. You have to join different guilds to get access to different player offerings stores. Ridiculous argument. Is this your first MMO or something?
@djodars How does it destroy the economy if people can only use guild stores?
Simple solution: Remove XP from public dungeon bosses all together and up the XP for the achievement. Then you get xp for only one kill.
This removes the bots and the only ones that remain are the item farmers. Item farmers are not that big of a deal, they get a few they move on. Even the ones that fill up bags from one boss don't mind sharing to a certain extent, since there is no KS in this game.
Westcoast14_ESO wrote: »Shift the players that have killed the boss and gotten the completion achievement to a mirror of the public dungeon that is no different than the normal public dungeon.
For the non-camp instance, you could give a 100% drop for the boss loot for players that have not completed the public dungeon and and you disable loot drops for players that have completed the dungeon. For the camp instance set the loot drops however you will.
Players that want to complete the public dungeon without campers can and players that want to camp can.
ZOS_JessicaFolsom wrote: »Hi folks,
We are looking at addressing the concerns expressed in this thread and others about public dungeon boss farming, from the development side. The act of manually farming these bosses, while possibly not very courteous of others who are trying to have a shot at the content too, is not against our Terms of Service. (Purposefully griefing is another story, entirely.) That said, there are some very valid concerns here, and we are looking at ways we can improve upon how public dungeons and the bosses in them work.
If we make any changes to public dungeons and bosses, we'll call them out in patch notes.
Are people going to cry till there is nothing left here but an interactive story that is instance to one per person?
@djodars How does it destroy the economy if people can only use guild stores? There's no AH in this game. You have to join different guilds to get access to different player offerings stores. Ridiculous argument. Is this your first MMO or something?
Westcoast14_ESO wrote: »Shift the players that have killed the boss and gotten the completion achievement to a mirror of the public dungeon that is no different than the normal public dungeon.
For the non-camp instance, you could give a 100% drop for the boss loot for players that have not completed the public dungeon and and you disable loot drops for players that have completed the dungeon. For the camp instance set the loot drops however you will.
Players that want to complete the public dungeon without campers can and players that want to camp can.
Good idea actuallyThe bosses need to scale based on the number of players near them.
So a boss that has "campers" will have a lot more health, etc vs the same boss when there's just one/two people there.