Once again, I would just like to reiterate for the benefit of people who hate proc heal sets in all situations and want to replace everything with flat buffs:
This approach does NOT work for no-CP pvp, including BGs. Just because YOU like PVE and don't take part in something, doesn't mean you can dismiss it. Given the massive number of proc damage sets (which y'all aren't complaining about), and the prevalence of burst NB builds in PVP, a lucky proc heal can mean the difference between survival and being 2-shot by some cheesy lethal arrow spammer.
Once again, I would just like to reiterate for the benefit of people who hate proc heal sets in all situations and want to replace everything with flat buffs:
This approach does NOT work for no-CP pvp, including BGs. Just because YOU like PVE and don't take part in something, doesn't mean you can dismiss it. Given the massive number of proc damage sets (which y'all aren't complaining about), and the prevalence of burst NB builds in PVP, a lucky proc heal can mean the difference between survival and being 2-shot by some cheesy lethal arrow spammer.
PVP whiners are the only people who like this change. And people who never play healers.
Exactly anything that hurts the solo PvP experience is turned to useless for groups. So healers actually saved lives in PvP so let's Nerf them? I am tried of group play not being considered with changes.
MartiniDaniels wrote: »This change makes sense. For example Zaan provides dps bonus comparable to AOE ultimate but only on single target and with limitation in range. New Earthgore will provide ultimate-level healing on single target and still AOE purge. Still will be strong in dynamic combats when people are not in stack and viable in PVP.
No, everyone will just switch to Templar and use Chokethorn / Troll King and use cleanse and forget about Earthgore.
Once again, I would just like to reiterate for the benefit of people who hate proc heal sets in all situations and want to replace everything with flat buffs:
This approach does NOT work for no-CP pvp, including BGs. Just because YOU like PVE and don't take part in something, doesn't mean you can dismiss it. Given the massive number of proc damage sets (which y'all aren't complaining about), and the prevalence of burst NB builds in PVP, a lucky proc heal can mean the difference between survival and being 2-shot by some cheesy lethal arrow spammer.
I will still be using Earthgore after these changes go live.
A screenshot was leaked a couple of weeks ago.
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally under 50% health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
You're welcome.
Lame. Time to switch to another set then.
SaintSubwayy wrote: »One of the greatest changes ZOS has done in this game if it goes through. Set is a hard carry in PvE and PvP.
there are way stronger sets in PVE Endgame now, but it can carry the mid tier raiders, which again is a nerf for them.
in hightier PVE ther are already only the DoM set and maybe some bogdan arround..so jeah
nerf for PVP and PVE low / mid tier
A screenshot was leaked a couple of weeks ago.
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally under 50% health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
You're welcome.
Lame. Time to switch to another set then.
MartiniDaniels wrote: »This change makes sense. For example Zaan provides dps bonus comparable to AOE ultimate but only on single target and with limitation in range. New Earthgore will provide ultimate-level healing on single target and still AOE purge. Still will be strong in dynamic combats when people are not in stack and viable in PVP.
No, everyone will just switch to Templar and use Chokethorn / Troll King and use cleanse and forget about Earthgore.
LOL as if those sets are even close even after the proposed nerf. We are talking a set that provides ultimate level heals and an ultimate ability to negate...to a sappling that heales for 25% less without the extra, and a set that gives 1500 health recovery and is washed out by vamp.
MartiniDaniels wrote: »This change makes sense. For example Zaan provides dps bonus comparable to AOE ultimate but only on single target and with limitation in range. New Earthgore will provide ultimate-level healing on single target and still AOE purge. Still will be strong in dynamic combats when people are not in stack and viable in PVP.
No, everyone will just switch to Templar and use Chokethorn / Troll King and use cleanse and forget about Earthgore.
LOL as if those sets are even close even after the proposed nerf. We are talking a set that provides ultimate level heals and an ultimate ability to negate...to a sappling that heales for 25% less without the extra, and a set that gives 1500 health recovery and is washed out by vamp.
Extended Ritual from Templar's skill line will instanty heal your group in the 18m radius and it will remove up to 5 negative effects including those comming from any ultimate, heal your group for 18s and it provides Purifing synergy which can remove negative effects and it provides instant healing. It has no cooldown, instant cast time, no proc requirements and low cost of 4320 magika. It has also another morph which damages enemies. So tell me, why I should use Earthgore anymore, if I can simply play Templar? This nerf hits all other healing classes than Templar, he was meta before, but now he will be a necessity in any organised PVP/PVE group.
MartiniDaniels wrote: »This change makes sense. For example Zaan provides dps bonus comparable to AOE ultimate but only on single target and with limitation in range. New Earthgore will provide ultimate-level healing on single target and still AOE purge. Still will be strong in dynamic combats when people are not in stack and viable in PVP.
No, everyone will just switch to Templar and use Chokethorn / Troll King and use cleanse and forget about Earthgore.
LOL as if those sets are even close even after the proposed nerf. We are talking a set that provides ultimate level heals and an ultimate ability to negate...to a sappling that heales for 25% less without the extra, and a set that gives 1500 health recovery and is washed out by vamp.
Extended Ritual from Templar's skill line will instanty heal your group in the 18m radius and it will remove up to 5 negative effects including those comming from any ultimate, heal your group for 18s and it provides Purifing synergy which can remove negative effects and it provides instant healing. It has no cooldown, instant cast time, no proc requirements and low cost of 4320 magika. It has also another morph which damages enemies. So tell me, why I should use Earthgore anymore, if I can simply play Templar? This nerf hits all other healing classes than Templar, he was meta before, but now he will be a necessity in any organised PVP/PVE group.
LMAO! OK. Roll templar if you think it does that. You clearly have no idea the difference of removing negative effects and a full negate, nor do you realize the difference between 30k heals and whatever ER does. HAHAHA
LMAO! OK. Roll templar if you think it does that. You clearly have no idea the difference of removing negative effects and a full negate, nor do you realize the difference between 30k heals and whatever ER does. HAHAHA
LMAO! OK. Roll templar if you think it does that. You clearly have no idea the difference of removing negative effects and a full negate, nor do you realize the difference between 30k heals and whatever ER does. HAHAHA
Sources of healing can stack and it's easy to achieve overheal level on templar, especialy with CP.
As for the "HAHAHA", I invite you for a duel on EU (@Commancho).
MartiniDaniels wrote: »This change makes sense. For example Zaan provides dps bonus comparable to AOE ultimate but only on single target and with limitation in range. New Earthgore will provide ultimate-level healing on single target and still AOE purge. Still will be strong in dynamic combats when people are not in stack and viable in PVP.
No, everyone will just switch to Templar and use Chokethorn / Troll King and use cleanse and forget about Earthgore.
LOL as if those sets are even close even after the proposed nerf. We are talking a set that provides ultimate level heals and an ultimate ability to negate...to a sappling that heales for 25% less without the extra, and a set that gives 1500 health recovery and is washed out by vamp.
Extended Ritual from Templar's skill line will instanty heal your group in the 18m radius and it will remove up to 5 negative effects including those comming from any ultimate, heal your group for 18s and it provides Purifing synergy which can remove negative effects and it provides instant healing. It has no cooldown, instant cast time, no proc requirements and low cost of 4320 magika. It has also another morph which damages enemies. So tell me, why I should use Earthgore anymore, if I can simply play Templar? This nerf hits all other healing classes than Templar, he was meta before, but now he will be a necessity in any organised PVP/PVE group.
LMAO! OK. Roll templar if you think it does that. You clearly have no idea the difference of removing negative effects and a full negate, nor do you realize the difference between 30k heals and whatever ER does. HAHAHA
Sources of healing can stack and it's easy to achieve overheal level on templar, especialy with CP.
As for the "HAHAHA", I invite you for a duel on EU (@Commancho).
LOL dude stop! Just too much ridiculousness and I am embarrassed for you. "How dare you laugh at me comparing ER to Earthgore!" *snicker* "I challenge you to a duel!"
A screenshot was leaked a couple of weeks ago.
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally under 50% health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
You're welcome.
Would be a bad move. Chokethorn ba does the exact same thing. Redundant set with rumored change.
Tan9oSuccka wrote: »LMAO! OK. Roll templar if you think it does that. You clearly have no idea the difference of removing negative effects and a full negate, nor do you realize the difference between 30k heals and whatever ER does. HAHAHA
Sources of healing can stack and it's easy to achieve overheal level on templar, especialy with CP.
As for the "HAHAHA", I invite you for a duel on EU (@Commancho).
LOL dude stop! Just too much ridiculousness and I am embarrassed for you. "How dare you laugh at me comparing ER to Earthgore!" *snicker* "I challenge you to a duel!"
So, let me get this straight. He thinks Ritual provides the kind of burst AOE heal EG does?
My goodness.
The duel part I kind of snickered as well. Bruh. Just stahppp!!
Olupajmibanan wrote: »YamiKuruku wrote: »personally i don't like earthgore THAT much but i still have it as a base set next to bodgan and trollking but... tbh no healing monsterset is that overwhelming and earthgore was sometims helpful for oh *** moments or lamia boss in SO, guess we healers cant have some cool stuff without the pvp crowd crying
You are supposed to save the oh **** moment. Not some cheese set doing it for you without effort.
Earthgore is a counter for negate. There is no other way to deal with negates currently other than another negate. All classes should have a way to counter negates, not just sorcerers.
A screenshot was leaked a couple of weeks ago.
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally under 50% health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
You're welcome.
Fun part worst for PvP and PvE😯
Yes let's negate everything.
Yes let's get rid of only other aoe heal monster set besides nightflame.