Haashhtaag wrote: »@jeremy I agree. A bad healer is just as bad with or without.
But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.
You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.
Good healers don’t use it, plain and simple.
Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.
Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?
Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.
People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.
Haashhtaag wrote: »@jeremy I agree. A bad healer is just as bad with or without.
But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.
You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.
Good healers don’t use it, plain and simple.
Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.
Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?
Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.
People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.
Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run
Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference
Haashhtaag wrote: »@jeremy I agree. A bad healer is just as bad with or without.
But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.
You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.
Good healers don’t use it, plain and simple.
Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.
Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?
Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.
People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.
Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run
Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference
I might would agree with you if not the fact so many of the fights on this game actually encourage players to run around like headless chickens.
In any case - Earthgore is not a "crutch set". It's a smart set for healers and is useful to them - which is the purpose of a set. Why isn't it considered a "crutch set" for DPS players to use monster sets that give extra damage? It's a ridiculous logic.
Haashhtaag wrote: »@jeremy I agree. A bad healer is just as bad with or without.
But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.
You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.
Good healers don’t use it, plain and simple.
Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.
Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?
Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.
People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.
Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run
Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference
I might would agree with you if not the fact so many of the fights on this game actually encourage players to run around like headless chickens.
In any case - Earthgore is not a "crutch set". It's a smart set for healers and is useful to them - which is the purpose of a set. Why isn't it considered a "crutch set" for DPS players to use monster sets that give extra damage? It's a ridiculous logic.
Funnily enough earthgore is actually what makes healers less usefull. Why You would need a healer if tank or DD with that set can replace him in most "oh crap" moments ?
Haashhtaag wrote: »@jeremy I agree. A bad healer is just as bad with or without.
But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.
You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.
Good healers don’t use it, plain and simple.
Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.
Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?
Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.
People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.
Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run
Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference
I might would agree with you if not the fact so many of the fights on this game actually encourage players to run around like headless chickens.
In any case - Earthgore is not a "crutch set". It's a smart set for healers and is useful to them - which is the purpose of a set. Why isn't it considered a "crutch set" for DPS players to use monster sets that give extra damage? It's a ridiculous logic.
Funnily enough earthgore is actually what makes healers less usefull. Why You would need a healer if tank or DD with that set can replace him in most "oh crap" moments ?
That's only true if other players in the group assume some of the responsibly of healing themselves - which would be true with or without Earthgore.
The problem here isn't Earthgore. The problem is it's often easier for DPS to heal themselves during oh crap moments then for the healer to track them down and heal them. Which brings me back to the original post.
Haashhtaag wrote: »@jeremy I agree. A bad healer is just as bad with or without.
But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.
You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.
Good healers don’t use it, plain and simple.
Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.
Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?
Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.
People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.
Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run
Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference
Haashhtaag wrote: »@jeremy I agree. A bad healer is just as bad with or without.
But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.
You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.
Good healers don’t use it, plain and simple.
Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.
Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?
Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.
People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.
Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run
Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference
Haashhtaag wrote: »@jeremy I agree. A bad healer is just as bad with or without.
But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.
You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.
Good healers don’t use it, plain and simple.
Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.
Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?
Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.
People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.
Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run
Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference
I might would agree with you if not the fact so many of the fights on this game actually encourage players to run around like headless chickens.
In any case - Earthgore is not a "crutch set". It's a smart set for healers and is useful to them - which is the purpose of a set. Why isn't it considered a "crutch set" for DPS players to use monster sets that give extra damage? It's a ridiculous logic.
Funnily enough earthgore is actually what makes healers less usefull. Why You would need a healer if tank or DD with that set can replace him in most "oh crap" moments ?
That's only true if other players in the group assume some of the responsibly of healing themselves - which would be true with or without Earthgore.
The problem here isn't Earthgore. The problem is it's often easier for DPS to heal themselves during oh crap moments then for the healer to track them down and heal them. Which brings me back to the original post.
Yeah tracking allies is so hard in the game which automatically tracks allies with heals lel.
The problem here isn't Earthgore. The problem is it's often easier for DPS to heal themselves during oh crap moments then for the healer to track them down and heal them. Which brings me back to the original post.
The problem here isn't Earthgore. The problem is it's often easier for DPS to heal themselves during oh crap moments then for the healer to track them down and heal them. Which brings me back to the original post.
Shhh. Let people think that once this is changed all of a sudden Tank / DPS group will die out. I would rather my DPS with burst heal skill that is competitive both in Mana/hp ratio and heal <Since over heals don't really matter> against purely specced healers without having to spec into healing at all not be nerfed.
angelncelestine wrote: »Haashhtaag wrote: »@jeremy I agree. A bad healer is just as bad with or without.
But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.
You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.
Good healers don’t use it, plain and simple.
Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.
Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?
Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.
People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.
Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run
Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference
I was thinking the same thing. Back when I started healing we didnt even use monster sets. There was no room to. We still managed to do our job. O.o For those of you that are claiming that we all run in organized groups, and not pugs. I am the healer I am today because I chose to pug dungeons so that I could learn how to handle any situation. At that time I had no monster set whatsoever. Just throwing out something helpful for those of you that don't play Templars.. Rapids/mutagen and healing ward are great skills to use for those chickens running around with there heads cut off . :-)
Haashhtaag wrote: »@jeremy I agree. A bad healer is just as bad with or without.
But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.
You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.
Good healers don’t use it, plain and simple.
Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.
Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?
Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.
People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.
Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run
Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference
I might would agree with you if not the fact so many of the fights on this game actually encourage players to run around like headless chickens.
In any case - Earthgore is not a "crutch set". It's a smart set for healers and is useful to them - which is the purpose of a set. Why isn't it considered a "crutch set" for DPS players to use monster sets that give extra damage? It's a ridiculous logic.
Funnily enough earthgore is actually what makes healers less usefull. Why You would need a healer if tank or DD with that set can replace him in most "oh crap" moments ?
That's only true if other players in the group assume some of the responsibly of healing themselves - which would be true with or without Earthgore.
The problem here isn't Earthgore. The problem is it's often easier for DPS to heal themselves during oh crap moments then for the healer to track them down and heal them. Which brings me back to the original post.
Yeah tracking allies is so hard in the game which automatically tracks allies with heals lel.
Someone obviously does not play as a healer...
I suggest you go heal some pugs for awhile. You'll learn pretty fast how well heals "track" allies.
Haashhtaag wrote: »@jeremy I agree. A bad healer is just as bad with or without.
But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.
You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.
Good healers don’t use it, plain and simple.
Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.
Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?
Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.
People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.
Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run
Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference
Half population of healers use it. Using fallicies doesn't help case against earthgore.
You can apply crutch set to any healing set, including nightflame.
Nightflame as dominate healing set if earthgore changes go through will have imbalance in proc ratios between classes of healers.
Troll King will cause issues against vampires in groups. It will do exactly what earthgore did but better as long as no vampires. You will miss that cooldown.
Chokethron heals individual more per sec then earthgore.
Blades will be in a better spot, but progression needs more heals over resources.
This will be cascading effects after earthgore changes.
On a side note, this rumor feels false. There's no way devs didn't realize what negating all effects will do to gameplay after curse eater crisis. Then you still want to sell dlc and effectiveness is silly in pve.
Haashhtaag wrote: »@jeremy I agree. A bad healer is just as bad with or without.
But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.
You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.
Good healers don’t use it, plain and simple.
Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.
Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?
Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.
People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.
Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run
Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference
I might would agree with you if not the fact so many of the fights on this game actually encourage players to run around like headless chickens.
In any case - Earthgore is not a "crutch set". It's a smart set for healers and is useful to them - which is the purpose of a set. Why isn't it considered a "crutch set" for DPS players to use monster sets that give extra damage? It's a ridiculous logic.
Funnily enough earthgore is actually what makes healers less usefull. Why You would need a healer if tank or DD with that set can replace him in most "oh crap" moments ?
That's only true if other players in the group assume some of the responsibly of healing themselves - which would be true with or without Earthgore.
The problem here isn't Earthgore. The problem is it's often easier for DPS to heal themselves during oh crap moments then for the healer to track them down and heal them. Which brings me back to the original post.
Yeah tracking allies is so hard in the game which automatically tracks allies with heals lel.
Someone obviously does not play as a healer...
I suggest you go heal some pugs for awhile. You'll learn pretty fast how well heals "track" allies.
Somebody obviously does not know how to adapt while playing healer. I suggest You to slot mutagen and healing ward while running with pugs or stay behind the team and use BoL. You'll learn pretty fast how heals track allies.
You know I can see the complaints of Earthgore in PVP. I face it all the time in Cyrodiil and it's ridiculous in big groups. PVP folks should really be the only ones complaining about Earthgore.
What I think is absolutely funny is the fact that some people who PVE are complaining about it and calling it an OP set and unnecessary and if you use it you must suck . Call me old school or whatever, but I've been playing MMOs since Ultima Online and been a PnP player many years prior to that. When it comes to PVE in video or Pen & Pencil gaming it's always been to complete the objective (Dungeon/World Boss/Big Baddie with all means available. Why in the hell are people complaining about this set from a pve standpoint is beyond me. Maybe it makes them feel elite and special and they want everyone to know just how billy badass they are. Who really cares if it's a crutch set? If someone feels it shores up their builds deficiency what does it matter?
As I mentioned earlier and got no response..Should we now look at proc damage sets our dps are running and call them out for using their available crutches (of course not)?
It’s been explained. Good healers complain about it because it makes them useless in all 4 man content in this game. Literally a tank can wear this set with a back bar resto build with 3 dps.You know I can see the complaints of Earthgore in PVP. I face it all the time in Cyrodiil and it's ridiculous in big groups. PVP folks should really be the only ones complaining about Earthgore.
What I think is absolutely funny is the fact that some people who PVE are complaining about it and calling it an OP set and unnecessary and if you use it you must suck . Call me old school or whatever, but I've been playing MMOs since Ultima Online and been a PnP player many years prior to that. When it comes to PVE in video or Pen & Pencil gaming it's always been to complete the objective (Dungeon/World Boss/Big Baddie with all means available. Why in the hell are people complaining about this set from a pve standpoint is beyond me. Maybe it makes them feel elite and special and they want everyone to know just how billy badass they are. Who really cares if it's a crutch set? If someone feels it shores up their builds deficiency what does it matter?
As I mentioned earlier and got no response..Should we now look at proc damage sets our dps are running and call them out for using their available crutches (of course not)?
Haashhtaag wrote: »You know I can see the complaints of Earthgore in PVP. I face it all the time in Cyrodiil and it's ridiculous in big groups. PVP folks should really be the only ones complaining about Earthgore.
What I think is absolutely funny is the fact that some people who PVE are complaining about it and calling it an OP set and unnecessary and if you use it you must suck . Call me old school or whatever, but I've been playing MMOs since Ultima Online and been a PnP player many years prior to that. When it comes to PVE in video or Pen & Pencil gaming it's always been to complete the objective (Dungeon/World Boss/Big Baddie with all means available. Why in the hell are people complaining about this set from a pve standpoint is beyond me. Maybe it makes them feel elite and special and they want everyone to know just how billy badass they are. Who really cares if it's a crutch set? If someone feels it shores up their builds deficiency what does it matter?
As I mentioned earlier and got no response..Should we now look at proc damage sets our dps are running and call them out for using their available crutches (of course not)?It’s been explained. Good healers complain about it because it makes them useless in all 4 man content in this game. Literally a tank can wear this set with a back bar resto build with 3 dps.You know I can see the complaints of Earthgore in PVP. I face it all the time in Cyrodiil and it's ridiculous in big groups. PVP folks should really be the only ones complaining about Earthgore.
What I think is absolutely funny is the fact that some people who PVE are complaining about it and calling it an OP set and unnecessary and if you use it you must suck . Call me old school or whatever, but I've been playing MMOs since Ultima Online and been a PnP player many years prior to that. When it comes to PVE in video or Pen & Pencil gaming it's always been to complete the objective (Dungeon/World Boss/Big Baddie with all means available. Why in the hell are people complaining about this set from a pve standpoint is beyond me. Maybe it makes them feel elite and special and they want everyone to know just how billy badass they are. Who really cares if it's a crutch set? If someone feels it shores up their builds deficiency what does it matter?
As I mentioned earlier and got no response..Should we now look at proc damage sets our dps are running and call them out for using their available crutches (of course not)?
Haashhtaag wrote: »You know I can see the complaints of Earthgore in PVP. I face it all the time in Cyrodiil and it's ridiculous in big groups. PVP folks should really be the only ones complaining about Earthgore.
What I think is absolutely funny is the fact that some people who PVE are complaining about it and calling it an OP set and unnecessary and if you use it you must suck . Call me old school or whatever, but I've been playing MMOs since Ultima Online and been a PnP player many years prior to that. When it comes to PVE in video or Pen & Pencil gaming it's always been to complete the objective (Dungeon/World Boss/Big Baddie with all means available. Why in the hell are people complaining about this set from a pve standpoint is beyond me. Maybe it makes them feel elite and special and they want everyone to know just how billy badass they are. Who really cares if it's a crutch set? If someone feels it shores up their builds deficiency what does it matter?
As I mentioned earlier and got no response..Should we now look at proc damage sets our dps are running and call them out for using their available crutches (of course not)?It’s been explained. Good healers complain about it because it makes them useless in all 4 man content in this game. Literally a tank can wear this set with a back bar resto build with 3 dps.You know I can see the complaints of Earthgore in PVP. I face it all the time in Cyrodiil and it's ridiculous in big groups. PVP folks should really be the only ones complaining about Earthgore.
What I think is absolutely funny is the fact that some people who PVE are complaining about it and calling it an OP set and unnecessary and if you use it you must suck . Call me old school or whatever, but I've been playing MMOs since Ultima Online and been a PnP player many years prior to that. When it comes to PVE in video or Pen & Pencil gaming it's always been to complete the objective (Dungeon/World Boss/Big Baddie with all means available. Why in the hell are people complaining about this set from a pve standpoint is beyond me. Maybe it makes them feel elite and special and they want everyone to know just how billy badass they are. Who really cares if it's a crutch set? If someone feels it shores up their builds deficiency what does it matter?
As I mentioned earlier and got no response..Should we now look at proc damage sets our dps are running and call them out for using their available crutches (of course not)?
Again: the issue here is not Earthgore. The issue is it's often easier for the DPS to heal themselves during an emergency than to rely on the healer to do it. Because it doesn't matter how "good" the healer is. The odds of him or her being able to heal a DPS - (especially a DPS who is on the other side of the room dealing with some mechanic or chasing down an add) faster than the DPS could heal themselves is remote.
Nerfing Earthgore is not going to fix this problem. Just like nerfing shields did not fix this problem.
There are only two ways to fix this problem. 1. Make it to where DPS cannot effectively and quickly heal themselves. 2. Make it to where the healer can effectively and quickly heal a DPS regardless of their position on their battlefield. Otherwise nothing is going to fix this problem unless they want to start redesigning their fights.
Haashhtaag wrote: »Haashhtaag wrote: »You know I can see the complaints of Earthgore in PVP. I face it all the time in Cyrodiil and it's ridiculous in big groups. PVP folks should really be the only ones complaining about Earthgore.
What I think is absolutely funny is the fact that some people who PVE are complaining about it and calling it an OP set and unnecessary and if you use it you must suck . Call me old school or whatever, but I've been playing MMOs since Ultima Online and been a PnP player many years prior to that. When it comes to PVE in video or Pen & Pencil gaming it's always been to complete the objective (Dungeon/World Boss/Big Baddie with all means available. Why in the hell are people complaining about this set from a pve standpoint is beyond me. Maybe it makes them feel elite and special and they want everyone to know just how billy badass they are. Who really cares if it's a crutch set? If someone feels it shores up their builds deficiency what does it matter?
As I mentioned earlier and got no response..Should we now look at proc damage sets our dps are running and call them out for using their available crutches (of course not)?It’s been explained. Good healers complain about it because it makes them useless in all 4 man content in this game. Literally a tank can wear this set with a back bar resto build with 3 dps.You know I can see the complaints of Earthgore in PVP. I face it all the time in Cyrodiil and it's ridiculous in big groups. PVP folks should really be the only ones complaining about Earthgore.
What I think is absolutely funny is the fact that some people who PVE are complaining about it and calling it an OP set and unnecessary and if you use it you must suck . Call me old school or whatever, but I've been playing MMOs since Ultima Online and been a PnP player many years prior to that. When it comes to PVE in video or Pen & Pencil gaming it's always been to complete the objective (Dungeon/World Boss/Big Baddie with all means available. Why in the hell are people complaining about this set from a pve standpoint is beyond me. Maybe it makes them feel elite and special and they want everyone to know just how billy badass they are. Who really cares if it's a crutch set? If someone feels it shores up their builds deficiency what does it matter?
As I mentioned earlier and got no response..Should we now look at proc damage sets our dps are running and call them out for using their available crutches (of course not)?
Again: the issue here is not Earthgore. The issue is it's often easier for the DPS to heal themselves during an emergency than to rely on the healer to do it. Because it doesn't matter how "good" the healer is. The odds of him or her being able to heal a DPS - (especially a DPS who is on the other side of the room dealing with some mechanic or chasing down an add) faster than the DPS could heal themselves is remote.
Nerfing Earthgore is not going to fix this problem. Just like nerfing shields did not fix this problem.
There are only two ways to fix this problem. 1. Make it to where DPS cannot effectively and quickly heal themselves. 2. Make it to where the healer can effectively and quickly heal a DPS regardless of their position on their battlefield. Otherwise nothing is going to fix this problem unless they want to start redesigning their fights.
1) completely ruin the entire landscape of the game for 1 set, pure brilliance by you.
2) good healers do and can and this game has so much smart healing that the fact you even bring this up is embarrassing. Try healing other MMOs then get back to me.
Carry set is a carry set. No end game trial guild runs it.
Haashhtaag wrote: »@jeremy I agree. A bad healer is just as bad with or without.
But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.
You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.
Good healers don’t use it, plain and simple.
Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.
Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?
Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.
People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.
Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run
Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference
I might would agree with you if not the fact so many of the fights on this game actually encourage players to run around like headless chickens.
In any case - Earthgore is not a "crutch set". It's a smart set for healers and is useful to them - which is the purpose of a set. Why isn't it considered a "crutch set" for DPS players to use monster sets that give extra damage? It's a ridiculous logic.
Funnily enough earthgore is actually what makes healers less usefull. Why You would need a healer if tank or DD with that set can replace him in most "oh crap" moments ?
That's only true if other players in the group assume some of the responsibly of healing themselves - which would be true with or without Earthgore.
The problem here isn't Earthgore. The problem is it's often easier for DPS to heal themselves during oh crap moments then for the healer to track them down and heal them. Which brings me back to the original post.
Yeah tracking allies is so hard in the game which automatically tracks allies with heals lel.
Someone obviously does not play as a healer...
I suggest you go heal some pugs for awhile. You'll learn pretty fast how well heals "track" allies.
Haashhtaag wrote: »You know I can see the complaints of Earthgore in PVP. I face it all the time in Cyrodiil and it's ridiculous in big groups. PVP folks should really be the only ones complaining about Earthgore.
What I think is absolutely funny is the fact that some people who PVE are complaining about it and calling it an OP set and unnecessary and if you use it you must suck . Call me old school or whatever, but I've been playing MMOs since Ultima Online and been a PnP player many years prior to that. When it comes to PVE in video or Pen & Pencil gaming it's always been to complete the objective (Dungeon/World Boss/Big Baddie with all means available. Why in the hell are people complaining about this set from a pve standpoint is beyond me. Maybe it makes them feel elite and special and they want everyone to know just how billy badass they are. Who really cares if it's a crutch set? If someone feels it shores up their builds deficiency what does it matter?
As I mentioned earlier and got no response..Should we now look at proc damage sets our dps are running and call them out for using their available crutches (of course not)?It’s been explained. Good healers complain about it because it makes them useless in all 4 man content in this game. Literally a tank can wear this set with a back bar resto build with 3 dps.You know I can see the complaints of Earthgore in PVP. I face it all the time in Cyrodiil and it's ridiculous in big groups. PVP folks should really be the only ones complaining about Earthgore.
What I think is absolutely funny is the fact that some people who PVE are complaining about it and calling it an OP set and unnecessary and if you use it you must suck . Call me old school or whatever, but I've been playing MMOs since Ultima Online and been a PnP player many years prior to that. When it comes to PVE in video or Pen & Pencil gaming it's always been to complete the objective (Dungeon/World Boss/Big Baddie with all means available. Why in the hell are people complaining about this set from a pve standpoint is beyond me. Maybe it makes them feel elite and special and they want everyone to know just how billy badass they are. Who really cares if it's a crutch set? If someone feels it shores up their builds deficiency what does it matter?
As I mentioned earlier and got no response..Should we now look at proc damage sets our dps are running and call them out for using their available crutches (of course not)?
Again: the issue here is not Earthgore. The issue is it's often easier for the DPS to heal themselves during an emergency than to rely on the healer to do it. Because it doesn't matter how "good" the healer is. The odds of him or her being able to heal a DPS - (especially a DPS who is on the other side of the room dealing with some mechanic or chasing down an add) faster than the DPS could heal themselves is remote.
Nerfing Earthgore is not going to fix this problem. Just like nerfing shields did not fix this problem.
There are only two ways to fix this problem. 1. Make it to where DPS cannot effectively and quickly heal themselves. 2. Make it to where the healer can effectively and quickly heal a DPS regardless of their position on their battlefield. Otherwise nothing is going to fix this problem unless they want to start redesigning their fights.
Haashhtaag wrote: »You know I can see the complaints of Earthgore in PVP. I face it all the time in Cyrodiil and it's ridiculous in big groups. PVP folks should really be the only ones complaining about Earthgore.
What I think is absolutely funny is the fact that some people who PVE are complaining about it and calling it an OP set and unnecessary and if you use it you must suck . Call me old school or whatever, but I've been playing MMOs since Ultima Online and been a PnP player many years prior to that. When it comes to PVE in video or Pen & Pencil gaming it's always been to complete the objective (Dungeon/World Boss/Big Baddie with all means available. Why in the hell are people complaining about this set from a pve standpoint is beyond me. Maybe it makes them feel elite and special and they want everyone to know just how billy badass they are. Who really cares if it's a crutch set? If someone feels it shores up their builds deficiency what does it matter?
As I mentioned earlier and got no response..Should we now look at proc damage sets our dps are running and call them out for using their available crutches (of course not)?It’s been explained. Good healers complain about it because it makes them useless in all 4 man content in this game. Literally a tank can wear this set with a back bar resto build with 3 dps.You know I can see the complaints of Earthgore in PVP. I face it all the time in Cyrodiil and it's ridiculous in big groups. PVP folks should really be the only ones complaining about Earthgore.
What I think is absolutely funny is the fact that some people who PVE are complaining about it and calling it an OP set and unnecessary and if you use it you must suck . Call me old school or whatever, but I've been playing MMOs since Ultima Online and been a PnP player many years prior to that. When it comes to PVE in video or Pen & Pencil gaming it's always been to complete the objective (Dungeon/World Boss/Big Baddie with all means available. Why in the hell are people complaining about this set from a pve standpoint is beyond me. Maybe it makes them feel elite and special and they want everyone to know just how billy badass they are. Who really cares if it's a crutch set? If someone feels it shores up their builds deficiency what does it matter?
As I mentioned earlier and got no response..Should we now look at proc damage sets our dps are running and call them out for using their available crutches (of course not)?
Again: the issue here is not Earthgore. The issue is it's often easier for the DPS to heal themselves during an emergency than to rely on the healer to do it. Because it doesn't matter how "good" the healer is. The odds of him or her being able to heal a DPS - (especially a DPS who is on the other side of the room dealing with some mechanic or chasing down an add) faster than the DPS could heal themselves is remote.
Nerfing Earthgore is not going to fix this problem. Just like nerfing shields did not fix this problem.
There are only two ways to fix this problem. 1. Make it to where DPS cannot effectively and quickly heal themselves. 2. Make it to where the healer can effectively and quickly heal a DPS regardless of their position on their battlefield. Otherwise nothing is going to fix this problem unless they want to start redesigning their fights.
Sorry, communication, and better use of healing spells are needed. If end game healers can figure it out, so can the pugs lol.
Haashhtaag wrote: »You know I can see the complaints of Earthgore in PVP. I face it all the time in Cyrodiil and it's ridiculous in big groups. PVP folks should really be the only ones complaining about Earthgore.
What I think is absolutely funny is the fact that some people who PVE are complaining about it and calling it an OP set and unnecessary and if you use it you must suck . Call me old school or whatever, but I've been playing MMOs since Ultima Online and been a PnP player many years prior to that. When it comes to PVE in video or Pen & Pencil gaming it's always been to complete the objective (Dungeon/World Boss/Big Baddie with all means available. Why in the hell are people complaining about this set from a pve standpoint is beyond me. Maybe it makes them feel elite and special and they want everyone to know just how billy badass they are. Who really cares if it's a crutch set? If someone feels it shores up their builds deficiency what does it matter?
As I mentioned earlier and got no response..Should we now look at proc damage sets our dps are running and call them out for using their available crutches (of course not)?It’s been explained. Good healers complain about it because it makes them useless in all 4 man content in this game. Literally a tank can wear this set with a back bar resto build with 3 dps.You know I can see the complaints of Earthgore in PVP. I face it all the time in Cyrodiil and it's ridiculous in big groups. PVP folks should really be the only ones complaining about Earthgore.
What I think is absolutely funny is the fact that some people who PVE are complaining about it and calling it an OP set and unnecessary and if you use it you must suck . Call me old school or whatever, but I've been playing MMOs since Ultima Online and been a PnP player many years prior to that. When it comes to PVE in video or Pen & Pencil gaming it's always been to complete the objective (Dungeon/World Boss/Big Baddie with all means available. Why in the hell are people complaining about this set from a pve standpoint is beyond me. Maybe it makes them feel elite and special and they want everyone to know just how billy badass they are. Who really cares if it's a crutch set? If someone feels it shores up their builds deficiency what does it matter?
As I mentioned earlier and got no response..Should we now look at proc damage sets our dps are running and call them out for using their available crutches (of course not)?
Haashhtaag wrote: »You know I can see the complaints of Earthgore in PVP. I face it all the time in Cyrodiil and it's ridiculous in big groups. PVP folks should really be the only ones complaining about Earthgore.
What I think is absolutely funny is the fact that some people who PVE are complaining about it and calling it an OP set and unnecessary and if you use it you must suck . Call me old school or whatever, but I've been playing MMOs since Ultima Online and been a PnP player many years prior to that. When it comes to PVE in video or Pen & Pencil gaming it's always been to complete the objective (Dungeon/World Boss/Big Baddie with all means available. Why in the hell are people complaining about this set from a pve standpoint is beyond me. Maybe it makes them feel elite and special and they want everyone to know just how billy badass they are. Who really cares if it's a crutch set? If someone feels it shores up their builds deficiency what does it matter?
As I mentioned earlier and got no response..Should we now look at proc damage sets our dps are running and call them out for using their available crutches (of course not)?It’s been explained. Good healers complain about it because it makes them useless in all 4 man content in this game. Literally a tank can wear this set with a back bar resto build with 3 dps.You know I can see the complaints of Earthgore in PVP. I face it all the time in Cyrodiil and it's ridiculous in big groups. PVP folks should really be the only ones complaining about Earthgore.
What I think is absolutely funny is the fact that some people who PVE are complaining about it and calling it an OP set and unnecessary and if you use it you must suck . Call me old school or whatever, but I've been playing MMOs since Ultima Online and been a PnP player many years prior to that. When it comes to PVE in video or Pen & Pencil gaming it's always been to complete the objective (Dungeon/World Boss/Big Baddie with all means available. Why in the hell are people complaining about this set from a pve standpoint is beyond me. Maybe it makes them feel elite and special and they want everyone to know just how billy badass they are. Who really cares if it's a crutch set? If someone feels it shores up their builds deficiency what does it matter?
As I mentioned earlier and got no response..Should we now look at proc damage sets our dps are running and call them out for using their available crutches (of course not)?
Again: the issue here is not Earthgore. The issue is it's often easier for the DPS to heal themselves during an emergency than to rely on the healer to do it. Because it doesn't matter how "good" the healer is. The odds of him or her being able to heal a DPS - (especially a DPS who is on the other side of the room dealing with some mechanic or chasing down an add) faster than the DPS could heal themselves is remote.
Nerfing Earthgore is not going to fix this problem. Just like nerfing shields did not fix this problem.
There are only two ways to fix this problem. 1. Make it to where DPS cannot effectively and quickly heal themselves. 2. Make it to where the healer can effectively and quickly heal a DPS regardless of their position on their battlefield. Otherwise nothing is going to fix this problem unless they want to start redesigning their fights.
Sorry, communication, and better use of healing spells are needed. If end game healers can figure it out, so can the pugs lol.
But they haven't figured it out (because there is nothing to figure out). As even the defenders of this nerf have mistakenly admitted - even the "good healers" are complaining about how earthgore makes them useless (it was shields before that and it will be something else after). Why is that if they are such amazingly good healers even according to them? I"ll tell you why - because no matter how good the healer is he or she cannot be in multiple places at the same time or facing in multiple directions at once. Therefore it will always be quicker and safer for a DPS to heal themselves in an emergency instead of relying on a healer to do it - especially on a chaotic fight where everyone is spread about dealing with adds or mechanics.
This isn't a hard issue to understand. The reason healers have a harder time being relevant on this game when compared to other MMORPGs is because there are directional and positional restrains put on their healing spells which are not placed on healers in other games. And if you have ever done an "endgame" trial you'll know "endgame healers" basically just beg for players to stack the whole time.... so they are no better at healing a group that is spread out all over the place than other healers are.
I am sorry if that came across the wrong way. I in no way meant to imply that you need to heal without the luxury of the monster sets that we can use today. Healers deserve cool stuff to. I am just trying to help people understand that the sky isn't falling because they may or may not be nerfing EG. Really imo people should be looking at it more as a good thing.angelncelestine wrote: »Haashhtaag wrote: »@jeremy I agree. A bad healer is just as bad with or without.
But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.
You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.
Good healers don’t use it, plain and simple.
Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.
Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?
Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.
People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.
Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run
Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference
I was thinking the same thing. Back when I started healing we didnt even use monster sets. There was no room to. We still managed to do our job. O.o For those of you that are claiming that we all run in organized groups, and not pugs. I am the healer I am today because I chose to pug dungeons so that I could learn how to handle any situation. At that time I had no monster set whatsoever. Just throwing out something helpful for those of you that don't play Templars.. Rapids/mutagen and healing ward are great skills to use for those chickens running around with there heads cut off . :-)
I did the same thing when the game released on PC and I was healing on my DK. Sure we had no monster sets and I healed like a madman but it would quite foolish of me to not use newer more efficient items and skills as they become available. There's no reason to keep treading the hard road if an easier route becomes available just so I (or you)can prove to everyone were better because we like to continue to work harder.