Nobody... Because the primary motivation for pve is to out power the environment.
PVP and pve are distinct design methodologies that are in direct conflict. ZoS can either design all pve rewards around pvp, thus making them flat and pointless, or make them not apply to pvp... Because of their imposed paradigm, the latter is not the route they choose, and the former is a pointless concept for effort vs payoff. So, we have environmentally over performing sets in pvp - - nerf or new rule set? Not our call to make tbh.
Nobody... Because the primary motivation for pve is to out power the environment.
PVP and pve are distinct design methodologies that are in direct conflict. ZoS can either design all pve rewards around pvp, thus making them flat and pointless, or make them not apply to pvp... Because of their imposed paradigm, the latter is not the route they choose, and the former is a pointless concept for effort vs payoff. So, we have environmentally over performing sets in pvp - - nerf or new rule set? Not our call to make tbh.
Except it gets easier and easier to ''outpower the environment'' to the point of being too easy to have fun. So in order to keep the game challenging developers either nerf some skills or make harder content. Since CP wont be increasing in Elsweyr update you can expect even more PVE nerfs
Nobody... Because the primary motivation for pve is to out power the environment.
PVP and pve are distinct design methodologies that are in direct conflict. ZoS can either design all pve rewards around pvp, thus making them flat and pointless, or make them not apply to pvp... Because of their imposed paradigm, the latter is not the route they choose, and the former is a pointless concept for effort vs payoff. So, we have environmentally over performing sets in pvp - - nerf or new rule set? Not our call to make tbh.
Except it gets easier and easier to ''outpower the environment'' to the point of being too easy to have fun. So in order to keep the game challenging developers either nerf some skills or make harder content. Since CP wont be increasing in Elsweyr update you can expect even more PVE nerfs
PVP whiners are the only people who like this change. And people who never play healers.
A screenshot was leaked a couple of weeks ago.
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally under 50% health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
You're welcome.
DisgracefulMind wrote: »PVP whiners are the only people who like this change. And people who never play healers.
Nope, I just recently quit PvE raiding, as a healer main, have no death titles such as Immortal Redeemer and Tick-Tock Tormentor. The only time I ever used Earthgore was in vAS HM as the tank kiter. Other than that there are better options.
As someone who has been a passionate healer in this game since basically launch, I fully identify how unhealthy Earthgore is for the PvP aspect of the game; it absolutely needs a nerf.
Now if healers don't like being pigeon-holed into Bogdan, then ZoS needs to add variety, but that doesn't mean leaving an unhealthy set in the game running rampant.
I guess healers will actually have to start using abilities again in PvE. Woe is me.
YamiKuruku wrote: »personally i don't like earthgore THAT much but i still have it as a base set next to bodgan and trollking but... tbh no healing monsterset is that overwhelming and earthgore was sometims helpful for oh *** moments or lamia boss in SO, guess we healers cant have some cool stuff without the pvp crowd crying
Olupajmibanan wrote: »YamiKuruku wrote: »personally i don't like earthgore THAT much but i still have it as a base set next to bodgan and trollking but... tbh no healing monsterset is that overwhelming and earthgore was sometims helpful for oh *** moments or lamia boss in SO, guess we healers cant have some cool stuff without the pvp crowd crying
You are supposed to save the oh **** moment. Not some cheese set doing it for you without effort.
YamiKuruku wrote: »Olupajmibanan wrote: »YamiKuruku wrote: »personally i don't like earthgore THAT much but i still have it as a base set next to bodgan and trollking but... tbh no healing monsterset is that overwhelming and earthgore was sometims helpful for oh *** moments or lamia boss in SO, guess we healers cant have some cool stuff without the pvp crowd crying
You are supposed to save the oh **** moment. Not some cheese set doing it for you without effort.
yeah i know i barely use it anyways because i dont like it but others enjoy it i guess and i liked it first but now... well yeah, there are not many sets that buff so you either go symphony of blades that is useless in trials or go good ol' bodgan that spawns somewhere where it is not needed
Somebody who gets it. The set was overperforming to the point where it wasn't just healers wearing it.angelncelestine wrote: »As a pve healer I am not really all that sad about hearing about this nerf. In a way I am sorta happy about it. All I see are groups with 3 dps, and a tank with EG. Imo the set just made healers even less needed.
Lightspeedflashb14_ESO wrote: »are we not counting sentinel of rkugamz as a healing set? 9k+ health every 15 seconds.
Lightspeedflashb14_ESO wrote: »are we not counting sentinel of rkugamz as a healing set? 9k+ health every 15 seconds.
Olupajmibanan wrote: »Lightspeedflashb14_ESO wrote: »are we not counting sentinel of rkugamz as a healing set? 9k+ health every 15 seconds.
Sentinel of Rkugamz is bugged atm. It procs under the set wearer instead of the healed target. This bug makes the set much less desirable than it could be.