In my opinion, the OP part of this set is how the cooldown can be bypassed by having multiple people wearing it. A single person wearing it, saving an entire group for doing basically nothing, is annoying, but it's manageable. Once it procs, you have a 35 second window to take down whoever's wearing it, then continue slaying everybody else. A single person wearing it isn't OP.
What's OP is when multiple people wear it, effectively bypassing the cooldown. You could have one Earthgore go off, dump everything you've got into killing everybody, only for a second Earthgore to proc and reset the fight in their favour. Maybe a third, or a fourth, while we're at it.
What should happen, IMO, is the cooldown should be moved from the proc itself, to the recipients. Have Earthgore apply a cooldown on any player it heals, so that when a player receives healing from Earthgore, they cannot receive it again until the cooldown is over. To prevent Earthgore constantly proccing, add a short cooldown to the proc itself. This fixes the issue of Earthgore stacking, while still keeping it as a viable AOE healing set. A single person running the set is unaffected, only multiple people running the set get nerfed.
Joy_Division wrote: »Joy_Division wrote: »Many people in this thread are not interpreting the rumors about this set correctly.rumor wrote:healing the lowest Health ally in the area for 31200 Health over 6 seconds
does not mean restricted to one target during the duration it's active..
Those who still think the rumored change is useless in PvE or PvP either do not understand how the rumored change would work or are just complaining for complaining's sake.
Why would people interpret it any other way?
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally under 50% health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
From this it looks like it would have an aoe that removes negative effects from people who stand in it and then heal one person for 31k health.. If this is correct its worded kind of bad.
Either way the set should be nerfed. Zos needs to stop making it easy for people to be bots in this game. Brainless gameplay mechanics encourage people to be bad and never get better. I see it everyday. But if my interpretation of the change is correct then it seems like a decent change.
You are adding in the word "one." The rumor does not impose such a restriction. It says "lowest health ally". That could be one person in one second and another the next.
It kinda suggest that one ally will be healed for 30k hp in 6 seconds
In my opinion, the OP part of this set is how the cooldown can be bypassed by having multiple people wearing it. A single person wearing it, saving an entire group for doing basically nothing, is annoying, but it's manageable. Once it procs, you have a 35 second window to take down whoever's wearing it, then continue slaying everybody else. A single person wearing it isn't OP.
What's OP is when multiple people wear it, effectively bypassing the cooldown. You could have one Earthgore go off, dump everything you've got into killing everybody, only for a second Earthgore to proc and reset the fight in their favour. Maybe a third, or a fourth, while we're at it.
What should happen, IMO, is the cooldown should be moved from the proc itself, to the recipients. Have Earthgore apply a cooldown on any player it heals, so that when a player receives healing from Earthgore, they cannot receive it again until the cooldown is over. To prevent Earthgore constantly proccing, add a short cooldown to the proc itself. This fixes the issue of Earthgore stacking, while still keeping it as a viable AOE healing set. A single person running the set is unaffected, only multiple people running the set get nerfed.
This would actually be a very neat and elegant solution. The stacking of Earthgore in ball groups is the biggest problem, and simply preventing it stacking in the first place would be the best way to "nerf" the set.
People who are STILL claiming that the set "carries" "bad" healers need to get over themselves already. You can't just run the set, sit twiddling your thumbs, and insta-heal people every 35 seconds. You have to actually be healing people in order for it to proc in the first place, and it often doesn't proc where you want it to. It doesn't remove the need to heal at all, and pretending otherwise doesn't make you look smart.
It's absolutely disgusting in there anymore and I've actually stopped enjoying PvP.
In my opinion, the OP part of this set is how the cooldown can be bypassed by having multiple people wearing it. A single person wearing it, saving an entire group for doing basically nothing, is annoying, but it's manageable. Once it procs, you have a 35 second window to take down whoever's wearing it, then continue slaying everybody else. A single person wearing it isn't OP.
What's OP is when multiple people wear it, effectively bypassing the cooldown. You could have one Earthgore go off, dump everything you've got into killing everybody, only for a second Earthgore to proc and reset the fight in their favour. Maybe a third, or a fourth, while we're at it.
What should happen, IMO, is the cooldown should be moved from the proc itself, to the recipients. Have Earthgore apply a cooldown on any player it heals, so that when a player receives healing from Earthgore, they cannot receive it again until the cooldown is over. To prevent Earthgore constantly proccing, add a short cooldown to the proc itself. This fixes the issue of Earthgore stacking, while still keeping it as a viable AOE healing set. A single person running the set is unaffected, only multiple people running the set get nerfed.
This would actually be a very neat and elegant solution. The stacking of Earthgore in ball groups is the biggest problem, and simply preventing it stacking in the first place would be the best way to "nerf" the set.
People who are STILL claiming that the set "carries" "bad" healers need to get over themselves already. You can't just run the set, sit twiddling your thumbs, and insta-heal people every 35 seconds. You have to actually be healing people in order for it to proc in the first place, and it often doesn't proc where you want it to. It doesn't remove the need to heal at all, and pretending otherwise doesn't make you look smart.
drkfrontiers wrote: »One thing I despise about ESO is how 1% of the population can repeated #&#* it up for the rest of the players.
AnonomissX wrote: »Dude.
I am a Templar healer, and run the set. And..after a friend who FORCED me to run vet Bloodroot Forge to get my helmet, and then used my well-earned keys to get the shoulder, I say hey - the damn thing procs when it wants, I have no control over it. It goes off over someone else, and I have no control over it. It rarely goes off over ME when playing in PvP.
Meanwhile, I am busy with my PvP guild taking keeps and Scrolls in Vivec - Placing Forward Camps, spamming Breath of Life, putting up Siege Shield bubbles, hitting Purge, deciding when to put out Barrier or the "Oh ***" Remembrance ulti heal, knocking enemy players and NPC's back with my Piercing Javelin, laying down Ritual of Retribution and switching between my Resto and Lightning staves to power up my ultis. Oh, and running between keeps, I am putting out the Rapid Maneuvers.
So tell me when I get to be lazy again?
In my opinion, the OP part of this set is how the cooldown can be bypassed by having multiple people wearing it. A single person wearing it, saving an entire group for doing basically nothing, is annoying, but it's manageable. Once it procs, you have a 35 second window to take down whoever's wearing it, then continue slaying everybody else. A single person wearing it isn't OP.
What's OP is when multiple people wear it, effectively bypassing the cooldown. You could have one Earthgore go off, dump everything you've got into killing everybody, only for a second Earthgore to proc and reset the fight in their favour. Maybe a third, or a fourth, while we're at it.
What should happen, IMO, is the cooldown should be moved from the proc itself, to the recipients. Have Earthgore apply a cooldown on any player it heals, so that when a player receives healing from Earthgore, they cannot receive it again until the cooldown is over. To prevent Earthgore constantly proccing, add a short cooldown to the proc itself. This fixes the issue of Earthgore stacking, while still keeping it as a viable AOE healing set. A single person running the set is unaffected, only multiple people running the set get nerfed.
This would actually be a very neat and elegant solution. The stacking of Earthgore in ball groups is the biggest problem, and simply preventing it stacking in the first place would be the best way to "nerf" the set.
People who are STILL claiming that the set "carries" "bad" healers need to get over themselves already. You can't just run the set, sit twiddling your thumbs, and insta-heal people every 35 seconds. You have to actually be healing people in order for it to proc in the first place, and it often doesn't proc where you want it to. It doesn't remove the need to heal at all, and pretending otherwise doesn't make you look smart.
Actually the set does carry bad healers and is one of a few different things that encourage lazy gameplay and cause bad players to never improve. You can 100% sit there twiddling your thumbs and heal multiple people, i see it countless times every single day.
People dont even bother CC breaking anymore. Sure you have to throw out a heal every now and again, or keep a HoT going, but that doesnt mean people are doing a good job. Again, I fight countless people every day that are just bots and dont know how to play and are saved by that set.. That does not mean I wont end up killing them, it just means the fights are longer and they are saved by a single set when they dont deserve it. Plus everyone seems to be a tank this update so that makes fights longer too.
The set is just bad design. A lot of people need their best combo to burst tankier targets. Most of the time that will include an ultimate. An ultimate is usually up every 20-60 seconds depending on the build and ulti. So basically earthgore makes that combo irreverent, unless you get them low enough to have it proc and then go for your ulti during the cooldown. But thats not always possible these days because of sets like earthgore and since everyone wants to be a low damage dealing tank or healer.