Siohwenoeht wrote: »I haven't read anything official. I know it's getting the "OP in pvp" treatment. I also laugh when someone says others are rolling out of the aoe because they thinks it's damage.
drkfrontiers wrote: »On principle I no longer use this helm on my healer.
I also don't bother keeping anyone with a PvP title alive.
drkfrontiers wrote: »On principle I no longer use this helm on my healer.
I also don't bother keeping anyone with a PvP title alive.
This makes me want to go troll the pve crowd, keep it up
Olupajmibanan wrote: »YamiKuruku wrote: »personally i don't like earthgore THAT much but i still have it as a base set next to bodgan and trollking but... tbh no healing monsterset is that overwhelming and earthgore was sometims helpful for oh *** moments or lamia boss in SO, guess we healers cant have some cool stuff without the pvp crowd crying
You are supposed to save the oh **** moment. Not some cheese set doing it for you without effort.
drkfrontiers wrote: »drkfrontiers wrote: »On principle I no longer use this helm on my healer.
I also don't bother keeping anyone with a PvP title alive.
This makes me want to go troll the pve crowd, keep it up
Just seeing a PvP title in VContent is a troll.
MartiniDaniels wrote: »This change makes sense. For example Zaan provides dps bonus comparable to AOE ultimate but only on single target and with limitation in range. New Earthgore will provide ultimate-level healing on single target and still AOE purge. Still will be strong in dynamic combats when people are not in stack and viable in PVP.
p_tsakirisb16_ESO wrote: »I guess healers will actually have to start using abilities again in PvE. Woe is me.
The healer who leaves teammates at sub 50% HP is the one who doesn't deserve to be the healer, full stop.
And those who do get bellow 50% probably are too far away from me to be healed, I am dead, and in either case Earthgore is useless.
Tbh I do not care less about Earthgore, but saying that healers do not use abilities is kinda trash talk.
Olupajmibanan wrote: »YamiKuruku wrote: »Olupajmibanan wrote: »YamiKuruku wrote: »personally i don't like earthgore THAT much but i still have it as a base set next to bodgan and trollking but... tbh no healing monsterset is that overwhelming and earthgore was sometims helpful for oh *** moments or lamia boss in SO, guess we healers cant have some cool stuff without the pvp crowd crying
You are supposed to save the oh **** moment. Not some cheese set doing it for you without effort.
yeah i know i barely use it anyways because i dont like it but others enjoy it i guess and i liked it first but now... well yeah, there are not many sets that buff so you either go symphony of blades that is useless in trials or go good ol' bodgan that spawns somewhere where it is not needed
Symphony is working pretty well in trials, especially when both tanks and healers wear it.
This game's dungeon crowd don't need to troll to be bad at this game tho, look at the amount of people who complains about veteran dungeons being too hard.drkfrontiers wrote: »drkfrontiers wrote: »On principle I no longer use this helm on my healer.
I also don't bother keeping anyone with a PvP title alive.
This makes me want to go troll the pve crowd, keep it up
Just seeing a PvP title in VContent is a troll.
Olupajmibanan wrote: »Lightspeedflashb14_ESO wrote: »are we not counting sentinel of rkugamz as a healing set? 9k+ health every 15 seconds.
Sentinel of Rkugamz is bugged atm. It procs under the set wearer instead of the healed target. This bug makes the set much less desirable than it could be.
It will be next after earthgore once fixed. They will say it's to much healing and such. Then after all monster healing sets are fixed for solo PvP players the truth will come out they just don't want someone stopping their kill.
MartiniDaniels wrote: »This change makes sense. For example Zaan provides dps bonus comparable to AOE ultimate but only on single target and with limitation in range. New Earthgore will provide ultimate-level healing on single target and still AOE purge. Still will be strong in dynamic combats when people are not in stack and viable in PVP.
No, everyone will just switch to Templar and use Chokethorn / Troll King and use cleanse and forget about Earthgore.
Olupajmibanan wrote: »Lightspeedflashb14_ESO wrote: »are we not counting sentinel of rkugamz as a healing set? 9k+ health every 15 seconds.
Sentinel of Rkugamz is bugged atm. It procs under the set wearer instead of the healed target. This bug makes the set much less desirable than it could be.
It will be next after earthgore once fixed. They will say it's to much healing and such. Then after all monster healing sets are fixed for solo PvP players the truth will come out they just don't want someone stopping their kill.
Oh really now? You are complaining about solo PvPer's asking for nerfs when it's the large groups / zergs who have gotten most of the things in this game nerfed, most of which is particularly aimed at solo PvPers. What a joke.
You don't even need any form of awareness to completely negate someones damage which is just absurd. Sets like this just completely dumb down the game.
Funny thing is , nerf this set and there will be another one on the Nerfmancer’s sight. Those who lose will continue to lose over and over again and complain about a different set and their crying will be heard up into the next Kalpa.
MartiniDaniels wrote: »This change makes sense. For example Zaan provides dps bonus comparable to AOE ultimate but only on single target and with limitation in range. New Earthgore will provide ultimate-level healing on single target and still AOE purge. Still will be strong in dynamic combats when people are not in stack and viable in PVP.
No, everyone will just switch to Templar and use Chokethorn / Troll King and use cleanse and forget about Earthgore.
Slunksters wrote: »MartiniDaniels wrote: »This change makes sense. For example Zaan provides dps bonus comparable to AOE ultimate but only on single target and with limitation in range. New Earthgore will provide ultimate-level healing on single target and still AOE purge. Still will be strong in dynamic combats when people are not in stack and viable in PVP.
No, everyone will just switch to Templar and use Chokethorn / Troll King and use cleanse and forget about Earthgore.
Then they will just need the next thing xD
Olupajmibanan wrote: »Lightspeedflashb14_ESO wrote: »are we not counting sentinel of rkugamz as a healing set? 9k+ health every 15 seconds.
Sentinel of Rkugamz is bugged atm. It procs under the set wearer instead of the healed target. This bug makes the set much less desirable than it could be.
It will be next after earthgore once fixed. They will say it's to much healing and such. Then after all monster healing sets are fixed for solo PvP players the truth will come out they just don't want someone stopping their kill.
Oh really now? You are complaining about solo PvPer's asking for nerfs when it's the large groups / zergs who have gotten most of the things in this game nerfed, most of which is particularly aimed at solo PvPers. What a joke.
You don't even need any form of awareness to completely negate someones damage which is just absurd. Sets like this just completely dumb down the game.
Who cares about Cyrodiil and it's own issues, nobody plays it. C'mon you are like 1% of player base, in the peak hours there is no queue unless there is an event. There are maybe a couple thousend people playing on each side during entire campaign. You just can't balance PVE, small scale PVP and open world PVP and it's about time to admit this.
What i personally really dislike about this set is its aoe purge Part.
Nothing is more frustrating to perfectly negate a zerg, throw your ultimates in the silenced zerg only to see earthgore purging your negate and every healbot goes crazy mode.....
An monster set shouldnt be able to purge an ultimate. Esspecially not negate.
EdoKeledus wrote: »As a PvP player, I don't understand why ZOS doesn"t change a set/skill effect thanks to Battle Spirit, I do believe it's the solution to all problems about PvP/PvE balance. We already have this kind of implementation in Battleground where Fiery Grip(Dk chain) has a limited range comapre to Cyrodiil/PvE-Zone for example.
Basically, ZOS must balance PvP and PvE separately.
One of the greatest changes ZOS has done in this game if it goes through. Set is a hard carry in PvE and PvP.
PVP whiners are the only people who like this change. And people who never play healers.
Exactly anything that hurts the solo PvP experience is turned to useless for groups. So healers actually saved lives in PvP so let's Nerf them? I am tried of group play not being considered with changes.