angelncelestine wrote: »As a pve healer I am not really all that sad about hearing about this nerf. In a way I am sorta happy about it. All I see are groups with 3 dps, and a tank with EG. Imo the set just made healers even less needed.
Tan9oSuccka wrote: »LMAO! OK. Roll templar if you think it does that. You clearly have no idea the difference of removing negative effects and a full negate, nor do you realize the difference between 30k heals and whatever ER does. HAHAHA
Sources of healing can stack and it's easy to achieve overheal level on templar, especialy with CP.
As for the "HAHAHA", I invite you for a duel on EU (@Commancho).
LOL dude stop! Just too much ridiculousness and I am embarrassed for you. "How dare you laugh at me comparing ER to Earthgore!" *snicker* "I challenge you to a duel!"
So, let me get this straight. He thinks Ritual provides the kind of burst AOE heal EG does?
My goodness.
The duel part I kind of snickered as well. Bruh. Just stahppp!!
No, he thinks that extended ritual has 28m range while EG has aprox 8m radius. Which means that you dont have to stack with your team, but simply sit comfortable in the back of your zerg group without being bothered by ultimates being thrown at you (such as Negate). Also he thinks that extended ritual doesn't have 35s cooldown. So you can even remove EG from the game entirely and ridiculus heals & cleaning will be still a part of PVP.
I have challanged you for the duel, because I'm tired of nerf-all crybabies, but I guess it wouldn't change nothing, since people like you always will find excuses why someone else performs better than them. Even if you would be playing in the same sets with the same classes you would be still complaining about your internet connection or sun shining through your window.
A screenshot was leaked a couple of weeks ago.
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally under 50% health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
You're welcome.
Fun part worst for PvP and PvE😯
Yes let's negate everything.
Yes let's get rid of only other aoe heal monster set besides nightflame.
DisgracefulMind wrote: »PVP whiners are the only people who like this change. And people who never play healers.
Nope, I just recently quit PvE raiding, as a healer main, have no death titles such as Immortal Redeemer and Tick-Tock Tormentor. The only time I ever used Earthgore was in vAS HM as the tank kiter. Other than that there are better options.
As someone who has been a passionate healer in this game since basically launch, I fully identify how unhealthy Earthgore is for the PvP aspect of the game; it absolutely needs a nerf.
Now if healers don't like being pigeon-holed into Bogdan, then ZoS needs to add variety, but that doesn't mean leaving an unhealthy set in the game running rampant.
Haashhtaag wrote: »A screenshot was leaked a couple of weeks ago.
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally under 50% health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
You're welcome.
Fun part worst for PvP and PvE😯
Yes let's negate everything.
Yes let's get rid of only other aoe heal monster set besides nightflame.
Weren’t you one of the most vocal people about healers feeling useless? This set literally made you useless in all 4 man content. Because what would happen is you’d have 3 dps and a tank wearing EG. The raid guilds I know only use Bogdan.
I had to stop reading this thread half way in. Way too much annoying nonsense for me to suffer through.
Anyone who thinks Earthgore replaces a healer or makes it to where you don't have to use actual abilities in PvE has no earthly idea what they are talking about.
I also better not see a single one of you gloating over these Earthgore nerfs complain when you die because of it. Because a lot of you will. It's one of the few effective emergency heals a healer has access to. So the next time your glass cannon paper armor mega DPS character dies because you don't get a heal fast enough I don't even wanna hear it.
I had to stop reading this thread half way in. Way too much annoying nonsense for me to suffer through.
Anyone who thinks Earthgore replaces a healer or makes it to where you don't have to use actual abilities in PvE has no earthly idea what they are talking about.
I also better not see a single one of you gloating over these Earthgore nerfs complain when you die because of it. Because a lot of you will. It's one of the few effective emergency heals a healer has access to. So the next time your glass cannon paper armor mega DPS character dies because you don't get a heal fast enough I don't even wanna hear it.
Earthgore replaces bad healers. This is true, trust me. It can't replace a good healer who understands their role and position in group content.
Earthgore also causes problems for healers in groups with bad damage dealers. It procs because people can't work out where to stand, and is unavailable when really needed. A good healer can react to this, a kludge healer won't.
Earthgore is exploitable by zergs.
It's a double triple edged sword
Haashhtaag wrote: »Weren’t you one of the most vocal people about healers feeling useless? This set literally made you useless in all 4 man content. Because what would happen is you’d have 3 dps and a tank wearing EG. The raid guilds I know only use Bogdan.
I never said anything about psychic ability. I mention reactive ability to a scenario beyond your immediate control, and hinted at preemptive, proactive measure to minimize impact.
I heal in organized groups, and I'll pug, I wear earthgore because it does take some weight off, but I dont believe my job would be any harder without it... I do believe many players would be better healers without it. I know many healers who didn't play healer until they got it with their dd or tank.
I'm not saying everyone who wears earthgore is trash... I'd be saying that about myself I am saying the set has ample potential to be used as a crutch, and that it does very frequently.
Basically what we have here in this thread is way too many people who run coordinated pre-made groups commenting instead of those out in the real world healing in activity finder pug groups - who know way better than a lot of the nonsense being peddled in this ridiculous thread.
real world
I never said anything about psychic ability. I mention reactive ability to a scenario beyond your immediate control, and hinted at preemptive, proactive measure to minimize impact.
I heal in organized groups, and I'll pug, I wear earthgore because it does take some weight off, but I dont believe my job would be any harder without it... I do believe many players would be better healers without it. I know many players who didn't play healer until they got it with their dd or tank.
I'm not saying everyone who wears earthgore is trash... I'd be saying that about myself I am saying the set has ample potential to be used as a crutch, and that it does very frequently.
Basically what we have here in this thread is way too many people who run coordinated pre-made groups commenting instead of those out in the real world healing in activity finder pug groups - who know way better than a lot of the nonsense being peddled in this ridiculous thread.
No. What we have is too many people who can't separate themselves emotionally from a video game, on both sides of the argument.real world
@jeremy 3x dps with self heals, 1x tank in earthgore... More than fulfills what a heal spammer brings to the group, and clears more efficiently.
A proper healer who suplliments dps, provides buffs,/debuffs and resource aid, harder to replace.
The number of healers who think their job is just rr or bol, they make it so they aren't welcome when the minimal task they present is manageable by a 2pc.
That's all I'm saying.
What are you saying? That a healer is just a heal bot? I don't think you are...
@jeremy 3x dps with self heals, 1x tank in earthgore... More than fulfills what a heal spammer brings to the group, and clears more efficiently.
A proper healer who suplliments dps, provides buffs,/debuffs and resource aid, harder to replace.
The number of healers who think their job is just rr or bol, they make it so they aren't welcome when the minimal task they present is manageable by a 2pc.
That's all I'm saying.
What are you saying? That a healer is just a heal bot? I don't think you are...
What I'm saying is Earthgore doesn't need a nerf. It provides healers with an effective emergency heal every 35 seconds. And that is all it does. It doesn't replace healers - nor does it transform a bad healer into a good healer simply by slapping on a monster set. Those are ridiculous arguments - and it certainly won't keep your average pug group alive (who need a lot more healing than once every 35 seconds).
I suspect what is really going on here (because that's what is usually always going on) is that Earthgore prevents some PvPer from able to zerg another player down in seconds therefore they come on the forums exaggerating its effects and crying about how it is OP until the developers give in and nerf it. Because after all - anything that gets in the way of them being able to burst you down in seconds is obviously OP and needs to be nerfed. It's weird that it never seems to occur to them that maybe what is actually OP is them being able to kill others in a matter of seconds.
@jeremy I agree. A bad healer is just as bad with or without.
But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.
I had to stop reading this thread half way in. Way too much annoying nonsense for me to suffer through.
Anyone who thinks Earthgore replaces a healer or makes it to where you don't have to use actual abilities in PvE has no earthly idea what they are talking about.
I also better not see a single one of you gloating over these Earthgore nerfs complain when you die because of it. Because a lot of you will. It's one of the few effective emergency heals a healer has access to. So the next time your glass cannon paper armor mega DPS character dies because you don't get a heal fast enough I don't even wanna hear it.
Earthgore replaces bad healers. This is true, trust me. It can't replace a good healer who understands their role and position in group content.
Earthgore also causes problems for healers in groups with bad damage dealers. It procs because people can't work out where to stand, and is unavailable when really needed. A good healer can react to this, a kludge healer won't.
Earthgore is exploitable by zergs.
It's a double triple edged sword
A "good healer" cannot mind-control people to stand in the right places. I'm tired of this idea that healers have this magical psychic ability to make DPS stand where they want them to. It's a weird notion that the developers seem to suffer from as well.
Basically what we have here in this thread is way too many people who run coordinated pre-made groups commenting instead of those out in the real world healing in activity finder pug groups - who know way better than a lot of the nonsense being peddled in this ridiculous thread.
@jeremy I agree. A bad healer is just as bad with or without.
But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.
You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.
Haashhtaag wrote: »@jeremy 3x dps with self heals, 1x tank in earthgore... More than fulfills what a heal spammer brings to the group, and clears more efficiently.
A proper healer who suplliments dps, provides buffs,/debuffs and resource aid, harder to replace.
The number of healers who think their job is just rr or bol, they make it so they aren't welcome when the minimal task they present is manageable by a 2pc.
That's all I'm saying.
What are you saying? That a healer is just a heal bot? I don't think you are...
What I'm saying is Earthgore doesn't need a nerf. It provides healers with an effective emergency heal every 35 seconds. And that is all it does. It doesn't replace healers - nor does it transform a bad healer into a good healer simply by slapping on a monster set. Those are ridiculous arguments - and it certainly won't keep your average pug group alive (who need a lot more healing than once every 35 seconds).
I suspect what is really going on here (because that's what is usually always going on) is that Earthgore prevents some PvPer from able to zerg another player down in seconds therefore they come on the forums exaggerating its effects and crying about how it is OP until the developers give in and nerf it. Because after all - anything that gets in the way of them being able to burst you down in seconds is obviously OP and needs to be nerfed. It's weird that it never seems to occur to them that maybe what is actually OP is them being able to kill others in a matter of seconds.
Who needs a healer in 4 man content when the tank actually can wear it and the group be more efficient?
Also you have it backwards. This set carries the zergs more than anything.