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Wood Elf/ Bosmer losing stealth passive, An open letter.

  • Jaraal
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    Alaya wrote: »
    I feel like if they'd just like give stealth back and change that dodge roll to something like 3% more damage with ranged weaponry, we'd be fine, right?

    That'd be ok with me.

    TBH, I feel embarrassed being forced to roll around like Sonic The Hedgehog every six seconds, and if I just don't do it, then it makes me mad that I'm missing out on some extra damage and speed, regardless of how inconsequential it may or may not be. The whole new Bosmer passive group just seems like a hastily cobbled together afterthought. I honestly can't think of anything they could do to make it worse.

    Any changes would be welcome!
  • Uryel
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    So, they're thinking about a way to open stealth to everyone ? That's good. I'll think about re-subbing when they actually do it.

    Something I have noted recently, too, with the recent event that was about thieves guild and dark brotherhood, is how heist and sacrament missions are NOT representative of stealthy gameplay.

    When we started complaining about losing the stealth bonus, people said "I maxed out both dark brotherhood and thieves guild on <insert some non stealthy character here>, it's easy and you're just whiners". Well, now that I replayed those missions, I'll agree with them, it's easy. It's easy because those are not stealth missions.

    Those missions are about mobility, not noticeability. You need to move fast from one forced and awkward hiding spot (even labelled as such) to another, else the super magic lamp of the guard will reveal you, even if you are using an invisibility potion. Those missions consist of large hjallways in which staying out of sight is easy, and forced tight hallways with convenient hiding spots. It's easy, once you get the rythm of it, you just give a wide berthe to everything, and time your movements out of the big bad evil magic circles of invisibility breaking.

    How is that stealth ? Stealth is being able to go through a tight hallway because you're THAT good at hiding. It's about timing the use of a concealment skill or potion so that you can actually squeeze between guards when required. It's not about hiding in the convenient cloth basket that for some reason exists even in a daedric temple or a sewer to avoid the magic lanterns that are so good the all-seeing, ever-watching eye of Sauron seems lackluster.

    Basically, those missions feel forced, contrived, and awkward. The actual stealth in those DLC happens in the story quests, or the minor missions that happen in open world (but in the latter, only if you care to avoid bounty), but not in heists and sacraments. Those are more like Quick Time Events.
  • Truthsnark
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    Thank you BlueRaven for your dogged persistence!

    Also guys, I....became a vampire last night. :disappointed:

    I just missed my sneak speed so much. I used to be able to run Night's Silence + Night Mother's Embrace and a monster set, because of my natural stealth bonus. When they took our stealth bonus, I had to pull in Night Terror and lose my monster set, plus do awkward bar swaps to even get close to what I had before.

    Now I can use my monster set again, but I look like a hot mess. I just want my stealth bonus back. :confounded:
  • BlueRaven
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    Truthsnark wrote: »
    Thank you BlueRaven for your dogged persistence!

    Also guys, I....became a vampire last night. :disappointed:

    I just missed my sneak speed so much. I used to be able to run Night's Silence + Night Mother's Embrace and a monster set, because of my natural stealth bonus. When they took our stealth bonus, I had to pull in Night Terror and lose my monster set, plus do awkward bar swaps to even get close to what I had before.

    Now I can use my monster set again, but I look like a hot mess. I just want my stealth bonus back. :confounded:

    Last time I checked, if you wear a disguise, the kind you wear for quests, it reverts your appearance back to how you created your character.

    I hope that helps!
  • Raammzzaa
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    Truthsnark wrote: »
    Thank you BlueRaven for your dogged persistence!

    Also guys, I....became a vampire last night. :disappointed:

    I just missed my sneak speed so much. I used to be able to run Night's Silence + Night Mother's Embrace and a monster set, because of my natural stealth bonus. When they took our stealth bonus, I had to pull in Night Terror and lose my monster set, plus do awkward bar swaps to even get close to what I had before.

    Now I can use my monster set again, but I look like a hot mess. I just want my stealth bonus back. :confounded:

    I have the new "Arctic Rime Skin" on my Bosmer vampire, which was illustrated in another thread to hide vampirism very well. It does a good job. I like how there is still light white streaks in spots that kind of make it look like she is wearing make-up to hide her vampirism. You may wish to consider this option too, at least until/if Bosmer stealth is addressed.
  • anadandy
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    I'm not gonna lie, I'm not jazzed about the Bosmer racial being replaced by a stealth line - however, I am slightly heartened that they seem to be aware that we're out here.

    They still handled it badly - if the line was coming they should have waited to make such a drastic change to the race until it was in a state where they could talk about it - for me that would have made a big difference. I will stay cautiously optimistic for now.

    And you talked to Brian Wheeler! [insert flailing hands gif]
    Edited by anadandy on March 30, 2019 12:26PM
  • BlueRaven
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    anadandy wrote: »
    I'm not gonna lie, I'm not jazzed about the Bosmer racial being replaced by a stealth line - however, I am slightly heartened that they seem to be aware that we're out here.

    They still handled it badly - if the line was coming they should have waited to make such a drastic change to the race until it was in a state where they could talk about it - for me that would have made a big difference. I will stay cautiously optimistic for now.

    And you talked to Brian Wheeler! [insert flailing hands gif]

    That was really cool. But I still can’t believe I got a selfie with Pete Hines! :D
  • Truthsnark
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    Thank you for the suggestions on the vampirism appearance issue! I bought the rime skin with some gems I had and it's OK, not great, but OK, and CERTAINLY BETTER than the alternative.

    However ideally I'd like my stealth bonus back, please and thank you. :lol:
  • KMarble
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    Ogou wrote: »
    BlueRaven wrote: »
    Btw, the rumor of what class changes might be gets two responses.

    https://forums.elderscrollsonline.com/en/discussion/465659/where-were-the-upcoming-class-changes-officially-released-at/p1

    Here, 45+ pages, nothing.

    The way I see it there's no way for ZOS to give an answer here that will do less harm than just not saying anything.

    So this is just a tug of war between the people in this thread and ZOS. The first side to let go loses. Though I really wonder how long ZOS can keep this up.
    I'd prefer if someone came to this thread and said something along the lines of "we're aware of your complaints but can't talk about it right now".

    Most people posting here are (I hope) mature enough to understand that the devs cannot share everything, and even a single reply like what I posted above would generate some good will IMO.
    BlueRaven wrote: »
    Ok I got to talk with someone after the show, they are aware of the thread. And they are working on something. Timetable unknown, I am guessing NOT in Elsweyr.

    Overall I had a pretty good day! I am leaving much happier then when I came in.
    Thank you for keeping us updated. Glad to know you had a great time.
    Uryel wrote: »
    So, they're thinking about a way to open stealth to everyone ? That's good. I'll think about re-subbing when they actually do it.

    Something I have noted recently, too, with the recent event that was about thieves guild and dark brotherhood, is how heist and sacrament missions are NOT representative of stealthy gameplay.

    When we started complaining about losing the stealth bonus, people said "I maxed out both dark brotherhood and thieves guild on <insert some non stealthy character here>, it's easy and you're just whiners". Well, now that I replayed those missions, I'll agree with them, it's easy. It's easy because those are not stealth missions.

    Those missions are about mobility, not noticeability. You need to move fast from one forced and awkward hiding spot (even labelled as such) to another, else the super magic lamp of the guard will reveal you, even if you are using an invisibility potion. Those missions consist of large hjallways in which staying out of sight is easy, and forced tight hallways with convenient hiding spots. It's easy, once you get the rythm of it, you just give a wide berthe to everything, and time your movements out of the big bad evil magic circles of invisibility breaking.

    How is that stealth ? Stealth is being able to go through a tight hallway because you're THAT good at hiding. It's about timing the use of a concealment skill or potion so that you can actually squeeze between guards when required. It's not about hiding in the convenient cloth basket that for some reason exists even in a daedric temple or a sewer to avoid the magic lanterns that are so good the all-seeing, ever-watching eye of Sauron seems lackluster.

    Basically, those missions feel forced, contrived, and awkward. The actual stealth in those DLC happens in the story quests, or the minor missions that happen in open world (but in the latter, only if you care to avoid bounty), but not in heists and sacraments. Those are more like Quick Time Events.

    Thank you! Unlike you, I started TG and DB just a few weeks before the event, but got the same feeling you got. More than once I caught myself complaining about this to my (very bored) husband, which was the reason I said a few days ago in this thread that what the devs consider "stealth" is different from what I consider stealth.
  • Jaraal
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    KMarble wrote: »
    I started TG and DB just a few weeks before the event, but got the same feeling you got. More than once I caught myself complaining about this to my (very bored) husband, which was the reason I said a few days ago in this thread that what the devs consider "stealth" is different from what I consider stealth.

    Agreed, and it's the timers that change them from stealth quests into speed runs. The sacraments are only slightly better, because you can actually utilize stealth until the 2 minute timer starts, and then it too, becomes just a speed run. The Kari's Hit List quest is a good one: you can take your time and use all aspects of stealth..... including waiting until the right moment, without the pressure of a clock.

    The heists, however, are best done just killing everybody and looting everything. I've gotten some pretty nice recipes and furnishing plans from cleaning everything out.

  • Cundu_Ertur
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    It should be like in Oblivion, if someone died during a robbery quest you failed the quest (at least I remember it that way). The Guild is not the Brotherhood, you should insta-fail the better reward if you kill anyone. The premise is absurd, too; someone contracts out a job to a job board and then once it is taken can't be bothered to wait an extra 5 minutes? The missions goals for a perfect heist should be no-one dies and not being noticed, and that's it. Maybe just have the scary boss guy start hanging around the entrance when the time runs out; they usually have the detection circle around them, so they'd have a better chance of seeing you so you'd want to get out early if you can. Sacraments actually feel more like heists than heists do, as someone else has mentioned.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Eiron77
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    Here's the thing though.. Creating a stealth skill line still doesn't fix Hunters Eye. Until that god awful stealth detection passive is replaced with something useful, PvE bosmers are missing any benefit from one of their racials.
  • Cundu_Ertur
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    Eiron77 wrote: »
    Here's the thing though.. Creating a stealth skill line still doesn't fix Hunters Eye. Until that god awful stealth detection passive is replaced with something useful, PvE bosmers are missing any benefit from one of their racials.

    I have 22 unspent skill points instead of 19. I guess that's kinda sorta a benefit. Almost.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Jaraal
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    Eiron77 wrote: »
    Here's the thing though.. Creating a stealth skill line still doesn't fix Hunters Eye. Until that god awful stealth detection passive is replaced with something useful, PvE bosmers are missing any benefit from one of their racials.

    I have 22 unspent skill points instead of 19. I guess that's kinda sorta a benefit. Almost.

    Yeah, I can tell you from experience that the roll dodge portion of it is not worth it. Any extra damage you may get for six seconds (more like four and a half or five, as the effect is triggered once you start rolling around) is negated by the damage you aren't actually doing while you're on your head/shoulders/back/butt before you get back on your feet and can finally use abilities and weapons again.


    Edited by Jaraal on March 30, 2019 8:23PM
  • MartiniDaniels
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    Jaraal wrote: »
    Eiron77 wrote: »
    Here's the thing though.. Creating a stealth skill line still doesn't fix Hunters Eye. Until that god awful stealth detection passive is replaced with something useful, PvE bosmers are missing any benefit from one of their racials.

    I have 22 unspent skill points instead of 19. I guess that's kinda sorta a benefit. Almost.

    Yeah, I can tell you from experience that the roll dodge portion of it is not worth it. Any extra damage you may get for six seconds (more like four and a half or five, as the effect is triggered once you start rolling around) is negated by the damage you aren't actually doing while you're on your head/shoulders/back/butt before you get back on your feet and can finally use abilities and weapons again.


    Well, it's useless in PVE dps rotation for sure (i tried it many times, dps is higher if you simply stand each time no matter sets/rotation), but in more active content like PVP, VMA or solo WB etc it is useful for "counterattacks" paired with Senche. I.e. you drop your dots, timed roll-dodge puts enemy off-balance and then you follow with heavy attack on off-balanced enemy for spectacular effect on you sustain and knocking enemy back, while your dots are working with increased WD and penetration. So trick is to apply dots before roll-dodge not after it. I won't say it worked that way in PVP, but in solo PVE it just amazing.
    Still majority of effect here is not from bosmer passive but from CP perks.
    So in my opinion this roll-dodge thing is interesting but number should be greater to be viable. And penetration is bad stat for that. If it gave at least 250 WD on roll-dodge it will more useful (this will also buff vigor in case roll-dodge is purely defensive one).
    Edited by MartiniDaniels on March 30, 2019 8:50PM
  • wedgebert
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    I don't think there's much you can do to make the roll dodge better because, unlike every other passive, it requires a large and often times optional, expenditure of stamina to activate. Without having a very niche build, outside of PvP it will always be better to just attack. No other race has this specialized requirement.

    Every other race that has a "similar" passive is triggered by doing their normal rotation (using a class ability or a melee strike), so in essence it's free for them. Meanwhile Bosmer have to use a defensive ability when there's no need to defend.

    And the kicker, like others and myself have mentioned, is that it's a DPS loss. Even if roll dodging was 100% free, the damage lost during the roll dodge will always be greater than the damage gained by the buff.

    Even in PvP where apparently people are roll dodging everywhere, the same still holds. But at least there you're actual dodging things.

    Like you said MartiniDaniels, all the benefit comes from sets and CP points.

    It's a 100% garbage talent:
    • It's expensive
    • It's a DPS loss due to missed attacks
    • In PvE, it's likely not doing anything since you'd be at/near the pen cap
    • In PvP it's a paltry amount of damage, that like the underpowered Argonain 6% heal boost, just means you'll overkill your opponent by 510 damage instead of 500.
    • The loss of stealth is a huge almost dealbreaking break with the lore
    • And the kicker, against a stealthed opponent, Hunter's Eye actually makes it easier for Bosmer to be "detected" because that 3m radius increase means opponent's "Hidden Eye" will start opening even sooner. (to make up numbers, you might spot them at 8m, but they'll know you're nearby at 11m)
  • Jaraal
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    So in my opinion this roll-dodge thing is interesting but number should be greater to be viable. And penetration is bad stat for that. If it gave at least 250 WD on roll-dodge it will more useful (this will also buff vigor in case roll-dodge is purely defensive one).


    Currently it's Rank I = 6 sec, Rank II = 6 sec, Rank III = 6 sec. Might be more appealing and useful in 6, 8, 10 or 6, 9, 12 second intervals.




    Edited by Jaraal on March 30, 2019 10:59PM
  • MartiniDaniels
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    Jaraal wrote: »
    So in my opinion this roll-dodge thing is interesting but number should be greater to be viable. And penetration is bad stat for that. If it gave at least 250 WD on roll-dodge it will more useful (this will also buff vigor in case roll-dodge is purely defensive one).


    Currently it's Rank I = 6 sec, Rank II = 6 sec, Rank III = 6 sec. Might be more appealing and useful in 6, 8, 10 or 6, 9, 12 second intervals.

    Well, 6 seconds matches dodge increased cost cooldown and senche's proc length (funny that whole racial passive work around 1 set)... but from the other point of view it will make it more viable in PVE and overland (12 sec speed buff will be nice), while not making it OP in PVP.
  • Eiron77
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    wedgebert wrote: »
    I don't think there's much you can do to make the roll dodge better because, unlike every other passive, it requires a large and often times optional, expenditure of stamina to activate. Without having a very niche build, outside of PvP it will always be better to just attack. No other race has this specialized requirement.

    Every other race that has a "similar" passive is triggered by doing their normal rotation (using a class ability or a melee strike), so in essence it's free for them. Meanwhile Bosmer have to use a defensive ability when there's no need to defend.

    And the kicker, like others and myself have mentioned, is that it's a DPS loss. Even if roll dodging was 100% free, the damage lost during the roll dodge will always be greater than the damage gained by the buff.

    Even in PvP where apparently people are roll dodging everywhere, the same still holds. But at least there you're actual dodging things.

    Like you said MartiniDaniels, all the benefit comes from sets and CP points.

    It's a 100% garbage talent:
    • It's expensive
    • It's a DPS loss due to missed attacks
    • In PvE, it's likely not doing anything since you'd be at/near the pen cap
    • In PvP it's a paltry amount of damage, that like the underpowered Argonain 6% heal boost, just means you'll overkill your opponent by 510 damage instead of 500.
    • The loss of stealth is a huge almost dealbreaking break with the lore
    • And the kicker, against a stealthed opponent, Hunter's Eye actually makes it easier for Bosmer to be "detected" because that 3m radius increase means opponent's "Hidden Eye" will start opening even sooner. (to make up numbers, you might spot them at 8m, but they'll know you're nearby at 11m)

    Absolutely 100% agree. I and others stated all of this during PTS. So sad that it got pushed through.
  • Jcarson0408
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    Not sure if this has been said yet, but if the entire reason they wanted to change it was because khajiit and wood elves had the same racial, but they removed that racial from both of them, so then the reason they wanted to change it no longer exists.
  • MartiniDaniels
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    Not sure if this has been said yet, but if the entire reason they wanted to change it was because khajiit and wood elves had the same racial, but they removed that racial from both of them, so then the reason they wanted to change it no longer exists.

    Damage from stealth was removed yes, and it was probably a good thing for PVP. But khajiit saved his stealth radius, while bosmers received useless in PVE detection radius, which is also insufficient in PVP without detection pots and which is arguably overkill with pots..
    I think at this point devs regret all this, but they can't just revert changes because on next day there will be 10 threads like this on various topics and each will demand to change something. So now they probably thinking about some hidden solution to this (not of 1st priority of course).
  • wedgebert
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    [

    Damage from stealth was removed yes, and it was probably a good thing for PVP. But khajiit saved his stealth radius, while bosmers received useless in PVE detection radius, which is also insufficient in PVP without detection pots and which is arguably overkill with pots..
    I think at this point devs regret all this, but they can't just revert changes because on next day there will be 10 threads like this on various topics and each will demand to change something. So now they probably thinking about some hidden solution to this (not of 1st priority of course).

    They could just admit defeat and revert everything except for the change from +% to +X passives. I'll admit I didn't pay much attention the forums until the Wrathstone PTS, but I recall most of the racial passive complaints were "X race is OP or Y race to too weak".

    Wrathstone didn't fix that. As from RP reasons, there's no reason to play Bosmer or Argonain unless you're looking for a challenge. Neither race offers anything of value from a min/max standpoint. Hell, you could probably get by just playing Orc, Breton, and whatever the current tank race is and not even worry about choices.

    We went from imbalanced races to imbalanced races and lore problems.
  • Jaraal
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    I think at this point devs regret all this, but they can't just revert changes because on next day there will be 10 threads like this on various topics and each will demand to change something. So now they probably thinking about some hidden solution to this (not of 1st priority of course).

    There are already 10 threads like this on various topics every day, but the vast majority of them drop off the front page quickly, because they are minor complaints, or some change that hurts a niche build or whatever. But we're talking about rewriting decades of Bosmer history, and their renown as masters of stealth. Nobody is buying into wood elves as being the elite sentry class they are trying to make believe they are now. Nobody is making jokes and memes about other classes' racial changes.

    Why would they find a hidden solution, when the solution is to make Bosmers Bosmers again? Even if they change the watchdog, PvP only part of the racial back to 3 meters stealth detection radius reduction, we will still have the worst racial buffs in total (although not too far ahead of Argonians, for sure.)

    There's still a chance to regain goodwill and customer interest in playing this race. Developers would make themselves look better by saying "Maybe we didn't think this through thoroughly, and we're going to restore some of the previous passive, while still retaining our separation from Khajiit with their new crit buffs and Bosmer keeping their new speed/pen buff (or something else)", than by saying "Oh, we have future plans for everybody to get stealth someday," and leaving it at that and waiting for us to go away.

    I don't plan on going away quietly. Every time I see my Bosmer main at the character select screen, he gives me that look of "Why aren't you playing me like before? Make them fix me so we can go steal stuff and have good times again! You didn't spend all that time getting me those titles and achievements just so I can log in and do writs once a day, did you? C'mon, buddy... get back to those forums!"

  • MartiniDaniels
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    Jaraal wrote: »
    I think at this point devs regret all this, but they can't just revert changes because on next day there will be 10 threads like this on various topics and each will demand to change something. So now they probably thinking about some hidden solution to this (not of 1st priority of course).

    There are already 10 threads like this on various topics every day, but the vast majority of them drop off the front page quickly, because they are minor complaints, or some change that hurts a niche build or whatever. But we're talking about rewriting decades of Bosmer history, and their renown as masters of stealth. Nobody is buying into wood elves as being the elite sentry class they are trying to make believe they are now. Nobody is making jokes and memes about other classes' racial changes.

    Well, those threads are dropped because people know that ZOS won't change anything fast and ZOS knows that people will adapt to nerf of class skills eventually. In case of bosmer it's rare situation that so many people think the same and there are so many factors to revert this changes while literally none to keep them. But if ZOS agrees and gives stealth back, people may find arguments for other changes too... there is already persistent argonian thread, then there will be khajiit thread to return crit chance and so on..
    So only way of this for ZOS is to change situation indirectly, maybe revamp legerdemain skill line and in the same time increase stealth detection role in PVE.. for example allow bosmer to dispel invisibility while crouching etc..
  • Jaraal
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    Well, those threads are dropped because people know that ZOS won't change anything fast and ZOS knows that people will adapt to nerf of class skills eventually. In case of bosmer it's rare situation that so many people think the same and there are so many factors to revert this changes while literally none to keep them. But if ZOS agrees and gives stealth back, people may find arguments for other changes too... there is already persistent argonian thread, then there will be khajiit thread to return crit chance and so on..
    So only way of this for ZOS is to change situation indirectly, maybe revamp legerdemain skill line and in the same time increase stealth detection role in PVE.. for example allow bosmer to dispel invisibility while crouching etc..

    Sounds like you're saying ZOS is afraid of people asking for reasonable changes. Well, I can assure you they are the masters of ignoring threads, if need be. I doubt they would NOT make changes because they were afraid others would ask for more changes. They benefit from having an active forum, I don't see why they wouldn't welcome constructive discourse. Every change is made because somebody felt they could make something better.... which is a good thing. And they would look more favorable admitting that they are human than trying to sweep the issue under the rug with half-hearted compromises.



    Edited by Jaraal on March 31, 2019 2:03AM
  • Hand_Bacon
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    Surprised this thing is still a thing.
    Jaraal wrote: »
    Yeah, I can tell you from experience that the roll dodge portion of it is not worth it. Any extra damage you may get for six seconds (more like four and a half or five, as the effect is triggered once you start rolling around) is negated by the damage you aren't actually doing while you're on your head/shoulders/back/butt before you get back on your feet and can finally use abilities and weapons again.

    I think you're approaching this from the wrong direction. In PvP at least, you are already roll dodging for other reasons, so this gives you a buff for already doing so. PvE maybe a bit more sketchy, but I seem to recall plenty of situations where a roll dodge was pertinent, unless you're talking about just strolling the countryside killing mobs.
    #AlmostGood@ESO
  • wedgebert
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    Hand_Bacon wrote: »
    Surprised this thing is still a thing.
    I think you're approaching this from the wrong direction. In PvP at least, you are already roll dodging for other reasons, so this gives you a buff for already doing so. PvE maybe a bit more sketchy, but I seem to recall plenty of situations where a roll dodge was pertinent, unless you're talking about just strolling the countryside killing mobs.

    It's a pretty terrible buff though. It's a low damage boost (half a major berserk at best) that just gets weaker the more base pen you have or the less resistance the target has.

    And in PvE, it's practically worthless because normal monsters have a such low resistance cap that at best it's only a 2.5% effective damage buff. And in veteran it's about 3%. And that's assuming you have 0 pen and the target is capped. Practically no one has 0 penetration.

    Math to prove:

    In a normal trial, bosses will have 9.1k resistance which works out to 13.79% damage reduction. 1500 pen from Hunter's Eye reduces a 2.27% from that.

    So if you hit for 1000 an zero penetration, you will do 862 damage
    If you hit for 1000 with 1500 penetration, you will 884 damage
    884 / 102.5% which means you did 2.5% more damage than you would have.


    In a veteran trial, the boss will have 18.2K resistance which works out to (18200 / 660) 27.57% damage reduction.

    So if you hit for 1000 an zero penetration, you will do 724 damage
    If you hit for 1000 with 1500 penetration, you will 747 damage
    747 / 724 = 103% which means you did 3% more damage than you would have.

    If you run those numbers with a properly outfitted raid group applying buffs and debuffs, you'll probably have around 17k penetration base. We'll run it for 10k and 17k to give an optimistic and pessimistic run. This only matters in vet, because in normal you've already reduced the boss's resistances to 0 so Hunter's Eye literally will not help. Hell, Major Fracture and Sunderflame alone will knock a normal boss down to 9100 - 5280 - 3440 = 380 resistance which is about 0.5% damage reduction.

    17k penetration means the boss will have 0.8% damage reduction. Your 1000 damage strike will do 992 damage. With Hunter's Eye, you do the full 1000 because most of it went to waste. 1000 / 992 = 100.8% damage, so you got 0.8% more effective damage.

    10k resistance basically brings you down to Normal with no penetration levels. So you'll get a touch more than the 2.5% from the first normal run.

    These numbers can also apply to PvP where your best case (target has 50% resistance and no buffer) and you have 0 pen so you do 4.5% more damage and drops from there.

    Another important thing to realize is that rolling takes time and stamina. So you really only get ~5 seconds worth of buff. And that time spent rolling will cost you more DPS than if Hunter's Eye had a 100% uptime for the entire fight. Both from time lost attacking and the single spammable attack you missed out on due to lack of resources.
  • Eiron77
    Eiron77
    ✭✭✭✭
    wedgebert wrote: »
    Hand_Bacon wrote: »
    Surprised this thing is still a thing.
    I think you're approaching this from the wrong direction. In PvP at least, you are already roll dodging for other reasons, so this gives you a buff for already doing so. PvE maybe a bit more sketchy, but I seem to recall plenty of situations where a roll dodge was pertinent, unless you're talking about just strolling the countryside killing mobs.

    It's a pretty terrible buff though. It's a low damage boost (half a major berserk at best) that just gets weaker the more base pen you have or the less resistance the target has.

    And in PvE, it's practically worthless because normal monsters have a such low resistance cap that at best it's only a 2.5% effective damage buff. And in veteran it's about 3%. And that's assuming you have 0 pen and the target is capped. Practically no one has 0 penetration.

    Math to prove:

    In a normal trial, bosses will have 9.1k resistance which works out to 13.79% damage reduction. 1500 pen from Hunter's Eye reduces a 2.27% from that.

    So if you hit for 1000 an zero penetration, you will do 862 damage
    If you hit for 1000 with 1500 penetration, you will 884 damage
    884 / 102.5% which means you did 2.5% more damage than you would have.


    In a veteran trial, the boss will have 18.2K resistance which works out to (18200 / 660) 27.57% damage reduction.

    So if you hit for 1000 an zero penetration, you will do 724 damage
    If you hit for 1000 with 1500 penetration, you will 747 damage
    747 / 724 = 103% which means you did 3% more damage than you would have.

    If you run those numbers with a properly outfitted raid group applying buffs and debuffs, you'll probably have around 17k penetration base. We'll run it for 10k and 17k to give an optimistic and pessimistic run. This only matters in vet, because in normal you've already reduced the boss's resistances to 0 so Hunter's Eye literally will not help. Hell, Major Fracture and Sunderflame alone will knock a normal boss down to 9100 - 5280 - 3440 = 380 resistance which is about 0.5% damage reduction.

    17k penetration means the boss will have 0.8% damage reduction. Your 1000 damage strike will do 992 damage. With Hunter's Eye, you do the full 1000 because most of it went to waste. 1000 / 992 = 100.8% damage, so you got 0.8% more effective damage.

    10k resistance basically brings you down to Normal with no penetration levels. So you'll get a touch more than the 2.5% from the first normal run.

    These numbers can also apply to PvP where your best case (target has 50% resistance and no buffer) and you have 0 pen so you do 4.5% more damage and drops from there.

    Another important thing to realize is that rolling takes time and stamina. So you really only get ~5 seconds worth of buff. And that time spent rolling will cost you more DPS than if Hunter's Eye had a 100% uptime for the entire fight. Both from time lost attacking and the single spammable attack you missed out on due to lack of resources.

    And it costs 3.6k stamina doing an action not part of your rotation (unless you're a rare niche build for it). No other racial costs that much for such lacklusterisness.
  • Mendosa
    Mendosa
    ✭✭✭
    My main character is still a Bosmer, don't think about change it and wanna say what I feel too but I'm afraid of mail notifications after commenting on this topic. Hey, wait.. :o
    Magblade with Dual Wield
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Eiron77 wrote: »
    wedgebert wrote: »
    Hand_Bacon wrote: »
    Surprised this thing is still a thing.
    I think you're approaching this from the wrong direction. In PvP at least, you are already roll dodging for other reasons, so this gives you a buff for already doing so. PvE maybe a bit more sketchy, but I seem to recall plenty of situations where a roll dodge was pertinent, unless you're talking about just strolling the countryside killing mobs.

    It's a pretty terrible buff though. It's a low damage boost (half a major berserk at best) that just gets weaker the more base pen you have or the less resistance the target has.

    And in PvE, it's practically worthless because normal monsters have a such low resistance cap that at best it's only a 2.5% effective damage buff. And in veteran it's about 3%. And that's assuming you have 0 pen and the target is capped. Practically no one has 0 penetration.

    Math to prove:

    In a normal trial, bosses will have 9.1k resistance which works out to 13.79% damage reduction. 1500 pen from Hunter's Eye reduces a 2.27% from that.

    So if you hit for 1000 an zero penetration, you will do 862 damage
    If you hit for 1000 with 1500 penetration, you will 884 damage
    884 / 102.5% which means you did 2.5% more damage than you would have.


    In a veteran trial, the boss will have 18.2K resistance which works out to (18200 / 660) 27.57% damage reduction.

    So if you hit for 1000 an zero penetration, you will do 724 damage
    If you hit for 1000 with 1500 penetration, you will 747 damage
    747 / 724 = 103% which means you did 3% more damage than you would have.

    If you run those numbers with a properly outfitted raid group applying buffs and debuffs, you'll probably have around 17k penetration base. We'll run it for 10k and 17k to give an optimistic and pessimistic run. This only matters in vet, because in normal you've already reduced the boss's resistances to 0 so Hunter's Eye literally will not help. Hell, Major Fracture and Sunderflame alone will knock a normal boss down to 9100 - 5280 - 3440 = 380 resistance which is about 0.5% damage reduction.

    17k penetration means the boss will have 0.8% damage reduction. Your 1000 damage strike will do 992 damage. With Hunter's Eye, you do the full 1000 because most of it went to waste. 1000 / 992 = 100.8% damage, so you got 0.8% more effective damage.

    10k resistance basically brings you down to Normal with no penetration levels. So you'll get a touch more than the 2.5% from the first normal run.

    These numbers can also apply to PvP where your best case (target has 50% resistance and no buffer) and you have 0 pen so you do 4.5% more damage and drops from there.

    Another important thing to realize is that rolling takes time and stamina. So you really only get ~5 seconds worth of buff. And that time spent rolling will cost you more DPS than if Hunter's Eye had a 100% uptime for the entire fight. Both from time lost attacking and the single spammable attack you missed out on due to lack of resources.

    And it costs 3.6k stamina doing an action not part of your rotation (unless you're a rare niche build for it). No other racial costs that much for such lacklusterisness.

    Even if we talk about specialized roll dodge build it will be still ~2.5k cost for 3% damage increase in PVE and 2.2% in PVP. Given that you don't attack in any way for 1 sec each 6 seconds while roll-dodging, it's loss of 15% damage to receive 2-3%, obviously pointless unless made as defensive move.
    So basically, the only and rather rare and extremely timing dependent situation where all this pay off is that combo of dodge to put off-balance after applying dots and then heavy attack with bow or gap-closer and melee heavy attack which can be blocked/dodged and then it's you who will be off-balanced after that :D but bow attack is weak and doesn't have additional effects so you need gap closer and melee 2H HA for increased effect.
    If enemy is not on off-balance cooldown, if he won't break free and made block or timed roll-dodge. your HA will land with notable damage, knockdown enemy and restore you ton of resources and also may give you invisibility if it was finishing hit... well, "notable" damage is of course lesser then what you will get by LA spamming and bosses are immune to majority effects, and a lot of mobs like to block/dodge heavy attacks. (players obviously too)
    So only real application of all this is dealing with adds in VMA or while soloing group content. I guess both cases are not what is taken into consideration for balancing and of course dps oriented build may simply burn that adds in less time without all this dancing and risks.
This discussion has been closed.