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• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Wood Elf/ Bosmer losing stealth passive, An open letter.

  • BlueRaven
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    anadandy wrote: »
    wedgebert wrote: »
    BlueRaven wrote: »

    That all being said the PTS drops on the 15th I think, so maybe we will see something then?

    Probably just see the stealth detection go from 3m to 2m, because it's obviously ruining the stealth game for other players.

    Oh yeah, I'm waiting for that inevitability.

    I think Elsweyr is Update 22. Wheeler started a new sticky about Combat Direction, and it appears next round is going to focus on class active abilities. So unless they make stealth a class ability (and my head would explode then) I'm thinking not Update 22.

    Link: https://forums.elderscrollsonline.com/en/discussion/466792/update-22-combat-direction

    Thanks! I corrected my earlier post.
  • Ratzkifal
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    BlueRaven wrote: »
    That stealth tree they are/were planning, if it was coming out in Elsweyr I would think it would have been more developed for the Games Day meet up.

    If they do come out with the tree, I would think it would be in update 24. (Elsweyr is update 23 I believe.)

    That all being said the PTS drops on the 15th I think, so maybe we will see something then?

    Edit; As was pointed out below, Elsweyr is update 22, so maybe a stealth tree in 23 then?

    Btw, how legit is that tree anyway? From your first messages I gathered that the existence of the tree is just a speculation but on that hypothetical note you talked about what it could look like.
    This Bosmer was tortured to death. There is nothing left to be done.
  • azjuwelz
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    Hi--mostly a lurker here because I'm a newbie, currently leveling up my first character, a Bosmer Stamblade. And yes, I created her before all the race passives nonsense, and the change occurred before I was able to try out the old stealth passive. I suppose it was better that way since I didn't really feel the loss, and I learned how far NOT to push things. I agree that the new stealth detection passive is a sad consolation prize in comparison to the old one.

    I have one question. Has anyone tried the stealth detection in PVP recently to see if the bug was fixed? I ask because I was playing in Cyrodil a couple days ago, sneaking around near an enemy keep and saw a rival faction player in stealth yet had others pass closer by me without detecting me. So maybe it works now?

    If that's the case than at least it has a tiny bit of usefulness.

    Personally if we can't have the stealth increase I'd rather have more bow damage.
    Xbox-NA
    Guildmaster of Nightmothers Deadly Deals

    PVE/PVP Stamblade: Ylandra Silverthorn
    PVE Magwarden healer: Raw'zl Dah Zel
    PVE DK Tank: Greta Feuerwerk
    PVP StamDK: Helga Feuerwerk
    PVP Necro Healer: Dratha Helbain
    PVE Magcro: Dorian Fey
    PVE Magblade: Arivssa Thaoral
    PVE Magsorc: Eldara Birchwood
  • Razorback174
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    Ratzkifal wrote: »
    BlueRaven wrote: »
    That stealth tree they are/were planning, if it was coming out in Elsweyr I would think it would have been more developed for the Games Day meet up.

    If they do come out with the tree, I would think it would be in update 24. (Elsweyr is update 23 I believe.)

    That all being said the PTS drops on the 15th I think, so maybe we will see something then?

    Edit; As was pointed out below, Elsweyr is update 22, so maybe a stealth tree in 23 then?

    Btw, how legit is that tree anyway? From your first messages I gathered that the existence of the tree is just a speculation but on that hypothetical note you talked about what it could look like.
    If you actually believe they've got some skill tree in the works, I've got a bridge to sell you.

    I'm sure we'll be seeing that new tree right after they get done implementing spellcrafting...
  • BlueRaven
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    Ratzkifal wrote: »
    BlueRaven wrote: »
    That stealth tree they are/were planning, if it was coming out in Elsweyr I would think it would have been more developed for the Games Day meet up.

    If they do come out with the tree, I would think it would be in update 24. (Elsweyr is update 23 I believe.)

    That all being said the PTS drops on the 15th I think, so maybe we will see something then?

    Edit; As was pointed out below, Elsweyr is update 22, so maybe a stealth tree in 23 then?

    Btw, how legit is that tree anyway? From your first messages I gathered that the existence of the tree is just a speculation but on that hypothetical note you talked about what it could look like.

    From my brief conversation at games day (https://forums.elderscrollsonline.com/en/discussion/459007/wood-elf-bosmer-losing-stealth-passive-an-open-letter/p49) I would say it is 100% legit. As in this is what their current plan is, a free standing stealth tree. That being said they were vague about the exact details of it. Were they vague because they did not want to divulge any details, or that it is because it was a ways off? I don’t know. My guess it’s a ways off.

    I have been thinking about this for the past couple of days actually. We just had a dungeon dlc, and now this chapter, but the dragon story is supposed to continue beyond this right? So what is the next dlc after Elsweyr?

    I am hoping it might be another dlc in the style of the thieves/assassins guild dlcs, that would be the perfect setting for a stealth tree introduction.
    Edited by BlueRaven on April 5, 2019 9:17PM
  • BlueRaven
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    Ratzkifal wrote: »
    BlueRaven wrote: »
    That stealth tree they are/were planning, if it was coming out in Elsweyr I would think it would have been more developed for the Games Day meet up.

    If they do come out with the tree, I would think it would be in update 24. (Elsweyr is update 23 I believe.)

    That all being said the PTS drops on the 15th I think, so maybe we will see something then?

    Edit; As was pointed out below, Elsweyr is update 22, so maybe a stealth tree in 23 then?

    Btw, how legit is that tree anyway? From your first messages I gathered that the existence of the tree is just a speculation but on that hypothetical note you talked about what it could look like.
    If you actually believe they've got some skill tree in the works, I've got a bridge to sell you.

    I'm sure we'll be seeing that new tree right after they get done implementing spellcrafting...

    If you are able to go, I would really recommend going to one of these meet ups. All of the developers are super nice, and they are really accessible. Don’t expect a long conversation per se, but you can meet them and have a brief one on one.

    He did not expect me to ask the question about stealth and it really seemed to me like it was something they were working on.

    I am definitely going next year.
  • Jaraal
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    What's the point of a stealth passive tree, unless it's Bosmer only? I don't care if they bring back Chameleon from Oblivion and players can go 100% undetected 100% of the time. If it's open to all races, then Bosmer remains tied for worst stealthy race, lore remains corrupted, quest dialogues still don't make sense, and it just reinforces that the current dev team just doesn't care about the Elder Scrolls history, or the players' role playing immersion.

    It's all about niche 1v1 combat balance, at the expense of every other aspect of the game. And even in that regard, Bosmer has proven to be at the bottom of the barrel, with the highest resource cost to benefit ratio of all racial bonuses.
  • BlueRaven
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    Jaraal wrote: »
    What's the point of a stealth passive tree, unless it's Bosmer only? I don't care if they bring back Chameleon from Oblivion and players can go 100% undetected 100% of the time. If it's open to all races, then Bosmer remains tied for worst stealthy race, lore remains corrupted, quest dialogues still don't make sense, and it just reinforces that the current dev team just doesn't care about the Elder Scrolls history, or the players' role playing immersion.

    It's all about niche 1v1 combat balance, at the expense of every other aspect of the game. And even in that regard, Bosmer has proven to be at the bottom of the barrel, with the highest resource cost to benefit ratio of all racial bonuses.

    Thats the bit I am having a hard time reconciling. These new passives run in direct conflict with a new tree. To me the answer they gave was entirely earnest. But at the same time they did come out with these racials, so how in the world can they integrate a tree with these racials? I wish I asked that as a followup, but I was so taken aback by how he did not shy away from answering me about stealth, I did not think to ask the question in that moment.

    They wanted to make a separate tree, he said, because they wanted to open up stealth gameplay to all of the races. Which is fine with me, I have a Dunmer nightblade who I would love to move away from having to wear stealth gear on. And in Skyrim a bosmer racials gave them a head start on stealth, but it was possible to level up any race so that they could be equally good in stealth at the end.

    They did say they were going to monitor the racials and make adjustments if necessary (although to be fair they were talking specifically about the nord racial). Maybe the current stealth racials are place holders? Or maybe it will shake out in a similar way to that stealth tree idea I made a while back? I don't know.

    If they were to make a stealth tree what would you all want to see it look like?
  • Ratzkifal
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    Ratzkifal wrote: »
    BlueRaven wrote: »
    That stealth tree they are/were planning, if it was coming out in Elsweyr I would think it would have been more developed for the Games Day meet up.

    If they do come out with the tree, I would think it would be in update 24. (Elsweyr is update 23 I believe.)

    That all being said the PTS drops on the 15th I think, so maybe we will see something then?

    Edit; As was pointed out below, Elsweyr is update 22, so maybe a stealth tree in 23 then?

    Btw, how legit is that tree anyway? From your first messages I gathered that the existence of the tree is just a speculation but on that hypothetical note you talked about what it could look like.
    If you actually believe they've got some skill tree in the works, I've got a bridge to sell you.

    I'm sure we'll be seeing that new tree right after they get done implementing spellcrafting...

    What kind of Bridge?
    azjuwelz wrote: »
    Hi--mostly a lurker here because I'm a newbie, currently leveling up my first character, a Bosmer Stamblade. And yes, I created her before all the race passives nonsense, and the change occurred before I was able to try out the old stealth passive. I suppose it was better that way since I didn't really feel the loss, and I learned how far NOT to push things. I agree that the new stealth detection passive is a sad consolation prize in comparison to the old one.

    I have one question. Has anyone tried the stealth detection in PVP recently to see if the bug was fixed? I ask because I was playing in Cyrodil a couple days ago, sneaking around near an enemy keep and saw a rival faction player in stealth yet had others pass closer by me without detecting me. So maybe it works now?

    If that's the case than at least it has a tiny bit of usefulness.

    Personally if we can't have the stealth increase I'd rather have more bow damage.

    @azjuwelz Seeing how it's still patch 4.3.9 I seriously doubt any bug has been fixed since I tested that. You still get reduced detection radius from medium armor and the direction the player is facing is also important. Without screenshots it's hard to tell what it was in your case.
    This Bosmer was tortured to death. There is nothing left to be done.
  • MLGProPlayer
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    52 pages, 130 upvotes, and still no comment from ZOS.
    Hi everyone. First of all, you aren't wrong. We agree we haven't been communicating as much as we should on this matter (among others) and for that, we apologize. There really is no excuse.
    While we do have a backlog of improvements identified for the game, it’s clear we could do a better job of answering those kinds of inquiries, both for the player community and ourselves.

    In time we’ll also want to share more about the vision and strategy that will drive future combat updates.

    :lol:
  • azjuwelz
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    "Ratzkifal wrote: »

    @azjuwelz Seeing how it's still patch 4.3.9 I seriously doubt any bug has been fixed since I tested that. You still get reduced detection radius from medium armor and the direction the player is facing is also important. Without screenshots it's hard to tell what it was in your case.

    Ah, that makes sense--I'm pretty sure they weren't directly turned towards me.

    Yeah, I'd still prefer the old bonus. And yes, when I was creating the character, I DID look at the (old) race passives as part of my decision-making process. Not to be BIS, but more in the spirit of roleplay.
    Xbox-NA
    Guildmaster of Nightmothers Deadly Deals

    PVE/PVP Stamblade: Ylandra Silverthorn
    PVE Magwarden healer: Raw'zl Dah Zel
    PVE DK Tank: Greta Feuerwerk
    PVP StamDK: Helga Feuerwerk
    PVP Necro Healer: Dratha Helbain
    PVE Magcro: Dorian Fey
    PVE Magblade: Arivssa Thaoral
    PVE Magsorc: Eldara Birchwood
  • Jaraal
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    Wonder when they're going to update the character select screen with the correct information?



    FjeCZcH.jpg
  • BlueRaven
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    Jaraal wrote: »
    Wonder when they're going to update the character select screen with the correct information?



    FjeCZcH.jpg

    Wait what? I thought that said "stealth detect" since the new update?
  • wedgebert
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    Mine does say stealth detection and poison resistance.
  • Ratzkifal
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    Mine also says stealth detect. However, this is the Morrowind character creator and I have Summerset. Perhaps it is different if you don't have Summerset?
    This Bosmer was tortured to death. There is nothing left to be done.
  • Cundu_Ertur
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    Exactly HOW is Bosmer archery improved, oh by the way? Orcs, Dunmer, Reguards, and Imperials have more improvements to archery than Bosmer. So that's another line that needs to be removed. I'd suggest, "Bosmer excel at rolling around in the filth like the disgusting vermin that they are," to better reflect the developers' actual feelings about Bosmers.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • wedgebert
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    Exactly HOW is Bosmer archery improved, oh by the way? Orcs, Dunmer, Reguards, and Imperials have more improvements to archery than Bosmer. So that's another line that needs to be removed. I'd suggest, "Bosmer excel at rolling around in the filth like the disgusting vermin that they are," to better reflect the developers' actual feelings about Bosmers.

    Because we learn bows faster. Obviously being a good archer means you learn fast, not that you're actually better with a bow.
  • MartiniDaniels
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    Exactly HOW is Bosmer archery improved, oh by the way? Orcs, Dunmer, Reguards, and Imperials have more improvements to archery than Bosmer. So that's another line that needs to be removed. I'd suggest, "Bosmer excel at rolling around in the filth like the disgusting vermin that they are," to better reflect the developers' actual feelings about Bosmers.

    Well, bosmer roll-dodge speed nicely stacks with bow major expedition roll-dodge. Extra sustain is interchangeable with damage as you may see from susmitds's tests. Given that other races don't have any bonuses related directly to bow (cost reduction is more then compensated by bosmer's recovery), that part of the description is true. Also additional benefit of Senche (ironically set is named after khajiits but related to bosmer's passive ><) is that it can be used on one bar. Still no use in PVE group content, but in all other types of content it rocks.

    So for example you take maelstrom's or master's bow and senche 2H or DW. If during roll-dodge you bar swap from melee to bow, on roll-dodge exit you will receive extra speed, senche's bonus and major expedition. Then, if some enemy got off-balanced, you actually don't need fully charged heavy attack to knock him down, slightly charged heavy attack will do. How this is related to bow? Melee heavy attack can be blocked and requires to return back to enemy from whom you roll-dodge. Bow heavy attack doesn't require to return back and even if blocked it won't stun you. And +10% to speed gives you distance necessary to perform that "not fully charged heavy attack". So in terms of synergy of bow and roll-dodge other races are not even close. How this is connected to lore is another question.
  • A_Silverius
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    Decsription should say Bosmers excel at cheese rolling :^)
    All over Tamriel, theres a sudden spike in Bosmers getting caught for their crimes. A sad day indeed... #FightForYourRite Give Bosmers back our stealth!
  • Browiseth
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    hooo boy. 53 pages...at a certain point the devs have to realise there's a problem
    skingrad when zoscharacters:
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    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Ratzkifal
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    About the bow thing, I am not that upset about it to be honest. Sure, I think we could do better and make Bosmer Archers unrivaled to give them a better identity. Perhaps, give them something to make bow/bow more viable.

    But I have no issue with Orcs, Dunmer and Redguard being equal in terms of dps with Bosmer on bows as in Daggerfall Dunmer are described as follows
    "The dusky, fire-eyed Dark Elves of Morrowind are a strong, intelligent, and quick-footed people. They are legendary sorcerors and warriors, with a prowess with sword and bow rivalling that of the Redguards and Wood Elves."
    Orcs weren't mentioned in Daggerfall as they were not playable back then, but realistically speaking, bows take a lot of strength to draw. They have a certain draw weight which is directly proportional to your penetration depth and range. Counter to what Holliwood has you believe, being an archer takes a lot of strength meaning Orcs should have a real advantage with long bows over other races.

    Ideally Bosmer should have a "cheating passive" like Imperial tanks have with their 3% cost reduction to block. Bosmer may not be stronger than Orcs, Nords, Dunmer etc, but they should get something that allows them to keep up. For Imperial tanks you could argue that their discipline and training makes their technique superior even when they lack sturdiness. They are being smart about it. Similarly Bosmer should have a bonus like that to bows in my opinion. Unfortunately we can't give them a 10% cost reduction to bow abilities as ZOS would probably feel that to be too similar to Redguard. I like permanent penetration as it could be explained with them being more accurate and aiming for the weaknesses, which wouldn't be useless on other weapons and I think I heard that penetration gets more effective the higher your crit chance and Bows give crit chance as a passive.

    Accordingly my suggestion for a reworked Hunter's Eye would look something like this:

    Ideal Hunter:
    • Reduce the radius in which you can be detected by 3m.
    • Gain 750 physical penetration.
    • After dodgerolling, increase your movement speed by 10% for 6seconds.
    The amount of penetration must obviously be further balanced. I have no idea how much 750 really is, but I felt that 1500 would probably be too much if it was permanently active. The name is obviously subject to change. I was also considering calling it "nimble hunter". An "eye" has nothing to do with dodgeroll movement speed anyway. I do think that nobody would mind this change too much though as stealth reduction is undeniably more universally useful than detection, permanent penetration is more reliable and the dodgeroll gotta go fast stays without shoehorning into those roll builds.
    Edited by Ratzkifal on April 6, 2019 12:28PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • Umbraniel
    Umbraniel
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    max_only wrote: »
    Wood Elves have always been a stealth based race and the main reason to choose these tiny characters is their innate stealth. PVE enemies in this game do not hide, so changing these characters to detect hidden enemies removes an enjoyable and realistic game mechanic and provides no benefit.

    I have given feedback regarding the proposed change to this passive here: https://forums.elderscrollsonline.com/en/discussion/453572/bosmer-racial-change-that-is-illogical-and-unnecessary/p1
    And I have polled the forum with the conclusion that no one uses stealth detection in pve here: https://forums.elderscrollsonline.com/en/discussion/458818/do-you-use-stealth-detect-in-pve/p1

    Firstly, Wood Elves have always had a head-start bonus to the stealth attribute for the past 5 Elder Scrolls titles. In 3 of those titles, they had a greater bonus to sneaking than any other race. For 5 years in TESO we have used this passive to great effect in all game modes. It is a valuable passive as evidenced by: the continuation (and even improvement) of stealth for Khajiits; two zone DLCs that benefit from this passive; trial and dungeon mechanics that take advantage of being in stealth; and the number of dismayed replies on your official forums.

    In the developer notes it states that “many enemies in Tamriel can’t be bothered sneaking about!” The conclusion to replace it with 3 meter stealth detection is a contradiction because if enemies can’t be bothered to stealth, then we don’t need to detect stealth enemies. There isn’t any pve content available in the game that uses stealth detection. In pvp, 3 meters is actually a negligible amount of stealth detection because of how pvp is currently played. Stealth is used from a distance in order to stack bonuses from the Bow skill line. Stealth in melee range, at the pace of the current pvp climate, requires a skill (Vampire or Nightblade) or a potion. Being able to detect within 3 meters is not enough time to even block before a blow from stealth. “Gankers” will not disappear with the removal of this Wood Elf passive, they will just switch to Khajiit for the crits.

    The identity of this race, from the first game, have been stealthy archers and thieves. It needs to remain an innate ability of the smallest race in the game to hide better than the largest. Moving this out of the racial passive and into another skill line is not a solution because a large character, such as a Nord, is realistically not as sneaky as the smallest characters. This change goes against the original vision, the established precedent, in-universe realism, and the lore within the game itself. The point of choosing the smallest character model in the game is that it’s better at hiding.

    Regarding your dev note, “Previously this passive was shared between Khajiit and Wood Elf, and didn’t help them feel distinct enough from each other.“ Players expect that the smallest characters are the sneakiest, and the effort to make this minor distinction is not worth the cost of removing the main appeal of choosing Wood Elf. Khajiit and Wood Elf are already distinct enough from each other, in physical design and fighting style.

    Please, reconsider this change. Stealthiness is THE identifying attribute to this race. The proposed change to this passive is disruptive and counterintuitive. Wood Elf hiding ability has been an established precedent for all 5 TES games and the past 5 years in this game.

    I love when the community cares this much. <3
    Are you sick of inactive Discords and Voice Chats after joining a guild?

    <Red Diamond Protectorate> is recruiting 18+ players for our community/Discord focused guild centered around ESO. We have all 13 mundus stones, crafting stations, and DPS test dummies in our Guild house.
  • Tigerseye
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    I blame Trump.

    I blame that guy who looks like a bad tempered walrus.

    Apparently, he called for this in between demanding endless wars...
    Jaraal wrote: »
    Wonder when they're going to update the character select screen with the correct information?



    FjeCZcH.jpg

    Amateurs.
  • Night_Wolf2112
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    ^^ It's too bad ESO developers dont care this much.
  • Tigerseye
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    wedgebert wrote: »
    Another interesting thing about that photo is that it also shows how people tend to think of Khajiit vs Bosmer.

    Bosmer: cannibalistic theives

    My Bosmer doesn't eat other Bosmer.

    In fact, she is thinking of going pollo-pescetarian.

    She doesn't care what other Bosmer think about her eating habits.

  • Cundu_Ertur
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    So
    Given that other races don't have any bonuses related directly to bow (cost reduction is more then compensated by bosmer's recovery), that part of the description is true.
    Except that's not a given. 258 weapon damage includes the bow. The races that have that, Orc and Dunmer, are also consistently 1 and 2 on the DPS tests susmitds did. Bosmer are barely above 'no racial' for half of the tests, stamplar being the most significant exception.

    The example you give (with its completely-never-mentioned-in-lore-required-set) can easily be performed by an Orc or Dunmer wearing the same armor and with the same CP perks just relying on the roll-dodge speed boost of Hasty Retreat. And they can do it better, since they get the additional weapon damage from their much-less-useless racial passive. They don't just match the Bosmer supposed 'synergy,' they smash it to smithereens.

    IIRC there was some other testing on the sustain for Bosmer vs Redguard, and in combat (when it matters most) the two were nearly identical, so to say that the ability discount is matched by sustain is also inaccurate. For Imperials, who share their sustain with stamina and health, it may be more of a match perhaps. So tied for 4th best archers, maybe, at best.
    The diversified racial skills of the Wood Elves reflect their woodland affinity. Improved archery, stamina, stamina recovery, stealth, reduced fall damage, and disease resistance make them dangerous foes.

    No other race's in game description got as mangled as this. Argonians come close with two things, healing received and poison resistance. Altmer have a valid gripe about losing magic sustain. Dunmer initially complained about their fire damage, but that's not a lore thing, it was an ESO gameplay only thing, and besides it was replaced with something better. Bosmer got gutted.
    Ratzkifal wrote: »
    About the bow thing, I am not that upset about it to be honest. Sure, I think we could do better and make Bosmer Archers unrivaled to give them a better identity. Perhaps, give them something to make bow/bow more viable.

    But I have no issue with Orcs, Dunmer and Redguard being equal in terms of dps with Bosmer on bows as in Daggerfall Dunmer are described as follows
    "The dusky, fire-eyed Dark Elves of Morrowind are a strong, intelligent, and quick-footed people. They are legendary sorcerors and warriors, with a prowess with sword and bow rivalling that of the Redguards and Wood Elves."
    Orcs weren't mentioned in Daggerfall as they were not playable back then, but realistically speaking, bows take a lot of strength to draw. They have a certain draw weight which is directly proportional to your penetration depth and range. Counter to what Holliwood has you believe, being an archer takes a lot of strength meaning Orcs should have a real advantage with long bows over other races.

    Ideally Bosmer should have a "cheating passive" like Imperial tanks have with their 3% cost reduction to block. Bosmer may not be stronger than Orcs, Nords, Dunmer etc, but they should get something that allows them to keep up. For Imperial tanks you could argue that their discipline and training makes their technique superior even when they lack sturdiness. They are being smart about it. Similarly Bosmer should have a bonus like that to bows in my opinion. Unfortunately we can't give them a 10% cost reduction to bow abilities as ZOS would probably feel that to be too similar to Redguard. I like permanent penetration as it could be explained with them being more accurate and aiming for the weaknesses, which wouldn't be useless on other weapons and I think I heard that penetration gets more effective the higher your crit chance and Bows give crit chance as a passive.

    Accordingly my suggestion for a reworked Hunter's Eye would look something like this:

    Ideal Hunter:
    • Reduce the radius in which you can be detected by 3m.
    • Gain 750 physical penetration.
    • After dodgerolling, increase your movement speed by 10% for 6seconds.
    The amount of penetration must obviously be further balanced. I have no idea how much 750 really is, but I felt that 1500 would probably be too much if it was permanently active. The name is obviously subject to change. I was also considering calling it "nimble hunter". An "eye" has nothing to do with dodgeroll movement speed anyway. I do think that nobody would mind this change too much though as stealth reduction is undeniably more universally useful than detection, permanent penetration is more reliable and the dodgeroll gotta go fast stays without shoehorning into those roll builds.

    I do not disagree with anything you say about Orcs and Dunmer. However, I would start by looking at the lore for an answer as to how to make Bosmer better archers. And in this case it provided two possible answers. Range and speed. Range is repeatedly documented (Words and Philosophy, the Marksmanship Lesson), as is speed (snatch and release is described in The Gold Ribbon of Merit and other sources). Range is problematic, though, for PVP; which leaves speed. So what would the impact be to make Bosmer 3/6/10% faster with attacks and abilities using a bow?
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Ratzkifal
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    So what would the impact be to make Bosmer 3/6/10% faster with attacks and abilities using a bow?

    I feel like that would be a whole new can of worms to open in terms of balance. Sure, it would be innovative and unique, but just imagine the bugs and weird animation glitches. ZOS currently seems to be trying to unify cast times to make weaving easier. Those 10% would completely mess with that if they applied to all animations and cast times (Bosmer Snipe OP PLZ NERF). That only leaves light attacks and having 10% faster light attacks means you need to click 10% faster in combat. That probably feels a bit stressful compared to other races. It could work for other types of games were you have an autoattack feature like League of Legends or WoW, but I just can't see it for ESO despite how accurate it would be.

    2uzxes.jpg
    Edited by Ratzkifal on April 6, 2019 5:31PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • Koronach
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    The fact that Zo$ stood up in front of everyone and lied, bothers me. They said at the event they pay attention to the lore, They said on the forums they wanted to preserve and maintain established lore. Then they turn around and gut races lore and immersion that has been in game and established lore for 5 years. I guess one of the requirements for working at Zo$/Bugthesda is to be a chronic liar. Now they are going to gut classes and other passives. They act like this game is still in open Beta. @ZOS_GinaBruno @ZOS_RobGarrett @ZOS_Gilliam @ZOS_RichLambert When making bold statements like that you really should back it up and stay in communication with the people playing your game. Listening to only the 1% Class reps/Streamers isn't the best way to go about it. @ZOS_LeamonTuttle as the new Loremaster how can you be ok with them breaking established lore like they did? As new Loremaster you start with them breaking established game lore and not doing anything about it, not a good start. I gave up on the Argo threads our representation on the forums as a race is abysmally low combined with people can't be bothered to sign up for the forums.
  • Ratzkifal
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    Koronach wrote: »
    The fact that Zo$ stood up in front of everyone and lied, bothers me. They said at the event they pay attention to the lore, They said on the forums they wanted to preserve and maintain established lore. Then they turn around and gut races lore and immersion that has been in game and established lore for 5 years. I guess one of the requirements for working at Zo$/Bugthesda is to be a chronic liar. Now they are going to gut classes and other passives. They act like this game is still in open Beta. @ZOS_GinaBruno @ZOS_RobGarrett @ZOS_Gilliam @ZOS_RichLambert When making bold statements like that you really should back it up and stay in communication with the people playing your game. Listening to only the 1% Class reps/Streamers isn't the best way to go about it. @ZOS_LeamonTuttle as the new Loremaster how can you be ok with them breaking established lore like they did? As new Loremaster you start with them breaking established game lore and not doing anything about it, not a good start. I gave up on the Argo threads our representation on the forums as a race is abysmally low combined with people can't be bothered to sign up for the forums.

    I feel like the Argonian issue is a bit too complicated on too many levels. Your entire set of passives apart from the potion passive feels lacking and the potion passive is actually only effective as long as you keep spending time and resources in alchemy, which I personally think is a flaw worse than the stamina cost on dodgeroll keeping Hunter's Eye from being useful. Then again, it has also a lot more power as immediate restore can be a life saver in an emergency while gradual restore won't help when you are out of resources and low on health. Your best bet is that they'll eventually overhaul the entire set of argonian passives, because ZOS doesn't see anything broken with it. You could make the argument about the resistance being lore breaking, which I agree on, but then again it's also nothing new for Argonians and Bosmer to have only one of their resistances represented. Disease resistance feels a bit more important on Argonians to me because of the whole Knahaten flu killing everyone (even Bosmer) but not Argonians. That's why I suggested that Argonians should have poison resistance and 1.5 times as much disease resistance with Bosmer having it the other way around. You have your reasons and your goals are noble, but with Bethesda having already stripped poison resistance off them once in Skyrim, ZOS has a precedent to do the same, which is more than unfortunate. Good times will come back eventually!
    This Bosmer was tortured to death. There is nothing left to be done.
  • MartiniDaniels
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    Except that's not a given. 258 weapon damage includes the bow. The races that have that, Orc and Dunmer, are also consistently 1 and 2 on the DPS tests susmitds did. Bosmer are barely above 'no racial' for half of the tests, stamplar being the most significant exception.
    You must mention though that in many cases even OP orc is only slightly (2.5k) above "no racial". So it all just shows that those 258 weapon damage is not that big an issue, and also those tests were made in "ideal" conditions so in any variation from ideal, be it mechanics, stun, moving between targets and so on, bosmer will be coming forward, since passive recovery in comparison to absorb stamina enchantments of dunmer/orc and proc stamina return of redguard and imperial, passive recovery works always no matter what.
    Bro, it's up to you how you perceive facts and tests, and if you prefer to think that bosmer is "weak race". I deeply hurt by losing stealth (stealing was always one of my favorite things in all ES games), but combat wise bosmer was considerably buffed with new racials and I'm having great times now in all roles with exception of healer.
    Before we had lesser stamina then redguard, less recovery then redguard (if not stacked to huge numbers) and shared damage from stealth with khajiit and that damage was useful only in cancerous builds in PVP and for one-shot of mobs. If anything bosmer was really one of the weakest if not the weakest race in ESO in U20, good for nothing with exception of snipe exploit. Now we have same stamina as everyone, literally best recovery of main resource from all races in real conditions, best mobility if using bow and best burst potential in balanced PVP builds.

This discussion has been closed.