LiquidPony wrote: »Pretty happy all-around. It's not perfect but it's a huge step in the right direction.
My initial plan for my 3 free race-change tokens is to go:
Redguard Stamden-->Khajiit Stamden. I find stamden sustain to be a bit worse than stamblade sustain, so I'll take that +85 stam regen that Khajiit have over Orcs.
Redguard Stamblade-->Orc Stamblade. No sustain issues so I'll go for pure damage.
Dunmer Magblade-->Breton Magblade. This is my mini-trial progression main, so fights can drag on.
My Redguard Stamsorc, Redguard Stamplar, Altmer Magsorc, Altmer Magden, and Altmer Magplar all seem perfectly fine for now. I'd consider changing that Stamplar to Bosmer if I had another race change token.
@LiquidPony Would you still say for sNB that Khajiit would be perfectly viable?
Bosmer outsustains redguard, the supposed stam sustain race in at least 3 out of the 5 classes while having a speed bonus and resists. Yes the 258 stam regen is much more than you think in reality. The snare resistance is borderline useless especially when it is multiplicative. Every race but redguard has some sort of dmg mitigation or hp passive
Bosmer has lost its flavor in a way by removing stealth detection radius reduction and stealth damage. Kinda strange that a tiny bosmer is just as noticable as a large orc or nord.
Redguard is good on anything that uses a weapon skill as a main attack, so Wardens/Stam Sorcs/Stam DK
And also....Magicka Sorc...right now you can make an absolutely beast most Magicka Sorc with Redguard.
But bosmer is better for sustain (which redguard is supposed to excel at) and orc for damage for stam. With bosmer's and orc's high mobility, orc's tankyness and high dmg, and bosmer' high regen, why choose a redguard? Dont say the snare reduction passive. It turns a 40% snare into a 34% snare. And a 70% snare into a 59.5% snare. With most stam builds running shuffle/fm this is moot.
For mag, I can agree with you somewhat, though you have to admit it seems a bit off. A stam race as a mag toon.
Even so, Altmer has much more damage while having good stam sustain.
I'd like to know which developer was truly committed to the Elder Scrolls series and universe before coming to ESO. By committed, I mean, more than a few play-throughs of a game to catch the flavor of the series or because the game was "cool to play" when it was released. Some of these racial passives show zero basis in established lore. Sure, they can be "shoehorned" into lore somehow, but that's not the same thing. And the established lore surrounding racial abilities can be made to work with an MMO - so that's no excuse either.
I fear that over time, ESO is slowly losing it's Elder Scrolls soul.
LiquidPony wrote: »LiquidPony wrote: »Pretty happy all-around. It's not perfect but it's a huge step in the right direction.
My initial plan for my 3 free race-change tokens is to go:
Redguard Stamden-->Khajiit Stamden. I find stamden sustain to be a bit worse than stamblade sustain, so I'll take that +85 stam regen that Khajiit have over Orcs.
Redguard Stamblade-->Orc Stamblade. No sustain issues so I'll go for pure damage.
Dunmer Magblade-->Breton Magblade. This is my mini-trial progression main, so fights can drag on.
My Redguard Stamsorc, Redguard Stamplar, Altmer Magsorc, Altmer Magden, and Altmer Magplar all seem perfectly fine for now. I'd consider changing that Stamplar to Bosmer if I had another race change token.
@LiquidPony Would you still say for sNB that Khajiit would be perfectly viable?
I think so. On solo parses I see about 750 DPS advantage on average for Orc (which is about a 1.25% difference), but Khajiit does have slightly better sustain and nearly the same max health bonus. If I had a Khajiit Stamblade on Live I don't think I'd feel an urgent need to change it. You should be able to run gold food on a PvE Khajiit Stamblade and be perfectly set without having to adjust anything else, too.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
JPcrazysquirrel3 wrote: »They will probably pull the same stunt they did in HotR and Summerset, where they will completely alter something, or obliterate something with their nerf hammer right at the last minute when the patch is getting pushed to Live.
OR people makes some research and see that at least one-third of all races are not-balanced. In addition, some races lose not numbers but their identity. ¯\_(ツ)_/¯I think much of the disgruntle comments is people wanting their favorite races to be stronger but the point of this was to offer more balance and choices overall.
Seraphayel wrote: »I just want to remind everyone about what happened in HotR PTS with mundus stone rebalancing and how live patch was significantly different than PTS version of changes with that update.
Claiming that current PTS is going live is a very questionable gamble.
If they wanted to make any changes to racials they would have done that in 4.3.3 or 4.3.4. They didn't 4.3.3 had minor adjustments and 4.3.4 absolutely nothing in that regard besides bug fixes. The gamble is to think 4.3.5 will have some huge surprise changes when it comes to racials.
Once again, people who did a lot of testing and figured out all the BiS in 3.1.4 PTS only to find out that in 3.1.5 everything was entirely different would like a word. Things like Kajiit changes from 4.3.3 can happen in 4.3.5 very easily.
Giving High Elves a stamina racial is moronic.
And after all the discussing, debating, hating and insulting we did last two weeks, ZOS decided to do... nothing.
It's such a big middlefinger to decades of shaping a world. From a band of youngsters that can't even get a proper camera to their live LAN party. ZOS do not deserve the franchise they've been handed.
MLGProPlayer wrote: »Giving High Elves a stamina racial is moronic.
And after all the discussing, debating, hating and insulting we did last two weeks, ZOS decided to do... nothing.
It's such a big middlefinger to decades of shaping a world. From a band of youngsters that can't even get a proper camera to their live LAN party. ZOS do not deserve the franchise they've been handed.
Lore went out the window the moment Lawrence tendered his resignation. We'll probably have guns in this game by next year.
LiquidPony wrote: »Bosmer outsustains redguard, the supposed stam sustain race in at least 3 out of the 5 classes while having a speed bonus and resists. Yes the 258 stam regen is much more than you think in reality. The snare resistance is borderline useless especially when it is multiplicative. Every race but redguard has some sort of dmg mitigation or hp passive
Bosmer has lost its flavor in a way by removing stealth detection radius reduction and stealth damage. Kinda strange that a tiny bosmer is just as noticable as a large orc or nord.
Redguard is good on anything that uses a weapon skill as a main attack, so Wardens/Stam Sorcs/Stam DK
And also....Magicka Sorc...right now you can make an absolutely beast most Magicka Sorc with Redguard.
But bosmer is better for sustain (which redguard is supposed to excel at) and orc for damage for stam. With bosmer's and orc's high mobility, orc's tankyness and high dmg, and bosmer' high regen, why choose a redguard? Dont say the snare reduction passive. It turns a 40% snare into a 34% snare. And a 70% snare into a 59.5% snare. With most stam builds running shuffle/fm this is moot.
For mag, I can agree with you somewhat, though you have to admit it seems a bit off. A stam race as a mag toon.
Even so, Altmer has much more damage while having good stam sustain.
You're better off with Redguard if you use a weapon spammable (Rapid Strikes, Shrouded Daggers, Rending Slashes, Wrecking Blow, etc.). You're better off with Bosmer if you don't. Both still have excellent sustain for all stam builds.
I can't say for PvP, but for PvE, I'd pick Redguard over Bosmer on a stamsorc and stamDK. Stamplars will see slightly better sustain as a Bosmer but the 8% cost reduction of Ballista for a Redguard is a factor as well. That 8% cost reduction on weapon ultimates may move the needle for some PvP builds as well.
LiquidPony wrote: »Bosmer outsustains redguard, the supposed stam sustain race in at least 3 out of the 5 classes while having a speed bonus and resists. Yes the 258 stam regen is much more than you think in reality. The snare resistance is borderline useless especially when it is multiplicative. Every race but redguard has some sort of dmg mitigation or hp passive
Bosmer has lost its flavor in a way by removing stealth detection radius reduction and stealth damage. Kinda strange that a tiny bosmer is just as noticable as a large orc or nord.
Redguard is good on anything that uses a weapon skill as a main attack, so Wardens/Stam Sorcs/Stam DK
And also....Magicka Sorc...right now you can make an absolutely beast most Magicka Sorc with Redguard.
But bosmer is better for sustain (which redguard is supposed to excel at) and orc for damage for stam. With bosmer's and orc's high mobility, orc's tankyness and high dmg, and bosmer' high regen, why choose a redguard? Dont say the snare reduction passive. It turns a 40% snare into a 34% snare. And a 70% snare into a 59.5% snare. With most stam builds running shuffle/fm this is moot.
For mag, I can agree with you somewhat, though you have to admit it seems a bit off. A stam race as a mag toon.
Even so, Altmer has much more damage while having good stam sustain.
You're better off with Redguard if you use a weapon spammable (Rapid Strikes, Shrouded Daggers, Rending Slashes, Wrecking Blow, etc.). You're better off with Bosmer if you don't. Both still have excellent sustain for all stam builds.
I can't say for PvP, but for PvE, I'd pick Redguard over Bosmer on a stamsorc and stamDK. Stamplars will see slightly better sustain as a Bosmer but the 8% cost reduction of Ballista for a Redguard is a factor as well. That 8% cost reduction on weapon ultimates may move the needle for some PvP builds as well.
With the sustain, utility and resists bosmer gets, I see no reason to choose redguard over it. A bosmer, unless you are permablocking or sprinting will always have their regen ticking while a redguard needs a target to take full advantage.
LiquidPony wrote: »LiquidPony wrote: »Bosmer outsustains redguard, the supposed stam sustain race in at least 3 out of the 5 classes while having a speed bonus and resists. Yes the 258 stam regen is much more than you think in reality. The snare resistance is borderline useless especially when it is multiplicative. Every race but redguard has some sort of dmg mitigation or hp passive
Bosmer has lost its flavor in a way by removing stealth detection radius reduction and stealth damage. Kinda strange that a tiny bosmer is just as noticable as a large orc or nord.
Redguard is good on anything that uses a weapon skill as a main attack, so Wardens/Stam Sorcs/Stam DK
And also....Magicka Sorc...right now you can make an absolutely beast most Magicka Sorc with Redguard.
But bosmer is better for sustain (which redguard is supposed to excel at) and orc for damage for stam. With bosmer's and orc's high mobility, orc's tankyness and high dmg, and bosmer' high regen, why choose a redguard? Dont say the snare reduction passive. It turns a 40% snare into a 34% snare. And a 70% snare into a 59.5% snare. With most stam builds running shuffle/fm this is moot.
For mag, I can agree with you somewhat, though you have to admit it seems a bit off. A stam race as a mag toon.
Even so, Altmer has much more damage while having good stam sustain.
You're better off with Redguard if you use a weapon spammable (Rapid Strikes, Shrouded Daggers, Rending Slashes, Wrecking Blow, etc.). You're better off with Bosmer if you don't. Both still have excellent sustain for all stam builds.
I can't say for PvP, but for PvE, I'd pick Redguard over Bosmer on a stamsorc and stamDK. Stamplars will see slightly better sustain as a Bosmer but the 8% cost reduction of Ballista for a Redguard is a factor as well. That 8% cost reduction on weapon ultimates may move the needle for some PvP builds as well.
With the sustain, utility and resists bosmer gets, I see no reason to choose redguard over it. A bosmer, unless you are permablocking or sprinting will always have their regen ticking while a redguard needs a target to take full advantage.
As I said elsewhere, I have actually tested Redguard vs. Bosmer on a variety of builds. If you are using a weapon spammable (Rapid Strikes, Rending Slashes, Shrouded Daggers, or Wrecking Blow), Redguard has better sustain than Bosmer.
Bosmer with Crushing Weapon:
Redguard with Rapid Strikes:
In fact, on a Bosmer with Crushing Weapon, even using Lavafoot food, it is not possible to sustain a full LA rotation on a 6mil skeleton. On a Redguard with Rapid Strikes, it is.