Seraphayel wrote: »Vulsahdaal wrote: »Seraphayel wrote: »Razorback174 wrote: »Razorback174 wrote: »Basically, what I got from this "racial rebalancing" is that all DC races are now god-tier.
Everyone else? Pure, useless trash.
My 4 Bretons are now buffed beyond OP in magic, my 2 Redguards aren't incredibly better, but still in a decent place.
On the other hand, my 5 Bosmer and 4 Altmer characters have been gutted in the most lore-shattering way possible with Hawk's Eye and Spell Recharge. It's disgusting.
Enjoy that "diversity" they kept promoting this change would bring.
I've never seen this company fail so hard at meeting their original stated objective.
Your choice of words says that you don't understand how close all this is... No race is God tier, none is trash. Sustain races are able to use blue food and increase their damage, while damage races can use regen food and increase their sustain. At the moment, the second option is slightly better (because regen food is overloaded), but it doesnt have to stay that way.
As a mostly PvE player, what do I get from Hawk's Eye? From Spell Recharge?
Oh, that's right, ABSOLUTELY NOTHING! Just 3 skillpoints that got freed up to be used elsewhere.
Even a health bonus or any other sort of utility I could say would be useful in PvE, but these two? No way in hell.
This is outright false for Spell Recharge. It's undeniably useful in PvE, too.
I dont see it. How can you add to a tank thats already full?
On PTS I put zero points into 'spell' recharge and have had no issues. With stamina anyway
Seems pretty useless to me..
Well for me it has a use in solo PvE as well in group dungeons were you need stamina. What's your point? You can make use of that racial in PvE. Is it maybe more useful in PvP? It is. Is it therefore useless in PvE? In no way.
Seraphayel wrote: »Vulsahdaal wrote: »Seraphayel wrote: »Razorback174 wrote: »Razorback174 wrote: »Basically, what I got from this "racial rebalancing" is that all DC races are now god-tier.
Everyone else? Pure, useless trash.
My 4 Bretons are now buffed beyond OP in magic, my 2 Redguards aren't incredibly better, but still in a decent place.
On the other hand, my 5 Bosmer and 4 Altmer characters have been gutted in the most lore-shattering way possible with Hawk's Eye and Spell Recharge. It's disgusting.
Enjoy that "diversity" they kept promoting this change would bring.
I've never seen this company fail so hard at meeting their original stated objective.
Your choice of words says that you don't understand how close all this is... No race is God tier, none is trash. Sustain races are able to use blue food and increase their damage, while damage races can use regen food and increase their sustain. At the moment, the second option is slightly better (because regen food is overloaded), but it doesnt have to stay that way.
As a mostly PvE player, what do I get from Hawk's Eye? From Spell Recharge?
Oh, that's right, ABSOLUTELY NOTHING! Just 3 skillpoints that got freed up to be used elsewhere.
Even a health bonus or any other sort of utility I could say would be useful in PvE, but these two? No way in hell.
This is outright false for Spell Recharge. It's undeniably useful in PvE, too.
I dont see it. How can you add to a tank thats already full?
On PTS I put zero points into 'spell' recharge and have had no issues. With stamina anyway
Seems pretty useless to me..
Well for me it has a use in solo PvE as well in group dungeons were you need stamina. What's your point? You can make use of that racial in PvE. Is it maybe more useful in PvP? It is. Is it therefore useless in PvE? In no way.
Vulsahdaal wrote: »Based on my own experience, I would have to stetch my imagination to believe that they are all wrong.
Razorback174 wrote: »Razorback174 wrote: »Basically, what I got from this "racial rebalancing" is that all DC races are now god-tier.
Everyone else? Pure, useless trash.
My 4 Bretons are now buffed beyond OP in magic, my 2 Redguards aren't incredibly better, but still in a decent place.
On the other hand, my 5 Bosmer and 4 Altmer characters have been gutted in the most lore-shattering way possible with Hawk's Eye and Spell Recharge. It's disgusting.
Enjoy that "diversity" they kept promoting this change would bring.
I've never seen this company fail so hard at meeting their original stated objective.
Your choice of words says that you don't understand how close all this is... No race is God tier, none is trash. Sustain races are able to use blue food and increase their damage, while damage races can use regen food and increase their sustain. At the moment, the second option is slightly better (because regen food is overloaded), but it doesnt have to stay that way.
As a mostly PvE player, what do I get from Hawk's Eye? From Spell Recharge?
Oh, that's right, ABSOLUTELY NOTHING! Just 3 skillpoints that got freed up to be used elsewhere.
Even a health bonus or any other sort of utility I could say would be useful in PvE, but these two? No way in hell.
Your recovery passive alone makes it huge buff for you and Bosmer very competitive, so what else do you want? 258 is amplified by up to 120% in pve, while the old passive applied to such a small value that it wasnt even noticable. I'm not saying the roll dogged passive is good, but you got a huge buff to your race right there that many here dont seem to see.
John_Falstaff wrote: »
If you're happy staying where you are, it's okay, not judging. But I just feel it's more selfish to ask for a buff where a little effort in improving your skill will get you those 2k dps, than to ask for a buff when everything else is pushed to the limit and it's only this buff that can put you in line with others.
I never said I like the roll dodge passive. I dont. But people lose their minds on a small utility passive while they got buffed on another.
Us class reps have been reading the feedback for the pastt weeks in our free time and you know what? I told them that many people dont like the roll dodge thing. I told them that many also dont like the stamina return on altmer. I told them that many players think orc is overtuned and that I can get where they are coming from. I have criticized these passives too.
But I also know the other end. Players complained about the stealth passive for examples all the way when it was there. Ofc some people liked it, but also many many people didn't. So what they did is buff the universal part in form of stamina and recovery. I have no clue why this roll dodge passive is there, and I'm not the biggest fan of it. But in total, I can see these passives to be a big improvement to before. Same with altmer. People focus on that one passive they dont like but ignore the ones that improved significantly.
I just can't understand how many people here can rage that hard when they just got a buff to their race compared to live. People are insulting me now because I voiced an opinion that didnt match theirs, which is why I'll stop posting for now.
For Bosmer? Never. For Khajiit? Night eye.OtarTheMad wrote: »They might not have had stealth detection bonuses in other games but were there any bonuses like that in the games anyway?
But people lose their minds on a small utility passive while they got buffed on another.
People focus on that one passive they dont like but ignore the ones that improved significantly.
I just can't understand how many people here can rage that hard when they just got a buff to their race compared to live. People are insulting me now because I voiced an opinion that didnt match theirs, which is why I'll stop posting for now.
I never said that parses are the only thing I care about. But they achieve a much better balance than the ones we have on live and THAT was the goal.
For every role and playstyle you have various options to execute it.
Seraphayel wrote: »Vulsahdaal wrote: »Seraphayel wrote: »Razorback174 wrote: »Razorback174 wrote: »Basically, what I got from this "racial rebalancing" is that all DC races are now god-tier.
Everyone else? Pure, useless trash.
My 4 Bretons are now buffed beyond OP in magic, my 2 Redguards aren't incredibly better, but still in a decent place.
On the other hand, my 5 Bosmer and 4 Altmer characters have been gutted in the most lore-shattering way possible with Hawk's Eye and Spell Recharge. It's disgusting.
Enjoy that "diversity" they kept promoting this change would bring.
I've never seen this company fail so hard at meeting their original stated objective.
Your choice of words says that you don't understand how close all this is... No race is God tier, none is trash. Sustain races are able to use blue food and increase their damage, while damage races can use regen food and increase their sustain. At the moment, the second option is slightly better (because regen food is overloaded), but it doesnt have to stay that way.
As a mostly PvE player, what do I get from Hawk's Eye? From Spell Recharge?
Oh, that's right, ABSOLUTELY NOTHING! Just 3 skillpoints that got freed up to be used elsewhere.
Even a health bonus or any other sort of utility I could say would be useful in PvE, but these two? No way in hell.
This is outright false for Spell Recharge. It's undeniably useful in PvE, too.
I dont see it. How can you add to a tank thats already full?
On PTS I put zero points into 'spell' recharge and have had no issues. With stamina anyway
Seems pretty useless to me..
Well for me it has a use in solo PvE as well in group dungeons were you need stamina. What's your point? You can make use of that racial in PvE. Is it maybe more useful in PvP? It is. Is it therefore useless in PvE? In no way.
Vulsahdaal wrote: »Seraphayel wrote: »Vulsahdaal wrote: »Seraphayel wrote: »Razorback174 wrote: »Razorback174 wrote: »Basically, what I got from this "racial rebalancing" is that all DC races are now god-tier.
Everyone else? Pure, useless trash.
My 4 Bretons are now buffed beyond OP in magic, my 2 Redguards aren't incredibly better, but still in a decent place.
On the other hand, my 5 Bosmer and 4 Altmer characters have been gutted in the most lore-shattering way possible with Hawk's Eye and Spell Recharge. It's disgusting.
Enjoy that "diversity" they kept promoting this change would bring.
I've never seen this company fail so hard at meeting their original stated objective.
Your choice of words says that you don't understand how close all this is... No race is God tier, none is trash. Sustain races are able to use blue food and increase their damage, while damage races can use regen food and increase their sustain. At the moment, the second option is slightly better (because regen food is overloaded), but it doesnt have to stay that way.
As a mostly PvE player, what do I get from Hawk's Eye? From Spell Recharge?
Oh, that's right, ABSOLUTELY NOTHING! Just 3 skillpoints that got freed up to be used elsewhere.
Even a health bonus or any other sort of utility I could say would be useful in PvE, but these two? No way in hell.
This is outright false for Spell Recharge. It's undeniably useful in PvE, too.
I dont see it. How can you add to a tank thats already full?
On PTS I put zero points into 'spell' recharge and have had no issues. With stamina anyway
Seems pretty useless to me..
Well for me it has a use in solo PvE as well in group dungeons were you need stamina. What's your point? You can make use of that racial in PvE. Is it maybe more useful in PvP? It is. Is it therefore useless in PvE? In no way.
It sounds to me as if were doing the same content but there the similiarity stops.
My Altmer magsorc does mainly WBs and dungeons. Usually solo. Never roll-dodges. (Thats for my stam characters who somersault all over the place like ninjas on speed.)
He occasionally will throw up a block. Or have to break free. No stam issue.
He constantly chases Razor Master Erthas all over the room. Doesnt break a sweat.
Ran out of magicka three times during that fight though- and that was on live
So I really dont see how stam regen is needed or useful.
Now you could say, 'Well thats your playstyle. My Mag Altmer spends just as much time roll dodging and blocking as he does firing spells. So its useful to me.'
Perhaps it is so.
However, you are one of extremely few PVE Altmer mag players who seem to find this useful, if going by general mood here.
The vast majority are screaming ' Its useless! '
Based on my own experience, I would have to stetch my imagination to believe that they are all wrong.
CurvedSwords123 wrote: »LiquidPony wrote: »CurvedSwords123 wrote: »LiquidPony wrote: »CurvedSwords123 wrote: »LiquidPony wrote: »CurvedSwords123 wrote: »LiquidPony wrote: »CurvedSwords123 wrote: »LiquidPony wrote: »CurvedSwords123 wrote: »LiquidPony wrote: »LiquidPony wrote: »Bosmer outsustains redguard, the supposed stam sustain race in at least 3 out of the 5 classes while having a speed bonus and resists. Yes the 258 stam regen is much more than you think in reality. The snare resistance is borderline useless especially when it is multiplicative. Every race but redguard has some sort of dmg mitigation or hp passive
Bosmer has lost its flavor in a way by removing stealth detection radius reduction and stealth damage. Kinda strange that a tiny bosmer is just as noticable as a large orc or nord.
Redguard is good on anything that uses a weapon skill as a main attack, so Wardens/Stam Sorcs/Stam DK
And also....Magicka Sorc...right now you can make an absolutely beast most Magicka Sorc with Redguard.
But bosmer is better for sustain (which redguard is supposed to excel at) and orc for damage for stam. With bosmer's and orc's high mobility, orc's tankyness and high dmg, and bosmer' high regen, why choose a redguard? Dont say the snare reduction passive. It turns a 40% snare into a 34% snare. And a 70% snare into a 59.5% snare. With most stam builds running shuffle/fm this is moot.
For mag, I can agree with you somewhat, though you have to admit it seems a bit off. A stam race as a mag toon.
Even so, Altmer has much more damage while having good stam sustain.
You're better off with Redguard if you use a weapon spammable (Rapid Strikes, Shrouded Daggers, Rending Slashes, Wrecking Blow, etc.). You're better off with Bosmer if you don't. Both still have excellent sustain for all stam builds.
I can't say for PvP, but for PvE, I'd pick Redguard over Bosmer on a stamsorc and stamDK. Stamplars will see slightly better sustain as a Bosmer but the 8% cost reduction of Ballista for a Redguard is a factor as well. That 8% cost reduction on weapon ultimates may move the needle for some PvP builds as well.
With the sustain, utility and resists bosmer gets, I see no reason to choose redguard over it. A bosmer, unless you are permablocking or sprinting will always have their regen ticking while a redguard needs a target to take full advantage.
As I said elsewhere, I have actually tested Redguard vs. Bosmer on a variety of builds. If you are using a weapon spammable (Rapid Strikes, Rending Slashes, Shrouded Daggers, or Wrecking Blow), Redguard has better sustain than Bosmer.
Bosmer with Crushing Weapon:
Redguard with Rapid Strikes:
In fact, on a Bosmer with Crushing Weapon, even using Lavafoot food, it is not possible to sustain a full LA rotation on a 6mil skeleton. On a Redguard with Rapid Strikes, it is.
? Srsly. Ok, I guess that 4 extra DPs is worth being relegated to a rapid striking Stamsorc.
Ermagerd.
The point is the sustain. A Redguard using a weapon spammable has better sustain than a Bosmer and they have the same DPS bonus of +2000 max stam. Simple fact. End of story.
If you are using a weapon spammable, be it Rapid Strikes or Rending Slashes or Shrouded Daggers or Wrecking Blow or Focused Aim, you probably want to pick Redguard. If not, pick Bosmer.
It's very simple.
You posted the net 4 DPs difference, not me. They have the same sustain, except the Bosmer has more options in relation to class and skill choice. Stam Regen will scale with armour and buffs, adrenaline rush & martial training will not. The 15% snare reduction is a joke, while the roll dodge speed buff will be a useful tool. End of story. Speaking of Bosmers, the roll/pen thing is ridiculous. I support rolling that back for a stealth buff for Bosmers.
@CurvedSwords123
I'll try this again ...
Redguard and Bosmer have identical pure damage passives. Agreed? +2000 Max Stamina. That's it. If you set a Redguard and a Bosmer up the same way, with a rotation that they can sustain, they'll do the same DPS.
The question at hand here is: are there cases in which Redguard sustain passives are more powerful than Bosmer +258 regen?
The answer is: yes.
Which is why I posted CMX parses that demonstrate the difference in stam regen/drain differential.
On a Redguard with Rapid Strikes, the differential is about -180 stam per second on average. On a Bosmer with Crushing Weapon, it's about -220 stam per second on average.
Ergo, the Redguard has stronger sustain.
In practice this means that a Redguard can sustain a 6mil parse completely solo with Lavafoot food using Rapid Strikes. A Bosmer cannot sustain a 6mil parse completely solo with Lavafoot food using Crushing Weapon or Rapid Strikes.
So when I said "If you are using a weapon spammable, Redguard has better sustain than Bosmer", and then followed that with CMX screenshots, those screenshots were meant to demonstrate the point that Redguards have better sustain than Bosmer. But I guess maybe that wasn't clear?
It was completely clear, your point is inconsequential though. Asian god who is a more proven analyst than you said "Bosmer has better sustain than Redguards in most cases" and didn't even bother to add Redguard in his parse analysis. The best evidence you could provide, in the best case for, demonstrated a net difference of four DPs. I can easily chalk up a handful of heavy attacks to operator deficiency. I wonder what the other parses looked like with other classes btw?
-would you agree a pen bonus on a roll dodge (no matter how ridiculous) gives the Wood elf a burst advantage?
-would you agree poison resist and poisoned immunity gives them a toughness advantage?
-do you understand what I mean by scaleable passive?
-would you rather have a speed boost on a roll, or an immaterial snare reduction you won't even feel?
Alcast's assessment of the upcoming RG is correct, your posts are utterly vapid.
Th3asiangod's stam race comparison was on a stamblade. How is that even relevant to this discussion? Stamblades don't use weapon spammables. They use a grand total of 3 weapon skills in a normal rotation.
You don't seem to understand the underlying point here: Bosmer and Redguard DPS should be the same. Since you're parroting Th3asiangod's conclusions at me, maybe you should've actually listened when he said: "Bosmer results can also be used as Redguard results". They have the same DPS passives. In a stamblade test, where Redguard/Bosmer sustain is irrelevant when you can easily solo sustain a 6mil parse on an Orc or Dunmer, Redguard and Bosmer should do exactly the same DPS because they will use exactly the same setup with exactly the same rotation with exactly the same damage passives. This is elementary.
There are scenarios where Redguards have better sustain and there are scenarios where Bosmer have better sustain. Extremely straightforward, easy to deduce just from looking at the passives, and easy to test.
The roll dodge passive is irrelevant in PvE. The poison resistance is irrelevant in PvE.
I already demonstrated the effect of the scaling of +258 stamina regen in my prior post. It still results in less net sustain than Redguards have when using a weapon spammable. The Bosmer stam regen passive is boosted by 83% in my stamsorc parses (which is about as high as it gets in PvE, with the exception of a stamblade where you'd be at 88% with Minor Endurance).
This is a simple fact and I don't have any idea how to state it more clearly: if you are using a weapon spammable, Redguards have better sustain. From a pure end-game PvE min-maxing perspective, there are builds where Redguard is a better choice.
But really, you shouldn't believe me, and you shouldn't believe Th3asiangod, and you shouldn't believe Alcast. You should test it yourself and reach your own conclusions rather than just mindlessly repeating someone else's conclusions.
Don't make me lol, the purpose of the Stam NB is that is the top Stam performer. The correlation between Stam NB and stam race performance is painfully obvious. I did listen to what Asian god said and I quoted it verbatim, you being snide won't change that. I can apply a simple understanding of scaling and game mechanics to understand in most scenarios the Wood Elf is preferable. I can think about what is provided for a mere second and realize the woof elf has more versatility and will scale better in a group. Perhaps you understand this as well and that's why you won't address anything I said.
The only way that a Bosmer will "scale better in a group" is via a Warden Healer with Enchanted Growth, which will grant Minor Endurance and boost their regen by a whopping 25.8 (which still doesn't cover the spread; a Redguard stamsorc will still have better sustain than a Bosmer stamsorc even if you add Minor Endurance).
Stamblade tests apply to stamblades. It is unbelievably stupid to extrapolate those results to some other class.
If we're talking PvE stamblades, Bosmer and Redguards are both trashcans and don't hold a candle to Orcs or Dunmer or even Khajiit. Again, totally irrelevant to this conversation, which from the very first comment I made was about builds that use weapon spammables. Stamblade is literally the worst possible PvE build for a Redguard going forward, because they have the best sustain, they use very few weapon skills, and they don't use a weapon ultimate.
What's unbelievably stupid is not realizing Stam NB is representative of Stam classes with their own skills, and as the high water mark for Stam dps. I don't believe for a second endurance buffs won't tip the favour for woof elf in a group environment, and neither do you, you are just dithering now. I am talking about wholistic racial benefit this patch will provide, in a comparitive sense. My post history is clear in that regard. For the last time your findings for this niche advantage are inconsequential. I feel completely confident trusting Alcast's analysis and so should you.
When you say "endurance buffs", are you implying that there is some other "endurance buff" you're getting from a group other than Minor Endurance from a Warden Healer? What exactly do you mean by that?
Maybe this exercise will help clarify things for me.
Here are two basically identical parses on a stamsorc from a Redguard and a Bosmer. Both using Rending Slashes as a spammable, as is "meta" for a PvE stamsorc on Live. Same gear, same CP, same rotation, same DPS. In this case, the Bosmer regen passive is boosted (as before) by 83% (Major Endurance +20%, Vampirism +10%, Medium Armor +28%, Daedric Protection +20%, CP +15%). In this case, unlike the prior CMX parses, there are no heavy attacks or other differences to confuse the issue. You can see the difference in Base Regeneration (factoring in the extra tick of base regen on the Redguard, the difference works out to exactly what it should: about +215 stam per second with buffs).
Redguard:
Bosmer:
The Bosmer has a stamina drain differential of -132. The Redguard has a stamina drain differential of -78. So the Redguard has +54 stam per second, the equivalent of +108 buffed effective stam regen.
So what group buffs are there that are going to boost the Bosmer's sustain past the Redguard's? I'm all ears, because if I'm going to get better sustain on my Live stamsorc with a Bosmer then I'll gladly change it from Redguard to Bosmer.
Minor Endurance (Increase stamina recovery by 10%)
Spoiler
Fighters Guild Ability: Circle of Protection+Morphs
Templar Restorning Light Ability: Restoring Aura+Morphs
Nightblade Assassination Ability: Relentless Focus (Morph of Grim Focus)
Warden Green Balance Ability: Enchanted Growth (Morph of Fungal Growth)
Those are your minor endurance sources.
Of course major endurance source is potions.
I could've sworn there was a templar synergy that bestowed Stam endurance? Maybe I'm wrong. Regardless it doesn't make a difference.
There is also synergy for wood elves with vampirism, which you mentioned.
You may as well switch your Bosmer over for the extra passives. He will perform just as well as your Redguard Stamsorc next patch. That dodge roll speed buff with the poison defense will be noticeable in PvP as well.
Again, I'm concerned about wholistic racial benefit, not niche sustain advantage. You do realize you just illustrated the best case scenario for Redguards in Wraithstone and you achieved the same results with Woodelf? Show me your nightblade and templar parses between these two races.
Cundu_Ertur wrote: »For Bosmer? Never. For Khajiit? Night eye.OtarTheMad wrote: »They might not have had stealth detection bonuses in other games but were there any bonuses like that in the games anyway?
karthrag_inak wrote: »would love to see someone test out the stam races with something other than rele/AY .
Like maybe VO/hundings or something similar (good but not BIS). You know, to see how rigidly different races need to follow the "BIS" brigade.
OtarTheMad wrote: »Cundu_Ertur wrote: »For Bosmer? Never. For Khajiit? Night eye.OtarTheMad wrote: »They might not have had stealth detection bonuses in other games but were there any bonuses like that in the games anyway?
That's right Night Eye. Thanks, forgot about that. So why doesn't ZOS just change it so Bosmer have the increased stealth and Khajiit has the detection.