Are you happy with the racial changes that most likely will go live?
So the last version of the PTS notes (4.3.4) was posted and there are no racial changes anymore. This means the 4.3.3 version of racials will most likely be the final version that goes live.
If you can't remember, let me copy & paste a summary of all the racial changes:
Altmer (last update: 4.3.2)
- Increases Experience gain in Destruction Staff Skill Line by 15%, extra 1% Generic Experience gain
- Spell Recharge: Restore 645 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.The return for this passive will now restore your lowest maximum resource, rather than your highest.
- Syrabane’s Boon: Increases your Max Magicka by 2000.
- Elemental Talent: Increases your Spell Damage by 258.
Argonian (last update: 4.3.2)
- Increases experience gain in Resto Staff Skill Line by 15%, extra 50% Swimming Speed
- Resourceful: Increases your Max Magicka by 1000. Increased the Health, Magicka, and Stamina restore from drinking a potion to 4000 from 3620.
- Argonian Resistance: Increases your Max Health by 1000 and your Disease Resistance by 2310. You are immune to the Diseased status effect.
- Life Mender: Increased the Healing Done bonus to 6% from 4%.
Bosmer (last update: 4.3.3)
- Increases experience gain in Bow Skill Line by 15%, decreases fall damage taken by 10%
- Y’ffre’s Endurance: Increases your Stamina Recovery by 258.
- Resist Affliction: Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect.
- Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 10% Movement Speed for 6 seconds and a bonus to Physical and Spell Penetration of 1500 for the duration.
Breton (last update: 4.3.2)
- Increases Experience gain in Light Armor Skill Line by 15%, extra 1% Alliance Point gain
- Gift of Magnus: Increases your Max Magicka by 2000.
- Spell Attunement: Gain 2310 Spell Resistance and 100 Magicka Recovery. The Spell Resistance granted by this effect will now be doubled if you are afflicted with Burning, Chilled, or Concussed.
- Magicka Mastery: Reduces the Magicka cost of your abilities by 7%.
Dunmer (last update: 4.3.2)
- Increases Experience gain in Dual Wield Skill Line by 15%, reduces damage taken from Lava by 50%
- Dynamic: Increased the Max Magicka and Stamina granted to 1875 from 1250.
- Resist Flame: Increases your Flame Resistance by 2310. You are immune to the Burning status effect. Removed the Max Health bonus from this passive.
- Ruination: Increases your Weapon and Spell Damage by 258.
Imperial (last update: 4.3.3)
- Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain
- Tough: Increases your Max Health by 2000.
- Imperial Mettle: Increases your Max Stamina by 2000.
- Red Diamond: Reworked this passive so when you deal Direct Damage now, you restore 333 Health, Magicka, and Stamina. This effect has a 5 second cooldown. Reworked the 5% Block and Bash cost reduction to 3% cost reduction of all abilities (all the things!).
Khajiit (last update 4.3.3)
- Increases Experience gain in Medium Armor Skill Line by 15%, 5% bonus change to successfully pickpocket
- Robustness: Increases your Health Recovery by 100. Increased the Magicka and Stamina Recovery bonuses to 85 from 75.
- Lunar Blessings: Increased the Max Health, Magicka, and Stamina bonuses to 825 from 750.
- Feline Ambush: Reworked the 8% Spell and Weapon Critical Strike Chance to 10% Critical Damage and Critical Healing. Decreased the reduction of your Stealth radius to 3m from 5m.
Nord (last update: 4.3.0)
- Increases Experience gain in Two Handed Skill Line by 15%, 15 extra minutes on drink buffs
- Stalwart: Increases your Max Stamina by 1500. When you take damage, gain 5 Ultimate. This effect can occur once every 10 seconds.
- Resist Frost: Increases your Max Health by 1000 and your Cold Resistance by 2310. You are immune to the Chilled status effect.
- Rugged: Increases your Physical and Spell Resistance by 3960.
Orc (last update: 4.3.2)
- Increases Experience gain in Heavy Armor Skill Line by 15%, extra 10% Inspiration gain
- Brawny: This passive now grants 2000 Max Stamina instead of 500 Health and 500 Stamina.
- Unflinching: This passive now grants 1000 Max Health and heals you for up to 600 when you deal damage with a weapon, with a 4 second cooldown. Previously, it granted 4% Healing Taken, and 380 Stamina and Health when dealing damage with a weapon.
- Swift Warrior: Increases your Weapon Damage by 258. Reduces the cost of your Sprint ability by 12% and increases your Movement Speed while Sprinting by 10%.
Redguard (last update: 4.3.2)
- Increases One Hand and Shield Skill Line by 15%, 15 extra minutes on food buffs
- Martial Training: Reduces the cost of your Weapon abilities by 8%. Added a bonus that reduces the effectiveness of Snares applied to you by up to 15%.
- Conditioning: Increases your Max Stamina by 2000.
- Adrenaline Rush: When you deal damage with a melee attack you restore 792 Stamina. This effect can occur once every 5 seconds. → When you deal Direct Damage, you restore 950 Stamina. This effect can occur once every 5 seconds.
PS5
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Aldmeri Dominion
- Khajiit Arcanist -
Are you happy with the racial changes that most likely will go live? 552 votes
Some are nice, others are not.