Not true. You can complete vHRC for instance with only 1 healer if the tank going bottom has 5 decent enough DPS and is wearing earthgore for the extra healing.
A set can literally replace a healer entirely. How does that come across as balanced to anybody?
Not true. You can complete vHRC for instance with only 1 healer if the tank going bottom has 5 decent enough DPS and is wearing earthgore for the extra healing.
A set can literally replace a healer entirely. How does that come across as balanced to anybody?
Not true. You can complete vHRC for instance with only 1 healer if the tank going bottom has 5 decent enough DPS and is wearing earthgore for the extra healing.
A set can literally replace a healer entirely. How does that come across as balanced to anybody?
Awesome
I did bottom V HRC in a pug with tank + 5 DPS too.
We had a pet sorc heal using flappy and stam use vigor. You could probably do it with just vigor provided each Stam DPS slot their own and tank slot other morph for even more free healz.
Literally no earthgore....soooo Nerf vigor?
*Edit:
I wouldn't care if they completely removed the " which soaks up enemy placed effects instantly" - It doesn't generally work in PvE that I have noticed (I could be wrong, but I have yet to see it soak up good ol' thurvokens Green Goo for example) and would help PvP deal with it as I do agree having your ult randomly killed by a random proc is extreme. Healing should be left as is.
Even stacking a DR debuff would be fine as it would remove as previous poster said Zergs using it to stall out dmg. All I have seen from you is Nerf it all together which is hardly an approach.
It seems you have literally no understanding of why people just don't run healers. Earthgore is 100% never the issue. If you think earthgore is the reason to "replace healers" you are sadly mistaken.
AlienatedGoat wrote: »The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
Mods should probably just delete this thread for trolling.
AlienatedGoat wrote: »The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
Wut... these changes will make clustering more powerful not less. What do you think time stop was for, the area isn’t small but it wasn’t huge either, the people who complain that time stop was too powerful are the people clustering. The cluster zergs got their way.
AlienatedGoat wrote: »AlienatedGoat wrote: »The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
Wut... these changes will make clustering more powerful not less. What do you think time stop was for, the area isn’t small but it wasn’t huge either, the people who complain that time stop was too powerful are the people clustering. The cluster zergs got their way.
Woosh. My point is that zergs shouldn't be able to cluster. Then ZOS wouldn't need to nerf skills like time stop.
It's why Wheeler is looking into mechanics to make that possible.
AlienatedGoat wrote: »AlienatedGoat wrote: »The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
Wut... these changes will make clustering more powerful not less. What do you think time stop was for, the area isn’t small but it wasn’t huge either, the people who complain that time stop was too powerful are the people clustering. The cluster zergs got their way.
Woosh. My point is that zergs shouldn't be able to cluster. Then ZOS wouldn't need to nerf skills like time stop.
It's why Wheeler is looking into mechanics to make that possible.
As a solo/small scale player, Time Stop spam is extremely annoying because the consistent snare and heal debuff it applies as well as the inability to break free of it. The most annoying part about it is how it goes through LoS.
Most of the complaints I see about it are from small scale players, not “Cluster Zergs”.
AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
Wut... these changes will make clustering more powerful not less. What do you think time stop was for, the area isn’t small but it wasn’t huge either, the people who complain that time stop was too powerful are the people clustering. The cluster zergs got their way.
Woosh. My point is that zergs shouldn't be able to cluster. Then ZOS wouldn't need to nerf skills like time stop.
It's why Wheeler is looking into mechanics to make that possible.
As a solo/small scale player, Time Stop spam is extremely annoying because the consistent snare and heal debuff it applies as well as the inability to break free of it. The most annoying part about it is how it goes through LoS.
Most of the complaints I see about it are from small scale players, not “Cluster Zergs”.
Most of the complaints I see are from people in cluster zergs. Smallscale, it's not that big of an issue. It's supposed to be annoying, all CC is.
Nerf cloak? This again? When it can be countered with mage guild skill, potions or debuffs? After all the other nerfs to the nightblade (magicka)?
AlienatedGoat wrote: »It’d do well to make endgame content more difficult and healer reliant by nerfing earthgore. I don’t think any actual endgame player has ever thought earthgore was healthy for Endgame PVE.
How the hell does nerfing a healer set make healers more viable for endgame? I guess if you only count vet trials, but healers are already used there sooooo that doesn't make sense.
Tank + 3 DPS with DPS monsters sets is by far better than randomly hoping earthgore procs. Hell Chudan for DPS with that logic because it just reduces and extra dmg you take to the point you don't *go* below 50 anyway.
Bogdan is *** in some Vet HM's btw. Its just too small and you have to move too much. I can't imagine it getting any use in something like Fang Lair HM.
March HM is another one - the hunt is probably where you would need it, and you just sorta have to hope it procs near a trap otherwise you just run right out of it anyway.
Not true. You can complete vHRC for instance with only 1 healer if the tank going bottom has 5 decent enough DPS and is wearing earthgore for the extra healing.
A set can literally replace a healer entirely. How does that come across as balanced to anybody?
Needs to be pointed out that vHRC is going to require 2 healers going forward with the new autowipe mechanic and inability to skip top boss.
Not only that, but Earthgore really isn't all that powerful. It's a 35s proc. Groups up top still regularly wipe even if a tank wears it.
Even in PvP, if you're anywhere near competent you can burst through an Earthgore proc 1v1. It's not powerful enough to negate a good burst setup. And in the sad event that you can't burst through, you've got a whole 35s to do better.
The only reason people are bitching about Earthgore is because of its use in zergs. That's a problem - not because of Earthgore, but because of zergs. It's impossible and irresponsible to try to balance the entire game around zergs. It's why Wheeler is looking into ways to force zergs to break apart.
In reality, this whining about the "OPness" of Earthgore has little to do with the set itself. The set is fine.
The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
AlienatedGoat wrote: »It’d do well to make endgame content more difficult and healer reliant by nerfing earthgore. I don’t think any actual endgame player has ever thought earthgore was healthy for Endgame PVE.
How the hell does nerfing a healer set make healers more viable for endgame? I guess if you only count vet trials, but healers are already used there sooooo that doesn't make sense.
Tank + 3 DPS with DPS monsters sets is by far better than randomly hoping earthgore procs. Hell Chudan for DPS with that logic because it just reduces and extra dmg you take to the point you don't *go* below 50 anyway.
Bogdan is *** in some Vet HM's btw. Its just too small and you have to move too much. I can't imagine it getting any use in something like Fang Lair HM.
March HM is another one - the hunt is probably where you would need it, and you just sorta have to hope it procs near a trap otherwise you just run right out of it anyway.
Not true. You can complete vHRC for instance with only 1 healer if the tank going bottom has 5 decent enough DPS and is wearing earthgore for the extra healing.
A set can literally replace a healer entirely. How does that come across as balanced to anybody?
Needs to be pointed out that vHRC is going to require 2 healers going forward with the new autowipe mechanic and inability to skip top boss.
Not only that, but Earthgore really isn't all that powerful. It's a 35s proc. Groups up top still regularly wipe even if a tank wears it.
Even in PvP, if you're anywhere near competent you can burst through an Earthgore proc 1v1. It's not powerful enough to negate a good burst setup. And in the sad event that you can't burst through, you've got a whole 35s to do better.
The only reason people are bitching about Earthgore is because of its use in zergs. That's a problem - not because of Earthgore, but because of zergs. It's impossible and irresponsible to try to balance the entire game around zergs. It's why Wheeler is looking into ways to force zergs to break apart.
In reality, this whining about the "OPness" of Earthgore has little to do with the set itself. The set is fine.
The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
AlienatedGoat wrote: »Honestly, I think that the vocal minority in the even more minor PvP community just like to whine about anything they can't immediately defeat.
AlienatedGoat wrote: »It’d do well to make endgame content more difficult and healer reliant by nerfing earthgore. I don’t think any actual endgame player has ever thought earthgore was healthy for Endgame PVE.
How the hell does nerfing a healer set make healers more viable for endgame? I guess if you only count vet trials, but healers are already used there sooooo that doesn't make sense.
Tank + 3 DPS with DPS monsters sets is by far better than randomly hoping earthgore procs. Hell Chudan for DPS with that logic because it just reduces and extra dmg you take to the point you don't *go* below 50 anyway.
Bogdan is *** in some Vet HM's btw. Its just too small and you have to move too much. I can't imagine it getting any use in something like Fang Lair HM.
March HM is another one - the hunt is probably where you would need it, and you just sorta have to hope it procs near a trap otherwise you just run right out of it anyway.
Not true. You can complete vHRC for instance with only 1 healer if the tank going bottom has 5 decent enough DPS and is wearing earthgore for the extra healing.
A set can literally replace a healer entirely. How does that come across as balanced to anybody?
Needs to be pointed out that vHRC is going to require 2 healers going forward with the new autowipe mechanic and inability to skip top boss.
Not only that, but Earthgore really isn't all that powerful. It's a 35s proc. Groups up top still regularly wipe even if a tank wears it.
Even in PvP, if you're anywhere near competent you can burst through an Earthgore proc 1v1. It's not powerful enough to negate a good burst setup. And in the sad event that you can't burst through, you've got a whole 35s to do better.
The only reason people are bitching about Earthgore is because of its use in zergs. That's a problem - not because of Earthgore, but because of zergs. It's impossible and irresponsible to try to balance the entire game around zergs. It's why Wheeler is looking into ways to force zergs to break apart.
In reality, this whining about the "OPness" of Earthgore has little to do with the set itself. The set is fine.
The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.AlienatedGoat wrote: »It’d do well to make endgame content more difficult and healer reliant by nerfing earthgore. I don’t think any actual endgame player has ever thought earthgore was healthy for Endgame PVE.
How the hell does nerfing a healer set make healers more viable for endgame? I guess if you only count vet trials, but healers are already used there sooooo that doesn't make sense.
Tank + 3 DPS with DPS monsters sets is by far better than randomly hoping earthgore procs. Hell Chudan for DPS with that logic because it just reduces and extra dmg you take to the point you don't *go* below 50 anyway.
Bogdan is *** in some Vet HM's btw. Its just too small and you have to move too much. I can't imagine it getting any use in something like Fang Lair HM.
March HM is another one - the hunt is probably where you would need it, and you just sorta have to hope it procs near a trap otherwise you just run right out of it anyway.
Not true. You can complete vHRC for instance with only 1 healer if the tank going bottom has 5 decent enough DPS and is wearing earthgore for the extra healing.
A set can literally replace a healer entirely. How does that come across as balanced to anybody?
Needs to be pointed out that vHRC is going to require 2 healers going forward with the new autowipe mechanic and inability to skip top boss.
Not only that, but Earthgore really isn't all that powerful. It's a 35s proc. Groups up top still regularly wipe even if a tank wears it.
Even in PvP, if you're anywhere near competent you can burst through an Earthgore proc 1v1. It's not powerful enough to negate a good burst setup. And in the sad event that you can't burst through, you've got a whole 35s to do better.
The only reason people are bitching about Earthgore is because of its use in zergs. That's a problem - not because of Earthgore, but because of zergs. It's impossible and irresponsible to try to balance the entire game around zergs. It's why Wheeler is looking into ways to force zergs to break apart.
In reality, this whining about the "OPness" of Earthgore has little to do with the set itself. The set is fine.
The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
Zergs won't break apart unless they can get stronger by being smaller. Making them weaker will only reinforce the need, and make them even bigger. Zergling aren't really willing to fight, they are cowering behind numbers and removing sets will only make them more afraid of going smaller.
AlienatedGoat wrote: »AlienatedGoat wrote: »It’d do well to make endgame content more difficult and healer reliant by nerfing earthgore. I don’t think any actual endgame player has ever thought earthgore was healthy for Endgame PVE.
How the hell does nerfing a healer set make healers more viable for endgame? I guess if you only count vet trials, but healers are already used there sooooo that doesn't make sense.
Tank + 3 DPS with DPS monsters sets is by far better than randomly hoping earthgore procs. Hell Chudan for DPS with that logic because it just reduces and extra dmg you take to the point you don't *go* below 50 anyway.
Bogdan is *** in some Vet HM's btw. Its just too small and you have to move too much. I can't imagine it getting any use in something like Fang Lair HM.
March HM is another one - the hunt is probably where you would need it, and you just sorta have to hope it procs near a trap otherwise you just run right out of it anyway.
Not true. You can complete vHRC for instance with only 1 healer if the tank going bottom has 5 decent enough DPS and is wearing earthgore for the extra healing.
A set can literally replace a healer entirely. How does that come across as balanced to anybody?
Needs to be pointed out that vHRC is going to require 2 healers going forward with the new autowipe mechanic and inability to skip top boss.
Not only that, but Earthgore really isn't all that powerful. It's a 35s proc. Groups up top still regularly wipe even if a tank wears it.
Even in PvP, if you're anywhere near competent you can burst through an Earthgore proc 1v1. It's not powerful enough to negate a good burst setup. And in the sad event that you can't burst through, you've got a whole 35s to do better.
The only reason people are bitching about Earthgore is because of its use in zergs. That's a problem - not because of Earthgore, but because of zergs. It's impossible and irresponsible to try to balance the entire game around zergs. It's why Wheeler is looking into ways to force zergs to break apart.
In reality, this whining about the "OPness" of Earthgore has little to do with the set itself. The set is fine.
The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.AlienatedGoat wrote: »It’d do well to make endgame content more difficult and healer reliant by nerfing earthgore. I don’t think any actual endgame player has ever thought earthgore was healthy for Endgame PVE.
How the hell does nerfing a healer set make healers more viable for endgame? I guess if you only count vet trials, but healers are already used there sooooo that doesn't make sense.
Tank + 3 DPS with DPS monsters sets is by far better than randomly hoping earthgore procs. Hell Chudan for DPS with that logic because it just reduces and extra dmg you take to the point you don't *go* below 50 anyway.
Bogdan is *** in some Vet HM's btw. Its just too small and you have to move too much. I can't imagine it getting any use in something like Fang Lair HM.
March HM is another one - the hunt is probably where you would need it, and you just sorta have to hope it procs near a trap otherwise you just run right out of it anyway.
Not true. You can complete vHRC for instance with only 1 healer if the tank going bottom has 5 decent enough DPS and is wearing earthgore for the extra healing.
A set can literally replace a healer entirely. How does that come across as balanced to anybody?
Needs to be pointed out that vHRC is going to require 2 healers going forward with the new autowipe mechanic and inability to skip top boss.
Not only that, but Earthgore really isn't all that powerful. It's a 35s proc. Groups up top still regularly wipe even if a tank wears it.
Even in PvP, if you're anywhere near competent you can burst through an Earthgore proc 1v1. It's not powerful enough to negate a good burst setup. And in the sad event that you can't burst through, you've got a whole 35s to do better.
The only reason people are bitching about Earthgore is because of its use in zergs. That's a problem - not because of Earthgore, but because of zergs. It's impossible and irresponsible to try to balance the entire game around zergs. It's why Wheeler is looking into ways to force zergs to break apart.
In reality, this whining about the "OPness" of Earthgore has little to do with the set itself. The set is fine.
The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
Zergs won't break apart unless they can get stronger by being smaller. Making them weaker will only reinforce the need, and make them even bigger. Zergling aren't really willing to fight, they are cowering behind numbers and removing sets will only make them more afraid of going smaller.
Was a bit back, but I remember a suggestion from Wheeler about adding debuffs to zergs, or some sort of negative effect that would dissuade people from clumping together.
I'm not sure if he's still thinking along those lines specifically, but he did make clear earlier this year that he wants to do something to spread people out.
AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »montiferus wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
Wut... these changes will make clustering more powerful not less. What do you think time stop was for, the area isn’t small but it wasn’t huge either, the people who complain that time stop was too powerful are the people clustering. The cluster zergs got their way.
Woosh. My point is that zergs shouldn't be able to cluster. Then ZOS wouldn't need to nerf skills like time stop.
It's why Wheeler is looking into mechanics to make that possible.
As a solo/small scale player, Time Stop spam is extremely annoying because the consistent snare and heal debuff it applies as well as the inability to break free of it. The most annoying part about it is how it goes through LoS.
Most of the complaints I see about it are from small scale players, not “Cluster Zergs”.
Most of the complaints I see are from people in cluster zergs. Smallscale, it's not that big of an issue. It's supposed to be annoying, all CC is.
Lol every small scalers hates the ability. You’re supposed to be able to LoS CCs etc. you can’t LoS this, it actually hinders your entire tree/rock and more.
Is it really so bad to have one CC skill you can't LoS? I don't think so. Honestly, I think that the vocal minority in the even more minor PvP community just like to whine about anything they can't immediately defeat.montiferus wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
Wut... these changes will make clustering more powerful not less. What do you think time stop was for, the area isn’t small but it wasn’t huge either, the people who complain that time stop was too powerful are the people clustering. The cluster zergs got their way.
Woosh. My point is that zergs shouldn't be able to cluster. Then ZOS wouldn't need to nerf skills like time stop.
It's why Wheeler is looking into mechanics to make that possible.
As a solo/small scale player, Time Stop spam is extremely annoying because the consistent snare and heal debuff it applies as well as the inability to break free of it. The most annoying part about it is how it goes through LoS.
Most of the complaints I see about it are from small scale players, not “Cluster Zergs”.
Most of the complaints I see are from people in cluster zergs. Smallscale, it's not that big of an issue. It's supposed to be annoying, all CC is.
Lol you don’t know what you are talking about.
And you've got nothing to back up your claim. Garbage opinion goes in the garbage.
Lol why bother? You and the others are a bunch of trashcans who know nothing about small scale pvp. I’d have as productive a time as taking to a baby.
"Me and the others".
Don't have such a high opinion of yourself if you can't back up your trash talk with facts. You just end up looking stupid.
I just countered your argument and your response was “I don’t think it’s bad to have a CC that goes through LoS”, that’s yet ANOTHER logical fallacy known as special pleading. You know you lost the argument and moved the posts to be completely opinion based as your defense. And you want to talk about other people’s arguments lol.
As for the “vocal minority like to whine about anything” that is YET ANOTHER logical fallacy known as composition/division in which because you see one or two posts that are like that, you write off everyone in that category as whining anytime they post regarding nerfs even if it’s presented logically and with solid proposed changes.
Yourlogicalfallacyis.com. If you don’t have anything meaningful to bring to the discussion please kindly stop commenting. Generalizing people as whiners without any evidence just further hurts your own credibility and makes you look like someone just trying to derail a thread. Please take your leave.
I didn't lose anything. I offered my opinion and my experience on the topic. If you don't agree, that's fine. But you're flat wrong if you think this logic isn't sound. PvPers have never and will never be the majority - they are a small subsection of the playerbase. That fact has been confirmed by ZOS themselves in the past. And an even smaller number of those PvPers are represented on this forum. And it's also a fact that the PvPers on this forum are the loudest and whiniest of the bunch - 9 times out of 10, if it's a nerf thread or a cry about this set/skill/build thread, its PvP. I can't even remember the last time I saw a nerf thread from an endgame raider.
Honestly, you PvPers gotta make everything into a pissing contest. If you want to compete though, get your facts straight.
Idk where you get the notion that I’m solely a PvPer, and as such I’m not sure why you’re putting me under that generalization.
I’ve completed ALL Veteran content in the game, as it stands I spend 90% of my time in PvE because of the current state of PvP. I’m not a “typical PvP whiner”.
If it looks like a dog and sounds like a dog, it's a dog.
Even if the dog spends most of it's time these days in PvE.
You clearly have nothing further for the post and aren’t just trolling and derailing at this point which is against forum rules. Goodbye.
Calling someone a troll is against forum rules. Nothing I've done fits that behavior.
Stating my opinion and stance on the topic isn't trolling, no matter how much you might disagree. I think that Earthgore is fine, and Timestop is fine, and that instead of nerfing skills, ZOS should look to either separate PvE and PvP balance or make a mechanic to dissuade zerging.
But now that you've played the "you're a troll" card, I can see you've got nothing left in your hand. Guess you "lost the argument" huh?
AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »montiferus wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
Wut... these changes will make clustering more powerful not less. What do you think time stop was for, the area isn’t small but it wasn’t huge either, the people who complain that time stop was too powerful are the people clustering. The cluster zergs got their way.
Woosh. My point is that zergs shouldn't be able to cluster. Then ZOS wouldn't need to nerf skills like time stop.
It's why Wheeler is looking into mechanics to make that possible.
As a solo/small scale player, Time Stop spam is extremely annoying because the consistent snare and heal debuff it applies as well as the inability to break free of it. The most annoying part about it is how it goes through LoS.
Most of the complaints I see about it are from small scale players, not “Cluster Zergs”.
Most of the complaints I see are from people in cluster zergs. Smallscale, it's not that big of an issue. It's supposed to be annoying, all CC is.
Lol every small scalers hates the ability. You’re supposed to be able to LoS CCs etc. you can’t LoS this, it actually hinders your entire tree/rock and more.
Is it really so bad to have one CC skill you can't LoS? I don't think so. Honestly, I think that the vocal minority in the even more minor PvP community just like to whine about anything they can't immediately defeat.montiferus wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
Wut... these changes will make clustering more powerful not less. What do you think time stop was for, the area isn’t small but it wasn’t huge either, the people who complain that time stop was too powerful are the people clustering. The cluster zergs got their way.
Woosh. My point is that zergs shouldn't be able to cluster. Then ZOS wouldn't need to nerf skills like time stop.
It's why Wheeler is looking into mechanics to make that possible.
As a solo/small scale player, Time Stop spam is extremely annoying because the consistent snare and heal debuff it applies as well as the inability to break free of it. The most annoying part about it is how it goes through LoS.
Most of the complaints I see about it are from small scale players, not “Cluster Zergs”.
Most of the complaints I see are from people in cluster zergs. Smallscale, it's not that big of an issue. It's supposed to be annoying, all CC is.
Lol you don’t know what you are talking about.
And you've got nothing to back up your claim. Garbage opinion goes in the garbage.
Lol why bother? You and the others are a bunch of trashcans who know nothing about small scale pvp. I’d have as productive a time as taking to a baby.
"Me and the others".
Don't have such a high opinion of yourself if you can't back up your trash talk with facts. You just end up looking stupid.
I just countered your argument and your response was “I don’t think it’s bad to have a CC that goes through LoS”, that’s yet ANOTHER logical fallacy known as special pleading. You know you lost the argument and moved the posts to be completely opinion based as your defense. And you want to talk about other people’s arguments lol.
As for the “vocal minority like to whine about anything” that is YET ANOTHER logical fallacy known as composition/division in which because you see one or two posts that are like that, you write off everyone in that category as whining anytime they post regarding nerfs even if it’s presented logically and with solid proposed changes.
Yourlogicalfallacyis.com. If you don’t have anything meaningful to bring to the discussion please kindly stop commenting. Generalizing people as whiners without any evidence just further hurts your own credibility and makes you look like someone just trying to derail a thread. Please take your leave.
I didn't lose anything. I offered my opinion and my experience on the topic. If you don't agree, that's fine. But you're flat wrong if you think this logic isn't sound. PvPers have never and will never be the majority - they are a small subsection of the playerbase. That fact has been confirmed by ZOS themselves in the past. And an even smaller number of those PvPers are represented on this forum. And it's also a fact that the PvPers on this forum are the loudest and whiniest of the bunch - 9 times out of 10, if it's a nerf thread or a cry about this set/skill/build thread, its PvP. I can't even remember the last time I saw a nerf thread from an endgame raider.
Honestly, you PvPers gotta make everything into a pissing contest. If you want to compete though, get your facts straight.
Idk where you get the notion that I’m solely a PvPer, and as such I’m not sure why you’re putting me under that generalization.
I’ve completed ALL Veteran content in the game, as it stands I spend 90% of my time in PvE because of the current state of PvP. I’m not a “typical PvP whiner”.
If it looks like a dog and sounds like a dog, it's a dog.
Even if the dog spends most of it's time these days in PvE.
You clearly have nothing further for the post and aren’t just trolling and derailing at this point which is against forum rules. Goodbye.
Calling someone a troll is against forum rules. Nothing I've done fits that behavior.
Stating my opinion and stance on the topic isn't trolling, no matter how much you might disagree. I think that Earthgore is fine, and Timestop is fine, and that instead of nerfing skills, ZOS should look to either separate PvE and PvP balance or make a mechanic to dissuade zerging.
But now that you've played the "you're a troll" card, I can see you've got nothing left in your hand. Guess you "lost the argument" huh?
There was never an argument to begin with as you never actually brought any evidence. Just listed opinions. Take care.
AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »montiferus wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
Wut... these changes will make clustering more powerful not less. What do you think time stop was for, the area isn’t small but it wasn’t huge either, the people who complain that time stop was too powerful are the people clustering. The cluster zergs got their way.
Woosh. My point is that zergs shouldn't be able to cluster. Then ZOS wouldn't need to nerf skills like time stop.
It's why Wheeler is looking into mechanics to make that possible.
As a solo/small scale player, Time Stop spam is extremely annoying because the consistent snare and heal debuff it applies as well as the inability to break free of it. The most annoying part about it is how it goes through LoS.
Most of the complaints I see about it are from small scale players, not “Cluster Zergs”.
Most of the complaints I see are from people in cluster zergs. Smallscale, it's not that big of an issue. It's supposed to be annoying, all CC is.
Lol every small scalers hates the ability. You’re supposed to be able to LoS CCs etc. you can’t LoS this, it actually hinders your entire tree/rock and more.
Is it really so bad to have one CC skill you can't LoS? I don't think so. Honestly, I think that the vocal minority in the even more minor PvP community just like to whine about anything they can't immediately defeat.montiferus wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
Wut... these changes will make clustering more powerful not less. What do you think time stop was for, the area isn’t small but it wasn’t huge either, the people who complain that time stop was too powerful are the people clustering. The cluster zergs got their way.
Woosh. My point is that zergs shouldn't be able to cluster. Then ZOS wouldn't need to nerf skills like time stop.
It's why Wheeler is looking into mechanics to make that possible.
As a solo/small scale player, Time Stop spam is extremely annoying because the consistent snare and heal debuff it applies as well as the inability to break free of it. The most annoying part about it is how it goes through LoS.
Most of the complaints I see about it are from small scale players, not “Cluster Zergs”.
Most of the complaints I see are from people in cluster zergs. Smallscale, it's not that big of an issue. It's supposed to be annoying, all CC is.
Lol you don’t know what you are talking about.
And you've got nothing to back up your claim. Garbage opinion goes in the garbage.
Lol why bother? You and the others are a bunch of trashcans who know nothing about small scale pvp. I’d have as productive a time as taking to a baby.
"Me and the others".
Don't have such a high opinion of yourself if you can't back up your trash talk with facts. You just end up looking stupid.
I just countered your argument and your response was “I don’t think it’s bad to have a CC that goes through LoS”, that’s yet ANOTHER logical fallacy known as special pleading. You know you lost the argument and moved the posts to be completely opinion based as your defense. And you want to talk about other people’s arguments lol.
As for the “vocal minority like to whine about anything” that is YET ANOTHER logical fallacy known as composition/division in which because you see one or two posts that are like that, you write off everyone in that category as whining anytime they post regarding nerfs even if it’s presented logically and with solid proposed changes.
Yourlogicalfallacyis.com. If you don’t have anything meaningful to bring to the discussion please kindly stop commenting. Generalizing people as whiners without any evidence just further hurts your own credibility and makes you look like someone just trying to derail a thread. Please take your leave.
I didn't lose anything. I offered my opinion and my experience on the topic. If you don't agree, that's fine. But you're flat wrong if you think this logic isn't sound. PvPers have never and will never be the majority - they are a small subsection of the playerbase. That fact has been confirmed by ZOS themselves in the past. And an even smaller number of those PvPers are represented on this forum. And it's also a fact that the PvPers on this forum are the loudest and whiniest of the bunch - 9 times out of 10, if it's a nerf thread or a cry about this set/skill/build thread, its PvP. I can't even remember the last time I saw a nerf thread from an endgame raider.
Honestly, you PvPers gotta make everything into a pissing contest. If you want to compete though, get your facts straight.
Idk where you get the notion that I’m solely a PvPer, and as such I’m not sure why you’re putting me under that generalization.
I’ve completed ALL Veteran content in the game, as it stands I spend 90% of my time in PvE because of the current state of PvP. I’m not a “typical PvP whiner”.
If it looks like a dog and sounds like a dog, it's a dog.
Even if the dog spends most of it's time these days in PvE.
You clearly have nothing further for the post and aren’t just trolling and derailing at this point which is against forum rules. Goodbye.
Calling someone a troll is against forum rules. Nothing I've done fits that behavior.
Stating my opinion and stance on the topic isn't trolling, no matter how much you might disagree. I think that Earthgore is fine, and Timestop is fine, and that instead of nerfing skills, ZOS should look to either separate PvE and PvP balance or make a mechanic to dissuade zerging.
But now that you've played the "you're a troll" card, I can see you've got nothing left in your hand. Guess you "lost the argument" huh?
There was never an argument to begin with as you never actually brought any evidence. Just listed opinions. Take care.
You can ignore the several concise points I made before, but that doesn't mean they aren't evidenced in and of themselves.
And opinions have their own value as well. You sure seem to put a high price on yours.
montiferus wrote: »Earthgore - I agree it needs a revise. It is a bailout mechanic for bad players
Snipe - Even though I see this on my death recap more than any other skill I don't think it is the skill that needs changing per se more so the mechanics of how it functions. On Xbox I can't tell you how many times I go from near full health to 0 before I have any opportunity to react to 3-5 LAs. The desync this ability creates is pretty frustrating. If they could fix the desync I think the ability would be fine on its own.
Timestop - Definitely a zergling skill. Perhaps an increased cost with spamming it? I mean I literally see groups where there are people who all they do is just continuously cast the ability. So odd people would enjoy pressing one button all day.
Cloak - This one is hard because it can be either borderline useless or completely OP. I think all classes should have a defining skill and this is definitely the class defining skill for NBs.
AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »montiferus wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
Wut... these changes will make clustering more powerful not less. What do you think time stop was for, the area isn’t small but it wasn’t huge either, the people who complain that time stop was too powerful are the people clustering. The cluster zergs got their way.
Woosh. My point is that zergs shouldn't be able to cluster. Then ZOS wouldn't need to nerf skills like time stop.
It's why Wheeler is looking into mechanics to make that possible.
As a solo/small scale player, Time Stop spam is extremely annoying because the consistent snare and heal debuff it applies as well as the inability to break free of it. The most annoying part about it is how it goes through LoS.
Most of the complaints I see about it are from small scale players, not “Cluster Zergs”.
Most of the complaints I see are from people in cluster zergs. Smallscale, it's not that big of an issue. It's supposed to be annoying, all CC is.
Lol every small scalers hates the ability. You’re supposed to be able to LoS CCs etc. you can’t LoS this, it actually hinders your entire tree/rock and more.
Is it really so bad to have one CC skill you can't LoS? I don't think so. Honestly, I think that the vocal minority in the even more minor PvP community just like to whine about anything they can't immediately defeat.montiferus wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
Wut... these changes will make clustering more powerful not less. What do you think time stop was for, the area isn’t small but it wasn’t huge either, the people who complain that time stop was too powerful are the people clustering. The cluster zergs got their way.
Woosh. My point is that zergs shouldn't be able to cluster. Then ZOS wouldn't need to nerf skills like time stop.
It's why Wheeler is looking into mechanics to make that possible.
As a solo/small scale player, Time Stop spam is extremely annoying because the consistent snare and heal debuff it applies as well as the inability to break free of it. The most annoying part about it is how it goes through LoS.
Most of the complaints I see about it are from small scale players, not “Cluster Zergs”.
Most of the complaints I see are from people in cluster zergs. Smallscale, it's not that big of an issue. It's supposed to be annoying, all CC is.
Lol you don’t know what you are talking about.
And you've got nothing to back up your claim. Garbage opinion goes in the garbage.
Lol why bother? You and the others are a bunch of trashcans who know nothing about small scale pvp. I’d have as productive a time as taking to a baby.
"Me and the others".
Don't have such a high opinion of yourself if you can't back up your trash talk with facts. You just end up looking stupid.
I just countered your argument and your response was “I don’t think it’s bad to have a CC that goes through LoS”, that’s yet ANOTHER logical fallacy known as special pleading. You know you lost the argument and moved the posts to be completely opinion based as your defense. And you want to talk about other people’s arguments lol.
As for the “vocal minority like to whine about anything” that is YET ANOTHER logical fallacy known as composition/division in which because you see one or two posts that are like that, you write off everyone in that category as whining anytime they post regarding nerfs even if it’s presented logically and with solid proposed changes.
Yourlogicalfallacyis.com. If you don’t have anything meaningful to bring to the discussion please kindly stop commenting. Generalizing people as whiners without any evidence just further hurts your own credibility and makes you look like someone just trying to derail a thread. Please take your leave.
I didn't lose anything. I offered my opinion and my experience on the topic. If you don't agree, that's fine. But you're flat wrong if you think this logic isn't sound. PvPers have never and will never be the majority - they are a small subsection of the playerbase. That fact has been confirmed by ZOS themselves in the past. And an even smaller number of those PvPers are represented on this forum. And it's also a fact that the PvPers on this forum are the loudest and whiniest of the bunch - 9 times out of 10, if it's a nerf thread or a cry about this set/skill/build thread, its PvP. I can't even remember the last time I saw a nerf thread from an endgame raider.
Honestly, you PvPers gotta make everything into a pissing contest. If you want to compete though, get your facts straight.
Idk where you get the notion that I’m solely a PvPer, and as such I’m not sure why you’re putting me under that generalization.
I’ve completed ALL Veteran content in the game, as it stands I spend 90% of my time in PvE because of the current state of PvP. I’m not a “typical PvP whiner”.
If it looks like a dog and sounds like a dog, it's a dog.
Even if the dog spends most of it's time these days in PvE.
You clearly have nothing further for the post and aren’t just trolling and derailing at this point which is against forum rules. Goodbye.
Calling someone a troll is against forum rules. Nothing I've done fits that behavior.
Stating my opinion and stance on the topic isn't trolling, no matter how much you might disagree. I think that Earthgore is fine, and Timestop is fine, and that instead of nerfing skills, ZOS should look to either separate PvE and PvP balance or make a mechanic to dissuade zerging.
But now that you've played the "you're a troll" card, I can see you've got nothing left in your hand. Guess you "lost the argument" huh?
There was never an argument to begin with as you never actually brought any evidence. Just listed opinions. Take care.
You can ignore the several concise points I made before, but that doesn't mean they aren't evidenced in and of themselves.
And opinions have their own value as well. You sure seem to put a high price on yours.
Did you even read the OP? This isn’t just my opinion, it’s a compiled list of major pain points discussed on the class Discords and the proposed solutions. Its the opinion of several people.
AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »montiferus wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
Wut... these changes will make clustering more powerful not less. What do you think time stop was for, the area isn’t small but it wasn’t huge either, the people who complain that time stop was too powerful are the people clustering. The cluster zergs got their way.
Woosh. My point is that zergs shouldn't be able to cluster. Then ZOS wouldn't need to nerf skills like time stop.
It's why Wheeler is looking into mechanics to make that possible.
As a solo/small scale player, Time Stop spam is extremely annoying because the consistent snare and heal debuff it applies as well as the inability to break free of it. The most annoying part about it is how it goes through LoS.
Most of the complaints I see about it are from small scale players, not “Cluster Zergs”.
Most of the complaints I see are from people in cluster zergs. Smallscale, it's not that big of an issue. It's supposed to be annoying, all CC is.
Lol every small scalers hates the ability. You’re supposed to be able to LoS CCs etc. you can’t LoS this, it actually hinders your entire tree/rock and more.
Is it really so bad to have one CC skill you can't LoS? I don't think so. Honestly, I think that the vocal minority in the even more minor PvP community just like to whine about anything they can't immediately defeat.montiferus wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »AlienatedGoat wrote: »The fact that procs from the same sets stack is one half of the actual problem, and the fact that zergs can stack without any negative consequences is the other half.
Wut... these changes will make clustering more powerful not less. What do you think time stop was for, the area isn’t small but it wasn’t huge either, the people who complain that time stop was too powerful are the people clustering. The cluster zergs got their way.
Woosh. My point is that zergs shouldn't be able to cluster. Then ZOS wouldn't need to nerf skills like time stop.
It's why Wheeler is looking into mechanics to make that possible.
As a solo/small scale player, Time Stop spam is extremely annoying because the consistent snare and heal debuff it applies as well as the inability to break free of it. The most annoying part about it is how it goes through LoS.
Most of the complaints I see about it are from small scale players, not “Cluster Zergs”.
Most of the complaints I see are from people in cluster zergs. Smallscale, it's not that big of an issue. It's supposed to be annoying, all CC is.
Lol you don’t know what you are talking about.
And you've got nothing to back up your claim. Garbage opinion goes in the garbage.
Lol why bother? You and the others are a bunch of trashcans who know nothing about small scale pvp. I’d have as productive a time as taking to a baby.
"Me and the others".
Don't have such a high opinion of yourself if you can't back up your trash talk with facts. You just end up looking stupid.
I just countered your argument and your response was “I don’t think it’s bad to have a CC that goes through LoS”, that’s yet ANOTHER logical fallacy known as special pleading. You know you lost the argument and moved the posts to be completely opinion based as your defense. And you want to talk about other people’s arguments lol.
As for the “vocal minority like to whine about anything” that is YET ANOTHER logical fallacy known as composition/division in which because you see one or two posts that are like that, you write off everyone in that category as whining anytime they post regarding nerfs even if it’s presented logically and with solid proposed changes.
Yourlogicalfallacyis.com. If you don’t have anything meaningful to bring to the discussion please kindly stop commenting. Generalizing people as whiners without any evidence just further hurts your own credibility and makes you look like someone just trying to derail a thread. Please take your leave.
I didn't lose anything. I offered my opinion and my experience on the topic. If you don't agree, that's fine. But you're flat wrong if you think this logic isn't sound. PvPers have never and will never be the majority - they are a small subsection of the playerbase. That fact has been confirmed by ZOS themselves in the past. And an even smaller number of those PvPers are represented on this forum. And it's also a fact that the PvPers on this forum are the loudest and whiniest of the bunch - 9 times out of 10, if it's a nerf thread or a cry about this set/skill/build thread, its PvP. I can't even remember the last time I saw a nerf thread from an endgame raider.
Honestly, you PvPers gotta make everything into a pissing contest. If you want to compete though, get your facts straight.
Idk where you get the notion that I’m solely a PvPer, and as such I’m not sure why you’re putting me under that generalization.
I’ve completed ALL Veteran content in the game, as it stands I spend 90% of my time in PvE because of the current state of PvP. I’m not a “typical PvP whiner”.
If it looks like a dog and sounds like a dog, it's a dog.
Even if the dog spends most of it's time these days in PvE.
You clearly have nothing further for the post and aren’t just trolling and derailing at this point which is against forum rules. Goodbye.
Calling someone a troll is against forum rules. Nothing I've done fits that behavior.
Stating my opinion and stance on the topic isn't trolling, no matter how much you might disagree. I think that Earthgore is fine, and Timestop is fine, and that instead of nerfing skills, ZOS should look to either separate PvE and PvP balance or make a mechanic to dissuade zerging.
But now that you've played the "you're a troll" card, I can see you've got nothing left in your hand. Guess you "lost the argument" huh?
There was never an argument to begin with as you never actually brought any evidence. Just listed opinions. Take care.
You can ignore the several concise points I made before, but that doesn't mean they aren't evidenced in and of themselves.
And opinions have their own value as well. You sure seem to put a high price on yours.
Did you even read the OP? This isn’t just my opinion, it’s a compiled list of major pain points discussed on the class Discords and the proposed solutions. Its the opinion of several people.
And? It doesn't matter if its the opinion of yours truly, a Class Rep, some guy on the street or the aforementioned dog.
It's still one person's opinion.
You believe that skilled players are busy winning campaigns; 99% of skilled players don’t care about the score, at all.
GeneralRoadkill wrote: »You believe that skilled players are busy winning campaigns; 99% of skilled players don’t care about the score, at all.
I didn’t ask you to recap what I said, I asked you to provide a viable solution to the problem you do eagerly *** and cry about like a little child. You also speak as if you represent 99% of skilled players, which YOU DO NOT. You speak for yourself and what you see on PS4. PC is completely different because we aren’t stupid little console plebs and we can actually critically evaluate problems and come up with variable solutions.
So remember, you do not speak for anybody here unless they post and agree with you. Quit acting like a self entitled ego maniac and contribute to the thread beyond “They run away from fights they know they can’t win, so therefore they need nerfs. Period.”
Go back and read and you’ll see the proposed solutions for the requested nerfs. And please stop letting emotion seep into your posts as it inhibits structural debate.
I know I said this in the OP but I’ll re-emphasize, I knew from the get this post would get hate because most of the population on the forums falls into the listed demographics of players. Thank you all for proving me right, as it is on the class rep discords we are having quite a laugh.
Nothing really gets done on the forums as all feedback is compiled on the Discords because that’s where the dedicated skilled endgame players converse, so it really matters not what happens to this post.