lassitershawn wrote: »Regarding some of the posts that mention you won't be able to remove everything, sure. Still doesn't change the fact that removing 1 thing per second on average is crazy strong for doing nothing and vs some builds like a typical magsorc with few purgeable effects will be ridiculously strong, making it almost impossible to get curse off. Plus mag regen as extra.
Y'all need to educate yourselves before posting a complaint thread.
It's proc is a universal cooldown, meaning that ONE person can potentially receive a cleanse of two effects every 2 seconds.
Do you know how easy it is to apply negative effects in this game? One light attack with double DoT poison will inflict THREE debuffs on an enemy player (siphoner, poison). So this set will purify TWO out of THREE effects from a light attack.
If you're in a ground snare (which reapplies the snare every 1s), this set will cleanse that and one other effect every 2 seconds.
If you're playing with 2 friends and the enemy using an AoE debuff (say shalk Fracture), this set will remove that one debuff over the course of 6 seconds at best.
This set isn't even strong enough to warrant using over something like transmutation/meritorious/whatever. Educate yourselves.
This game doesn't need bleeds, curse, DOTS, maim, vulnerability, poisons, mark, snares, immobilize, etc.
Not when you can remove them every other second.
It is so ridiculously easy to APPLY debuffs, and so difficult to REMOVE (4k+ cost for most sources). ZOS introduces one set that is mildly okay at removing a few at a time and it's apparently broken.
lassitershawn wrote: »Regarding some of the posts that mention you won't be able to remove everything, sure. Still doesn't change the fact that removing 1 thing per second on average is crazy strong for doing nothing and vs some builds like a typical magsorc with few purgeable effects will be ridiculously strong, making it almost impossible to get curse off. Plus mag regen as extra.
Crushing shock. Potentially 3 debuffs in one hit. Add spell strategist, 4. Siphoner, 5. And im sure i could think of more, but it is 1AM and i should be in bed already. Good night.
lassitershawn wrote: »2 – Adds 1096 Maximum Magicka
3 – Adds 129 Magicka Recovery
4 – Adds 129 Magicka Recovery
5 – When you heal yourself or an ally, remove two negative effects from them. If a negative effect was removed this way, your target restores 150 Magicka. This effect can occur every 2 seconds.
lassitershawn wrote: »2 – Adds 1096 Maximum Magicka
3 – Adds 129 Magicka Recovery
4 – Adds 129 Magicka Recovery
5 – When you heal yourself or an ally, remove two negative effects from them. If a negative effect was removed this way, your target restores 150 Magicka. This effect can occur every 2 seconds.
This plus Earthgore.
ZOS has that good skooma, I see.
Mutagen is for pugsTheNightflame wrote: »it also kills mutagen
Realistic 1vX does not work mathematically. unless overwhelming burst firepower as in bombs or automatic weapons.While this looks too strong I'm kinda happy that solo players get a strong set. Especially with the bleed builds right now.
I run solo a lot. The problem with anything that's good for solo is also good for groups. A healer running this a group, or two healers, or even a damage guy/tank with a back bar aoe or multi target burst heal or HOT... Pretty broken.
This is soooo ridiculous LOL wow
Am I overreacting or is this one of the most broken PVP sets EVER?
You know what set was "the most broken PVP set EVER", according to these forums?
Knightslayer.
How many times have you been hit by knightslayer proc in the last 6 months?
Exactly.
How many times have you been hit by soldier of anguish proc? Personally i don't even know what it looks like.
And im sure you can think of a few more sets that followed the same pattern: exaggerated "the sky is falling" whining on the forum, followed by a live set that no-one uses. I hope ZOS has learned by now.
This is soooo ridiculous LOL wow
Am I overreacting or is this one of the most broken PVP sets EVER?
You know what set was "the most broken PVP set EVER", according to these forums?
Knightslayer.
How many times have you been hit by knightslayer proc in the last 6 months?
Exactly.
How many times have you been hit by soldier of anguish proc? Personally i don't even know what it looks like.
And im sure you can think of a few more sets that followed the same pattern: exaggerated "the sky is falling" whining on the forum, followed by a live set that no-one uses. I hope ZOS has learned by now.
Yeah lets not take away this amazing healer set from gameplay...
Konstant_Tel_Necris wrote: »Its too powerful in compare to other purge sets, although as healer I like magicka sustain for ally, but CD should be higher per target 2 sec is too low for such power.
Stendarr's Embrace
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 1096 Max Magicka
(4 items) Adds 1096 Max Magicka
(5 items) When you heal a friendly target, you have a 50% chance to remove 5 negative effects from them. This can happen no more than once every 30 seconds per target.
Wyrd Tree's Blessing
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Magicka Recovery
(5 items) Casting a spell has a 100% chance to remove 5 negative effect, this can occur every 15 seconds.
Or combine it with other sets thats depend from purge
Steadfast Hero
(2 items) Adds 2975 Physical Resistance
(3 items) Adds 2975 Spell Resistance
(4 items) Adds 1206 Max Health
(5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 5 seconds, reducing your damage taken by 30%. This effect can occur once every 10 seconds.
Everyone has continually whined after the swift nerf about perma snares and bleeds. Here is the counter. Given the number of negative effects that are constantly applied, the fact that snare is applied by almost everything, continually. Nah. Set seems fair to me.
Of course with the number of crappy sets this patch, this stands out.
On a side note, they nerf bleeds 12%, then add a set that buffs all dots, including bleeds, 14%. Whoohoo, 2% bleed buff.
Cropsford. Let’s take a trip together
lassitershawn wrote: »Regarding some of the posts that mention you won't be able to remove everything, sure. Still doesn't change the fact that removing 1 thing per second on average is crazy strong for doing nothing and vs some builds like a typical magsorc with few purgeable effects will be ridiculously strong, making it almost impossible to get curse off. Plus mag regen as extra.
Crushing shock. Potentially 3 debuffs in one hit. Add spell strategist, 4. Siphoner, 5. And im sure i could think of more, but it is 1AM and i should be in bed already. Good night.
OneKhajiitCrimeWave wrote: »Ok, so let's look at a few options and see if we can come up with a rework of this set a bit if we're all so sure it's OP. Saying "IT'S OP, OMG KILL IT BEFORE IT BREEDS" on the forums is not exactly beneficial to everyone.
So, option 1 is to increase the Cooldown on the effect. if this was doubled to be 2 effects cleansed in 4 seconds, the set immediately goes from Broken to near pointless due to the absolute mass of debuffs that can be applied per second.
Think of one of many setups now with stamdens on current live. so they come in with a vMA 2H Stampede, which applies a DOT from the effect(1), a snare(2) and 2 poison dots (double dots)(3 and 4). Shalks go off(5 from fracture), DBOS (6) in to a bar swap. Spin to win with 2 enchants (7 and 8). if that spin to win is axes then (9) from bleeds. if they got a light attack off then (10) for Siphoner.
This is an extreme example obviously but one which is quite common currently. How long does that combo take to hit and apply potentially 10 debuffs? 3 seconds maybe give or take?
This is one player in a single scenario. think that your 2 cleanses every 2 seconds works there?
Literally, write out the burst combos in this way, and let's count up the debuffs applied. let's see through this how broken it can be? or whether it'll end up being good but not OP.
Unless people are willing to do this and show their point of view with evidence of how OP it is, then it's all just people shouting the sky is falling.
I'm basically playing devil's advocate a little here. I personally think the cooldown should be pushed to 3 seconds but not longer or should only proc from the 1st tick of a heal, so no multi proc from mutagen/regen or from rally.
Lets be honest, in pvp this really cures 1 thing every 2 seconds, because everyone is smart and runs atleast 1 point in siphoner.
Still pretty powerful i think though.