And it clears less effects. Thats no advantage, that's just a difference. On average, the purge potential is virtually identical.It has a shorter cooldownHealing is too important to postpone just because you are waiting for a specific buff to remove, making this 'advantage' debatable. Plus, you have no control over who gets the cleanse if more than one person is affected by the heal, while wyrd tree is reliable. At best, this is a tie.and only procs on a very specific type of skill, making it easier to control the proc.Additionally it grants some sustain.
The 150 regen is the only real advantage, however putting the curse eater "miles ahead" of wyrd tree, it does not.
prototypefb wrote: »And it clears less effects. Thats no advantage, that's just a difference. On average, the purge potential is virtually identical.It has a shorter cooldownHealing is too important to postpone just because you are waiting for a specific buff to remove, making this 'advantage' debatable. Plus, you have no control over who gets the cleanse if more than one person is affected by the heal, while wyrd tree is reliable. At best, this is a tie.and only procs on a very specific type of skill, making it easier to control the proc.Additionally it grants some sustain.
The 150 regen is the only real advantage, however putting the curse eater "miles ahead" of wyrd tree, it does not.
wyrd tree work only on yourself, curse eater s group utility, big difference
brandonv516 wrote: »If Curse Eater behaves like Wyrd Tree, it will be useless for Magblade healers:
https://forums.elderscrollsonline.com/en/discussion/452422/wyrd-tree-with-healthy-offering-bugged#latest
For those unfamiliar, Healthy Offering creates a self DoT on the caster. Even if you have no other negative effects on you, Wyrd Tree will waste a proc on attempting to remove this DoT (which cannot be removed).
Can anyone confirm if Curse Eater behaves like this on the PTS?
lassitershawn wrote: »Because this post did not have enough informative content or data, I did some research on purge priority and came up with this:
Purge priority: Active purgeables (jesus beam), damaging purgeables (dots, CURSE), status effects (vuln, concussed, etc), debilitating effects (I think snares are here), non-debilitating (spell strat, martial knowledge). This is what I was able to find if it is incorrect correct me but I think it is accurate.
lassitershawn wrote: »2 – Adds 1096 Maximum Magicka
3 – Adds 129 Magicka Recovery
4 – Adds 129 Magicka Recovery
5 – When you heal yourself or an ally, remove two negative effects from them. If a negative effect was removed this way, your target restores 150 Magicka. This effect can occur every 2 seconds.
This + rapid regen will rob templars of class identity, ruin any burst that depends on purgeable burst or effects in general (sorc curse for example + DoTs) and on top of that has some sustain roped in. Crazy busted.
EDIT:
Because this post did not have enough informative content or data, I did some research on purge priority and came up with this:
Purge priority: Active purgeables (jesus beam), damaging purgeables (dots, CURSE), status effects (vuln, concussed, etc), debilitating effects (I think snares are here), non-debilitating (spell strat, martial knowledge). This is what I was able to find if it is incorrect correct me but I think it is accurate.
So as an extreme worst case scenario of where this set would be OP is someone using it in a 1v1 vs a magsorc where the only commonly applied purgeable effect equal in priority to curse is the reach DoT. Burn, chilled, concussed, maim, vuln, ele drain, spell strat, siphoner, defile (enchant) are the other possible common debuffs a sorc can have but none of them exceed curse priority. Siphoner is LOW priority so the argument "1 point in siphoner" is invalid.
Asylum staff spell strat sorc vs curse eater user:
1: LA > FP / defile, siphoner, spell strat (defile, spell strat removed)
2: LA > Curse / siphoner, curse
3: LA > FP / burn, concuss, chill, vuln, maim, siphoner, curse (curse and a status, vuln for example, removed)
4: LA > Reach / burn, concuss, chill, maim, siphoner, reach dot
5: LA > Curse / burn, concuss, chill, maim, siphoner, reach dot, curse (reach dot and curse removed)
You CANNOT get curse off against a user of this set using a HoT. It is virtually impossible to kill a competent player if you can NEVER get curse off against them. They are also removing other strong debuffs like spell strat, defile, vuln, reach dot and buffing their magicka regen. This is possibly the strongest scenario the set can get but in my opinion 1 removed debuff/s (mostly the strongest ones first excluding snares which are low) plus nice regen is overtuned just for having a HoT running. This is also a strong candidate for a backbar set. It should either not proc on DoTs, have an increased cooldown, or both. Possibly increase the regen component as compensation.