This would be wonderful if that's why players chose Dunmer and if the game actually rewarded versatility.Savos_Saren wrote: »@ZOS_Gilliam
Pretty damn good changes, bud. People haven't realized yet how Dunmer is, perhaps, the most versatile race out there.
Dunmer is completely gimped compared to Altmer for most caster builds. It's not even debtable. *None* of the players affected negatively by this care about weapon damage at all. No intelligent build would have leveraged both.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
If you want to push Dummer to be a balanced choice between mag and stam,make them both viable but not cut higher part to lower is a better way
And also like the differences between redguard and orc,high elf earn more damage passives,which have 258mag damage and also 2000max magicka(Redguard are similar as Breton,but orc only have 500max stam)
Age Of the Nords,Redguards,Orcs!
MartiniDaniels wrote: »themaddaedra wrote: »I find these changes good in general. At least for magicka characters.
Dunmer is not bis for both pvp and pve anymore. Until now Dunmer was bis even for magsorc. Imo Dunmer is now a better choice for pvp as max hp, burning status immunity and max stam mean a lot in there. Altmer is better for endgame groups with no sustain issues. Breton is very seductive for casual raiding in terms of helping sustain.
People will QQ because their bis changed. But i as a magicka mainer like these changes overall.
Let me translate your post - i have magicka pve chars and they are altmers, healers are bretons. I'm glad that my sustain is buffed and my counterpart dunmer is now purely inferior in PVE and moved to some original hybrid niche in PVP. Argonian healers were nerfed too. Still they need to increase max magicka for altmer and breton to 3000 to match dunmers 1250+1250+600, in general changes are good.
Additionally, since Sneaking isn’t a universal mechanic to the game (many enemies in Tamriel can’t be bothered sneaking about!)
starkerealm wrote: »Only one I'm worried about is the Redguard. Given how hard that race is pushed as "The Choice for StamDPS," buffing Adrenaline Rush feels like a mistake.
Can someone please translate this for me? Who got nerfed and who got buffed? How is my boy Breton doing?
So Bretons are basically better magic users than High Elves... right lol
There will be 4 dunmer crafting alts now, congrats! And if you play dunmer you understand that replacement of 9% with 1250 is a rip-off. Maybe change from 7% fire damage to 256 is good, testing required. By altmer got it too together with sustain passive. And now from stamina side compare dunmer to redguard. Basically, only altmer, breton and redguard changes are good, all others races are either nerfed or rebalanced, but becoming inferior to those 3.themaddaedra wrote: »MartiniDaniels wrote: »themaddaedra wrote: »I find these changes good in general. At least for magicka characters.
Dunmer is not bis for both pvp and pve anymore. Until now Dunmer was bis even for magsorc. Imo Dunmer is now a better choice for pvp as max hp, burning status immunity and max stam mean a lot in there. Altmer is better for endgame groups with no sustain issues. Breton is very seductive for casual raiding in terms of helping sustain.
People will QQ because their bis changed. But i as a magicka mainer like these changes overall.
Let me translate your post - i have magicka pve chars and they are altmers, healers are bretons. I'm glad that my sustain is buffed and my counterpart dunmer is now purely inferior in PVE and moved to some original hybrid niche in PVP. Argonian healers were nerfed too. Still they need to increase max magicka for altmer and breton to 3000 to match dunmers 1250+1250+600, in general changes are good.
Good try. Tho if you bothered checking my forum signature you'd see i only have one Altmer, it's not my main, i have zero Bretons and i have 2 Dunmers one of them being my main. Still good try tho, tells a bit about your own.
Edit: I actually have 4 Dunmer chars but because two of them are basically crafting alts they are not in my signature.
High Elf - Good changes all over the place. I'm finding it difficult to say anything negative about them.
Argonian - Again, good changes. I still don't understand why they want to make Argonians the healer class, lorewise they are not healers.
Wood Elf - Pretty good stuff. I can see Wood Elves becoming a lot more popular in PvP, especially if that 20% speed increase stacks with the major expedition from the bow. A bit OP even?
Breton - Much needed buff to the cost reduction racial. I will be changing my magplar main from Argonian to Breton.
Dark Elf - 3% Max Magicka → Increases your Max Health by 600. This is not a good change, makes no sense whatsoever, and 600 health is an insignificant amount to justify losing 3% magicka.
Imperial - New go to race for pvp, and tanking?
Khajiit - I feel like they're trying to make them a "trick of all trades" race, but lorewise they are not. Argonians would be better suited for this.
Nord - Are these nerfs? Look like it to me, and it honestly doesn't make any sense.
Orc - Brawny: 6% Max Health and Stamina → Increases your Max Health and Stamina by 500. That's an unnecessary nerf. I'm on board with the other 2 though.
Redguard - WUT? Redguard sustain was so good that if you were not playing a redguard as a stamina class, you were simply doing it wrong. And their solution to this was to make their sustain even better...WTH!