Mojomonkeyman wrote: »The cash grab is so obvious, it's painful. This is not a Beta. People were chosing race to achieve certain playstyles and stat combinations in a game they paid for initially and (most of us) monthly. Changing those core values to keep the game fresh and make it more balanced is very appreciated - but there is a moral obligation to give paying customers the chance to reconsider their choice without drawbacks (especially financially). Yes, even for a company dedicated to make profit.
Temporary free race changes for every character > lvl 50 is the absolute minimum loyal & supporting customers can expect. I'm subbed for many years now - that sub will be dropped permanently the moment those race changes go live without ZOS accepting their responsibility to give their customers above-mentioned chance to reconsider their race choice for every single developed character.
I'm all for the changes themselves, but I will not support such greedy & shady business behaviour.
Dark Elf
Increases Experience gain in Dual Wield Skill Line by 15%, reduces damage taken from Lava by 50% → No changes
Dynamic: 6% Max Stamina and Magicka → Increases your Max Stamina and Magicka by 1250.
Resist Flame: 3% Max Magicka and 2079 Flame Resistance → Increases your Max Health by 600 and your Flame Resistance by 2310. You are immune to the Burning status effect.
Destructive Ancestry: 7% Flame damage and 2% Frost/Shock Damage → Ruination: Increases your Weapon and Spell Damage by 258.
preedb16_ESO2 wrote: »"Spellcharge: 9% Magicka Recovery → Spell Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, "
This.. Nice of you to offer stam return if that pool is higher, for a magic race that has no other bonuses for stamina builds.. Makes sense...
WhiteKhajiit wrote: »My Magicat is finally viable for vet content! So excited.
lassitershawn wrote: »High Elf - Good changes all over the place. I'm finding it difficult to say anything negative about them.
Argonian - Again, good changes. I still don't understand why they want to make Argonians the healer class, lorewise they are not healers.
Wood Elf - Pretty good stuff. I can see Wood Elves becoming a lot more popular in PvP, especially if that 20% speed increase stacks with the major expedition from the bow. A bit OP even?
Breton - Much needed buff to the cost reduction racial. I will be changing my magplar main from Argonian to Breton.
Dark Elf - 3% Max Magicka → Increases your Max Health by 600. This is not a good change, makes no sense whatsoever, and 600 health is an insignificant amount to justify losing 3% magicka.
Imperial - New go to race for pvp, and tanking?
Khajiit - I feel like they're trying to make them a "trick of all trades" race, but lorewise they are not. Argonians would be better suited for this.
Nord - Are these nerfs? Look like it to me, and it honestly doesn't make any sense.
Orc - Brawny: 6% Max Health and Stamina → Increases your Max Health and Stamina by 500. That's an unnecessary nerf. I'm on board with the other 2 though.
Redguard - WUT? Redguard sustain was so good that if you were not playing a redguard as a stamina class, you were simply doing it wrong. And their solution to this was to make their sustain even better...WTH!
Nord is substantially buffed. 4k resists is stronger than the not-really-functioning 6% mitigation and increased ulti gen is extremely important, especially in the context of PvE tanks where you can get off more warhorns.
Nice. So you nerf Nords *even* more, by changing the previous "all-round" 6% into resistance? Dunno about the ulti generation, might just be pessimistic - every 10 seconds? Well that's not much, certainly not in PVP. Sure it might be good for a TANK, but do we really want to push Nords into even more niche tanking role? They were not best at it to start with, so why force them to stay there?
And Redguard... Ffs., you *increase* what made these meta? Why do you want ever stamina DD to be Redguard? Why?
And... You *decreased* Khajiit stamina recovery to literally... NOTHING? Great. You just made Khajiit impossible to use for competitive damage dealing, really - this makes them good for nothing at all, they were already struggling with stamina recovery; 75 recovery? Really? What are they supposed to be used for? Pickpocketing alone? Redguard was already the "button masher handicapped" choice over Khajiit. Khajiit will now have the vigor of a 50 year old obese chain smoker.
With these changes - there's no such thing as a serious end game Khajiit DD anymore. Every stamina damage dealer HAS to be Redguard or gtfo. Khajiit is out, Bosmer is out - only remotely viable alternative is now Orc. I don't know, but I'm getting a weird feeling this some kind of "real world" political correctness thing? Everyone needs to be a Redguard. Seriously, it's ridiculous. Pathetic.
This one will make Jabs spamming even stronger.Spell Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
silvereyes wrote: »DjMuscleboy02 wrote: »i knew those announcements from the stream were missing the bad parts, frankly race changes should be free for a limited time. 1 race change simply is not going to be enough.
This sounds really good in theory, but it's not possible with the current race change tokens. There is no system in place for tokens to expire, and they can't just make the tokens free on the store, or people will hoard them.
Of course, they could always make a new kind of token that expires, but then how do you differentiate in the UI between expiring tokens and non-expiring ones? How do you display to the user how long they have to use the expiring ones? There is a non-trivial amount of work to make it happen. Frankly, I don't think they have enough time, since PTS is in just a few days, and they usually spend most of the PTS cycles fixing bugs and tweaking the combat changes they've made.
The only viable option really is to utilize the existing race change tokens. Obviously, they don't want to give out more than they need to, lest they hurt crown store sales.
The problem is that they seem to be trying to come up with a global flat number of tokens to give away to everyone, rather than a nuanced approach as some others have suggested (e.g. 1 per max level toon, etc). The *average* might very well come out to only about 1 token needed per account, in aggregate, but that's a small consolation for the most dedicated min/max players who want to change all of their toons to the new meta.
I doubt very much that anything will change, though. I don't recall them giving any free race change tokens when they performed their last mass racial passives update in Shadows of the Hist. They don't want to set precedent of offering free tokens every time they make a racial balance change that disrupts the meta.
I'm actually surprised they are offering any this time. They know that anyone with 8+ competitive toons has sunk so much time into the game that they will buy the tokens no matter what, despite complaining about the cost. Re-rolling and grinding out mount upgrades, crafting research, learned recipes/motifs, Mages/Fighters Guild, Undaunted, Psijic Order, Thieves Guild, PvP rank, etc is just too much for anyone to contemplate.
About the best we can hope for is probably a deeply discounted sale on race change tokens, and maybe even deeper discounts as an ESO+ limited time exclusive.
Concisely and brilliantly said. And yet still as on point and logical as you were, it is still incredibly upsetting that this is the business model.
WuffyCerulei wrote: »For the people complaining about the changes, it was a long time coming. But I'm still baffled why they're buffing Redguard sustain over nerfing it. You're buffing the other stam races but making the top sustain one ever better?? It makes no sense.
mendesbettonrb18_ESO wrote: »ZOS, please consider giving at least more than one race change token per account, your most dedicated players are the most affected by the racial changes and only one token is not gonna be enough. Please, do good by your supporters.
MacMurroughTheFirst wrote: »Idk I find it really hard to believe that everyone has done the math perfectly with whatever else is changing with update 21. Not doubting but... well, I guess I kind of am.
Everytime there's a change, there's a lot of "this has completely broken the game" or the dramatic "this is the end" from just reading the patch notes alone and then people actually get to test it and find out it's not so bad or if it is that there months to submit feedback. Maybe we just wait til monday and give it a test?
IronWooshu wrote: »IronWooshu wrote: »ZoS we’ve gone so far past the time where you can reasonable make changes to the races like you have. I’ve personally leveled 14 characters with the intention of playing a specific race on that character to sever specific needs. Setting aside the clear in balance and lack of freedom you’re giving people you’re also costing us hundreds of dollars to re adjust ourselves to something we’ve made decisions on that costed us hundreds of hours in leveling alone.
You are directly costing your player base money and time.
The only solution I see is making races a cosmetic choice with no combat influence. Perhaps add a system where you choose the passives because frankly you’re just forcing people who genuinely care about performance to buy tokens and race change. This is unacceptable.
Honestly you, the min/maxers that tell is what is BiS take the fun out of end game so I feel no sorrow for any of the min/maxers on these changes who have the shell out money.
It is the theory crafters that do the math, then test it out, that determines what works extremely well. The game is about math and especially at end game. So those who are into the end game the most welcome their information as a good place to start with testing their own builds.
These change may not have the impact one might think.
The way I see it is that min/maxers will still have BiS options but the next best option in DPS drop-off won't be that far off that it will make that big of a difference in the end game just by them removing the % passives.
The only people who will notice is the leaderboard runners and they make up .01% of the playerbase. The rest of us do veteran trials for the loot, skins, titles, achievements and not the leaderboards. Now PUG trial groups and guild trial groups that aren't running leaderboards will take Orcs, Khajiit, Nords as DPS options rather than JUST Redguards because this games playerbase has a hive mind like personality.
IronWooshu wrote: »IronWooshu wrote: »Honestly you, the min/maxers that tell is what is BiS take the fun out of end game so I feel no sorrow for any of the min/maxers on these changes who have the shell out money.
I present to you the salty casual archetype that motivates ZOS changes. They won't play the game according to its rules, so ZOS will change the rules to support them.
I present you the elitist snob who force these changes, I can gurantee you its not the casual player who forces the changes. Its the snobs who make end game players feel forced to have to use BiS to get a Trials group.
That sits on you because ZoS see's this and wants diversity, the casual player doesn't care because they enjoy the race they play the most regardless that its BiS.
silvereyes wrote: »I doubt very much that anything will change, though. I don't recall them giving any free race change tokens when they performed their last mass racial passives update in Shadows of the Hist. They don't want to set precedent of offering free tokens every time they make a racial balance change that disrupts the meta.
I'm actually surprised they are offering any this time. They know that anyone with 8+ competitive toons has sunk so much time into the game that they will buy the tokens no matter what, despite complaining about the cost. Re-rolling and grinding out mount upgrades, crafting research, learned recipes/motifs, Mages/Fighters Guild, Undaunted, Psijic Order, Thieves Guild, PvP rank, etc is just too much for anyone to contemplate.
About the best we can hope for is probably a deeply discounted sale on race change tokens, and maybe even deeper discounts as an ESO+ limited time exclusive.
mendesbettonrb18_ESO wrote: »ZOS, please consider giving at least more than one race change token per account, your most dedicated players are the most affected by the racial changes and only one token is not gonna be enough. Please, do good by your supporters.
I agree with this. Imo atleast 3 tokens should be given.
themaddaedra wrote: »Princess_Ciri wrote: »themaddaedra wrote: »Princess_Ciri wrote: »the change from 9% recovery on high elf to 575 mag/stam every 6 seconds after using a class ability is reeeeeeally bad for high elf healers
My sustain is so great at the moment, this is going to wreck it. I appreciate that this puts high elves in a good places for dps but for healing it's rip. I don't want to be forced to play Breton zzzzz
Welcome to the prettiest race of Tamriel!
Bretons are the basic *** of Tamriel, why did ZOS make their sustain so insanely OP, now I either have to race change to Breton or struggle with magicka sustain on my favourite character I don't want to race change I've been High Elf since I started playing QQ
It was about time you'd put an end to that filthy racism
Princess_Ciri wrote: »themaddaedra wrote: »Princess_Ciri wrote: »themaddaedra wrote: »Princess_Ciri wrote: »the change from 9% recovery on high elf to 575 mag/stam every 6 seconds after using a class ability is reeeeeeally bad for high elf healers
My sustain is so great at the moment, this is going to wreck it. I appreciate that this puts high elves in a good places for dps but for healing it's rip. I don't want to be forced to play Breton zzzzz
Welcome to the prettiest race of Tamriel!
Bretons are the basic *** of Tamriel, why did ZOS make their sustain so insanely OP, now I either have to race change to Breton or struggle with magicka sustain on my favourite character I don't want to race change I've been High Elf since I started playing QQ
It was about time you'd put an end to that filthy racism
it's ok, Liofa came to my house and threw a brick through my window with a note on it that said 'High Elf Templar Healers will still be great' so i'm not scared anymore.