MartiniDaniels wrote: »MartiniDaniels wrote: »MartiniDaniels wrote: »grannas211 wrote: »
What's good in there? redguards got exactly the same stamina and recovery, but on top of that 8% stamina cost decrease.
Bosmers will be bow-rolling rofling jokers now, nothing more.
With these regen modifiers for pve stambalde (7 med (.28) .15 nb passive .15 cp .1 relentless .2 potion) a bosmer's 258 regen becomes 485 regen. Redguard gets only 380 from adrenline rush while still having the same stam modifiers, having poison resists, and movement speed bonuses
In a pvp perspective, we will assume nb with vampire, 5 medium, and 13% from cp. This will give you the same numbers. You can also add stealth detection too and movement speed is more prominent
Seems like passive regen is better than active regen.
Wow, minus 4% to stamina and health for extra 8% to stamrecovery. And you forgot about new 8% cost reduce on redguard. Well, overall bosmer was slightly improved, but redguard was directly buffed. Ok redguard will lose some maxstamina but with such cost reduction and sustain they can spam spammables even more to compensate.tpanisiakb16_ESO wrote: »I'm overall okay with it, but tanking Argonians can expect to lose 1.5-2k health. Hoping ZOS can meet us in the middle over that. 1000 is not a good compensation for losing 9% max health especially if we're losing healing received.
Read devs comment, in their opinion argonians were clearly overperforming so they quite severely nerfed them while buffing othersCundu_Ertur wrote: »ZOS_Gilliam wrote: »Wood Elf
[*]Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.
Can we please get something useful instead?
Reduced cost for roll dodge for example. Even just +10 health would be better than this.
no, 20 percent speed buff is amazing
You do realize that this is a weaker version of a passive that already exists in the Bow skill line -- which most Bosmer are probably already going to have due to their other passive? The +3m stealth detection bonus is a huge nothing since nearly 0.0% of PvE enemies use stealth. So, really, Bosmer completely lose a racial passive.
it will be useful if you do not run bow for mobility and its likely going to stack with other speed buffs since it seems to be a unique one, so ya it is useful
It won't help much if you are snared.. if this bonus also (or) removed all snares this will nice buff to overall survivability and unique one. Now it's just useful for niche pvp builds for 0.1% of players.
The 8% cost reduction is only for weapon skills.
What hp bonus?
Also bosmer and redguard in this situation have the same stam bonuses 2k stam.
% bonus to HP, stamina and magicka from undaunted passive, don't tell me you run 7 medium pieces.. and what means weapon skills? Reduced cost of hail, poison arrow, twin slashes, spin-to-win etc is nothing?
ZOS_Gilliam wrote: »ImperialDeveloper Comment
- Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
- Tough: 12% Max Health → Increases your Max Health by 2000.
- Conditioning: 10% Max Stamina → Imperial Mettle: Increases your Max Stamina by 2000.
- Red Diamond: 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you have a 15% chance to heal for 1750. Reduces the cost of your Block and Bash abilities by 5%.
Stout and hardy by nature, the Imperial race is one of order in battle and culture. They stand strong and unified, regardless of what hardships face them. This is highlighted with their powerful bonuses to constitution, and ability to push back when under pressure.
p2w
gilliam is worse at balancing stuff than wrobel thats an accomplishment
Pitiful whiners, you really think they will nerf Argonians leaving Altmer, Bretons or Redguards untouched? Facepalm... With a chair. The mighty nerf hammer is OTW and no one will be safe thanks to you.
LightMaster7 wrote: »So is this a big FU to redguard sorcerers? So now your saying any class that doesn't have a magic bonus has no business being a magic user or sorcerer class?
I thought the race change was supposed to bring about more diversity in choices for a race? But your saying completely the opposite.
And *** NO, I aint going to change my race just to fit your mold. I'd rather quit this game.
This would be wonderful if that's why players chose Dunmer and if the game actually rewarded versatility.Savos_Saren wrote: »@ZOS_Gilliam
Pretty damn good changes, bud. People haven't realized yet how Dunmer is, perhaps, the most versatile race out there.
themaddaedra wrote: »I find these changes good in general. At least for magicka characters.
Dunmer is not bis for both pvp and pve anymore. Until now Dunmer was bis even for magsorc. Imo Dunmer is now a better choice for pvp as max hp, burning status immunity and max stam mean a lot in there. Altmer is better for endgame groups with no sustain issues. Breton is very seductive for casual raiding in terms of helping sustain.
People will QQ because their bis changed. But i as a magicka mainer like these changes overall.
WuffyCerulei wrote: »For the people complaining about the changes, it was a long time coming. But I'm still baffled why they're buffing Redguard sustain over nerfing it. You're buffing the other stam races but making the top sustain one ever better?? It makes no sense.