Looks like performance is a hot topic right now, lots of youtubers and streamers are currently doing videos about that.
Looks like performance is a hot topic right now, lots of youtubers and streamers are currently doing videos about that.
Oceanic players have long dealt with lag with pings of 250+. But even with, our time zone tends to be fairly playable. Population definitely plays a role in this as we are anywhere from 2 bars to 3 bars. Group sizes also rarely go above 16 players. We can even have upwards of 50v50 at a keep and still enjoy.
But if I log into NA prime time, I can barely play at all. Jabs will only hit maybe once out of the four. Wall of elements won’t even fire. And if a full two raids of a faction show up, you can just feel the lag spikes hitting.
I know I know, but in the last few weeks many streamers and youtubers put up videos about it, which was interesting.
Try saying to ZoS that Total Dark shoudn't reflect dots.
That should fix the skill overall
I know I know, but in the last few weeks many streamers and YouTubers put up videos about it, which was interesting.
Thanatos_inside wrote: »Templar slow down too much. Sometimes it`s impossible to even come closer. Zos should remove it from aoe.
StarOfElyon wrote: »
No way. Templars don't have much ability to do large bursts of damage. My whole experience as a templar has been learning to debuff the opponent enough and plan to win the war of attrition. I can't go into a fight thinking I can end it quickly. It just doesn't work for me at least. Other classes can buff up their offense, Templars have to debuff the opponent.
EDIT: Maybe I misread your comment. Did you mean Templars are too slow or that they slow down opponents too much?
He means the snare off extended ritual.
StarOfElyon wrote: »Magicka Templars need stamina perks or better passives for stamina right now. The problem is that defensive maneuvers like blocking, dodge rolling, and breaking free deplete the stamina reserves extremely quickly. Unless ESO wants all magicka templar to switch to heavy armor for the necessary resistances light armor will be done for. I have legendary quality light armor on and even with the rune buff it doesn't do me any good if I can't move at all. I'm just a sitting duck. It's to the point that I don't even bother blocking anymore. I'm just trying to heal through the incoming damage because blocking kills any possibility to break free.
Well I think this might be a build problem. Even on magicka characters blocking is a powerful defense tool, if you want it as such. Magicka characters with a heal staff backbar, like all these magsorcs and mablade builds, do not block much, maybe some hard hitting abilities, but normally rather save their stamina for dodging and breaking free. The same goes for magicka templars. But with a backbar weapon like sword and shield or an ice staff, blocking does not eat up stamina as quickly, which results in blocking being an easy available defensive resource. As a templar, you even have several skills, which can help out to restore stamina outside of heavy attacking. Restoring focus can be used as a stamina restore skill, which restores 240 stamina per second or equal to 480 stamina recovery, even while blocking. Additionally repentance gives a big load of stamina back, if there are some corpses available to repent.
Otherwise I highly recommend the use of protective jewelry or monsterset pieces, which provide additional resistances like chudan, lord warden or pirate skeleton.
But you might be on spot, that templars are generally a slow class. Still there are sources available for templars to move: Extended ritual can remove snares, also mist form is a very frequently used skill by lot of templars to access some escaping tools. Otherwise forward momentum is quite a viable choice to remove snares too. Also with the psychic skill line, everyone has access to a cheap magicka expedition buff, which also reduces sprint costs.
Well I think this might be a build problem. Even on magicka characters blocking is a powerful defense tool, if you want it as such. Magicka characters with a heal staff backbar, like all these magsorcs and mablade builds, do not block much, maybe some hard hitting abilities, but normally rather save their stamina for dodging and breaking free. The same goes for magicka templars. But with a backbar weapon like sword and shield or an ice staff, blocking does not eat up stamina as quickly, which results in blocking being an easy available defensive resource. As a templar, you even have several skills, which can help out to restore stamina outside of heavy attacking. Restoring focus can be used as a stamina restore skill, which restores 240 stamina per second or equal to 480 stamina recovery, even while blocking. Additionally repentance gives a big load of stamina back, if there are some corpses available to repent.
Otherwise I highly recommend the use of protective jewelry or monsterset pieces, which provide additional resistances like chudan, lord warden or pirate skeleton.
But you might be on spot, that templars are generally a slow class. Still there are sources available for templars to move: Extended ritual can remove snares, also mist form is a very frequently used skill by lot of templars to access some escaping tools. Otherwise forward momentum is quite a viable choice to remove snares too. Also with the psychic skill line, everyone has access to a cheap magicka expedition buff, which also reduces sprint costs.
To piggy back off this, for stamina cost, battlefield acrobat isnt a bad set. The 5pc cost reduction works for your mag abilities/ultimates and the stam/stam regen is enough to get you closer to the values you see while having amberplasm slotted (assuming you have your mag regen in a decent place). Going to be running it, especially with resto ultimate.
Brutusmax1mus wrote: »Eclipse procing on dks spiked armor is amazing though.
I posted this in another thread but think it would really help not just magicka templars but all magicka builds
Have light armour 5 piece passive so when worn level 1 breakfree costs from stamina negated 50% by magicka cost, level 2 breakfree cost from stamina is nagated 100% by magicka.
I also think
That speed should be set to 100% and for each item added a percentage is deducted
Light deducts 1%
Medium deducts 3%
Heavy deducts 5%
And jumping should cost stamina equal to that of a roll dodge
Then make the passives from the ice staff damage orientated so frost mages can be more effective
Uh yeah Battlefield Acrobat is fantastic, I love it. It also applies to block, roll, sprint, and break free. It's my favorite BG set option right now.
Brutusmax1mus wrote: »Eclipse procing on dks spiked armor is amazing though.
Elsterchen wrote: »
Eclipse leading to selfdestroying sorcs was epic tho... well, those times are gone.
As for mobility... templars aren't fast by design, but (at least for stamplars) the major defence sticking to character is indeed very helpfull in regards of moving while having some protection.
With murkmire, i actually wanted to switch back to heavy, pair it with DW and enjoy damage + resistance... but I never found time to do so. Medium works fine in PVE and PVP ... at least thats what i think of the little time i had to play. Lets see how the reduced potion and (if I get that correctly) the planned reduced effect from new evasion will play out. (It is going to get a shorter uptime, right? Not sure whats the use of nerfing the new special of medium armor to the ground tho).
To piggy back off this, for stamina cost, battlefield acrobat isnt a bad set. The 5pc cost reduction works for your mag abilities/ultimates and the stam/stam regen is enough to get you closer to the values you see while having amberplasm slotted (assuming you have your mag regen in a decent place). Going to be running it, especially with resto ultimate.
StarOfElyon wrote: »
I have sword and shield on the front with all the perks. Restoration on the back with defending trait.
I have a protective necklace.
I also wear two pieces of fortified brass and my restoration staff is fortified brass giving me additional health and resistance for when I'm CC'd.
I also have one psijic skill, race against time to improve my mobility, on that bar which has a perk that gives me an additional damage shield when blocking.
My three pieces of Innate Axiom gives me about 1020 additional stamina.
Mind you, blocking is a last resort. It so happens that when I get CC'd, which is basically when anyone even looks at me, I either spend the stamina breaking free or blockcasting my heals trying to stay alive. But it really feels like I'm delaying the inevitable in those situations.
I don't want to be a vampire. That kind of ruins being a templar.