Everything excluding the Extended Ritual suggestion makes sense.
Put the snare immunity on Ritual of Retribution and have away with the damage component.
Don't remove the 5 cleanse or 'tankier' option as you called it.
I'm all in on the snare immunity morph if Ritual. It'd also be kinda cool if one morph cleansed 5 effects instantly and the other cleansed 1 instantly and then another ever 1 second you're in the radius, to counter the constant reapplication of effects (bleeds).
Yeah I've suggested similar before - I'd like to see this:
Ritual of Retribution - No generic cleanses but 4s of root/snare immunity. Keeps the heal, damage, and passive effects but ticks per 1 second and scales on highest max stat.
Extended Ritual - Cleanses 4 effects immediately and one additional effect every 2 seconds while in the circle.
PVP Pain Point #2 - Buffs. For a fight you need at least Major Sorcery, Major Prophecy and an armor buff. Templar has no class access to Major Sorcery and has to rely on Entropy, or a potion, or Rattlecage. Entropy is terrible at 14 seconds, requires a target, and does nothing else really useful. Our armor buff is a big glowy circle on the ground so you can't cast it on the down low. Our Major Prophecy also requires a target. Magplar can't pre-buff for fights or run around a corner and fully buff up. By the time you finish buffing for a fight, you may very well be on your back foot needing to heal and turning fight around from defensive to offensive is a challenge on templar.
Suggestion: Make one morph of Entropy not require a target and have a longer duration.
Bonus point: Blazing Shield. Make this useful, please.
StarOfElyon wrote: »
I can't tell you how big this is to me. I get so jealous (and terrified) when I see sorcs and tanks buffing up before coming at me. I don't get any kind of advantage until I hit them with a set up attack first. I'm always setting up to do damage and doing damage over time, while they're fully powered. Then they CC me and unleash their heaviest hitting attacks. After that, I'm too busy trying to heal or get my shields back up to follow up on my set-up attack.
StarOfElyon wrote: »I hope the developers take a good look at the magicka Templar class. I do not want to play the "if you can't beat em, join 'em" game. I don't want to play a sorcerer or a DK just to be competitive.
Magplars have glaring weaknesses that need to be addressed.
Or you need to learn to build for them and cover the weaknesses while playing Templar to its strengths. Just an idea.
Or you need to learn to build for them and cover the weaknesses while playing Templar to its strengths. Just an idea.
StarOfElyon wrote: »
Tell me about your Mag-Templar build, Vajrak.
Or you need to learn to build for them and cover the weaknesses while playing Templar to its strengths. Just an idea.
StarOfElyon wrote: »
Tell me about your Mag-Templar build, Vajrak.
Current build for PvP:
Race: Breton
Rattlecage (Jewelry with 2 of the arcane uniques, one regular) - Chest+2x Destro Staff (Sharpened)
Julianos 5x (medium piece in here)
Iceheart because the shield pops often enough to not mind having it.
Using: Blue Mag HP Food
Front Bar: Sweeps, Purifying, Unstable Core, Structured Entropy, Inner Light, Destro Ult
Back Bar: Radiant Glory, Blazing Spear, Wall (will use unstable as my PvP specific one gets higher up), Structured Entropy, Inner Light, Sweep ult
Entropy dual bar just for the hp boost, with blue food and rattle lets me sit at a reasonable 25k hp pool, sometimes I get lazy and will flex out unstable for ritual of ret or channeled focus, depends on the game mode (Deathmatch vs Cap and Hold)
Sweeps is there for the 1vX situations, and usually lets me sustain just long enough to pull the win or have backup arrive.
The rest is for moving with the group, laying down ground-pound.
1v1 can vary wildly, but this is just "lazy" swaps to bring my PvE Magplar into PvP while I'm working up/refining my PvP one (farming more Rattlecage + Vicious Death)
Alternate backbar is sharpened fire staff + soul shatter + radiant glory with purifying light initial from the front bar.
Other builds I've used in the past utilized "Clappy Hands" more, but since it's been nerfed so hard I really don't touch it currently, I have used a hybrid rg/recovery with stacked hp and blazing shield for giggles on point holding, and that is usually geared towards maximized hp, recovery, and healing % bonuses --- using a sharpened resto with mutagen for those "oh crap" windows.
Mobility on stampy (until deletion, mostly cuz got tired of it) was just all medium and just get close enough to Spear knock>PotL>Crit Charge>Execute; wasn't guaranteed, but let me play the "Heavy Cavalry" design of Templar well -- coming in and busting down a flank.
I just wish templar had a REAL self-heal and/or smart healing didn't exist. Let the noobs enjoy smart heals, me? I don't like it in PvP or PvE. Maybe I'm the minority...
Mrsinister2 wrote: »Total dark pretty much completly sucks now. It either won't cast or just grants cc immunity I'm not really sure what we're suppose to do with this now.
Is there a legit reason we can't have a reliable cc?
How about some positive feedback. Thanks for making repentance reliable. Ran into what looked like a mini ball group a few times and they were running ult dumps on random players around. It was really nice to survive, hit repentance on the dead bodies around and stay fighting and take out a couple guys when it's "my turn" to dump ultimate. I dont think it would save you with a good ball group like Drac where VD would likely take you out before you could repent your allies, but some of these wannabes..
I think it would be better to change this passive from
Gain Minor Protection for 1.5 seconds, reducing damage taken by 8%.
to
Gain Minor berserk for 2 seconds, dealing +8% damage.
https://ibb.co/ZLRjBRX
Unlike other class rep, templar class rep needs to master all 3 aspects of the class (DD, heal and tank) because templar is the most versatile class imho.
Do they need 6 years of relevant experience and a master degree?