StarOfElyon wrote: »So what has been the response to this almost a year later:
StarOfElyon wrote: »Yeah, I've made it to CP430 (checked last night) since starting in September. I'm not doing this grind with another character. (I know I don't have to grind the CP points again but the skills still have to be grinded out again). It's MagPlar or bye to ESO for me. I have a day job and family to take care of.
StarOfElyon wrote: »Yeah, I've made it to CP430 (checked last night) since starting in September. I'm not doing this grind with another character. (I know I don't have to grind the CP points again but the skills still have to be grinded out again). It's MagPlar or bye to ESO for me. I have a day job and family to take care of.
I wouldnt give up. You're just going through growing pains it sounds like to me as it takes a while even if you were equal in CP as theres some mechanics that you will learn over time. I am assuming you do not have a monster set yet? Do you have your weapons golded out at least?
You are also putting yourself at a disadvantage by holding true to roleplay. There's nothing wrong with it, but you need to understand the limitations you are putting on yourself will not help when there is a lot to be had in the margins. I'd probably run your full 5 piece of the defensive set if I were you until I felt like I was surviving, then gradually go a little more glass as I learned to survive. Or run shacklebreaker with Julianos in 5 heavy so you get some stam and stam recovery. Guess I am saying going more of a glass build on a templar is going to be more advanced anyway, let alone short some Champion Points as you do not have the escapes of NB or Sorc even, nor really the tankiness of Warden and DK. Tanking up a bit will make learning a little easier.
StarOfElyon wrote: »StarOfElyon wrote: »Yeah, I've made it to CP430 (checked last night) since starting in September. I'm not doing this grind with another character. (I know I don't have to grind the CP points again but the skills still have to be grinded out again). It's MagPlar or bye to ESO for me. I have a day job and family to take care of.
I wouldnt give up. You're just going through growing pains it sounds like to me as it takes a while even if you were equal in CP as theres some mechanics that you will learn over time. I am assuming you do not have a monster set yet? Do you have your weapons golded out at least?
You are also putting yourself at a disadvantage by holding true to roleplay. There's nothing wrong with it, but you need to understand the limitations you are putting on yourself will not help when there is a lot to be had in the margins. I'd probably run your full 5 piece of the defensive set if I were you until I felt like I was surviving, then gradually go a little more glass as I learned to survive. Or run shacklebreaker with Julianos in 5 heavy so you get some stam and stam recovery. Guess I am saying going more of a glass build on a templar is going to be more advanced anyway, let alone short some Champion Points as you do not have the escapes of NB or Sorc even, nor really the tankiness of Warden and DK. Tanking up a bit will make learning a little easier.
I have my chest and legs legendary with legendary enchants on the head, body, and legs. My sword is legendary. My restoration staff would have been gold if I didn't lose a 75% chance to upgrade it (there went my rosin supply too).
I don't have monster sets yet but I don't think they will give me the reliable flat rate on spell damage or resistances that I'm looking for. In my experience as a Templar, I don't have the benefit throwing attacks out and hoping my bonuses kick in. I like to know what I'm getting out of everything so that I can strategize a little bit more. But I'm sticking with MagPlar because I think thematically it suits me and I like being able to support others when I want to. When playing support is all that I can do it's not any fun. But believe me, I'm trying to make it work. A few changes to light armor resistances and CC's would go a long way.
Mrsinister2 wrote: »StarOfElyon wrote: »StarOfElyon wrote: »Yeah, I've made it to CP430 (checked last night) since starting in September. I'm not doing this grind with another character. (I know I don't have to grind the CP points again but the skills still have to be grinded out again). It's MagPlar or bye to ESO for me. I have a day job and family to take care of.
I wouldnt give up. You're just going through growing pains it sounds like to me as it takes a while even if you were equal in CP as theres some mechanics that you will learn over time. I am assuming you do not have a monster set yet? Do you have your weapons golded out at least?
You are also putting yourself at a disadvantage by holding true to roleplay. There's nothing wrong with it, but you need to understand the limitations you are putting on yourself will not help when there is a lot to be had in the margins. I'd probably run your full 5 piece of the defensive set if I were you until I felt like I was surviving, then gradually go a little more glass as I learned to survive. Or run shacklebreaker with Julianos in 5 heavy so you get some stam and stam recovery. Guess I am saying going more of a glass build on a templar is going to be more advanced anyway, let alone short some Champion Points as you do not have the escapes of NB or Sorc even, nor really the tankiness of Warden and DK. Tanking up a bit will make learning a little easier.
I have my chest and legs legendary with legendary enchants on the head, body, and legs. My sword is legendary. My restoration staff would have been gold if I didn't lose a 75% chance to upgrade it (there went my rosin supply too).
I don't have monster sets yet but I don't think they will give me the reliable flat rate on spell damage or resistances that I'm looking for. In my experience as a Templar, I don't have the benefit throwing attacks out and hoping my bonuses kick in. I like to know what I'm getting out of everything so that I can strategize a little bit more. But I'm sticking with MagPlar because I think thematically it suits me and I like being able to support others when I want to. When playing support is all that I can do it's not any fun. But believe me, I'm trying to make it work. A few changes to light armor resistances and CC's would go a long way.
Monster helms will absolutely give you resistences and damage your looking for man you go with big damage mitigation like pirate skelly or burst damage with skoria you can also mix with one pirate skelly one Kenna for resistence and damage.
Get some helms and shoulders they will improve any type of build your going for a lot.
StarOfElyon wrote: »Mrsinister2 wrote: »StarOfElyon wrote: »StarOfElyon wrote: »Yeah, I've made it to CP430 (checked last night) since starting in September. I'm not doing this grind with another character. (I know I don't have to grind the CP points again but the skills still have to be grinded out again). It's MagPlar or bye to ESO for me. I have a day job and family to take care of.
I wouldnt give up. You're just going through growing pains it sounds like to me as it takes a while even if you were equal in CP as theres some mechanics that you will learn over time. I am assuming you do not have a monster set yet? Do you have your weapons golded out at least?
You are also putting yourself at a disadvantage by holding true to roleplay. There's nothing wrong with it, but you need to understand the limitations you are putting on yourself will not help when there is a lot to be had in the margins. I'd probably run your full 5 piece of the defensive set if I were you until I felt like I was surviving, then gradually go a little more glass as I learned to survive. Or run shacklebreaker with Julianos in 5 heavy so you get some stam and stam recovery. Guess I am saying going more of a glass build on a templar is going to be more advanced anyway, let alone short some Champion Points as you do not have the escapes of NB or Sorc even, nor really the tankiness of Warden and DK. Tanking up a bit will make learning a little easier.
I have my chest and legs legendary with legendary enchants on the head, body, and legs. My sword is legendary. My restoration staff would have been gold if I didn't lose a 75% chance to upgrade it (there went my rosin supply too).
I don't have monster sets yet but I don't think they will give me the reliable flat rate on spell damage or resistances that I'm looking for. In my experience as a Templar, I don't have the benefit throwing attacks out and hoping my bonuses kick in. I like to know what I'm getting out of everything so that I can strategize a little bit more. But I'm sticking with MagPlar because I think thematically it suits me and I like being able to support others when I want to. When playing support is all that I can do it's not any fun. But believe me, I'm trying to make it work. A few changes to light armor resistances and CC's would go a long way.
Monster helms will absolutely give you resistences and damage your looking for man you go with big damage mitigation like pirate skelly or burst damage with skoria you can also mix with one pirate skelly one Kenna for resistence and damage.
Get some helms and shoulders they will improve any type of build your going for a lot.
The problem is that right now the full set of Julianos is giving me 299 spell damage and the full set of Innate Axiom is adding 400 spell damage to my class abilities. So that's a constant 699 total unbuffed, without any spell damage enchants on my jewelry. I will have to look at the monster sets to see if they are worth losing my stable damage output.
Mrsinister2 wrote: »StarOfElyon wrote: »Mrsinister2 wrote: »StarOfElyon wrote: »StarOfElyon wrote: »Yeah, I've made it to CP430 (checked last night) since starting in September. I'm not doing this grind with another character. (I know I don't have to grind the CP points again but the skills still have to be grinded out again). It's MagPlar or bye to ESO for me. I have a day job and family to take care of.
I wouldnt give up. You're just going through growing pains it sounds like to me as it takes a while even if you were equal in CP as theres some mechanics that you will learn over time. I am assuming you do not have a monster set yet? Do you have your weapons golded out at least?
You are also putting yourself at a disadvantage by holding true to roleplay. There's nothing wrong with it, but you need to understand the limitations you are putting on yourself will not help when there is a lot to be had in the margins. I'd probably run your full 5 piece of the defensive set if I were you until I felt like I was surviving, then gradually go a little more glass as I learned to survive. Or run shacklebreaker with Julianos in 5 heavy so you get some stam and stam recovery. Guess I am saying going more of a glass build on a templar is going to be more advanced anyway, let alone short some Champion Points as you do not have the escapes of NB or Sorc even, nor really the tankiness of Warden and DK. Tanking up a bit will make learning a little easier.
I have my chest and legs legendary with legendary enchants on the head, body, and legs. My sword is legendary. My restoration staff would have been gold if I didn't lose a 75% chance to upgrade it (there went my rosin supply too).
I don't have monster sets yet but I don't think they will give me the reliable flat rate on spell damage or resistances that I'm looking for. In my experience as a Templar, I don't have the benefit throwing attacks out and hoping my bonuses kick in. I like to know what I'm getting out of everything so that I can strategize a little bit more. But I'm sticking with MagPlar because I think thematically it suits me and I like being able to support others when I want to. When playing support is all that I can do it's not any fun. But believe me, I'm trying to make it work. A few changes to light armor resistances and CC's would go a long way.
Monster helms will absolutely give you resistences and damage your looking for man you go with big damage mitigation like pirate skelly or burst damage with skoria you can also mix with one pirate skelly one Kenna for resistence and damage.
Get some helms and shoulders they will improve any type of build your going for a lot.
The problem is that right now the full set of Julianos is giving me 299 spell damage and the full set of Innate Axiom is adding 400 spell damage to my class abilities. So that's a constant 699 total unbuffed, without any spell damage enchants on my jewelry. I will have to look at the monster sets to see if they are worth losing my stable damage output.
You can run 2 full 5 piece sets and have a monster helm and shoulders so can run innate and juli plus a full monster set.
With two damage sets like that you could either go for even more damage or go for survivability or even more regen there are tons of options you just have to go get them.
StarOfElyon wrote: »Mrsinister2 wrote: »StarOfElyon wrote: »Mrsinister2 wrote: »StarOfElyon wrote: »StarOfElyon wrote: »Yeah, I've made it to CP430 (checked last night) since starting in September. I'm not doing this grind with another character. (I know I don't have to grind the CP points again but the skills still have to be grinded out again). It's MagPlar or bye to ESO for me. I have a day job and family to take care of.
I wouldnt give up. You're just going through growing pains it sounds like to me as it takes a while even if you were equal in CP as theres some mechanics that you will learn over time. I am assuming you do not have a monster set yet? Do you have your weapons golded out at least?
You are also putting yourself at a disadvantage by holding true to roleplay. There's nothing wrong with it, but you need to understand the limitations you are putting on yourself will not help when there is a lot to be had in the margins. I'd probably run your full 5 piece of the defensive set if I were you until I felt like I was surviving, then gradually go a little more glass as I learned to survive. Or run shacklebreaker with Julianos in 5 heavy so you get some stam and stam recovery. Guess I am saying going more of a glass build on a templar is going to be more advanced anyway, let alone short some Champion Points as you do not have the escapes of NB or Sorc even, nor really the tankiness of Warden and DK. Tanking up a bit will make learning a little easier.
I have my chest and legs legendary with legendary enchants on the head, body, and legs. My sword is legendary. My restoration staff would have been gold if I didn't lose a 75% chance to upgrade it (there went my rosin supply too).
I don't have monster sets yet but I don't think they will give me the reliable flat rate on spell damage or resistances that I'm looking for. In my experience as a Templar, I don't have the benefit throwing attacks out and hoping my bonuses kick in. I like to know what I'm getting out of everything so that I can strategize a little bit more. But I'm sticking with MagPlar because I think thematically it suits me and I like being able to support others when I want to. When playing support is all that I can do it's not any fun. But believe me, I'm trying to make it work. A few changes to light armor resistances and CC's would go a long way.
Monster helms will absolutely give you resistences and damage your looking for man you go with big damage mitigation like pirate skelly or burst damage with skoria you can also mix with one pirate skelly one Kenna for resistence and damage.
Get some helms and shoulders they will improve any type of build your going for a lot.
The problem is that right now the full set of Julianos is giving me 299 spell damage and the full set of Innate Axiom is adding 400 spell damage to my class abilities. So that's a constant 699 total unbuffed, without any spell damage enchants on my jewelry. I will have to look at the monster sets to see if they are worth losing my stable damage output.
You can run 2 full 5 piece sets and have a monster helm and shoulders so can run innate and juli plus a full monster set.
With two damage sets like that you could either go for even more damage or go for survivability or even more regen there are tons of options you just have to go get them.
Alright. I'm sold on the monster sets. I'm going for one piece of two sets. The matching set bonuses don't seem to be worth the trouble. It looks like the helms are going to be hard though. I have to do vet dungeons for that and the last time I did a vet dungeon (by accident) the final boss murdered me. :P
(on second thought, the Mighty Chudan matching set might be worth it)
StarOfElyon wrote: »Mrsinister2 wrote: »StarOfElyon wrote: »Mrsinister2 wrote: »StarOfElyon wrote: »StarOfElyon wrote: »Yeah, I've made it to CP430 (checked last night) since starting in September. I'm not doing this grind with another character. (I know I don't have to grind the CP points again but the skills still have to be grinded out again). It's MagPlar or bye to ESO for me. I have a day job and family to take care of.
I wouldnt give up. You're just going through growing pains it sounds like to me as it takes a while even if you were equal in CP as theres some mechanics that you will learn over time. I am assuming you do not have a monster set yet? Do you have your weapons golded out at least?
You are also putting yourself at a disadvantage by holding true to roleplay. There's nothing wrong with it, but you need to understand the limitations you are putting on yourself will not help when there is a lot to be had in the margins. I'd probably run your full 5 piece of the defensive set if I were you until I felt like I was surviving, then gradually go a little more glass as I learned to survive. Or run shacklebreaker with Julianos in 5 heavy so you get some stam and stam recovery. Guess I am saying going more of a glass build on a templar is going to be more advanced anyway, let alone short some Champion Points as you do not have the escapes of NB or Sorc even, nor really the tankiness of Warden and DK. Tanking up a bit will make learning a little easier.
I have my chest and legs legendary with legendary enchants on the head, body, and legs. My sword is legendary. My restoration staff would have been gold if I didn't lose a 75% chance to upgrade it (there went my rosin supply too).
I don't have monster sets yet but I don't think they will give me the reliable flat rate on spell damage or resistances that I'm looking for. In my experience as a Templar, I don't have the benefit throwing attacks out and hoping my bonuses kick in. I like to know what I'm getting out of everything so that I can strategize a little bit more. But I'm sticking with MagPlar because I think thematically it suits me and I like being able to support others when I want to. When playing support is all that I can do it's not any fun. But believe me, I'm trying to make it work. A few changes to light armor resistances and CC's would go a long way.
Monster helms will absolutely give you resistences and damage your looking for man you go with big damage mitigation like pirate skelly or burst damage with skoria you can also mix with one pirate skelly one Kenna for resistence and damage.
Get some helms and shoulders they will improve any type of build your going for a lot.
The problem is that right now the full set of Julianos is giving me 299 spell damage and the full set of Innate Axiom is adding 400 spell damage to my class abilities. So that's a constant 699 total unbuffed, without any spell damage enchants on my jewelry. I will have to look at the monster sets to see if they are worth losing my stable damage output.
You can run 2 full 5 piece sets and have a monster helm and shoulders so can run innate and juli plus a full monster set.
With two damage sets like that you could either go for even more damage or go for survivability or even more regen there are tons of options you just have to go get them.
Alright. I'm sold on the monster sets. I'm going for one piece of two sets. The matching set bonuses don't seem to be worth the trouble. It looks like the helms are going to be hard though. I have to do vet dungeons for that and the last time I did a vet dungeon (by accident) the final boss murdered me. :P
(on second thought, the Mighty Chudan matching set might be worth it)
It will not stack with your channel focus armor bonus. Just so you know.
Also, the double AP event is on and you can get this stuff in the armor and impen trait for 200k each on the Golden vendor. Usually that the vendor is only there on weekends with random stock but seems like they usually have it daily with rotating stock during these events at times.
StarOfElyon wrote: »StarOfElyon wrote: »Mrsinister2 wrote: »StarOfElyon wrote: »Mrsinister2 wrote: »StarOfElyon wrote: »StarOfElyon wrote: »Yeah, I've made it to CP430 (checked last night) since starting in September. I'm not doing this grind with another character. (I know I don't have to grind the CP points again but the skills still have to be grinded out again). It's MagPlar or bye to ESO for me. I have a day job and family to take care of.
I wouldnt give up. You're just going through growing pains it sounds like to me as it takes a while even if you were equal in CP as theres some mechanics that you will learn over time. I am assuming you do not have a monster set yet? Do you have your weapons golded out at least?
You are also putting yourself at a disadvantage by holding true to roleplay. There's nothing wrong with it, but you need to understand the limitations you are putting on yourself will not help when there is a lot to be had in the margins. I'd probably run your full 5 piece of the defensive set if I were you until I felt like I was surviving, then gradually go a little more glass as I learned to survive. Or run shacklebreaker with Julianos in 5 heavy so you get some stam and stam recovery. Guess I am saying going more of a glass build on a templar is going to be more advanced anyway, let alone short some Champion Points as you do not have the escapes of NB or Sorc even, nor really the tankiness of Warden and DK. Tanking up a bit will make learning a little easier.
I have my chest and legs legendary with legendary enchants on the head, body, and legs. My sword is legendary. My restoration staff would have been gold if I didn't lose a 75% chance to upgrade it (there went my rosin supply too).
I don't have monster sets yet but I don't think they will give me the reliable flat rate on spell damage or resistances that I'm looking for. In my experience as a Templar, I don't have the benefit throwing attacks out and hoping my bonuses kick in. I like to know what I'm getting out of everything so that I can strategize a little bit more. But I'm sticking with MagPlar because I think thematically it suits me and I like being able to support others when I want to. When playing support is all that I can do it's not any fun. But believe me, I'm trying to make it work. A few changes to light armor resistances and CC's would go a long way.
Monster helms will absolutely give you resistences and damage your looking for man you go with big damage mitigation like pirate skelly or burst damage with skoria you can also mix with one pirate skelly one Kenna for resistence and damage.
Get some helms and shoulders they will improve any type of build your going for a lot.
The problem is that right now the full set of Julianos is giving me 299 spell damage and the full set of Innate Axiom is adding 400 spell damage to my class abilities. So that's a constant 699 total unbuffed, without any spell damage enchants on my jewelry. I will have to look at the monster sets to see if they are worth losing my stable damage output.
You can run 2 full 5 piece sets and have a monster helm and shoulders so can run innate and juli plus a full monster set.
With two damage sets like that you could either go for even more damage or go for survivability or even more regen there are tons of options you just have to go get them.
Alright. I'm sold on the monster sets. I'm going for one piece of two sets. The matching set bonuses don't seem to be worth the trouble. It looks like the helms are going to be hard though. I have to do vet dungeons for that and the last time I did a vet dungeon (by accident) the final boss murdered me. :P
(on second thought, the Mighty Chudan matching set might be worth it)
It will not stack with your channel focus armor bonus. Just so you know.
Also, the double AP event is on and you can get this stuff in the armor and impen trait for 200k each on the Golden vendor. Usually that the vendor is only there on weekends with random stock but seems like they usually have it daily with rotating stock during these events at times.
If I got non-matching pieces would it stack then?
InvictusApollo wrote: »1. No escape ability. Sorcerer can streak. Nighblade can cloak. Templar can only escape with mist form and that is not very role play wise to be vampire templar.
StarOfElyon wrote: »StarOfElyon wrote: »Mrsinister2 wrote: »StarOfElyon wrote: »Mrsinister2 wrote: »StarOfElyon wrote: »StarOfElyon wrote: »Yeah, I've made it to CP430 (checked last night) since starting in September. I'm not doing this grind with another character. (I know I don't have to grind the CP points again but the skills still have to be grinded out again). It's MagPlar or bye to ESO for me. I have a day job and family to take care of.
I wouldnt give up. You're just going through growing pains it sounds like to me as it takes a while even if you were equal in CP as theres some mechanics that you will learn over time. I am assuming you do not have a monster set yet? Do you have your weapons golded out at least?
You are also putting yourself at a disadvantage by holding true to roleplay. There's nothing wrong with it, but you need to understand the limitations you are putting on yourself will not help when there is a lot to be had in the margins. I'd probably run your full 5 piece of the defensive set if I were you until I felt like I was surviving, then gradually go a little more glass as I learned to survive. Or run shacklebreaker with Julianos in 5 heavy so you get some stam and stam recovery. Guess I am saying going more of a glass build on a templar is going to be more advanced anyway, let alone short some Champion Points as you do not have the escapes of NB or Sorc even, nor really the tankiness of Warden and DK. Tanking up a bit will make learning a little easier.
I have my chest and legs legendary with legendary enchants on the head, body, and legs. My sword is legendary. My restoration staff would have been gold if I didn't lose a 75% chance to upgrade it (there went my rosin supply too).
I don't have monster sets yet but I don't think they will give me the reliable flat rate on spell damage or resistances that I'm looking for. In my experience as a Templar, I don't have the benefit throwing attacks out and hoping my bonuses kick in. I like to know what I'm getting out of everything so that I can strategize a little bit more. But I'm sticking with MagPlar because I think thematically it suits me and I like being able to support others when I want to. When playing support is all that I can do it's not any fun. But believe me, I'm trying to make it work. A few changes to light armor resistances and CC's would go a long way.
Monster helms will absolutely give you resistences and damage your looking for man you go with big damage mitigation like pirate skelly or burst damage with skoria you can also mix with one pirate skelly one Kenna for resistence and damage.
Get some helms and shoulders they will improve any type of build your going for a lot.
The problem is that right now the full set of Julianos is giving me 299 spell damage and the full set of Innate Axiom is adding 400 spell damage to my class abilities. So that's a constant 699 total unbuffed, without any spell damage enchants on my jewelry. I will have to look at the monster sets to see if they are worth losing my stable damage output.
You can run 2 full 5 piece sets and have a monster helm and shoulders so can run innate and juli plus a full monster set.
With two damage sets like that you could either go for even more damage or go for survivability or even more regen there are tons of options you just have to go get them.
Alright. I'm sold on the monster sets. I'm going for one piece of two sets. The matching set bonuses don't seem to be worth the trouble. It looks like the helms are going to be hard though. I have to do vet dungeons for that and the last time I did a vet dungeon (by accident) the final boss murdered me. :P
(on second thought, the Mighty Chudan matching set might be worth it)
It will not stack with your channel focus armor bonus. Just so you know.
Also, the double AP event is on and you can get this stuff in the armor and impen trait for 200k each on the Golden vendor. Usually that the vendor is only there on weekends with random stock but seems like they usually have it daily with rotating stock during these events at times.
If I got non-matching pieces would it stack then?
What I mean is the 2 piece bonus of Chudan. Major Ward and Major resolve are already in your focus. Id recomment Bloodspawn in stead of Chudan. It winds up being up most the time.
StarOfElyon wrote: »InvictusApollo wrote: »1. No escape ability. Sorcerer can streak. Nighblade can cloak. Templar can only escape with mist form and that is not very role play wise to be vampire templar.
I agree. But Race Against Time does help out a little bit. If you can avoid being CC'd while trying to escape. I've been able to use it in battlegrounds whereas before I was guaranteed to be dead when I got focused. If you're already low on stamina after just escaping a CC, it's probably not going to help because you still have to sprint away.
Jabbs_Giggity wrote: »StarOfElyon wrote: »Yeah, if I have to go vampire just to get around CC spamming I'm going to just play another class. I do still see this as a role playing game. But since the grind is so real I may not feel like doing it again with another character. I may just move on.
mag/imovable/crit pots. Frees up both vamp and reflective light for something like race against time and solar barrage.
Rest is gear/stat swapping to get what you need.
Agreed, but reflective is the only viable dps on magplar at the moment lol
Race against time is awesome, both mag and stam. Solar barrage is a waste of slot for minimal damage and the change to empower, seeing how templar has really bad weave capabilities. Would work okay if set up with elegant set, but then you can get empower from mages casting degeneration. So still pointless.
As someone explained above, the resistances from Chudan 2pc are redundant because you already get the Major Ward/Resolve buffs from Rune, and they don't stack. Also, if you really want to do a full monster set, Pirate Skeleton is the far superior option.
StarOfElyon wrote: »As someone explained above, the resistances from Chudan 2pc are redundant because you already get the Major Ward/Resolve buffs from Rune, and they don't stack. Also, if you really want to do a full monster set, Pirate Skeleton is the far superior option.
Like I said though, the resistances aren't the tie breaker.
StarOfElyon wrote: »As someone explained above, the resistances from Chudan 2pc are redundant because you already get the Major Ward/Resolve buffs from Rune, and they don't stack. Also, if you really want to do a full monster set, Pirate Skeleton is the far superior option.
Like I said though, the resistances aren't the tie breaker.
But why bother when you can get another set like Bloodspawn actually add armor, stamina recovery which I believe you complained about lacking sustained there (maybe someone else) and ultimate which will get you to burst windows quicker ?
Think I've said enough here as it's a templar feedback thread so I guess thanks for your feedback but it's not going to change much if you don't listen to advice while playing suboptimal builds.
As someone explained above, the resistances from Chudan 2pc are redundant because you already get the Major Ward/Resolve buffs from Rune, and they don't stack. Also, if you really want to do a full monster set, Pirate Skeleton is the far superior option.