Might be a bit biased has not done vFH in forever but not managed vMoS yet.Falckreach hold? March of sacrifice is an pug killer on normal. I rank the normal as harder than vet 1 dungeons.I've never seen anyone in actual PUGs use this trick, I did do it with premades when we went for pledges. However I do agree that at the very least it's a bug, and technically shouldn't happen.
With that said, the difficulty difference between FG1 and vFH is insane. I've been saying for a long time that there should be a tiered system for dungeons. Not only will it allow people to be able to queue for the kind of content that they have time and the skills for, but it will also give people a sense of progression when each tier has dungeons of comparable difficulty in it, and people know what tier they are or are not qualified for.
I'd also go further than DLC/non-DLC, because even though it has been a trend that DLC dungeons are harder, it doesn't necessarily have to be the case in the future, and comparing vFG1 to vCoA2 or vWGT to vFH isn't appropriate either. There is a big difference in difficulty and/or time requirement between all 4 of these, and the tier system should reflect that.
Also having an undaunted arena with scores for the performance of a specific role could help people figure out what dungeons they should or should not go to. I explained what I have in mind in a different thread with a different context, if you're interested, but that would solve the problem of people dropping out of dungeons too, because they would be more confident in the group's skills.
And yes they changed the dlc dungeons so the standard vet should not be so hard but HM is very hard.
Also experience, lots of the March of sacrifice issues is experience have had normals fail because people did not get CoS2 mechanic on second last boss or headless chickens in Darkshade 2
I hadn't been doing normals much (or at all) for the past 2 years or so, aside from leveling, so I have no real point of reference for how hard or easy they are on maxed chars. However when it comes to non-HM DLC vets, I still think vFH is the hardest, because it wipes even groups that know what they are doing and are pulling decent DPS. In vMoS I never had issues, but it's also newer, so I guess if I do it a few more time with PUGs, I might change my mind.
The hard modes of the newer dungeons (vSP, vFL, vMoS, vMHK) are definitely harder than vFH hm, but I don't think that we should take hard modes as the measure of what a PUG should be able to complete, so IMO hm should be ignored when figuring out the dungeon tiers for the proposed system.
Joy_Division wrote: »Do people just want the reward boxes for logging in?
Because 10 minutes of mindlessly easy dungeoneering is too much of a chore, they've got better things to do, so just pick the mindlessly easy dungeon that takes 5 minutes. And I bet the people who port into FG I just drop down the waterfall because then it only takes 4 minutes.
That people complain about "carrying scrubs" and not wanting to be bothered with "noobs" is selfish, a cop out, and is not healthy at all for the long term prospects of the game. You know, they once sucked too. They were carried. They were a noob. Their suckiness pissed people off too. But someone was patient enough to show them the ropes so they wouldn't suck.
Considering even when ZOS incentives people - for one week out of the year - to get off their elitist high horse and actually interact and play with newer players, people can't be bothered, then these people are clearly not doing anything at all to foster the growth off this game, to help ensure inexperienced players stick at it.
I did Ruins of Mazzatun and Cradle of Shadows both with two players who weren't even level 30 and the other being like 200 CP. The mobs are still super easy to kill, they hardly do any damage, and the "scrubs" can simply be told the mechanics - just like someone did for all of us once. It was not a problem at all. There was only one wipe, and that happened because the "tank" aggroed the final boss and the door closed before I got into the room. If people are half as good as they think they are, even the hardest dungeons can be pretty much soloed and it's not a big deal to spend those 10 minutes or so out of their busy schedule this one week out of the year helping some newer players in the game and giving them an opportunity to to actually participate in content that so many players can't be bothered with.
xenowarrior92eb17_ESO wrote: »@PelinalWhitestrake oh so ur done...then I guess u quit ESO? in that case...can I have ur things?
Jolipinator wrote: »I asked a group in Volenfell to go to Fungal Grotto today and they ignored me. They preferred to stand outside the various doors for 10 minutes because we were inexplicably still in combat.
If you want to play long dungeons during this event find 3 other people who feel the same way. Most players don't have a lot of time to play.
Or if you want to port to Fungal Grotto, you can find 3 other people who feel the same way. I'm sure there's plenty of them out there during the event.
But common courtesy dictates that you only port to a different dungeon if the entire group agrees.
chaoseater99 wrote: »Jolipinator wrote: »I asked a group in Volenfell to go to Fungal Grotto today and they ignored me. They preferred to stand outside the various doors for 10 minutes because we were inexplicably still in combat.
If you want to play long dungeons during this event find 3 other people who feel the same way. Most players don't have a lot of time to play.
Or if you want to port to Fungal Grotto, you can find 3 other people who feel the same way. I'm sure there's plenty of them out there during the event.
But common courtesy dictates that you only port to a different dungeon if the entire group agrees.
And what should I do if 3 out of 4 people agree and one doesn't?
PelinalWhitestrake wrote: »
Raiden_Gekkou wrote: »PelinalWhitestrake wrote: »
If you think that glitching a trial for a reward is the same as doing a different normal dungeon to get the same rewards that are available from literally any normal dungeon, you might want to clean out your skooma pipe after each use.
Well, at least you confirmed you're a waste of oxygen.SydneyGrey wrote: »
Raiden_Gekkou wrote: »PelinalWhitestrake wrote: »
If you think that glitching a trial for a reward is the same as doing a different normal dungeon to get the same rewards that are available from literally any normal dungeon, you might want to clean out your skooma pipe after each use.
didn't they ban (though not permanently I hope.. I think it was just temporary..) a bunch of people who went into IC after a patch where there was a bug that caused people to get like loads more exp than normal or something of that nature and said all those people were exploiting it and banned them for it. and this was like really shortly after the patch IIRC. It may have been some other reward or something like that and i might be recalling incorrectly. IDK.
This definitely isn't something anyone should be banned for permanently or for any really significant length of time imo. Lots of people probably did it unknowingly because other players told them too. Most people after waiting 30+ min to get into a group then everyone says "port to fg1" and they do will probably do it cause there's not alot of options in that case besides leaving and waiting another 30+ minutes. I think ZoS should just listen to the feedback and maybe rework the event some if they plan on running it again next year. And make so that trick can't be used anymore. I don't think they should just make so people can't do that trick without also fixing a few other issues that way people don't get too upset that now it's too unbearable for them because they have to do the long dungeons when all they wanna do is... repeatedly grind the same dungeon over and over. I think the event needs to be reworked so it's at a place where it's mostly enjoyable in general. I like running the random dungeon I get generally but I definitely get people not wanting to do that everytime when they get really long ones/harder ones with tougher mechanics that might not be very... doable with any group. So basically just probably make so people don't HAVE to do the DLC ones if they don't want. Not just for the event but in general kinda sucks if you just wanna do a random daily for some exp on your lowbie and get the worst possible dungeon for it. I don't think that means it should be SUPER DUPER EASY AND QUICK like just running FG1 though.
PelinalWhitestrake wrote: »Do you know how tiring it is whenever you get into a group through the Activity Finder only for the leader to say 'lemme p0rt to fungal grotto 1, brah' because he/she/it/whatever refuses to do the actual the dungeon they get? You STILL get the rewards from the Activity Finder even though they manually port to an easier "dungeon" (Fungal Grotto 1 is just an oversized delve, seriously). That isn't a 'random dungeon through the activity finder' in my book. Can that get fixed, please? Pretty please.
I'm sure people will disagree because this easy peasy lemon squeezy cheesy "trick" is too much of a convenience for them.
EDIT: Lo and behold! People who like to exploit stuff already came in to defend this. I'm done.
PelinalWhitestrake wrote: »Do you know how tiring it is whenever you get into a group through the Activity Finder only for the leader to say 'lemme p0rt to fungal grotto 1, brah' because he/she/it/whatever refuses to do the actual the dungeon they get? You STILL get the rewards from the Activity Finder even though they manually port to an easier "dungeon" (Fungal Grotto 1 is just an oversized delve, seriously). That isn't a 'random dungeon through the activity finder' in my book. Can that get fixed, please? Pretty please.
I'm sure people will disagree because this easy peasy lemon squeezy cheesy "trick" is too much of a convenience for them.
EDIT: Lo and behold! People who like to exploit stuff already came in to defend this. I'm done.
BANK_IT_HERE wrote: »PelinalWhitestrake wrote: »Do you know how tiring it is whenever you get into a group through the Activity Finder only for the leader to say 'lemme p0rt to fungal grotto 1, brah' because he/she/it/whatever refuses to do the actual the dungeon they get? You STILL get the rewards from the Activity Finder even though they manually port to an easier "dungeon" (Fungal Grotto 1 is just an oversized delve, seriously). That isn't a 'random dungeon through the activity finder' in my book. Can that get fixed, please? Pretty please.
I'm sure people will disagree because this easy peasy lemon squeezy cheesy "trick" is too much of a convenience for them.
EDIT: Lo and behold! People who like to exploit stuff already came in to defend this. I'm done.
You are why we can't have nice things....
Why are you whining about this? Get your own group.
BANK_IT_HERE wrote: »PelinalWhitestrake wrote: »Do you know how tiring it is whenever you get into a group through the Activity Finder only for the leader to say 'lemme p0rt to fungal grotto 1, brah' because he/she/it/whatever refuses to do the actual the dungeon they get? You STILL get the rewards from the Activity Finder even though they manually port to an easier "dungeon" (Fungal Grotto 1 is just an oversized delve, seriously). That isn't a 'random dungeon through the activity finder' in my book. Can that get fixed, please? Pretty please.
I'm sure people will disagree because this easy peasy lemon squeezy cheesy "trick" is too much of a convenience for them.
EDIT: Lo and behold! People who like to exploit stuff already came in to defend this. I'm done.
Do you know how tiring it is to get into a group in a long dungeon with a bunch of lowbies or skill-less people and painfully try to go through it? Or even worse, get stuck in a DLC dungeon where mechanics matter...or on my tank where all the dps die? Sometimes I ran with 3 people I knew wanted the same quick answer to this event. Sometimes I didn't and tried to queue on my own...and it's awful. I only have 7 toons, but don't have time to go through DLC dungeons with people who can't kill anything or who are always dead. Imagine those trying to do that on more. I don't have 15 hours to go through that.
But you had to complain about a good thing.
At least if ZOS listens to the whiners about this, then next time don't make people sign up for the random daily.
LolSpacemanSpiff1 wrote: »BANK_IT_HERE wrote: »PelinalWhitestrake wrote: »Do you know how tiring it is whenever you get into a group through the Activity Finder only for the leader to say 'lemme p0rt to fungal grotto 1, brah' because he/she/it/whatever refuses to do the actual the dungeon they get? You STILL get the rewards from the Activity Finder even though they manually port to an easier "dungeon" (Fungal Grotto 1 is just an oversized delve, seriously). That isn't a 'random dungeon through the activity finder' in my book. Can that get fixed, please? Pretty please.
I'm sure people will disagree because this easy peasy lemon squeezy cheesy "trick" is too much of a convenience for them.
EDIT: Lo and behold! People who like to exploit stuff already came in to defend this. I'm done.
You are why we can't have nice things....
Why are you whining about this? Get your own group.
Why don't YOU make your own group instead of hijacking PUGs?
Donny_Vito wrote: »One of the issues is semantics, and bad coding.
You ARE queuing for a random dungeon, and you received a random dungeon. You just chose to port again to a dungeon of your choosing. The fact that the "buff" or "reward" still sticks around is poor coding.
sudaki_eso wrote: »This discussion is still going on? Why is here no offical response like we got in the german forum which would end this discussion in seconds?
This is what ZOS said about it:Das ist sicher nicht im Sinne des Erfinders, wie man so schön sagt. Allerdings verstehe ich auch, wenn jemand z.B. in der Mittagspause oder bei begrenzter Zeit im Spiel unglücklich ist, wenn er bei Zufallsverliesen eines der komplizierteren oder längerwierigeren zugewiesen bekommt.
Ich sehe keinen Grund, das zu ahnden aber vielleicht können wir es spieltechnisch für die Zukunft unterbinden.
In english:That is certainly not in the sense of the inventor, as the saying goes. However, I also understand when someone, e.g. is unhappy in the lunch break or limited time in the game, when he gets assigned to one of the more complicated or longer-lasting random dungeons.
I see no reason to punish this, but maybe we can stop it for the future.
https://forums.elderscrollsonline.com/de/discussion/comment/5646569/#Comment_5646569
This is all well and good BUT ONLY APPLIES IF DUNGEON FINDER ACTUALLY PUTS YOU IN ANY DUNGEON INSTEAD OF THE CONSTANT FAILED READY CHECK BUG....
Sorry for yelling, am a little unhappy about the poor rate of success when using dungeon finder so far during this event. I wish I could have the opportunity to opt for Fungal instead - I would just like to have it stop saying that someone wasn't ready and going into a loop of that.
BANK_IT_HERE wrote: »Do you know how tiring it is to get into a group in a long dungeon with a bunch of lowbies or skill-less people and painfully try to go through it? Or even worse, get stuck in a DLC dungeon where mechanics matter...or on my tank where all the dps die?