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ZOS: Can this stupid PUG "trick" get a fix?

  • scholar666
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    mocap wrote: »
    i bet many people didn't even know about this before this topic. Tx, OP. You screw it even more, lol

    Exactly this, shouldn’t have explained how the exploit works.
    Edited by scholar666 on December 1, 2018 6:47PM
  • Ertosi
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    AlnilamE wrote: »
    But the whole point of the Random queue is to backfill groups for people who are queuing for a specific dungeon. The only exception is when you pre-make your random group. Otherwise, it's pretty safe to assume that at least one person there queued for the dungeon you ended up in.

    ^This is an incredibly important thing to point out about the Random Dungeon queue. Its purpose is to help fill in the gaps for 4-man teams trying to run specific dungeons. When so many are refusing to run their Randoms as intended, and instead grouping up with each other to do the exploit, they are slowing down the Group Finder's match making process. Yes, there are many contributing factors that affect the Group Finder, and this is only one of them... But people need to stop complaining the Group Finder doesn't work when they are contributing to the problem by exploiting it.
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  • zaria
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    scholar666 wrote: »
    mocap wrote: »
    i bet many people didn't even know about this before this topic. Tx, OP. You screw it even more, lol

    Exactly this, shouldn’t have explained how the exploit works.
    This, I have heard it mentioned but nothing more, now for pre formed groups nobody will notice. else some might need quest or want gear from dungeon.
    See the temptation, you can get the reward box and do an easy undaunted on the same time.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • SirAndy
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    scholar666 wrote: »
    mocap wrote: »
    i bet many people didn't even know about this before this topic. Tx, OP. You screw it even more, lol
    Exactly this, shouldn’t have explained how the exploit works.

    Putting it out in the open is the *only* way ZOS ever does anything at all.

    The more people know about it and the more people use it in-game and the more people are vocal about it on the forums, the more incentive there is for ZOS to do something about it.

    We all know by now that the "send in a ticket" route is a dead end ...
    dry.gif

  • Synthwavius
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    Are you reporting people for crossing on a red light, in the middle of nowhere in the night as well? Because this "exploit" is just as harmful
    Edited by Synthwavius on December 1, 2018 6:57PM
  • max_only
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    Coatmagic wrote: »
    Reading through this am seeing a disturbing number of 'only people that can complete any and every dungeon in the game should get any rewards for this event' sentiments. That kind of attitude is why I stay away from any PUG content in this game.

    As for people just randomly porting out to wherever they want to be, that is just plain rude, and they should have made a group and qued for what they wanted to do.

    AFAICT, from looking the GF over, you can actually select what dungeon you want to que for, so how you decided going and doing the one you want is an exploit is beyond me.

    Again, people queing for random then porting out of PUGs should be sorted if possible because kicking them wastes everyone's time.

    Be respectful folks!

    Well you’re wrong about one thing. If you want the Mysterious box (plus undaunted rewards and bonus exp) you can’t select your preferred dungeon.

    I agree that people shouldn’t assume everyone is queuing for the event. Ask your teammates is it okay if they want to do an easier dungeon. Then go together. Don’t just get in and then immediately port out, no discussions.
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  • DaveMoeDee
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    While I am fine with the exploit, I wish they would get rid of it because I can queue for vWGT and end up in a group that switched to FG.

    On the other hand, I have been sent to one dungeon only to find out I was added to a group that switched to the pledge. I can definitely see doing that.

    The random dungeon thing is pretty silly. Just that fact that the dungeons you can end up in varies based on your access to DLC makes it a bit of a joke. But the porting is problematic because some people are queuing for actual specific dungeons and ending up added to groups that ported elsewhere.
  • Loves_guars
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    Not a fan of this but ZoS should make a DLC dungeon queue separated from the basic ones. When you have little time to complete the random and you are just pugging (with high probability of fake roles or low dps) you can't take the chance.
    Also fix the gf so we don't waste time on that. :/
    Then we can talk about fixing this.
    Edited by Loves_guars on December 1, 2018 7:15PM
  • redspecter23
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    When they get around to fixing this my solution will simply be to drop group if I get a dungeon I don't feel like running, then swap toons and requeue until I get one I do feel like doing. Nothing against the TOS to do that, though it's not exactly a nice thing to do. Typically, I'll be in a group with 3 friends who will all do the same thing so I won't be annoying any puglets, but I will most definitely NOT be running dungeons that I don't want to run and I will still get my random daily reward. It just may take a few toon swaps. That will still be faster than actually running a DLC even on normal. To those saying that there is some "risk" involved in queueing for a random, I disagree. There will always be ways to reduce your "risk" or stack the odds in your favor.
  • rumple9
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    Just cancel your subscription and then you don't get ported into a difficult dlc dungeon.

    Problem solved and money saved at the same time
  • ChunkyCat
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    No comment from the devs, no hot fix after a couple forum posts, I’d say this isn’t an exploit.

  • Jaraal
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    People want the rewards without taking the risk they’re being rewarded for. Disappointing.

    Because they've structured it so you can only get the reward once a day, and equal rewards for all dungeon completions. If they scaled the rewards to match the difficulty, this wouldn't be an issue. People that wanted the better rewards would be porting out of FG1 and into MHK.
  • Arciris
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    - Event condition: complete a Random Dungeon to get a Mystery Box, 1 per day per character.

    - Random Dungeon condition: 20 hours timer.

    - Add Group Finder broken (for me, it feels a lot worse than before maintenance as I can not get into any dungeon at all).

    - Put Mounts, Houses and Pets as rewards.

    Perfect recipe for people trying to find ways to do it as fast as possible through multiple characters.

    Everything will be back to normal in a few days. No need to stress about harmless "exploits". There are many worse things to fix first.

    I just hope next time they tie the Dungeon Event to Undaunted Pledges. Once per day, per character but no timers (just a daily reset). Nicer event with no stress.
  • MilwaukeeScott
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    Well you’re wrong about one thing. If you want the Mysterious box (plus undaunted rewards and bonus exp) you can’t select your preferred dungeon. .

    But you can using this exploit!

    Edited by MilwaukeeScott on December 1, 2018 8:03PM
    PS4NA

    All I see is hate and rage from people who don't understand how to.....
  • Mureel
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    Auggy wrote: »
    Can't we let people play how they want? If you don't like something then don't do it.
    Do you know how tiring it is whenever you get into a group through the Activity Finder only for the leader to say 'lemme p0rt to fungal grotto 1, brah' because he/she/it/whatever refuses to do the actual the dungeon they get? You STILL get the rewards from the Activity Finder even though they manually port to an easier "dungeon" (Fungal Grotto 1 is just an oversized delve, seriously). That isn't a 'random dungeon through the activity finder' in my book. Can that get fixed, please? Pretty please.

    I'm sure people will disagree because this easy peasy lemon squeezy cheesy "trick" is too much of a convenience for them.

    EDIT: Lo and behold! People who like to exploit stuff already came in to defend this. I'm done.

    Oh, you're one of those type of people.

    Ahahaha 😂 Auggie!
  • Loves_guars
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    rumple9 wrote: »
    Just cancel your subscription and then you don't get ported into a difficult dlc dungeon.

    Problem solved and money saved at the same time

    Yes, I should've done this. No point now cause even if I cancel now it will still run for the month.
    Actually it was a terrible mistake to sub this month considering there was a very long ESO+ free trial with no rewards for subscribers. :s

    Edited by Loves_guars on December 1, 2018 8:13PM
  • AlnilamE
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    yodased wrote: »
    Where does it say that random is designed to fill specific criteria for a player queuing a specific dungeon?

    I get that is a logical argument for one function of the random, but to say that it exists solely to fill groups of people that want a specific dungeon is crazy.

    So you get to not do a random dungeon and get a random group while everyone else is queued for a random dungeon and a random group.

    Why are you special? What makes your choice to do a particular dungeon circumvent the fact that you are not actually getting randomness?

    You should be banned for exploiting the random dungeon finder.

    Why don't people get the same reward for queuing for a specific dungeon then? Because the reward is for the people playing "hired sword" (or staff) for someone who needs to complete a group to run a specific dungeon they want to run.
    The Moot Councillor
  • DaveMoeDee
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    Not a fan of this but ZoS should make a DLC dungeon queue separated from the basic ones. When you have little time to complete the random and you are just pugging (with high probability of fake roles or low dps) you can't take the chance.
    Also fix the gf so we don't waste time on that. :/
    Then we can talk about fixing this.

    There is an even better reason to separate them. When I queue for a vet DLC dungeon, for example, I would rather that people not up to the task are able to filter themselves out. The random 100k is a nice idea to get more people doing dungeons, but that needs to be balanced with making things a mess for people queuing for specific dungeons, especially the DLC ones.

    Edit: I waited through the messed group finder this afternoon and ended up in vBF. One DPS insta-quit. The three of us cleared everything before first boss and then waited 10 minutes for no 4th replacement. If there was a filter, we would not have suffered by being paired with the 4th person. I don't care what content they finish for their random. I just don't want to be sitting around because someone saw the dungeon and ran. The system needs adjustment.
    Edited by DaveMoeDee on December 1, 2018 8:17PM
  • DaveMoeDee
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    Well you’re wrong about one thing. If you want the Mysterious box (plus undaunted rewards and bonus exp) you can’t select your preferred dungeon. .

    But you can using this exploit!

    More accurately, you don't select the dungeon. You just port to it from the dungeon given.

    The random dungeon thingie accepts any completed group dungeon. Queue for random then port to a pledge.
  • AlnilamE
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    Is it really that big of a deal that most want to just get it done fast for their tickets? I mean pick your battles, this isn't one to bother with.

    It is if you are the person who queued for a specific dungeon and all of a sudden the group bails on you to do a different dungeon.

    I have no objections to people porting to a different dungeon if they came in as a pre-made group, or even if they check with the other group members. But just doing it without full agreement is rude.

    If you really have that little time, form a group in zone with other people who want to run FG 1 and everyone will be happy.
    The Moot Councillor
  • Mureel
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    DaveMoeDee wrote: »
    Not a fan of this but ZoS should make a DLC dungeon queue separated from the basic ones. When you have little time to complete the random and you are just pugging (with high probability of fake roles or low dps) you can't take the chance.
    Also fix the gf so we don't waste time on that. :/
    Then we can talk about fixing this.

    There is an even better reason to separate them. When I queue for a vet DLC dungeon, for example, I would rather that people not up to the task are able to filter themselves out. The random 100k is a nice idea to get more people doing dungeons, but that needs to be balanced with making things a mess for people queuing for specific dungeons, especially the DLC ones.

    Edit: I waited through the messed group finder this afternoon and ended up in vBF. One DPS insta-quit. The three of us cleared everything before first boss and then waited 10 minutes for no 4th replacement. If there was a filter, we would not have suffered by being paired with the 4th person. I don't care what content they finish for their random. I just don't want to be sitting around because someone saw the dungeon and ran. The system needs adjustment.

    I know like in finder; Base Game or All radio buttons or something.
  • ookami007
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    SydneyGrey wrote: »
    I didn't know that was a thing. Sounds awesome. Maybe I'll start doing that.
    Oh, you're one of those type of people.

    By that, you mean intelligent people who don't like to pointless waste time after already being denied so much because of a broken system?

  • starlizard70ub17_ESO
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    kojou wrote: »
    This will be the bug that gets fixed first with the group finder I'm sure. The one that tells you someone clicked Not Ready 50 time will be the one to remain in the game for 5 years.

    you're assuming ESO will still be here in 5 years >:)
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • mattaeus01b16_ESO
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    I dont think this hurts anyone... and they still have to run the dungeon that they then, port into. I had to do this the other day, when the tank was incapable of tanking Moonhunter. Instead of kicking him and Qing for a new tank, we ported into Direfrost... I dont see the issue, or why this is considered an exploit.
    Player 1 "You all suck, dont you know how to play this game?"
    Player 2 "Huh?"
    Player 1 "just run passed everything!"
    Player 3 "We could just kill them on the way"
    Player 4 "Why am I 89% of total DPS, one of the only ones that Qued as DPS, and yet in a group with 3 other DPS that cant seem to kill the basic mobs in a normal dungeon, and being told I suck?"
    Player 1 "Whatever, GFL"
    Player 1 has left the group...
  • Swift_One
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    The group finder is broken and this game is full of actual bugs....but this is your concern?
  • Yolokin_Swagonborn
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    Swift_One wrote: »
    The group finder is broken and this game is full of actual bugs....but this is your concern?

    Yes. The rest of the world could be on fire, but if someone out there is getting an extra cookie they didn't deserve, OP is on the case.

    But this isn't even an extra cookie. its like finding a random cookie dispenser and figuring out a way to get chocolate chip because you don't like raisins. Doesn't effect anyone else, doesn't decrease the amount of chocolate chip cookies dispensed. It just gives you a preference.

    OP prefers using the machine as he believes it was intended and, beyond that, and wants YOU to take your raisin cookie and enjoy it!!! He's going to complain to the manufacturer until everyone is forced to eat raisins. Then the world will be a better place.
  • abzdeman
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    Thank you very much lol 😂
  • Linaleah
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    Arciris wrote: »
    - Event condition: complete a Random Dungeon to get a Mystery Box, 1 per day per character.

    - Random Dungeon condition: 20 hours timer.

    - Add Group Finder broken (for me, it feels a lot worse than before maintenance as I can not get into any dungeon at all).

    - Put Mounts, Houses and Pets as rewards.

    Perfect recipe for people trying to find ways to do it as fast as possible through multiple characters.

    Everything will be back to normal in a few days. No need to stress about harmless "exploits". There are many worse things to fix first.

    I just hope next time they tie the Dungeon Event to Undaunted Pledges. Once per day, per character but no timers (just a daily reset). Nicer event with no stress.

    only if they make pledges available at lvl 10. excluding newer players from the event is no bueno
    dirty worthless casual.
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  • idwilson
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    wondered why I was the only one left in the dungeon :'(
  • Mr_Walker
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    Seems to be complaining for the sake of complaining.

    Blame the event conditions.
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