PelinalWhitestrake wrote: »Do you know how tiring it is whenever you get into a group through the Activity Finder only for the leader to say 'lemme p0rt to fungal grotto 1, brah' because he/she/it/whatever refuses to do the actual the dungeon they get? You STILL get the rewards from the Activity Finder even though they manually port to an easier "dungeon" (Fungal Grotto 1 is just an oversized delve, seriously). That isn't a 'random dungeon through the activity finder' in my book. Can that get fixed, please? Pretty please.
I'm sure people will disagree because this easy peasy lemon squeezy cheesy "trick" is too much of a convenience for them.
EDIT: Lo and behold! People who like to exploit stuff already came in to defend this. I'm done.
Since people are spending like 45 min in a loop of "ready check; forming group; someone declined the invite, you have been placed at the front of the queue" I don't blame them one bit for wanting to cheese through a fast instance.
AcadianPaladin wrote: »While that 'stupid PUG trick' is being 'fixed', perhaps a couple other fixes should be in order as well:
Option in random for: Any dungeon / Any non-DLC dungeon.
Option in all LFG for: Any four will do / Classic triad (one tank, one healer, two dps).
I don't use the random aspect of the dungeon finder at all since I boycott DLC dungeons. I'm not complaining about them, simply judge them as not fun and I'm simply not about to go into any dungeon unless I know exactly which one it is and I know I'm prepared for it.
I also only pug on my healer and sometimes my tank so would always opt for a classic triad group. But I know there are many dps who would rather have a faster queue than the long ones they have now and choice might help some and hopefully decrease the number of fake tank/heals inflicted on dps who follow the rules and want a classic group.
AcadianPaladin wrote: »While that 'stupid PUG trick' is being 'fixed', perhaps a couple other fixes should be in order as well:
Option in random for: Any dungeon / Any non-DLC dungeon.
Option in all LFG for: Any four will do / Classic triad (one tank, one healer, two dps).
I don't use the random aspect of the dungeon finder at all since I boycott DLC dungeons. I'm not complaining about them, simply judge them as not fun and I'm simply not about to go into any dungeon unless I know exactly which one it is and I know I'm prepared for it.
I also only pug on my healer and sometimes my tank so would always opt for a classic triad group. But I know there are many dps who would rather have a faster queue than the long ones they have now and choice might help some and hopefully decrease the number of fake tank/heals inflicted on dps who follow the rules and want a classic group.
HOW are they NOT FUN? We find them plenty fun. Or you mean you cannot get a group to do them?
PelinalWhitestrake wrote: »Do you know how tiring it is whenever you get into a group through the Activity Finder only for the leader to say 'lemme p0rt to fungal grotto 1, brah' because he/she/it/whatever refuses to do the actual the dungeon they get? You STILL get the rewards from the Activity Finder even though they manually port to an easier "dungeon" (Fungal Grotto 1 is just an oversized delve, seriously). That isn't a 'random dungeon through the activity finder' in my book. Can that get fixed, please? Pretty please.
I'm sure people will disagree because this easy peasy lemon squeezy cheesy "trick" is too much of a convenience for them.
EDIT: Lo and behold! People who like to exploit stuff already came in to defend this. I'm done.
The easiest fix is to not allow random queues to intersect with specific dungeon queues.
If you have a specific dungeon you want to do, queue for that dungeon and wait for 3 more people who want to do that specific dungeon are found.
Queuing solo into specific dungeon and then getting mad when people don't want to do your choice is absurd. Everyone is saying that you take the risk of, well i am not sure what, but a risk when you queue for a random.
I can assure you that if people are banned for this, the workaround will be swift and you simply will not be able to do the dungeon you want to without a premade group.
It goes both ways, random should expect random players and dungeons and those that queue for specific dungeons should no be included in the pool of random player/dungeon combos.
You are being disingenuous if you say that queuing for a specific dungeon is the same as queuing for a random
weedgenius wrote: »Why do you care? Like, really... how does this negatively impact your personal experience?
Mister_DMC wrote: »Run the dungeons on 10 characters a day for the length of the event and then tell me how much fun they are. I want to get them done as quickly as possible. I don't find them fun anymore, I want the event tickets and the loot. I've been running these dungeons for the last 4 years...
I think its a ban worthy exploit to hop out of dungeon , and I while I'm not surprised its happening, I am disappointed. I left 2 groups today because someone decided to leave and to do Fungal Grotto once we were inside, one person went w/them in each case. The other person and I got a time penalty because we left the group, but the exploiters just went on to get their reward? Yeah, not a great system. I know there are always ppl looking for the easiest way to get things, but putting other ppl in this position is poor treatment of other gamers. I also know that players are reporting folks who are doing it. I guess ZoS will have to decide if it's ban worthy or not.
However, I do agree that not having an option to disable the DLC dungeons for random dailies is an issue. I would like to see an option for ESO plus players/dlc owners to turn that content off for their daily. Yes, I pay for that content and enjoy it, but I think it would be better for everyone, if we had the choice to turn it off for all queue types, rather than being required to play it.
I hope a solution can be worked out. Thank ZoS folks for all your hard work.
Jolipinator wrote: »I asked a group in Volenfell to go to Fungal Grotto today and they ignored me. They preferred to stand outside the various doors for 10 minutes because we were inexplicably still in combat.
If you want to play long dungeons during this event find 3 other people who feel the same way. Most players don't have a lot of time to play.
I think its a ban worthy exploit to hop out of dungeon , and I while I'm not surprised its happening, I am disappointed. I left 2 groups today because someone decided to leave and to do Fungal Grotto once we were inside, one person went w/them in each case. The other person and I got a time penalty because we left the group, but the exploiters just went on to get their reward? Yeah, not a great system. I know there are always ppl looking for the easiest way to get things, but putting other ppl in this position is poor treatment of other gamers. I also know that players are reporting folks who are doing it. I guess ZoS will have to decide if it's ban worthy or not.
However, I do agree that not having an option to disable the DLC dungeons for random dailies is an issue. I would like to see an option for ESO plus players/dlc owners to turn that content off for their daily. Yes, I pay for that content and enjoy it, but I think it would be better for everyone, if we had the choice to turn it off for all queue types, rather than being required to play it.
I hope a solution can be worked out. Thank ZoS folks for all your hard work.
Really good post. So I'm quoting it.
I think the gap in our community between people who learn the DLC dungeons and new folks who don't know better and are likely to quit because they are popped in a DLC dungeon and have a bad experience is wide enough that something should be done. My vote would be to add some more tiers to the random dungeon rewards. Top tier is ALL vet dungeons, including DLC, and you can't queue for it and get the reward if you aren't a subscriber and/or eligible to play all possible content. If there is an extra reward I think enough people will still participate. Next tier is DLC only. Then non-DLC. And then, normals. I see no reason to split the normal queue out.
From personal experience, sometimes I will go into a random vet completely ready and willing to do anything that pops up. I've got time. Sometimes, I queue with fingers crossed and will groan inside if I get a DLC. When I'm not in the mood or short on time, I'd like to exclude them.
There are always people that will use exploits. This seems like a case, though, where we are better off addressing root cause - WHY are so many people using it - rather than just patching it out but ignoring the current community pain point. Some folks seem like they are just trying to reduce time spent (which is an exploit) but some seem like they are using it to enjoy the game more by doing dungeons they like. I'd like to see that happen without the side effect of the time penalty or group disagreement that has been described.
PelinalWhitestrake wrote: »Do you know how tiring it is whenever you get into a group through the Activity Finder only for the leader to say 'lemme p0rt to fungal grotto 1, brah' because he/she/it/whatever refuses to do the actual the dungeon they get? You STILL get the rewards from the Activity Finder even though they manually port to an easier "dungeon" (Fungal Grotto 1 is just an oversized delve, seriously). That isn't a 'random dungeon through the activity finder' in my book. Can that get fixed, please? Pretty please.
I'm sure people will disagree because this easy peasy lemon squeezy cheesy "trick" is too much of a convenience for them.
EDIT: Lo and behold! People who like to exploit stuff already came in to defend this. I'm done.
PelinalWhitestrake wrote: »Do you know how tiring it is whenever you get into a group through the Activity Finder only for the leader to say 'lemme p0rt to fungal grotto 1, brah' because he/she/it/whatever refuses to do the actual the dungeon they get? You STILL get the rewards from the Activity Finder even though they manually port to an easier "dungeon" (Fungal Grotto 1 is just an oversized delve, seriously). That isn't a 'random dungeon through the activity finder' in my book. Can that get fixed, please? Pretty please.
I'm sure people will disagree because this easy peasy lemon squeezy cheesy "trick" is too much of a convenience for them.
EDIT: Lo and behold! People who like to exploit stuff already came in to defend this. I'm done.
PelinalWhitestrake wrote: »Oh, you're one of those type of people.SydneyGrey wrote: »I didn't know that was a thing. Sounds awesome. Maybe I'll start doing that.
Reading through this am seeing a disturbing number of 'only people that can complete any and every dungeon in the game should get any rewards for this event' sentiments. That kind of attitude is why I stay away from any PUG content in this game.
As for people just randomly porting out to wherever they want to be, that is just plain rude, and they should have made a group and qued for what they wanted to do.
AFAICT, from looking the GF over, you can actually select what dungeon you want to que for, so how you decided going and doing the one you want is an exploit is beyond me.
Again, people queing for random then porting out of PUGs should be sorted if possible because kicking them wastes everyone's time.
Be respectful folks!