Sylvermynx wrote: »Eh.... I think y'all are missing why ZOS doesn't put in a toggle for "DLC dungeons OFF".
Because no one would ever run them except the "elite".... So how many is that per day? 20k toons out of 2M?
Sylvermynx wrote: »Eh.... I think y'all are missing why ZOS doesn't put in a toggle for "DLC dungeons OFF".
Because no one would ever run them except the "elite".... So how many is that per day? 20k toons out of 2M?
Sylvermynx wrote: »Eh.... I think y'all are missing why ZOS doesn't put in a toggle for "DLC dungeons OFF".
Because no one would ever run them except the "elite".... So how many is that per day? 20k toons out of 2M?
But the toggle would enable folks with low level characters or alts the opportunity to do easier content, rather than not doing any Undaunted at all for fear of failing at the harder dungeons, or even worse, slowing down the "elite" folks who actually want seasoned vets to make their DLC experience better. Not to mention, the servers would run a lot smoother with the majority of folks running less computationally intensive old world content, rather than the newer DLC graphics.
This isn't really a problem 51 weeks out of the year, when you can check boxes and do your preferred dungeons. But somebody thought it would be a good idea to have an event where easy and hard gives out the same rewards. Is anybody actually surprised that folks want to do the minimum required? Especially when it's a nightmare to even do the event successfully.
MasterSpatula wrote: »People want the rewards without taking the risk they’re being rewarded for. Disappointing.
PelinalWhitestrake wrote: »Do you know how tiring it is whenever you get into a group through the Activity Finder only for the leader to say 'lemme p0rt to fungal grotto 1, brah' because he/she/it/whatever refuses to do the actual the dungeon they get? You STILL get the rewards from the Activity Finder even though they manually port to an easier "dungeon" (Fungal Grotto 1 is just an oversized delve, seriously). That isn't a 'random dungeon through the activity finder' in my book. Can that get fixed, please? Pretty please.
I'm sure people will disagree because this easy peasy lemon squeezy cheesy "trick" is too much of a convenience for them.
EDIT: Lo and behold! People who like to exploit stuff already came in to defend this. I'm done.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I've never seen anyone in actual PUGs use this trick, I did do it with premades when we went for pledges. However I do agree that at the very least it's a bug, and technically shouldn't happen.
Mister_DMC wrote: »Run the dungeons on 10 characters a day for the length of the event and then tell me how much fun they are. I want to get them done as quickly as possible. I don't find them fun anymore, I want the event tickets and the loot. I've been running these dungeons for the last 4 years...
PelinalWhitestrake wrote: »Do you know how tiring it is whenever you get into a group through the Activity Finder only for the leader to say 'lemme p0rt to fungal grotto 1, brah' because he/she/it/whatever refuses to do the actual the dungeon they get? You STILL get the rewards from the Activity Finder even though they manually port to an easier "dungeon" (Fungal Grotto 1 is just an oversized delve, seriously). That isn't a 'random dungeon through the activity finder' in my book. Can that get fixed, please? Pretty please.
I'm sure people will disagree because this easy peasy lemon squeezy cheesy "trick" is too much of a convenience for them.
EDIT: Lo and behold! People who like to exploit stuff already came in to defend this. I'm done.
Falckreach hold? March of sacrifice is an pug killer on normal. I rank the normal as harder than vet 1 dungeons.I've never seen anyone in actual PUGs use this trick, I did do it with premades when we went for pledges. However I do agree that at the very least it's a bug, and technically shouldn't happen.
With that said, the difficulty difference between FG1 and vFH is insane. I've been saying for a long time that there should be a tiered system for dungeons. Not only will it allow people to be able to queue for the kind of content that they have time and the skills for, but it will also give people a sense of progression when each tier has dungeons of comparable difficulty in it, and people know what tier they are or are not qualified for.
I'd also go further than DLC/non-DLC, because even though it has been a trend that DLC dungeons are harder, it doesn't necessarily have to be the case in the future, and comparing vFG1 to vCoA2 or vWGT to vFH isn't appropriate either. There is a big difference in difficulty and/or time requirement between all 4 of these, and the tier system should reflect that.
Also having an undaunted arena with scores for the performance of a specific role could help people figure out what dungeons they should or should not go to. I explained what I have in mind in a different thread with a different context, if you're interested, but that would solve the problem of people dropping out of dungeons too, because they would be more confident in the group's skills.
Let's see...
Complete FG1 in a few minutes with no issues, collect reward box, go on to do whatever else in game...
OR
...get a newer, longer DLC with players who do not know any of the mechanics, and waste my evening as they treat the dungeon like progression raid night.
Anyways - I'd love to see them better balance and / or segregate the dungeons in the queue, providing an opt in / out and / or better rewards for doing DLC / vet DLC.
Where does it say that random is designed to fill specific criteria for a player queuing a specific dungeon?
I get that is a logical argument for one function of the random, but to say that it exists solely to fill groups of people that want a specific dungeon is crazy.
So you get to not do a random dungeon and get a random group while everyone else is queued for a random dungeon and a random group.
Why are you special? What makes your choice to do a particular dungeon circumvent the fact that you are not actually getting randomness?
You should be banned for exploiting the random dungeon finder.
Why don't people get the same reward for queuing for a specific dungeon then? Because the reward is for the people playing "hired sword" (or staff) for someone who needs to complete a group to run a specific dungeon they want to run.
I actually use group finder for specific dungeons with sets I need, very annoying when people jump into Grotto instead....
The fact that you get rewards for completing your choice of dungeon is also not new. It was not that far back that we were constantly ported into dungeons that had not been reset, and still got the rewards when we ported and finished a different one.
If ZOS were considering this as an important exploit, they would have fixed it with the group finder patch they had the other day.
If you're not ok with the fg1 teleporting, just say "I don't agree", there's no need to make a federal case out of it.
FilteredRiddle wrote: »Stop complaining. Let people do the event how they want to do it, and either kick people out who travel to FG1 (if they're the minority) or ask to be kicked and re-queue (if you're the minority). When the event is over, everything will return to normal and you'll have nothing to worry about.