MilwaukeeScott wrote: »@zos
Is using the Random Dungeon finder then porting to the dungeon of your choice considered an exploit?
I don't want to get banned if it is.
@ZOS_GinaBruno
redspecter23 wrote: »Let's see...
Complete FG1 in a few minutes with no issues, collect reward box, go on to do whatever else in game...
OR
...get a newer, longer DLC with players who do not know any of the mechanics, and waste my evening as they treat the dungeon like progression raid night.
Anyways - I'd love to see them better balance and / or segregate the dungeons in the queue, providing an opt in / out and / or better rewards for doing DLC / vet DLC.
I think you highlighted a root cause of the issue here. Of all the dungeons in the pool, they are not of equal length and difficulty. Sure, there will always be some that are easier or shorter than others, but the difference between FG1 and Scalecaller is huge. A fast group can finish FG1 in under 5 minutes. There is a zero percent chance of that ever happening in a DLC dungeon, partially due to length, difficulty and also the crazy amount of boss monologing that seems to be present before you can even start many fights.
Yes, this workaround is giving people easier random completions but the root issue is that the dungeon pool has such a vast difference in how long it can take to finish them. This causes people to find the path of least resistance and there is a very easy way to get that right now.
If this were to be fixed in some way, it could just lead to more problems. People simply dropping out of DLC randoms and swapping toons to try again or just eating the 15 minute penalty knowing that even with that penalty they might just get a faster dungeon the next time.
If all dungeons in any given pool of randoms were of similar length and difficulty, the issue becomes mostly a non issue.
So are you suggesting something like splitting the dungeon pools by pledge giver? With tiered rewards where only the DLC dungeons get what is the current random daily reward? (Or maybe still have a "all dungeons" queue that also rewards the current reward but you take your chances).
redspecter23 wrote: »MilwaukeeScott wrote: »@zos
Is using the Random Dungeon finder then porting to the dungeon of your choice considered an exploit?
I don't want to get banned if it is.
@ZOS_GinaBrunoredspecter23 wrote: »Let's see...
Complete FG1 in a few minutes with no issues, collect reward box, go on to do whatever else in game...
OR
...get a newer, longer DLC with players who do not know any of the mechanics, and waste my evening as they treat the dungeon like progression raid night.
Anyways - I'd love to see them better balance and / or segregate the dungeons in the queue, providing an opt in / out and / or better rewards for doing DLC / vet DLC.
I think you highlighted a root cause of the issue here. Of all the dungeons in the pool, they are not of equal length and difficulty. Sure, there will always be some that are easier or shorter than others, but the difference between FG1 and Scalecaller is huge. A fast group can finish FG1 in under 5 minutes. There is a zero percent chance of that ever happening in a DLC dungeon, partially due to length, difficulty and also the crazy amount of boss monologing that seems to be present before you can even start many fights.
Yes, this workaround is giving people easier random completions but the root issue is that the dungeon pool has such a vast difference in how long it can take to finish them. This causes people to find the path of least resistance and there is a very easy way to get that right now.
If this were to be fixed in some way, it could just lead to more problems. People simply dropping out of DLC randoms and swapping toons to try again or just eating the 15 minute penalty knowing that even with that penalty they might just get a faster dungeon the next time.
If all dungeons in any given pool of randoms were of similar length and difficulty, the issue becomes mostly a non issue.
So are you suggesting something like splitting the dungeon pools by pledge giver? With tiered rewards where only the DLC dungeons get what is the current random daily reward? (Or maybe still have a "all dungeons" queue that also rewards the current reward but you take your chances).
There essentially already is a tier system. You can lock out the DLC randoms by just not owning them. If you choose to not sub or not buy the DLC you have an easier pool of randoms. It's a bit backward really. Paying to lose in a way. My personal preference would be to just put the base game dungeons in the random pool. If you want to run the DLC dungeons, just select them and queue. In that way those that sub to the game or own the DLC's can have the same advantage that those that choose not to sub already have. I know that I would definitely do the random queue a lot more if the DLC's were excluded in some way. I went out of my way to cancel my sub during the duration of this event so I can enjoy it more. I shouldn't be rewarded with easier queues by giving ZOS less money, but it is what it is.
MilwaukeeScott wrote: »@zos
Is using the Random Dungeon finder then porting to the dungeon of your choice considered an exploit?
I don't want to get banned if it is.
redspecter23 wrote: »There essentially already is a tier system. You can lock out the DLC randoms by just not owning them. If you choose to not sub or not buy the DLC you have an easier pool of randoms. It's a bit backward really. Paying to lose in a way. My personal preference would be to just put the base game dungeons in the random pool. If you want to run the DLC dungeons, just select them and queue. In that way those that sub to the game or own the DLC's can have the same advantage that those that choose not to sub already have. I know that I would definitely do the random queue a lot more if the DLC's were excluded in some way. I went out of my way to cancel my sub during the duration of this event so I can enjoy it more. I shouldn't be rewarded with easier queues by giving ZOS less money, but it is what it is.
PelinalWhitestrake wrote: »Do you know how tiring it is whenever you get into a group through the Activity Finder only for the leader to say 'lemme p0rt to fungal grotto 1, brah' because he/she/it/whatever refuses to do the actual the dungeon they get? You STILL get the rewards from the Activity Finder even though they manually port to an easier "dungeon" (Fungal Grotto 1 is just an oversized delve, seriously). That isn't a 'random dungeon through the activity finder' in my book. Can that get fixed, please? Pretty please.
I'm sure people will disagree because this easy peasy lemon squeezy cheesy "trick" is too much of a convenience for them.
EDIT: Lo and behold! People who like to exploit stuff already came in to defend this. I'm done.
Foobiscuit11 wrote: »My "fix" for this was just to run these on my level 24 nightblade healer. Fairly fast queues (under 5 minutes) and the hardest one I'll get is Elden Hollow I. I understand how that doesn't work well if you have a full 14 CP 810s...but that's when I would ask my guild if anyone wants to do a random dungeon on a low level alt they're working on. I did that the other day too with my CP 400 tank...ran a guildie's level 18 nightblade through Banished Cells I.
The easiest fix is to not allow random queues to intersect with specific dungeon queues.
If you have a specific dungeon you want to do, queue for that dungeon and wait for 3 more people who want to do that specific dungeon are found.
PelinalWhitestrake wrote: »Do you know how tiring it is whenever you get into a group through the Activity Finder only for the leader to say 'lemme p0rt to fungal grotto 1, brah' because he/she/it/whatever refuses to do the actual the dungeon they get? You STILL get the rewards from the Activity Finder even though they manually port to an easier "dungeon" (Fungal Grotto 1 is just an oversized delve, seriously). That isn't a 'random dungeon through the activity finder' in my book. Can that get fixed, please? Pretty please.
I'm sure people will disagree because this easy peasy lemon squeezy cheesy "trick" is too much of a convenience for them.
EDIT: Lo and behold! People who like to exploit stuff already came in to defend this. I'm done.
PelinalWhitestrake wrote: »Oh, you're one of those type of people.SydneyGrey wrote: »I didn't know that was a thing. Sounds awesome. Maybe I'll start doing that.
MasterSpatula wrote: »People want the rewards without taking the risk they’re being rewarded for. Disappointing.
MilwaukeeScott wrote: »@zos
Is using the Random Dungeon finder then porting to the dungeon of your choice considered an exploit?
I don't want to get banned if it is.
It is clearly not what is intended though it is humorous that most normal dungeons challenge someone that much they can only handle FG1.
Considering Zos completely ignored the GF issue for over a year and is just now attempting to fix it they will not care any more about this exploit.
To OP, and anyone else, just kick the player. They deserve that much.