Falckreach hold? March of sacrifice is an pug killer on normal. I rank the normal as harder than vet 1 dungeons.I've never seen anyone in actual PUGs use this trick, I did do it with premades when we went for pledges. However I do agree that at the very least it's a bug, and technically shouldn't happen.
With that said, the difficulty difference between FG1 and vFH is insane. I've been saying for a long time that there should be a tiered system for dungeons. Not only will it allow people to be able to queue for the kind of content that they have time and the skills for, but it will also give people a sense of progression when each tier has dungeons of comparable difficulty in it, and people know what tier they are or are not qualified for.
I'd also go further than DLC/non-DLC, because even though it has been a trend that DLC dungeons are harder, it doesn't necessarily have to be the case in the future, and comparing vFG1 to vCoA2 or vWGT to vFH isn't appropriate either. There is a big difference in difficulty and/or time requirement between all 4 of these, and the tier system should reflect that.
Also having an undaunted arena with scores for the performance of a specific role could help people figure out what dungeons they should or should not go to. I explained what I have in mind in a different thread with a different context, if you're interested, but that would solve the problem of people dropping out of dungeons too, because they would be more confident in the group's skills.
And yes they changed the dlc dungeons so the standard vet should not be so hard but HM is very hard.
Also experience, lots of the March of sacrifice issues is experience have had normals fail because people did not get CoS2 mechanic on second last boss or headless chickens in Darkshade 2
I think the main issue is that this method permits you to take a shortcut within a shortcut, which seems like an unfair way to get not only the reward box, but the bonus experience and supplies.
If FG1 didn't have such an obvious shortcut, I might feel differently. But there's definitely intent here to expedite the process beyond what would be, perhaps, a reasonable expectation.
Jolipinator wrote: »I asked a group in Volenfell to go to Fungal Grotto today and they ignored me. They preferred to stand outside the various doors for 10 minutes because we were inexplicably still in combat.
If you want to play long dungeons during this event find 3 other people who feel the same way. Most players don't have a lot of time to play.
PelinalWhitestrake wrote: »Do you know how tiring it is whenever you get into a group through the Activity Finder only for the leader to say 'lemme p0rt to fungal grotto 1, brah' because he/she/it/whatever refuses to do the actual the dungeon they get? You STILL get the rewards from the Activity Finder even though they manually port to an easier "dungeon" (Fungal Grotto 1 is just an oversized delve, seriously). That isn't a 'random dungeon through the activity finder' in my book. Can that get fixed, please? Pretty please.
I'm sure people will disagree because this easy peasy lemon squeezy cheesy "trick" is too much of a convenience for them.
EDIT: Lo and behold! People who like to exploit stuff already came in to defend this. I'm done.
Nearly the same difference in EH1, DC1 and likely others.
I think people are just being unreasonable about it.
Nearly the same difference in EH1, DC1 and likely others.
I think people are just being unreasonable about it.
But it's really hard to deny that FG1 is being singled out over Darkshade, Banished, and the other low difficulty dungeons because FG1 has one very specific feature that those other dungeons lack.
If you do get FG1 randomly and your group objectively sucks and you just want to escape that nonsense, by all means take the leap. It's the intent to take that leap just so you don't have to deal with the alternatives (a long pickup dungeon or a queue penalty) that makes the action questionable.
I went along with this once to observe the action in question so I could accurately give feedback on it, and based on how I personally felt afterward I'm not going to do it again and I wouldn't recommend anyone to do so until it's officially condoned. I'm not going to let repeat offenses stack up because getting banned for several days is a whole lot worse than a two hour Scalecaller Peak pickup group.
I bring that up specifically because if we're on track to get about four new DLC dungeons a year, lumping random-friendly and random-unfriendly content together is just going to worsen behavior like this thread is addressing. So I would definitely, definitely implore @ZOS_Finn to look into creating six dungeon queue options - Random Base Game, Random DLC, Random All Non-Veteran, Veteran Base Game, Veteran DLC, and Random All Veteran. Maybe relax the role restrictions on Random Base Game so that more people can be pushed through that queue; just recommend that players queue Normal Base with a comfortable balance of damage, defense, and self-heal capabilities.
I personally do not expect an excellent random Base Game group to translate well to DLC mechanics-based content, and I do not expect somebody to feel shamed that they left because the random aspect throws such wildly different content at you. Let's attack that problem and then if people are still doing the FG1 port then it might be a lot easier to describe it as not as intended. But I still wouldn't endorse doing the port in absence of an official position on it.
And for one week, so what? The rest of the time, please let’s at least face the reality of who is taking advantage of whom? Alternatively- the group could just vote kick the other and they could queue again.
Bans are not going to happen because there is no reason to ban people for this.
If players couldn't port directly to another dungeon, players would just drop the unwanted dungeon, log into another character and try their luck again.
Or, like last year, have a level 10-15 group leader queue for the easiest dungeons.
Either way, people will still choose the path of least resistance.
This year it's just faster and easier but the outcome is the same: people avoiding certain dungeons for faster rewards.
People complaining about being ditched in dungeons they want to force other to complete, would still be ditched without the possibility of porting to another dungeon, even though this is a behavior that I do not recommend nor practice (during this event i've even done Imperial City Prison).
Blame ZOS for the event rewards being on a 20 hours timer, which force players to careful planning from one day to the next, and don't give room to spend more time in more difficult dungeons without messing the timer for the whole event.
LiquidPony wrote: »Who cares?
The Random Daily Dungeon is super casual content. There are no leaderboards, achievements, titles, or even meaningful gear or rewards involved.
Stop worrying about what other people do with their time.
LiquidPony wrote: »Who cares?
The Random Daily Dungeon is super casual content. There are no leaderboards, achievements, titles, or even meaningful gear or rewards involved.
Stop worrying about what other people do with their time.
Except if they are wasting your time because you queued for a specific dungeon and they ported to a different one, leaving you stuck in a group that is not doing the content you wanted to do.
Bouldercleave wrote: »Why even bothering to group? FG1 is easily soloable. Just hammer it out - takes a minute or two longer, but can be done.
LiquidPony wrote: »Who cares?
The Random Daily Dungeon is super casual content. There are no leaderboards, achievements, titles, or even meaningful gear or rewards involved.
Stop worrying about what other people do with their time.
Except if they are wasting your time because you queued for a specific dungeon and they ported to a different one, leaving you stuck in a group that is not doing the content you wanted to do.
As opposed to no one showing up because no one queued, or getting a pop only to have half the group drop at the start, or the other three deciding you are the one that will be a drag on the group - and kicking you?
Sorry but if players do not want to run a certain dungeon, or don't want to run it with you, they won't.
This 'problem' of groups abandoning whatever dungeon they don't want to run and moving to something like FG1 is all on ZOS.
They are the ones that put content with widely different difficulties and time commitments together in one 'random' queue, then ran an event which encourages players to run all of their characters through for a chance at a prize.
Yeah, as Caius suggested a few pages ago, they should limit it to one box per day per account next year.
LiquidPony wrote: »Who cares?
The Random Daily Dungeon is super casual content. There are no leaderboards, achievements, titles, or even meaningful gear or rewards involved.
Stop worrying about what other people do with their time.
Except if they are wasting your time because you queued for a specific dungeon and they ported to a different one, leaving you stuck in a group that is not doing the content you wanted to do.
MasterSpatula wrote: »People want the rewards without taking the risk they’re being rewarded for. Disappointing.
I think the main issue is that this method permits you to take a shortcut within a shortcut, which seems like an unfair way to get not only the reward box, but the bonus experience and supplies.
If FG1 didn't have such an obvious shortcut, I might feel differently. But there's definitely intent here to expedite the process beyond what would be, perhaps, a reasonable expectation.
"Dawnblade wrote: »
Yeah, as Caius suggested a few pages ago, they should limit it to one box per day per account next year.
And for one week, so what? The rest of the time, please let’s at least face the reality of who is taking advantage of whom? Alternatively- the group could just vote kick the other and they could queue again.
I'll admit to having had to heal more frantically and excessively in an instance of Normal Spindleclutch One than I did in Normal White-Gold Tower during this event.
But using inexperienced players to justify a certain behavior doesn't alter the reality of either. I'm not going to call it an exploit because honestly I don't know the best word to unofficially describe the behavior. But if ZOS chooses to react and/or ban or even just patches in a wall of rocks, you can't blame the inexperienced players for the behavior or the consequences. It was a behavior you made a conscious choice to follow and repeat.
That goes for any behavior in the game. I can only do my best under the circumstances I'm in, and I cannot shift blame if a gray area is suddenly reinterpreted in absolutes. So always proceed with caution; perhaps too much rather than not enough.
"Dawnblade wrote: »
Yeah, as Caius suggested a few pages ago, they should limit it to one box per day per account next year.
But in that case, with a longer event and higher chances of getting something better.
Yolokin_Swagonborn wrote: »The group finder is broken and this game is full of actual bugs....but this is your concern?
Yes. The rest of the world could be on fire, but if someone out there is getting an extra cookie they didn't deserve, OP is on the case.
But this isn't even an extra cookie. its like finding a random cookie dispenser and figuring out a way to get chocolate chip because you don't like raisins. Doesn't effect anyone else, doesn't decrease the amount of chocolate chip cookies dispensed. It just gives you a preference.
OP prefers using the machine as he believes it was intended and, beyond that, and wants YOU to take your raisin cookie and enjoy it!!! He's going to complain to the manufacturer until everyone is forced to eat raisins. Then the world will be a better place.