MyKillv2.0 wrote: »I actually wish that they would completely get rid of the passives or completely redo the passives to give each race one passive that helps with tanking, one passive that helps with healing, one that helps with DPS. No more of giving redugards three stam dps passives.
Let someone who wants to play a Nord Healer, play the way they want. If you want to be a Bosmer Sorc Healer, you should have a racial passive that helps you. It doesn't have to be OP but it would be nice if everyone had something to help.
However this update is not about "racial balance". It is about the fact that Lizards and Redguards have been meta so for long that I assume racial change token sales are down. You may see slight nerfs to each of these races (especially redguards) but I would expect to see buffs to another race in order to get the meta humpers to purchase those tokens.
xenowarrior92eb17_ESO wrote: »DEATH TO THE ELVES!
Sylvermynx wrote: »xenowarrior92eb17_ESO wrote: »DEATH TO THE ELVES!
Er.... no please. Half or more of my girls are either elf of one sort or the other, or khajiit - allied with AD....
Morgha_Kul wrote: »Here's a thing, though... everything affects combat. There's really nothing else in the game. Oh, there's crafting, I suppose... But beyond that, there's nothing but combat.
For example, Altmer are known for being especially adept at magic, so logically would have better magicka related abilities... and that would affect combat. Nords are known for being very resistant to cold... which affects combat. Physical attributes will always affect combat, because combat is decided by physical means (this includes physical attributes that affect magickal potential).
And that's how it should be, if you ask me. The trick is to make the benefit be sufficient for each race, that it doesn't overshadow the benefit of other races. That is, each race should be good at something.
Elwendryll wrote: »My khajiit healer will be legit.
sno_flah_ke wrote: »Morgha_Kul wrote: »Here's a thing, though... everything affects combat. There's really nothing else in the game. Oh, there's crafting, I suppose... But beyond that, there's nothing but combat.
For example, Altmer are known for being especially adept at magic, so logically would have better magicka related abilities... and that would affect combat. Nords are known for being very resistant to cold... which affects combat. Physical attributes will always affect combat, because combat is decided by physical means (this includes physical attributes that affect magickal potential).
And that's how it should be, if you ask me. The trick is to make the benefit be sufficient for each race, that it doesn't overshadow the benefit of other races. That is, each race should be good at something.
No. all attributes based on race are in fact racist
the idea that a person is better suited for any task over another person, based upon race is in fact racist. all these role playing games perpetuate this belief and indoctrinate all the players into the racist agenda.
i've been playing rpg's for over 35 years and they are all the same in this regard. it doesn't take a genius to see it though.
what really makes a person good at a task isnt race but access and opportunity. If you want a direct basic understanding of this then please watch the tv show Adam Ruins Everything. A recent episode, Adam ruins a sitcom, does a down and dirty examination of this fact and uses lots of examples from relevant recent hx of the usa, including basketball and mathematics just to name a couple.
What i really wish is that ZOS/Bethesda/Whomsoever made this game playable without racist bias but allowed players to develop the passives of their toons based upon the choices they make in the game. This would keep the game legit and non-racist by accentuating the reality of access and opportunity.