Joshlenoir wrote: »Given that strong, unique, and diverse racial passives which impact combat have been a part of all TES games
race transmutation table.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Yes, that is the obvious trap with ESO racials, nobody think about them then making their first character.I like playing Nord for the aesthetic, so shiver me timbers when I learn after I git gud that Nords are *** trash tier.
Ragnaroek93 wrote: »Good, I hope they'll nerf all racials, they have no place in a competitive environment. In Dota/LoL/Overwatch you don't have different stats either when you choose to pick another skin for hero xyz.
cbritomiranda wrote: »I think Bretons need a change too. If you think in magick character, always Altmer is the rule.
I cannot like or dislike idea that I know barely anything about , so I preffer to wait for more details. I would reccomend others to do the same.
thanoscopter wrote: »Only people who don't want the racials to be balanced must be the same ones who already are Redguard, Argonian, Dark Elves and High Elves. The current racials favor certain races for PVE so much that professional guides strongly recommend selecting one of these 4 races and disregarding all the others. In-game, it's gottten to the point where players will get snarky with you if you are an unfavorable race such as a wood elf tank and they will say things like "where's your tail?" with a little smiley after it (aka shoulda went Argonian).
Nord, Breton, Wood Elf & Orcs especially need buffs badly to be competitive. Heck, certain races that can be above average at a role have certain lemon racials, like the Imperial RNG life steal one. Compare that to a Redguard's Adrenaline Rush in usefulness. Races don't even have to be nerfed, just boost the others up to a respectable level.
Joshlenoir wrote: »Given that strong, unique, and diverse racial passives which impact combat have been a part of all TES games
That's not as true as people on these forums would like it to be: in no TES game before ESO you were made to feel utterly gimped if you decided to play, let's say, a magicka-focused Khajiit or a non-magicka/weapon-focused Breton.
The only "big" racial bonuses in previous TES games would be Bretons and Altmer having more magicka than the other races (and before Skyrim, the massive magicka pool of an Altmer came with some pretty heavy downsides), and the obvious stamina-oriented bonuses that Redguards had. But none of these made or broke a character build - and, more importantly, choosing a certain race for a certain role based on personal preferences was not going to prevent you from enjoying certain aspects of those games. Looking at you, trial guilds who won't have anything less than the best race+class FotM combination.
It's an unpopular opinion, but I still think removing racial passives completely should be the way to go, if ZOS' plan wasn't to pigeonhole certain races into certain roles all along.
im just salty i've race changed the same character ten times just to keep up to date with the meta. pls no change.
This, you had Altmer and Breton +magic, in Morrowind it was an % of inteligence, in Oblivion it was fixed.Joshlenoir wrote: »Given that strong, unique, and diverse racial passives which impact combat have been a part of all TES games
That's not as true as people on these forums would like it to be: in no TES game before ESO you were made to feel utterly gimped if you decided to play, let's say, a magicka-focused Khajiit or a non-magicka/weapon-focused Breton.
The only "big" racial bonuses in previous TES games would be Bretons and Altmer having more magicka than the other races (and before Skyrim, the massive magicka pool of an Altmer came with some pretty heavy downsides), and the obvious stamina-oriented bonuses that Redguards had. But none of these made or broke a character build - and, more importantly, choosing a certain race for a certain role based on personal preferences was not going to prevent you from enjoying certain aspects of those games. Looking at you, trial guilds who won't have anything less than the best race+class FotM combination.
It's an unpopular opinion, but I still think removing racial passives completely should be the way to go, if ZOS' plan wasn't to pigeonhole certain races into certain roles all along.
Well most changes has been because of end game. The Morrowind war on sustain is the most obvious one but also the late shield nerf.Joshlenoir wrote: »Given that strong, unique, and diverse racial passives which impact combat have been a part of all TES games
That's not as true as people on these forums would like it to be: in no TES game before ESO you were made to feel utterly gimped if you decided to play, let's say, a magicka-focused Khajiit or a non-magicka/weapon-focused Breton.
The only "big" racial bonuses in previous TES games would be Bretons and Altmer having more magicka than the other races (and before Skyrim, the massive magicka pool of an Altmer came with some pretty heavy downsides), and the obvious stamina-oriented bonuses that Redguards had. But none of these made or broke a character build - and, more importantly, choosing a certain race for a certain role based on personal preferences was not going to prevent you from enjoying certain aspects of those games. Looking at you, trial guilds who won't have anything less than the best race+class FotM combination.
It's an unpopular opinion, but I still think removing racial passives completely should be the way to go, if ZOS' plan wasn't to pigeonhole certain races into certain roles all along.
So ZOS should be basing development decisions on the fact that the trial guilds are elitist and exclusionary?
Endgame should never be a reason for any decision that affects the game as a whole. Ever.
It could be a decent idea in theory, but I've very little faith ZOS will handle things in a reasonable manner.
Argo and Orc are top in PvP because they provide a wide variety of strong bonuses that are all highly applicable to the gametype, where you need a well-rounded build.
Redguard is top in PvE because it offers the two most valuable metrics for stamDPS: damage and sustain. It's actually quite meh in PvP and far from meta. Argo on the other hand is BiS for tanking and healing too.
Of these, only Argo is genuinely overtuned, evidenced by how it can excel at all roles, from both gametypes, whether stam or mag.
The other races are good at their niche but nothing special beyond that—and that's great. It makes race a meaningful choice beyond mere cosmetic appearance and gives players the option to specialise into a unique build.
But I'm almost certain we'll receive heavy-handed, indiscriminate nerfs to the above, based on superficial factors like popularity.
Speaking of which, weren't Altmer reported to be the most universally popular race in the stats ZOS published recently? Great, expect some Altmer nerfs too just to ream Magsorcs even further.
Yes, that is the obvious trap with ESO racials, nobody think about them then making their first character.I like playing Nord for the aesthetic, so shiver me timbers when I learn after I git gud that Nords are *** trash tier.
You don't even have any racials then you start its something you get then you level up.
Had been way better making it an starting bonuses like in the old games.
But yes as many other I feel that ZoS will manage to mess this up to.