Bouldercleave wrote: »sno_flah_ke wrote: »Morgha_Kul wrote: »Here's a thing, though... everything affects combat. There's really nothing else in the game. Oh, there's crafting, I suppose... But beyond that, there's nothing but combat.
For example, Altmer are known for being especially adept at magic, so logically would have better magicka related abilities... and that would affect combat. Nords are known for being very resistant to cold... which affects combat. Physical attributes will always affect combat, because combat is decided by physical means (this includes physical attributes that affect magickal potential).
And that's how it should be, if you ask me. The trick is to make the benefit be sufficient for each race, that it doesn't overshadow the benefit of other races. That is, each race should be good at something.
No. all attributes based on race are in fact racist
the idea that a person is better suited for any task over another person, based upon race is in fact racist. all these role playing games perpetuate this belief and indoctrinate all the players into the racist agenda.
i've been playing rpg's for over 35 years and they are all the same in this regard. it doesn't take a genius to see it though.
what really makes a person good at a task isnt race but access and opportunity. If you want a direct basic understanding of this then please watch the tv show Adam Ruins Everything. A recent episode, Adam ruins a sitcom, does a down and dirty examination of this fact and uses lots of examples from relevant recent hx of the usa, including basketball and mathematics just to name a couple.
What i really wish is that ZOS/Bethesda/Whomsoever made this game playable without racist bias but allowed players to develop the passives of their toons based upon the choices they make in the game. This would keep the game legit and non-racist by accentuating the reality of access and opportunity.
OR --- OR --- you could get off your high horse and realize that this is a friggin fantasy game and not a direct representation of real life society.
Yours may be the dumbest post that I have ever read and that's saying a LOT. If you want to mimic real life society - go play Sims.
Sylvermynx wrote: »Bouldercleave wrote: »sno_flah_ke wrote: »Morgha_Kul wrote: »Here's a thing, though... everything affects combat. There's really nothing else in the game. Oh, there's crafting, I suppose... But beyond that, there's nothing but combat.
For example, Altmer are known for being especially adept at magic, so logically would have better magicka related abilities... and that would affect combat. Nords are known for being very resistant to cold... which affects combat. Physical attributes will always affect combat, because combat is decided by physical means (this includes physical attributes that affect magickal potential).
And that's how it should be, if you ask me. The trick is to make the benefit be sufficient for each race, that it doesn't overshadow the benefit of other races. That is, each race should be good at something.
No. all attributes based on race are in fact racist
the idea that a person is better suited for any task over another person, based upon race is in fact racist. all these role playing games perpetuate this belief and indoctrinate all the players into the racist agenda.
i've been playing rpg's for over 35 years and they are all the same in this regard. it doesn't take a genius to see it though.
what really makes a person good at a task isnt race but access and opportunity. If you want a direct basic understanding of this then please watch the tv show Adam Ruins Everything. A recent episode, Adam ruins a sitcom, does a down and dirty examination of this fact and uses lots of examples from relevant recent hx of the usa, including basketball and mathematics just to name a couple.
What i really wish is that ZOS/Bethesda/Whomsoever made this game playable without racist bias but allowed players to develop the passives of their toons based upon the choices they make in the game. This would keep the game legit and non-racist by accentuating the reality of access and opportunity.
OR --- OR --- you could get off your high horse and realize that this is a friggin fantasy game and not a direct representation of real life society.
Yours may be the dumbest post that I have ever read and that's saying a LOT. If you want to mimic real life society - go play Sims.
Yeah, was just getting ready to post same, then realized there were a couple more posts down the page. So yep - you get an awesome. Too bad I can't also give you an agree - because as egregious IRL garbage, that post was primo.
sno_flah_ke wrote: »Morgha_Kul wrote: »Here's a thing, though... everything affects combat. There's really nothing else in the game. Oh, there's crafting, I suppose... But beyond that, there's nothing but combat.
For example, Altmer are known for being especially adept at magic, so logically would have better magicka related abilities... and that would affect combat. Nords are known for being very resistant to cold... which affects combat. Physical attributes will always affect combat, because combat is decided by physical means (this includes physical attributes that affect magickal potential).
And that's how it should be, if you ask me. The trick is to make the benefit be sufficient for each race, that it doesn't overshadow the benefit of other races. That is, each race should be good at something.
No. all attributes based on race are in fact racist
the idea that a person is better suited for any task over another person, based upon race is in fact racist. all these role playing games perpetuate this belief and indoctrinate all the players into the racist agenda.
i've been playing rpg's for over 35 years and they are all the same in this regard. it doesn't take a genius to see it though.
what really makes a person good at a task isnt race but access and opportunity. If you want a direct basic understanding of this then please watch the tv show Adam Ruins Everything. A recent episode, Adam ruins a sitcom, does a down and dirty examination of this fact and uses lots of examples from relevant recent hx of the usa, including basketball and mathematics just to name a couple.
What i really wish is that ZOS/Bethesda/Whomsoever made this game playable without racist bias but allowed players to develop the passives of their toons based upon the choices they make in the game. This would keep the game legit and non-racist by accentuating the reality of access and opportunity.
Do you have an link, looks like good news.Dev tracker notes for those who havent seen them yet:
There is no balance.. There will never be balance.. Zos plays favorites with certain thing and neglects other things. It shows with the classes and it shows with these changes. Its all just a twisted popularity contest.
sno_flah_ke wrote: »Morgha_Kul wrote: »Here's a thing, though... everything affects combat. There's really nothing else in the game. Oh, there's crafting, I suppose... But beyond that, there's nothing but combat.
For example, Altmer are known for being especially adept at magic, so logically would have better magicka related abilities... and that would affect combat. Nords are known for being very resistant to cold... which affects combat. Physical attributes will always affect combat, because combat is decided by physical means (this includes physical attributes that affect magickal potential).
And that's how it should be, if you ask me. The trick is to make the benefit be sufficient for each race, that it doesn't overshadow the benefit of other races. That is, each race should be good at something.
No. all attributes based on race are in fact racist
the idea that a person is better suited for any task over another person, based upon race is in fact racist. all these role playing games perpetuate this belief and indoctrinate all the players into the racist agenda.
i've been playing rpg's for over 35 years and they are all the same in this regard. it doesn't take a genius to see it though.
what really makes a person good at a task isnt race but access and opportunity. If you want a direct basic understanding of this then please watch the tv show Adam Ruins Everything. A recent episode, Adam ruins a sitcom, does a down and dirty examination of this fact and uses lots of examples from relevant recent hx of the usa, including basketball and mathematics just to name a couple.
What i really wish is that ZOS/Bethesda/Whomsoever made this game playable without racist bias but allowed players to develop the passives of their toons based upon the choices they make in the game. This would keep the game legit and non-racist by accentuating the reality of access and opportunity.