Joshlenoir wrote: »Given that strong, unique, and diverse racial passives which impact combat have been a part of all TES games
That's not as true as people on these forums would like it to be: in no TES game before ESO you were made to feel utterly gimped if you decided to play, let's say, a magicka-focused Khajiit or a non-magicka/weapon-focused Breton.
The only "big" racial bonuses in previous TES games would be Bretons and Altmer having more magicka than the other races (and before Skyrim, the massive magicka pool of an Altmer came with some pretty heavy downsides), and the obvious stamina-oriented bonuses that Redguards had. But none of these made or broke a character build - and, more importantly, choosing a certain race for a certain role based on personal preferences was not going to prevent you from enjoying certain aspects of those games. Looking at you, trial guilds who won't have anything less than the best race+class FotM combination.
It's an unpopular opinion, but I still think removing racial passives completely should be the way to go, if ZOS' plan wasn't to pigeonhole certain races into certain roles all along.
So ZOS should be basing development decisions on the fact that the trial guilds are elitist and exclusionary?
Endgame should never be a reason for any decision that affects the game as a whole. Ever.
MLGProPlayer wrote: »Joshlenoir wrote: »Given that strong, unique, and diverse racial passives which impact combat have been a part of all TES games
That's not as true as people on these forums would like it to be: in no TES game before ESO you were made to feel utterly gimped if you decided to play, let's say, a magicka-focused Khajiit or a non-magicka/weapon-focused Breton.
The only "big" racial bonuses in previous TES games would be Bretons and Altmer having more magicka than the other races (and before Skyrim, the massive magicka pool of an Altmer came with some pretty heavy downsides), and the obvious stamina-oriented bonuses that Redguards had. But none of these made or broke a character build - and, more importantly, choosing a certain race for a certain role based on personal preferences was not going to prevent you from enjoying certain aspects of those games. Looking at you, trial guilds who won't have anything less than the best race+class FotM combination.
It's an unpopular opinion, but I still think removing racial passives completely should be the way to go, if ZOS' plan wasn't to pigeonhole certain races into certain roles all along.
So ZOS should be basing development decisions on the fact that the trial guilds are elitist and exclusionary?
Endgame should never be a reason for any decision that affects the game as a whole. Ever.
It doesn't just affect endgame players. It affects everyone.
A bad Khajiit magsorc who is struggling to complete WGT would have a much easier time clearing that content with an Altmer magsorc as the damage boost provided by the Altmer's racial passives is huge.
notimetocare wrote: »MLGProPlayer wrote: »Joshlenoir wrote: »Given that strong, unique, and diverse racial passives which impact combat have been a part of all TES games
That's not as true as people on these forums would like it to be: in no TES game before ESO you were made to feel utterly gimped if you decided to play, let's say, a magicka-focused Khajiit or a non-magicka/weapon-focused Breton.
The only "big" racial bonuses in previous TES games would be Bretons and Altmer having more magicka than the other races (and before Skyrim, the massive magicka pool of an Altmer came with some pretty heavy downsides), and the obvious stamina-oriented bonuses that Redguards had. But none of these made or broke a character build - and, more importantly, choosing a certain race for a certain role based on personal preferences was not going to prevent you from enjoying certain aspects of those games. Looking at you, trial guilds who won't have anything less than the best race+class FotM combination.
It's an unpopular opinion, but I still think removing racial passives completely should be the way to go, if ZOS' plan wasn't to pigeonhole certain races into certain roles all along.
So ZOS should be basing development decisions on the fact that the trial guilds are elitist and exclusionary?
Endgame should never be a reason for any decision that affects the game as a whole. Ever.
It doesn't just affect endgame players. It affects everyone.
A bad Khajiit magsorc who is struggling to complete WGT would have a much easier time clearing that content with an Altmer magsorc as the damage boost provided by the Altmer's racial passives is huge.
lol no... a bad player will get maybe 5% dps boost with that race change. It won't help with mechanics and bad dps because it is just a percentage boost. Bad players tend to do 8-12k? So 5% is really going to help? No... just no
Not a min/max'er so idc. But if it gives better passives to Nords I'd say good. Bring Dunmer/Breton's up a bit so I don't have to see those hideous Altmer everywhere
MLGProPlayer wrote: »
So ZOS should be basing development decisions on the fact that the trial guilds are elitist and exclusionary?
Endgame should never be a reason for any decision that affects the game as a whole. Ever.
It doesn't just affect endgame players. It affects everyone.
A bad Khajiit magsorc who is struggling to complete WGT would have a much easier time clearing that content with an Altmer magsorc as the damage boost provided by the Altmer's racial passives is huge.
Not a min/max'er so idc. But if it gives better passives to Nords I'd say good. Bring Dunmer/Breton's up a bit so I don't have to see those hideous Altmer everywhere
Mrsinister2 wrote: »We all know ZOS way of "balancing" stuff. They are totally out of touch with the game/community. This whole racial passive change idea itself feels like they mostly gonna do it to force people to buy (multiple) race change tokens from the crown store.
This ^^^
Plus I have 3 argonians I really like and don't want completely ruined because zos thinks wood elves should have tanking passives.
CrimsonGTX wrote: »It's about a 3% difference in DPS if you played a mag race as a stam, and about a 5% difference if you played a stam race as a mag. Those numbers won't stop anyone from completing a vet dungeon or trial.
Id much rather see underperforming races brought up to par rather than anything be nerfed. The reality is, no one likes logging in to a patch where their characters are weaker than they were the the day before.
There’s only two races that are overloaded in my opinion anyways, Argonian and Orc. So sweeping changes to racials across the board doesn’t really make sense to me. My input would be to: slightly tone down the two I listed; keep Redguard, Altmer, Dunmer, and Bosmer at the current power level; buff Imperial, Breton, Khajiit, and Nord.
Bottom line is, I like that races function differently and I think it adds an important layer to character building, so I’d prefer it stay that way even if performance is more equalized.