rfennell_ESO wrote: »rfennell_ESO wrote: »the funnier part is people trying to negate/hide its existence
There is a simple reason why they do it... they are CE users.
It's been a problem for a long time... you have a constant and constant presence of those that wish to deny it works, all from the same source.
There was someone that posted private conversations of this group of players a long while back. They are all in on it, they are all in the same guild(s) and they know exactly what is being done (and they have been doing it for years now).
I'll just add that some of the "competitive" pvp guilds/groups that do a lot of forum smack talking are absolutely CE users (to varying degrees).
They even brag about their inside man now if you peruse their posts, as they got one into the player rep program (no names!)
ZOS did not address it, they just made it so these "great" "awesome" players are cannon fodder for 3 days after a major patch and then go back to "augmented mode". Take a good luck at the deniers and to who they respond in defense... They are all connected in game, as they have been for some time.
why would anyone use CE and get banned for it. if you can do so many more even funnier things without CE^^
It would be because they are using and not getting banned for it.
How many times is "heavy attack weave lol" going to be an acceptable answer to how do 0 regen builds sustain?
rfennell_ESO wrote: »rfennell_ESO wrote: »the funnier part is people trying to negate/hide its existence
There is a simple reason why they do it... they are CE users.
It's been a problem for a long time... you have a constant and constant presence of those that wish to deny it works, all from the same source.
There was someone that posted private conversations of this group of players a long while back. They are all in on it, they are all in the same guild(s) and they know exactly what is being done (and they have been doing it for years now).
I'll just add that some of the "competitive" pvp guilds/groups that do a lot of forum smack talking are absolutely CE users (to varying degrees).
They even brag about their inside man now if you peruse their posts, as they got one into the player rep program (no names!)
ZOS did not address it, they just made it so these "great" "awesome" players are cannon fodder for 3 days after a major patch and then go back to "augmented mode". Take a good luck at the deniers and to who they respond in defense... They are all connected in game, as they have been for some time.
why would anyone use CE and get banned for it. if you can do so many more even funnier things without CE^^
It would be because they are using and not getting banned for it.
How many times is "heavy attack weave lol" going to be an acceptable answer to how do 0 regen builds sustain?
doesnt every class have sustain skills? and ele drain?
That is incorrect ...number changes in a build are nothing more than visual changes in the client
That is incorrect ...number changes in a build are nothing more than visual changes in the client
You can still change values client side in real-time by manipulating client side memory and the client will happily send that change to the server and it will pass as genuine.
Most values are *still* computed client side, not server side. ZOS has only made it harder to find those values in the client memory by obfuscating them.
Whenever you see a readable value, it was copied from the obfuscated location and decoded for display.
So if you change the clearly readable value then yes, it is for display only.
However, if you change the obfuscated original value, that change is permanent and will make it to the server ...
It's not a theory, like i said above somewhere, i have a bunch of tests i run after each major update.PuddingZebra wrote: »While your THEORY is true, this requires a mirrored injection, or normal injection. And as of now( or as far as i know/have tested. there could obviously be ways i dont know of, but i am always searching for new ways for myself. I've got a pretty big bug report list ready to be submitted regarding loopholes etc) , you can't inject into core game anymore.
Also, as far as manipulating client-side memory, there's a server-side validity checkup every few seconds. This can be checked by seeing certain hardcaps (speed, jump height, fall damage, etc) disappear as soon as you lose connection. one of the reasons the game has such high latency is because of all those checkups and calculations.
Synthwavius wrote: »You just reminded me why I don't touch pvp in eso. It usually brings cancer to every game and there will always be cheaters no matter what anticheat they would use.
Was it something like this?https://youtu.be/1yYgmitCOzU
This, btw, is on ps4. Over a year ago, but shows something similar to what youre talking about. Players keep telling me ps4 can't be hacked or cheated. That's obviously false. Player sits at zero health with 15 other players just nailing him. It's been around longer than you think, and is why people always will question a real players skill. That didn't just happen out of thin air, it's because of things like this.....
It's not a theory, like i said above somewhere, i have a bunch of tests i run after each major update.PuddingZebra wrote: »While your THEORY is true, this requires a mirrored injection, or normal injection. And as of now( or as far as i know/have tested. there could obviously be ways i dont know of, but i am always searching for new ways for myself. I've got a pretty big bug report list ready to be submitted regarding loopholes etc) , you can't inject into core game anymore.
Also, as far as manipulating client-side memory, there's a server-side validity checkup every few seconds. This can be checked by seeing certain hardcaps (speed, jump height, fall damage, etc) disappear as soon as you lose connection. one of the reasons the game has such high latency is because of all those checkups and calculations.
The server side check is only for threshold values, meaning if you give yourself 10,000,000 health or if you teleport too far, the server will reject that.
However, you can still manipulate pretty much any stat, including location and speed as long as you keep the changes below the server detection threshold.
ESO still does *not* use a true server based model, the client still makes most of the decisions.
They just made it harder for the average hacker/developer/programmer to figure out how to manipulate the client.
Was it something like this?https://youtu.be/1yYgmitCOzU
This, btw, is on ps4. Over a year ago, but shows something similar to what youre talking about. Players keep telling me ps4 can't be hacked or cheated. That's obviously false. Player sits at zero health with 15 other players just nailing him. It's been around longer than you think, and is why people always will question a real players skill. That didn't just happen out of thin air, it's because of things like this.....