PTS Update 20 - Feedback Thread for Sorcerer

  • Feanor
    Feanor
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    Vahrokh wrote: »
    Feanor wrote: »
    Vahrokh wrote: »
    Vahrokh wrote: »
    There are several fights where with gimped DPS and regen you just don't make them. You slowly die and that's it.

    I don’t know to which fights you refer specifically but I’m gonna guess that they’re ones which are probably not meant to be solo’d and you’re only able to do so because of an over-performing build.

    I’m sorry but a massive portion of the game (PvP) should not be denied necessary changes in order to accommodate niche requirements of a few people who are trying to solo content that isn’t designed to be solo’d. That just doesn’t make sense!

    Magsorcs will still be able to do vMSA which is the benchmark for tough deliberately-designed solo content

    Thank you for kindly allowing us to still be able to dare doing the content the other classes do!

    PvP is not a massive portion of the game. [snip]. Rightly so, because ESO is to PvP what a Hyundai city car is to a Ferrari.

    All the others take ESO for what it is, a TES flavoured PvE game. [snip] So bad and in bad faith to underline 200 times one of the 2 PvE induced nerfs, over 4 years of hundreds of PvP induced nerfs.

    Even if that were true - it's not - 99% of PvE is an environment where you don't feel any nerfs at all, and the remaining 1% has issues of its own that are not connected to anything else in the game. Your dichotomy just is an easy scapegoat to blame.

    Wait until in PvE you won't be able to do plenty of what you used to do for 4 years and then you'll see how you feel the nerfs.

    Questing? Not different. Overland? Not different. Group dungeons? The new ones have a lot of one shots, and ZOS wants more healers, so that has nothing to do with PvP. What remains? Soloing group dungeons, soloing World Bosses and Trials. That's the 1% I refered to. And that's precisely the content where soloing is an unintended outlier and ZOS wants to push less self reliance in.

    [edited to remove quote]
    Edited by ZOS_Icy on July 7, 2025 6:48PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Vahrokh
    Vahrokh
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    Feanor wrote: »
    Vahrokh wrote: »
    Feanor wrote: »
    Vahrokh wrote: »
    Vahrokh wrote: »
    There are several fights where with gimped DPS and regen you just don't make them. You slowly die and that's it.

    I don’t know to which fights you refer specifically but I’m gonna guess that they’re ones which are probably not meant to be solo’d and you’re only able to do so because of an over-performing build.

    I’m sorry but a massive portion of the game (PvP) should not be denied necessary changes in order to accommodate niche requirements of a few people who are trying to solo content that isn’t designed to be solo’d. That just doesn’t make sense!

    Magsorcs will still be able to do vMSA which is the benchmark for tough deliberately-designed solo content

    Thank you for kindly allowing us to still be able to dare doing the content the other classes do!

    PvP is not a massive portion of the game. [snip] Rightly so, because ESO is to PvP what a Hyundai city car is to a Ferrari.

    All the others take ESO for what it is, a TES flavoured PvE game. [snip] So bad and in bad faith to underline 200 times one of the 2 PvE induced nerfs, over 4 years of hundreds of PvP induced nerfs.

    Even if that were true - it's not - 99% of PvE is an environment where you don't feel any nerfs at all, and the remaining 1% has issues of its own that are not connected to anything else in the game. Your dichotomy just is an easy scapegoat to blame.

    Wait until in PvE you won't be able to do plenty of what you used to do for 4 years and then you'll see how you feel the nerfs.

    Questing? Not different. Overland? Not different. Group dungeons? The new ones have a lot of one shots, and ZOS wants more healers, so that has nothing to do with PvP. What remains? Soloing group dungeons, soloing World Bosses and Trials. That's the 1% I refered to. And that's precisely the content where soloing is an unintended outlier and ZOS wants to push less self reliance in.

    It's 1% for you. For me it's 90% of my gameplay and if I have to stop playing 90% of my time, why should I still play?

    [edited to remove quote]
    Edited by ZOS_Icy on July 7, 2025 6:49PM
  • Feanor
    Feanor
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    Vahrokh wrote: »
    Feanor wrote: »
    Vahrokh wrote: »
    Feanor wrote: »
    Vahrokh wrote: »
    Vahrokh wrote: »
    There are several fights where with gimped DPS and regen you just don't make them. You slowly die and that's it.

    I don’t know to which fights you refer specifically but I’m gonna guess that they’re ones which are probably not meant to be solo’d and you’re only able to do so because of an over-performing build.

    I’m sorry but a massive portion of the game (PvP) should not be denied necessary changes in order to accommodate niche requirements of a few people who are trying to solo content that isn’t designed to be solo’d. That just doesn’t make sense!

    Magsorcs will still be able to do vMSA which is the benchmark for tough deliberately-designed solo content

    Thank you for kindly allowing us to still be able to dare doing the content the other classes do!

    PvP is not a massive portion of the game. [snip] Rightly so, because ESO is to PvP what a Hyundai city car is to a Ferrari.

    All the others take ESO for what it is, a TES flavoured PvE game. [snip] So bad and in bad faith to underline 200 times one of the 2 PvE induced nerfs, over 4 years of hundreds of PvP induced nerfs.

    Even if that were true - it's not - 99% of PvE is an environment where you don't feel any nerfs at all, and the remaining 1% has issues of its own that are not connected to anything else in the game. Your dichotomy just is an easy scapegoat to blame.

    Wait until in PvE you won't be able to do plenty of what you used to do for 4 years and then you'll see how you feel the nerfs.

    Questing? Not different. Overland? Not different. Group dungeons? The new ones have a lot of one shots, and ZOS wants more healers, so that has nothing to do with PvP. What remains? Soloing group dungeons, soloing World Bosses and Trials. That's the 1% I refered to. And that's precisely the content where soloing is an unintended outlier and ZOS wants to push less self reliance in.

    It's 1% for you. For me it's 90% of my gameplay and if I have to stop playing 90% of my time, why should I still play?

    You shouldn't if you feel it isn't worth it. I just wanted to stress that the nerfs to your soloing experience has nothing to do with PvP whatsoever.

    [edited to remove quote]
    Edited by ZOS_Icy on July 7, 2025 6:50PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Kova
    Kova
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    The fact that a glass cannon Stamblade or Stamden could wail on you non-stop for over a minute without breaking through the shields was a little bit ridiculous.
    The fact that a glass cannon Stamblade or Stamden CAN wail on you non-stop for over a minute without running out of resources IS a little bit ridiculous.

    I keep bringing this up and it's like I'm posting in a foreign language.
    Edited by Kova on October 15, 2018 12:56PM
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • Merlin13KAGL
    Merlin13KAGL
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    They haven’t DESTROYED your gameplay though, you now just have to build more resistances into your build which means you’ll kill things a bit slower. You should still be able to tackle all the same challenges though. In solo-PvE more than any other form of gameplay you can adapt to changes.
    I'm failing to understand why this was ever an issue in the first place then?

    Why couldn't other builds just kill Sorcs a bit faster? What tradeoffs do other builds have to make, honestly? Medium/Heavy armor builds already have 2x-3x the base mitigation. High crit % is built into many builds, no changes required. Stam builds are hardly obligated to use their off stat, unlike Mag builds.

    Solo-PvE was never an issue in the first place and doesn't apply to half of these changes at all.

    Any build was able to make changes to warrant a different outcome. Being comparable to other classes/builds after those changes wasn't quite as easy as you're trying to make it sound.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Miswar
    Miswar
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    Final PTS Patch notes seem to be out.

    NOTHING relating to these nerfs or anything else to show ZoS have seen the light.

    Absolutely horrific but this is a good way to commit business ESO harakiri. You will see a lot of players moving to other games. (Me included...)

    This is very bad joke... so many post pointing out how flawed and stupid these changes are.... and these amount to NOTHING.

    ...GG indeed
    Edited by Miswar on October 15, 2018 4:30PM
  • Odovacar
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    Miswar wrote: »
    Final PTS Patch notes seem to be out.

    NOTHING relating to these nerfs or anything else to show ZoS have seen the light.

    Absolutely horrific but this is a good way to commit business ESO harakiri. You will see a lot of players moving to other games. (Me included...)

    This is very bad joke... so many post pointing out how flawed and stupid these changes are.... and these amount to NOTHING.

    ...GG indeed

    A lot of people I'm sure read them this morning and was like "wait, WHAT...there's nothing else"?

    Usually (from what I've been told) anything that makes it past week 3 of PTS is set in stone. Final notes are mostly bug/minor clean up changes...

  • BretonMage
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    Odovacar wrote: »
    A lot of people I'm sure read them this morning and was like "wait, WHAT...there's nothing else"?

    Usually (from what I've been told) anything that makes it past week 3 of PTS is set in stone. Final notes are mostly bug/minor clean up changes...

    Yeah, when we got little else besides a stingy adjustment to Hardened Ward in 4.2.3, I think a lot of us realised this was a lost cause. Still depressing to witness though.
  • Odovacar
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    BretonMage wrote: »
    Odovacar wrote: »
    A lot of people I'm sure read them this morning and was like "wait, WHAT...there's nothing else"?

    Usually (from what I've been told) anything that makes it past week 3 of PTS is set in stone. Final notes are mostly bug/minor clean up changes...

    Yeah, when we got little else besides a stingy adjustment to Hardened Ward in 4.2.3, I think a lot of us realised this was a lost cause. Still depressing to witness though.

    Agree - sad to see all those who main'd them for years (some since beta) lose hard on Murkmire.
  • MalagenR
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    Have then even fixed the CP Star Bastion ? Have they corrected the bugs that cause the tool tip to say 0 ? I'm so confused about how they could do such a poor job.
  • Nicko_Lps
    Nicko_Lps
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    MalagenR wrote: »
    Have then even fixed the CP Star Bastion ? Have they corrected the bugs that cause the tool tip to say 0 ? I'm so confused about how they could do such a poor job.

    Sadly poor job in a great game like ESO is the advantage and the disadvantage this game has since 2014
  • SirAndy
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    BretonMage wrote: »
    Yeah, when we got little else besides a stingy adjustment to Hardened Ward in 4.2.3, I think a lot of us realised this was a lost cause. Still depressing to witness though.
    agree.gif

    Tried switching to heavy armor on my PetSorc, didn't like the way that played at all.

    Probably gonna retire her and go back to playing my StamBlade ...
    dry.gif
  • jeskah
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    Okay, lets try to summarize:

    Shield changes are nerf in PVE - while pretty much everyone pointed out, that the healers being not so desirable are nothing to do with shields - and slight (okay, undecided level) nerf in PVP, with some potential abuse of the new shields in heavy armour.
    (Bear in mind, that in the last pain point classnotes they explicitly said they wanted to make medium and light armour better in pvp).

    Okay, slight(ish) nerf to dark deal...okay, its PVP again, since the skill in the current form - khmm, casttime, khmm - not really suitable for PVE, but again i refer to the repnotes/painpoints: sorcerer sustain was identified as one. So, WTF?

    Pet buffs - still dumb as hell, but now they are invulnerable in trials and to be honest, the whole pet idea is not well received imho in this hame. So, meh.

    No bound armor buff/making it more worthwhile (dont get me wit the block thing... meh again), still cramped skillbars and with the OL change, even more cramped skillbars...

    Oh, overload change... okay, now with the general direction i have no problems, but the numbers should be modified further, passive effects should sorted out (DW passives f.e.) and as a stamsorc, a new morph would be welcome - and of course, since the third bar is gone, a general reshuffling of skill, passives buffs and debuffs (in other words: a general class overhaul) is in dire need.

    But, in the current form this patch for sorcerers offered mainly nerfs and thats all.

    Correct me if im wrong in my assessment (or the facts - i may have overlooked something).

  • Biro123
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    jeskah wrote: »
    Okay, lets try to summarize:

    Shield changes are nerf in PVE - while pretty much everyone pointed out, that the healers being not so desirable are nothing to do with shields - and slight (okay, undecided level) nerf in PVP, with some potential abuse of the new shields in heavy armour.
    (Bear in mind, that in the last pain point classnotes they explicitly said they wanted to make medium and light armour better in pvp).

    Okay, slight(ish) nerf to dark deal...okay, its PVP again, since the skill in the current form - khmm, casttime, khmm - not really suitable for PVE, but again i refer to the repnotes/painpoints: sorcerer sustain was identified as one. So, WTF?

    Pet buffs - still dumb as hell, but now they are invulnerable in trials and to be honest, the whole pet idea is not well received imho in this hame. So, meh.

    No bound armor buff/making it more worthwhile (dont get me wit the block thing... meh again), still cramped skillbars and with the OL change, even more cramped skillbars...

    Oh, overload change... okay, now with the general direction i have no problems, but the numbers should be modified further, passive effects should sorted out (DW passives f.e.) and as a stamsorc, a new morph would be welcome - and of course, since the third bar is gone, a general reshuffling of skill, passives buffs and debuffs (in other words: a general class overhaul) is in dire need.

    But, in the current form this patch for sorcerers offered mainly nerfs and thats all.

    Correct me if im wrong in my assessment (or the facts - i may have overlooked something).

    They upped frag damage by 10%... Surely that's a buff... At least if you could still hit anyone with it..
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • paulsimonps
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    Biro123 wrote: »
    Yeah, that's how I see em now - they function almost exactly like health - but with the benefit of being proactive and non-debuffable - and it seems the cost of not benefitting from block..

    The synergies still aren't quite there.

    @Biro123
    Actually you just brought up a really interesting point there "non-debuffable". Shields either scale of your max health or are capped by a % of your max health. I and probably others tend to forget that Minor Mangle is a thing. That could actually lower shield amount now if they are at the 40/50% cap or if its a health based shield. I need to go test this now and see if it really does :tongue:

    So I tested it with @Tasear and as far as we could tell Minor Mangle did not change anything, maybe we used too little magicka and or too much Health, but we could not get the Damage shield to change with and without Minor Mangle.
  • Odovacar
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    Tried switching to heavy armor on my PetSorc, didn't like the way that played at all.

    Probably gonna retire her and go back to playing my StamBlade ...

    Dedicated crafter moving forward. Building a NB now :#
    Edited by Odovacar on October 15, 2018 8:47PM
  • Nyladreas
    Nyladreas
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    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?

    When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?

    Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.

    You'll never kill me in two and a half seconds!

    The shield cast time is such a great idea, they should put it on cloak too!

    Sure I'll take 1 second cast on cloak. If you give me access to 17 different AoE abilities that completely remove all your defensives, dispel your shields, drop any player's block and make them unable to use any burst heal/oh crap ultimate.

    You want it fair, yes? Shields let you heal. How you get those heals is up to you. Perhaps invest into sets that provide healing/give you a ton of defense, like any other class in the game? There are tons that would help you. Also - you resto skill line? Where's stamina healing skill line?

    Ever heard of hist sap set for example?

    Oh but wait... you want to keep your dual damage sets and weapons right? Ah well...

    (Oh yeah and btw my main is a Sorc, not a NB)
    Edited by Nyladreas on October 15, 2018 8:59PM
  • maboleth
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    Sadly no fixes in Hardened to test the shields further... meaning this PTS4 is mostly like another step to the finals, not requesting any feedback at all. I can safely delete PTS from the drive, no point wasting space.

    Personally, I'm no fan of "your pets die here but not there". It doesn't make sense. Why the same enemies deal damage in the open world, but not in trials or dungeons? What's the "lore" behind it?

    It's a poor decision. I understand why it's there, but it's a band aid fix more than an upgrade to pets. Unless this is stated in the tooltip, new players will be puzzled why their pets are dying / not dying.
  • Tannus15
    Tannus15
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    maboleth wrote: »
    Sadly no fixes in Hardened to test the shields further... meaning this PTS4 is mostly like another step to the finals, not requesting any feedback at all. I can safely delete PTS from the drive, no point wasting space.

    Personally, I'm no fan of "your pets die here but not there". It doesn't make sense. Why the same enemies deal damage in the open world, but not in trials or dungeons? What's the "lore" behind it?

    It's a poor decision. I understand why it's there, but it's a band aid fix more than an upgrade to pets. Unless this is stated in the tooltip, new players will be puzzled why their pets are dying / not dying.

    I agree. The lack of consistency is really poor and unclear to anyone who doesn't read patch notes. Especially that the clannfear won't taunt.
    I think that's going to be really confusing for a lot of people.
  • ezio45
    ezio45
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    .
    Nyladreas wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?

    When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?

    Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.

    You'll never kill me in two and a half seconds!

    The shield cast time is such a great idea, they should put it on cloak too!

    Sure I'll take 1 second cast on cloak. If you give me access to 17 different AoE abilities that completely remove all your defensives, dispel your shields, drop any player's block and make them unable to use any burst heal/oh crap ultimate.

    You want it fair, yes? Shields let you heal. How you get those heals is up to you. Perhaps invest into sets that provide healing/give you a ton of defense, like any other class in the game? There are tons that would help you. Also - you resto skill line? Where's stamina healing skill line?

    Ever heard of hist sap set for example?

    Oh but wait... you want to keep your dual damage sets and weapons right? Ah well...

    (Oh yeah and btw my main is a Sorc, not a NB)

    um are you serious?

    what sorc who has any clue what their doing is running dual dmg sets? literally none, there wearing shackle and lich, thats already an investment into survivability

    dual weapons.... yes i would VERY much like to run dual dmg weapons like most other classes but unfortunately cant cuz of how bad sorc heals are. and with the healing ward losing its upfront heal even the guaranteed heal from that is gone.

    stamina has heals pretty much build into everything they do

    rally, forward momentum, blood thirst, blood crazy, vigor
    dk has dragons blood
    templars have everything
    wardens again has everything
    nb, mag blade has a heal as its spammanle, stam at least has leaching and the heal from mark
    stamsorc has heals better then mag with surge being usable with there aoe's
    Edited by ezio45 on October 16, 2018 10:44AM
  • Benemime
    Benemime
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    @Tasear @ZOS_GinaBruno @ZOS_RobGarrett

    What I expect from next PTS Patch (4.2.4 or 4.2.5)!

    Light Armor > Annulment > Dampen Magic:
    • This morph now also increases the shield cap to 50% of your Max Health, previously 40%.
    • This morph now also increases the shield cap by 2% of your Max Health for each piece of light armor worn, previously 40%.

    Champion Points > Bastion:
    • Increases the effectiveness of damage absorbing effects by [0-25]%. (This effect is useless now)
    • Reduces damage taken while using a damage shield ability by [0-25]%.

    Sorcerer > Daedric Summoning > Daedric Protection (Passive):
    • Increases your Health Recovery, Stamina Recovery and Magicka Recovery by X% when a Daedric Summoning ability is slotted.

    Done!

    I don't agree with the Daedric Protection tho.

    Months ago I suggested changes to Daedric Protection to "Increases your Health and Stamina Recovery by 10/20% and Max Health by 4/8% while you have a Daedric Summoning ability slotted", this would take the Expert Summoner passive to Daedric Protection.

    I think Expert Summoner has a very good passive that is very limited to pet builds, Expert Summoner should be more pet oriented, a passive specific for pet builds. The new Expert Summoner should be: "Increase the damage dealt by pets by 2/4% for each pet active". This would increase the dmg dealt by pets by 12% if you have 2 pets active + atronach. (if 2/4% is too much, try 1/2% or maybe 2/3%)
  • Benemime
    Benemime
    ✭✭✭✭
    bound aegis (active) is still "chit" for magsorcs. only slotted bc of the passives. no one actually uses this chit.
  • ku5h
    ku5h
    ✭✭✭✭✭
    Nyladreas wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?

    When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?

    Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.

    You'll never kill me in two and a half seconds!

    The shield cast time is such a great idea, they should put it on cloak too!

    Sure I'll take 1 second cast on cloak. If you give me access to 17 different AoE abilities that completely remove all your defensives, dispel your shields, drop any player's block and make them unable to use any burst heal/oh crap ultimate.

    You want it fair, yes? Shields let you heal. How you get those heals is up to you. Perhaps invest into sets that provide healing/give you a ton of defense, like any other class in the game? There are tons that would help you. Also - you resto skill line? Where's stamina healing skill line?

    Ever heard of hist sap set for example?

    Oh but wait... you want to keep your dual damage sets and weapons right? Ah well...

    (Oh yeah and btw my main is a Sorc, not a NB)


    If you were Sorc main you would know that this doesnt work, it's exactly the opposite. You need at least one full sustain set and then some, 2 dmg sets...lol.


  • JobooAGS
    JobooAGS
    ✭✭✭✭✭
    ezio45 wrote: »
    .
    Nyladreas wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?

    When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?

    Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.

    You'll never kill me in two and a half seconds!

    The shield cast time is such a great idea, they should put it on cloak too!

    Sure I'll take 1 second cast on cloak. If you give me access to 17 different AoE abilities that completely remove all your defensives, dispel your shields, drop any player's block and make them unable to use any burst heal/oh crap ultimate.

    You want it fair, yes? Shields let you heal. How you get those heals is up to you. Perhaps invest into sets that provide healing/give you a ton of defense, like any other class in the game? There are tons that would help you. Also - you resto skill line? Where's stamina healing skill line?

    Ever heard of hist sap set for example?

    Oh but wait... you want to keep your dual damage sets and weapons right? Ah well...

    (Oh yeah and btw my main is a Sorc, not a NB)

    um are you serious?

    what sorc who has any clue what their doing is running dual dmg sets? literally none, there wearing shackle and lich, thats already an investment into survivability

    dual weapons.... yes i would VERY much like to run dual dmg weapons like most other classes but unfortunately cant cuz of how bad sorc heals are. and with the healing ward losing its upfront heal even the guaranteed heal from that is gone.

    stamina has heals pretty much build into everything they do

    rally, forward momentum, blood thirst, blood crazy, vigor
    dk has dragons blood
    templars have everything
    wardens again has everything
    nb, mag blade has a heal as its spammanle, stam at least has leaching and the heal from mark
    stamsorc has heals better then mag with surge being usable with there aoe's

    Repentence (templar) and mark (nb) require an enemy to die to be useful, therefore arent so reliable unless in a ball group. Unless you want a stam morph of bol or healing ritual
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    The best design is a heal that has a critical strike as requirement but doesn’t itself crit. That ... feels ... EXCITING!
    Edited by Feanor on October 16, 2018 5:24PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Feanor wrote: »
    The best design is a heal that has a critical strike as requirement but doesn’t itself crit. That ... feels ... EXCITING!

    Surge can crit though...
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Nyladreas
    Nyladreas
    ✭✭✭✭✭
    ✭✭✭✭
    ku5h wrote: »
    Nyladreas wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?

    When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?

    Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.

    You'll never kill me in two and a half seconds!

    The shield cast time is such a great idea, they should put it on cloak too!

    Sure I'll take 1 second cast on cloak. If you give me access to 17 different AoE abilities that completely remove all your defensives, dispel your shields, drop any player's block and make them unable to use any burst heal/oh crap ultimate.

    You want it fair, yes? Shields let you heal. How you get those heals is up to you. Perhaps invest into sets that provide healing/give you a ton of defense, like any other class in the game? There are tons that would help you. Also - you resto skill line? Where's stamina healing skill line?

    Ever heard of hist sap set for example?

    Oh but wait... you want to keep your dual damage sets and weapons right? Ah well...

    (Oh yeah and btw my main is a Sorc, not a NB)


    If you were Sorc main you would know that this doesnt work, it's exactly the opposite. You need at least one full sustain set and then some, 2 dmg sets...lol.


    Execpt I use non meta builds on all my classes inlcuding sorc, not using the shields everyone is complaining about at all. Why do I even bother with people here if you're just going to assume your own things.
    Edited by Nyladreas on October 16, 2018 5:53PM
  • Ramber
    Ramber
    ✭✭✭✭
    Sorcs you still have the most/best shields i mean my got what do you want to not have to build a new toon or just get better with your old one? ITS A LOT OF SHIELDS you have access to no one else can have. Just ask my NB. your a dps do damage and zip it lol jjk .

    and what change to DW glyphs? i musta missed that :/
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nyladreas wrote: »
    ku5h wrote: »
    Nyladreas wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?

    When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?

    Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.

    You'll never kill me in two and a half seconds!

    The shield cast time is such a great idea, they should put it on cloak too!

    Sure I'll take 1 second cast on cloak. If you give me access to 17 different AoE abilities that completely remove all your defensives, dispel your shields, drop any player's block and make them unable to use any burst heal/oh crap ultimate.

    You want it fair, yes? Shields let you heal. How you get those heals is up to you. Perhaps invest into sets that provide healing/give you a ton of defense, like any other class in the game? There are tons that would help you. Also - you resto skill line? Where's stamina healing skill line?

    Ever heard of hist sap set for example?

    Oh but wait... you want to keep your dual damage sets and weapons right? Ah well...

    (Oh yeah and btw my main is a Sorc, not a NB)


    If you were Sorc main you would know that this doesnt work, it's exactly the opposite. You need at least one full sustain set and then some, 2 dmg sets...lol.


    Execpt I use non meta builds on all my classes inlcuding sorc, not using the shields everyone is complaining about at all. Why do I even bother with people here if you're just going to assume your own things.

    Well you were the one stating about sorc using dual dmg sets and weapons - which couldn´t really be further from the truth.

    Granted you don´t play meta sorc builds as you state yourself - but then you shouldn´t make such broad and evidently false assumptions no?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    JobooAGS wrote: »
    ezio45 wrote: »
    .
    Nyladreas wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?

    When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?

    Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.

    You'll never kill me in two and a half seconds!

    The shield cast time is such a great idea, they should put it on cloak too!

    Sure I'll take 1 second cast on cloak. If you give me access to 17 different AoE abilities that completely remove all your defensives, dispel your shields, drop any player's block and make them unable to use any burst heal/oh crap ultimate.

    You want it fair, yes? Shields let you heal. How you get those heals is up to you. Perhaps invest into sets that provide healing/give you a ton of defense, like any other class in the game? There are tons that would help you. Also - you resto skill line? Where's stamina healing skill line?

    Ever heard of hist sap set for example?

    Oh but wait... you want to keep your dual damage sets and weapons right? Ah well...

    (Oh yeah and btw my main is a Sorc, not a NB)

    um are you serious?

    what sorc who has any clue what their doing is running dual dmg sets? literally none, there wearing shackle and lich, thats already an investment into survivability

    dual weapons.... yes i would VERY much like to run dual dmg weapons like most other classes but unfortunately cant cuz of how bad sorc heals are. and with the healing ward losing its upfront heal even the guaranteed heal from that is gone.

    stamina has heals pretty much build into everything they do

    rally, forward momentum, blood thirst, blood crazy, vigor
    dk has dragons blood
    templars have everything
    wardens again has everything
    nb, mag blade has a heal as its spammanle, stam at least has leaching and the heal from mark
    stamsorc has heals better then mag with surge being usable with there aoe's

    Repentence (templar) and mark (nb) require an enemy to die to be useful, therefore arent so reliable unless in a ball group. Unless you want a stam morph of bol or healing ritual

    templar, heals for days..... enough said

    and yes mark kinda sucks for heals, thats why i said at least. stam nighblade probably has the second worst heals next to sorc but at least there is some usable ones there and they have vigor, and the dw and h2 ones also mentioned
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