lucky_dutch wrote: »lucky_dutch wrote: »Magsorc are absolutely fine on PTS now. Arguably stronger with the improved LA passives.
You can’t face-tank unlimited amounts of damage anymore but forgive me for my limited sympathy on that front.
The fact that a glass cannon Stamblade or Stamden could wail on you non-stop for over a minute without breaking through the shields was a little bit ridiculous.
I am sorry the evil magsorc has killed you in PvP, but here are thousands of us who can't care the less about the whole ESO PvP fiasco and love to quest, challenge themselves with public dungeons and world bosses and so on.
They are DESTROYING our gameplay and when you destroy someone's reason to play, he... surprise... shall just stop playing.
I only and exclusively do 1 to 2 trials a week and then 4+ a day of questing, world bosses etc.
Do you believe I am going to pay ESO+ for 1 / 2 trials and that's it? No, because 4+ hours now are not filled by ESO any more, and I am pushed to find another MMO do to so.
I’m not saying the changes are well thought out, in saying shield stacking was obnoxious and had to go.
Whether they’ve adequately replaced it with an alternative means of survival is another matter.
They haven’t DESTROYED your gameplay though, you now just have to build more resistances into your build which means you’ll kill things a bit slower. You should still be able to tackle all the same challenges though. In solo-PvE more than any other form of gameplay you can adapt to changes.
lucky_dutch wrote: »Valera Progib wrote: »@lucky_dutch yeah ok, shield stack had to go, but how are new changes supporting that “decision”? If you ask me - new changes encourage shieldstack, I doubt that magsorc will be playable in light armour with one shield...
Dark deal should have been made in to what we have suggested, not what ZoS thinks as they obviously have no idea.
I gotta admit, the dark deal change is a really headscratcher. That was the natural replacement for the 2nd shield but now they ruined that ability too.
Magsorc and Magblade are both in a similar place now. Nerfed shields, only healing options rely on doing damage so no use defensively, have mobility options but in both cases are a bit hit and miss.
They both need a quality, on-demand self-heal.
GOOD magblades run: LA heals+FunnelHoT+Mutagen+RephresingPathHot+Passively Major ward/resolve+Major Expedition.+100% Minor maim
Magblades have several HoT + the ability to use mutagen while magsorcs cannot afford to slot mutagen unless they are zergling negatebots.
Now my guess is magblades are going to be 100% stronger after murkmire since they have insane self heals, amazing enemy debuffs and passively insane goodie buffs.
On the other hand MagSorcs have to slot a usless skill to to everything in this game:
1 for resourses
2 shields for defence
1 shield for heals
Surge for *** heals and free 20% spellpower
boundless for major ward/resolve
Streak with cost increase to avoid melee gapclosing at bigger range with 0 cost increase
And on top of that Curse+Reach+frag+Fury
How many skill slots is that? h0 h0 h0
Magsorcs just focused on stacking Mag & Mag recovery then slapped 2 shields on their bars and become unkillable.
Umm. That was never the case. I've been playing sorc since release, and every other class had no issues killing me, even well before the shield nerfs started. If sorcs were actually "unkillable", there would of been hundreds of youtube videos documenting the fact over the years.
For what its worth my most effective 1vx magsorc build stacked stam regen, for dodge rolling and used dark deal for stam regen. Shields go down in value the more opponents you have, while dodge goes up.
My Templar, on the other hand, can be build to be almost immortal, but it is more of a group/bg healer build.
lucky_dutch wrote: »lucky_dutch wrote: »Valera Progib wrote: »@lucky_dutch yeah ok, shield stack had to go, but how are new changes supporting that “decision”? If you ask me - new changes encourage shieldstack, I doubt that magsorc will be playable in light armour with one shield...
Dark deal should have been made in to what we have suggested, not what ZoS thinks as they obviously have no idea.
I gotta admit, the dark deal change is a really headscratcher. That was the natural replacement for the 2nd shield but now they ruined that ability too.
Magsorc and Magblade are both in a similar place now. Nerfed shields, only healing options rely on doing damage so no use defensively, have mobility options but in both cases are a bit hit and miss.
They both need a quality, on-demand self-heal.
GOOD magblades run: LA heals+FunnelHoT+Mutagen+RephresingPathHot+Passively Major ward/resolve+Major Expedition.+100% Minor maim
Magblades have several HoT + the ability to use mutagen while magsorcs cannot afford to slot mutagen unless they are zergling negatebots.
Now my guess is magblades are going to be 100% stronger after murkmire since they have insane self heals, amazing enemy debuffs and passively insane goodie buffs.
On the other hand MagSorcs have to slot a usless skill to to everything in this game:
1 for resourses
2 shields for defence
1 shield for heals
Surge for *** heals and free 20% spellpower
boundless for major ward/resolve
Streak with cost increase to avoid melee gapclosing at bigger range with 0 cost increase
And on top of that Curse+Reach+frag+Fury
How many skill slots is that? h0 h0 h0
This post is riddled with personal bias. I’ve never met a Magblade in my whole time of playing that slots 2 shields, path and mutagen.
Magblades are also desperately short of bar space as one has to go on merciless and there are two more must-slots in cloak and shade. By the time you add your spammable and cc in there the bars are just as crowded as Magsorcs.
The shield nerf hits both classes equally hard but magblades also saw a nerf to multiple healing abilities, their execute and a huge nerf to their main burst ability.
To suggest that Magsorcs are the ONLY class feeling the pain of this change is nothing short of idiocy.
lucky_dutch wrote: »lucky_dutch wrote: »Magsorc are absolutely fine on PTS now. Arguably stronger with the improved LA passives.
You can’t face-tank unlimited amounts of damage anymore but forgive me for my limited sympathy on that front.
The fact that a glass cannon Stamblade or Stamden could wail on you non-stop for over a minute without breaking through the shields was a little bit ridiculous.
I am sorry the evil magsorc has killed you in PvP, but here are thousands of us who can't care the less about the whole ESO PvP fiasco and love to quest, challenge themselves with public dungeons and world bosses and so on.
They are DESTROYING our gameplay and when you destroy someone's reason to play, he... surprise... shall just stop playing.
I only and exclusively do 1 to 2 trials a week and then 4+ a day of questing, world bosses etc.
Do you believe I am going to pay ESO+ for 1 / 2 trials and that's it? No, because 4+ hours now are not filled by ESO any more, and I am pushed to find another MMO do to so.
I’m not saying the changes are well thought out, in saying shield stacking was obnoxious and had to go.
Whether they’ve adequately replaced it with an alternative means of survival is another matter.
They haven’t DESTROYED your gameplay though, you now just have to build more resistances into your build which means you’ll kill things a bit slower. You should still be able to tackle all the same challenges though. In solo-PvE more than any other form of gameplay you can adapt to changes.
lucky_dutch wrote: »Magsorc are absolutely fine on PTS now. Arguably stronger with the improved LA passives.
You can’t face-tank unlimited amounts of damage anymore but forgive me for my limited sympathy on that front.
The fact that a glass cannon Stamblade or Stamden could wail on you non-stop for over a minute without breaking through the shields was a little bit ridiculous.
I am sorry the evil magsorc has killed you in PvP, but here are thousands of us who can't care the less about the whole ESO PvP fiasco and love to quest, challenge themselves with public dungeons and world bosses and so on.
They are DESTROYING our gameplay and when you destroy someone's reason to play, he... surprise... shall just stop playing.
I only and exclusively do 1 to 2 trials a week and then 4+ a day of questing, world bosses etc.
Do you believe I am going to pay ESO+ for 1 / 2 trials and that's it? No, because 4+ hours now are not filled by ESO any more, and I am pushed to find another MMO do to so.
Keep in mind shields also have resistance now, so in pve especially that should help quite a bit. They may be smaller, but they can also take more hits. That should at least help somewhat.
There are several fights where with gimped DPS and regen you just don't make them. You slowly die and that's it.
lucky_dutch wrote: »Valera Progib wrote: »@lucky_dutch yeah ok, shield stack had to go, but how are new changes supporting that “decision”? If you ask me - new changes encourage shieldstack, I doubt that magsorc will be playable in light armour with one shield...
Dark deal should have been made in to what we have suggested, not what ZoS thinks as they obviously have no idea.
I gotta admit, the dark deal change is a really headscratcher. That was the natural replacement for the 2nd shield but now they ruined that ability too.
Magsorc and Magblade are both in a similar place now. Nerfed shields, only healing options rely on doing damage so no use defensively, have mobility options but in both cases are a bit hit and miss.
They both need a quality, on-demand self-heal.
lucky_dutch wrote: »lucky_dutch wrote: »Valera Progib wrote: »@lucky_dutch yeah ok, shield stack had to go, but how are new changes supporting that “decision”? If you ask me - new changes encourage shieldstack, I doubt that magsorc will be playable in light armour with one shield...
Dark deal should have been made in to what we have suggested, not what ZoS thinks as they obviously have no idea.
I gotta admit, the dark deal change is a really headscratcher. That was the natural replacement for the 2nd shield but now they ruined that ability too.
Magsorc and Magblade are both in a similar place now. Nerfed shields, only healing options rely on doing damage so no use defensively, have mobility options but in both cases are a bit hit and miss.
They both need a quality, on-demand self-heal.
GOOD magblades run: LA heals+FunnelHoT+Mutagen+RephresingPathHot+Passively Major ward/resolve+Major Expedition.+100% Minor maim
Magblades have several HoT + the ability to use mutagen while magsorcs cannot afford to slot mutagen unless they are zergling negatebots.
Now my guess is magblades are going to be 100% stronger after murkmire since they have insane self heals, amazing enemy debuffs and passively insane goodie buffs.
On the other hand MagSorcs have to slot a usless skill to to everything in this game:
1 for resourses
2 shields for defence
1 shield for heals
Surge for *** heals and free 20% spellpower
boundless for major ward/resolve
Streak with cost increase to avoid melee gapclosing at bigger range with 0 cost increase
And on top of that Curse+Reach+frag+Fury
How many skill slots is that? h0 h0 h0
This post is riddled with personal bias. I’ve never met a Magblade in my whole time of playing that slots 2 shields, path and mutagen.
Magblades are also desperately short of bar space as one has to go on merciless and there are two more must-slots in cloak and shade. By the time you add your spammable and cc in there the bars are just as crowded as Magsorcs.
The shield nerf hits both classes equally hard but magblades also saw a nerf to multiple healing abilities, their execute and a huge nerf to their main burst ability.
To suggest that Magsorcs are the ONLY class feeling the pain of this change is nothing short of idiocy.
lucky_dutch wrote: »Valera Progib wrote: »@lucky_dutch yeah ok, shield stack had to go, but how are new changes supporting that “decision”? If you ask me - new changes encourage shieldstack, I doubt that magsorc will be playable in light armour with one shield...
Dark deal should have been made in to what we have suggested, not what ZoS thinks as they obviously have no idea.
I gotta admit, the dark deal change is a really headscratcher. That was the natural replacement for the 2nd shield but now they ruined that ability too.
Magsorc and Magblade are both in a similar place now. Nerfed shields, only healing options rely on doing damage so no use defensively, have mobility options but in both cases are a bit hit and miss.
They both need a quality, on-demand self-heal.
It'd be cool if they changed one morph of Offering to be a strong HoT NBs could use on themselves. A VERY strong HoT, with a ticking DoT(health cost) bringing itlucky_dutch wrote: »lucky_dutch wrote: »Valera Progib wrote: »@lucky_dutch yeah ok, shield stack had to go, but how are new changes supporting that “decision”? If you ask me - new changes encourage shieldstack, I doubt that magsorc will be playable in light armour with one shield...
Dark deal should have been made in to what we have suggested, not what ZoS thinks as they obviously have no idea.
I gotta admit, the dark deal change is a really headscratcher. That was the natural replacement for the 2nd shield but now they ruined that ability too.
Magsorc and Magblade are both in a similar place now. Nerfed shields, only healing options rely on doing damage so no use defensively, have mobility options but in both cases are a bit hit and miss.
They both need a quality, on-demand self-heal.
GOOD magblades run: LA heals+FunnelHoT+Mutagen+RephresingPathHot+Passively Major ward/resolve+Major Expedition.+100% Minor maim
Magblades have several HoT + the ability to use mutagen while magsorcs cannot afford to slot mutagen unless they are zergling negatebots.
Now my guess is magblades are going to be 100% stronger after murkmire since they have insane self heals, amazing enemy debuffs and passively insane goodie buffs.
On the other hand MagSorcs have to slot a usless skill to to everything in this game:
1 for resourses
2 shields for defence
1 shield for heals
Surge for *** heals and free 20% spellpower
boundless for major ward/resolve
Streak with cost increase to avoid melee gapclosing at bigger range with 0 cost increase
And on top of that Curse+Reach+frag+Fury
How many skill slots is that? h0 h0 h0
This post is riddled with personal bias. I’ve never met a Magblade in my whole time of playing that slots 2 shields, path and mutagen.
Magblades are also desperately short of bar space as one has to go on merciless and there are two more must-slots in cloak and shade. By the time you add your spammable and cc in there the bars are just as crowded as Magsorcs.
The shield nerf hits both classes equally hard but magblades also saw a nerf to multiple healing abilities, their execute and a huge nerf to their main burst ability.
To suggest that Magsorcs are the ONLY class feeling the pain of this change is nothing short of idiocy.
Saying the shield nerf hits both classes equally hard is as incorrect as saying sorcs are the only one suffering. Also, nightblade 'must slots' tend to be just..better than what others have - equating NBs bar space 'issues' to magsorc is just plain wrong. There's a difference between having multiple viable options and what magsorcs deal with.
lucky_dutch wrote: »lucky_dutch wrote: »Valera Progib wrote: »@lucky_dutch yeah ok, shield stack had to go, but how are new changes supporting that “decision”? If you ask me - new changes encourage shieldstack, I doubt that magsorc will be playable in light armour with one shield...
Dark deal should have been made in to what we have suggested, not what ZoS thinks as they obviously have no idea.
I gotta admit, the dark deal change is a really headscratcher. That was the natural replacement for the 2nd shield but now they ruined that ability too.
Magsorc and Magblade are both in a similar place now. Nerfed shields, only healing options rely on doing damage so no use defensively, have mobility options but in both cases are a bit hit and miss.
They both need a quality, on-demand self-heal.
It'd be cool if they changed one morph of Offering to be a strong HoT NBs could use on themselves. A VERY strong HoT, with a ticking DoT(health cost) bringing itlucky_dutch wrote: »lucky_dutch wrote: »Valera Progib wrote: »@lucky_dutch yeah ok, shield stack had to go, but how are new changes supporting that “decision”? If you ask me - new changes encourage shieldstack, I doubt that magsorc will be playable in light armour with one shield...
Dark deal should have been made in to what we have suggested, not what ZoS thinks as they obviously have no idea.
I gotta admit, the dark deal change is a really headscratcher. That was the natural replacement for the 2nd shield but now they ruined that ability too.
Magsorc and Magblade are both in a similar place now. Nerfed shields, only healing options rely on doing damage so no use defensively, have mobility options but in both cases are a bit hit and miss.
They both need a quality, on-demand self-heal.
GOOD magblades run: LA heals+FunnelHoT+Mutagen+RephresingPathHot+Passively Major ward/resolve+Major Expedition.+100% Minor maim
Magblades have several HoT + the ability to use mutagen while magsorcs cannot afford to slot mutagen unless they are zergling negatebots.
Now my guess is magblades are going to be 100% stronger after murkmire since they have insane self heals, amazing enemy debuffs and passively insane goodie buffs.
On the other hand MagSorcs have to slot a usless skill to to everything in this game:
1 for resourses
2 shields for defence
1 shield for heals
Surge for *** heals and free 20% spellpower
boundless for major ward/resolve
Streak with cost increase to avoid melee gapclosing at bigger range with 0 cost increase
And on top of that Curse+Reach+frag+Fury
How many skill slots is that? h0 h0 h0
This post is riddled with personal bias. I’ve never met a Magblade in my whole time of playing that slots 2 shields, path and mutagen.
Magblades are also desperately short of bar space as one has to go on merciless and there are two more must-slots in cloak and shade. By the time you add your spammable and cc in there the bars are just as crowded as Magsorcs.
The shield nerf hits both classes equally hard but magblades also saw a nerf to multiple healing abilities, their execute and a huge nerf to their main burst ability.
To suggest that Magsorcs are the ONLY class feeling the pain of this change is nothing short of idiocy.
Saying the shield nerf hits both classes equally hard is as incorrect as saying sorcs are the only one suffering. Also, nightblade 'must slots' tend to be just..better than what others have - equating NBs bar space 'issues' to magsorc is just plain wrong. There's a difference between having multiple viable options and what magsorcs deal with.
I play sorc too, a lot actually. I don’t get what you’re talking about here though.
Magsorc have a fantsatsic burst rotation, a superb execute, one of only 2 instant gap creators in the game and a self-buff that most classes would kill for (surge).
Healing-wise, yes options are limited. Surge is akin to a hot in battle but (and this was where my original Magblade comparison came from), when forced onto the defensive, you have no on-demand self-heal and shield stacking was used as a crutch get around that.
I do think both are hurt equally here and I do think both deserve access to a on-demand heal in their class skills. Dark deal should be that for you and I do like your idea for offering. I’ve said the exact same thing myself many times. An instant self-heal that stacks a small dot on yourself creates an interesting gameplay dynamic. It gives you some breathing room but you know you’re more vulnerable for a short while after.
The fact that a glass cannon Stamblade or Stamden CAN wail on you non-stop for over a minute without running out of resources IS a little bit ridiculous.lucky_dutch wrote: »The fact that a glass cannon Stamblade or Stamden could wail on you non-stop for over a minute without breaking through the shields was a little bit ridiculous.
There's a reason you didn't see Surge except on a stam sorc or on the overload bar
lucky_dutch wrote: »Magsorcs just focused on stacking Mag & Mag recovery then slapped 2 shields on their bars and become unkillable.
Umm. That was never the case. I've been playing sorc since release, and every other class had no issues killing me, even well before the shield nerfs started. If sorcs were actually "unkillable", there would of been hundreds of youtube videos documenting the fact over the years.
For what its worth my most effective 1vx magsorc build stacked stam regen, for dodge rolling and used dark deal for stam regen. Shields go down in value the more opponents you have, while dodge goes up.
My Templar, on the other hand, can be build to be almost immortal, but it is more of a group/bg healer build.
You’ve deliberately only quoted part of my post there.
The other part explained that I was talking about shield stacking Magsorcs being unkillable vs a single aggressor. They can sustain almost indefinitely.
Vs multiple opponents, that obviously isn’t the case.
lucky_dutch wrote: »There are several fights where with gimped DPS and regen you just don't make them. You slowly die and that's it.
I don’t know to which fights you refer specifically but I’m gonna guess that they’re ones which are probably not meant to be solo’d and you’re only able to do so because of an over-performing build.
I’m sorry but a massive portion of the game (PvP) should not be denied necessary changes in order to accommodate niche requirements of a few people who are trying to solo content that isn’t designed to be solo’d. That just doesn’t make sense!
Magsorcs will still be able to do vMSA which is the benchmark for tough deliberately-designed solo content
lucky_dutch wrote: »There are several fights where with gimped DPS and regen you just don't make them. You slowly die and that's it.
I don’t know to which fights you refer specifically but I’m gonna guess that they’re ones which are probably not meant to be solo’d and you’re only able to do so because of an over-performing build.
I’m sorry but a massive portion of the game (PvP) should not be denied necessary changes in order to accommodate niche requirements of a few people who are trying to solo content that isn’t designed to be solo’d. That just doesn’t make sense!
Magsorcs will still be able to do vMSA which is the benchmark for tough deliberately-designed solo content
Thank you for kindly allowing us to still be able to dare doing the content the other classes do!
PvP is not a massive portion of the game. It's a massive flock of whiners who are perhaps 5% of the playerbase. Rightly so, because ESO is to PvP what a Hyundai city car is to a Ferrari.
All the others take ESO for what it is, a TES flavoured PvE game. All the others are progressively getting annoyed at the never ending amount of nerfs that come from PvP drama queens. So bad and in bad faith to underline 200 times one of the 2 PvE induced nerfs, over 4 years of hundreds of PvP induced nerfs.
lucky_dutch wrote: »There are several fights where with gimped DPS and regen you just don't make them. You slowly die and that's it.
I don’t know to which fights you refer specifically but I’m gonna guess that they’re ones which are probably not meant to be solo’d and you’re only able to do so because of an over-performing build.
I’m sorry but a massive portion of the game (PvP) should not be denied necessary changes in order to accommodate niche requirements of a few people who are trying to solo content that isn’t designed to be solo’d. That just doesn’t make sense!
Magsorcs will still be able to do vMSA which is the benchmark for tough deliberately-designed solo content
Thank you for kindly allowing us to still be able to dare doing the content the other classes do!
PvP is not a massive portion of the game. It's a massive flock of whiners who are perhaps 5% of the playerbase. Rightly so, because ESO is to PvP what a Hyundai city car is to a Ferrari.
All the others take ESO for what it is, a TES flavoured PvE game. All the others are progressively getting annoyed at the never ending amount of nerfs that come from PvP drama queens. So bad and in bad faith to underline 200 times one of the 2 PvE induced nerfs, over 4 years of hundreds of PvP induced nerfs.
Even if that were true - it's not - 99% of PvE is an environment where you don't feel any nerfs at all, and the remaining 1% has issues of its own that are not connected to anything else in the game. Your dichotomy just is an easy scapegoat to blame.
lucky_dutch wrote: »There are several fights where with gimped DPS and regen you just don't make them. You slowly die and that's it.
I don’t know to which fights you refer specifically but I’m gonna guess that they’re ones which are probably not meant to be solo’d and you’re only able to do so because of an over-performing build.
I’m sorry but a massive portion of the game (PvP) should not be denied necessary changes in order to accommodate niche requirements of a few people who are trying to solo content that isn’t designed to be solo’d. That just doesn’t make sense!
Magsorcs will still be able to do vMSA which is the benchmark for tough deliberately-designed solo content
Thank you for kindly allowing us to still be able to dare doing the content the other classes do!
PvP is not a massive portion of the game. It's a massive flock of whiners who are perhaps 5% of the playerbase. Rightly so, because ESO is to PvP what a Hyundai city car is to a Ferrari.
All the others take ESO for what it is, a TES flavoured PvE game. All the others are progressively getting annoyed at the never ending amount of nerfs that come from PvP drama queens. So bad and in bad faith to underline 200 times one of the 2 PvE induced nerfs, over 4 years of hundreds of PvP induced nerfs.
Even if that were true - it's not - 99% of PvE is an environment where you don't feel any nerfs at all, and the remaining 1% has issues of its own that are not connected to anything else in the game. Your dichotomy just is an easy scapegoat to blame.
Wait until in PvE you won't be able to do plenty of what you used to do for 4 years and then you'll see how you feel the nerfs.
lucky_dutch wrote: »There are several fights where with gimped DPS and regen you just don't make them. You slowly die and that's it.
I don’t know to which fights you refer specifically but I’m gonna guess that they’re ones which are probably not meant to be solo’d and you’re only able to do so because of an over-performing build.
I’m sorry but a massive portion of the game (PvP) should not be denied necessary changes in order to accommodate niche requirements of a few people who are trying to solo content that isn’t designed to be solo’d. That just doesn’t make sense!
Magsorcs will still be able to do vMSA which is the benchmark for tough deliberately-designed solo content
Thank you for kindly allowing us to still be able to dare doing the content the other classes do!
PvP is not a massive portion of the game. It's a massive flock of whiners who are perhaps 5% of the playerbase. Rightly so, because ESO is to PvP what a Hyundai city car is to a Ferrari.
All the others take ESO for what it is, a TES flavoured PvE game. All the others are progressively getting annoyed at the never ending amount of nerfs that come from PvP drama queens. So bad and in bad faith to underline 200 times one of the 2 PvE induced nerfs, over 4 years of hundreds of PvP induced nerfs.
Even if that were true - it's not - 99% of PvE is an environment where you don't feel any nerfs at all, and the remaining 1% has issues of its own that are not connected to anything else in the game. Your dichotomy just is an easy scapegoat to blame.
Wait until in PvE you won't be able to do plenty of what you used to do for 4 years and then you'll see how you feel the nerfs.
Questing? Not different. Overland? Not different. Group dungeons? The new ones have a lot of one shots, and ZOS wants more healers, so that has nothing to do with PvP. What remains? Soloing group dungeons, soloing World Bosses and Trials. That's the 1% I refered to. And that's precisely the content where soloing is an unintended outlier and ZOS wants to push less self reliance in.
lucky_dutch wrote: »There are several fights where with gimped DPS and regen you just don't make them. You slowly die and that's it.
I don’t know to which fights you refer specifically but I’m gonna guess that they’re ones which are probably not meant to be solo’d and you’re only able to do so because of an over-performing build.
I’m sorry but a massive portion of the game (PvP) should not be denied necessary changes in order to accommodate niche requirements of a few people who are trying to solo content that isn’t designed to be solo’d. That just doesn’t make sense!
Magsorcs will still be able to do vMSA which is the benchmark for tough deliberately-designed solo content
Thank you for kindly allowing us to still be able to dare doing the content the other classes do!
PvP is not a massive portion of the game. It's a massive flock of whiners who are perhaps 5% of the playerbase. Rightly so, because ESO is to PvP what a Hyundai city car is to a Ferrari.
All the others take ESO for what it is, a TES flavoured PvE game. All the others are progressively getting annoyed at the never ending amount of nerfs that come from PvP drama queens. So bad and in bad faith to underline 200 times one of the 2 PvE induced nerfs, over 4 years of hundreds of PvP induced nerfs.
Even if that were true - it's not - 99% of PvE is an environment where you don't feel any nerfs at all, and the remaining 1% has issues of its own that are not connected to anything else in the game. Your dichotomy just is an easy scapegoat to blame.
Wait until in PvE you won't be able to do plenty of what you used to do for 4 years and then you'll see how you feel the nerfs.
Questing? Not different. Overland? Not different. Group dungeons? The new ones have a lot of one shots, and ZOS wants more healers, so that has nothing to do with PvP. What remains? Soloing group dungeons, soloing World Bosses and Trials. That's the 1% I refered to. And that's precisely the content where soloing is an unintended outlier and ZOS wants to push less self reliance in.
It's 1% for you. For me it's 90% of my gameplay and if I have to stop playing 90% of my time, why should I still play?
BalticBlues wrote: »The fact that a glass cannon Stamblade or Stamden CAN wail on you non-stop for over a minute without running out of resources IS a little bit ridiculous.lucky_dutch wrote: »The fact that a glass cannon Stamblade or Stamden could wail on you non-stop for over a minute without breaking through the shields was a little bit ridiculous.
I'm failing to understand why this was ever an issue in the first place then?lucky_dutch wrote: »They haven’t DESTROYED your gameplay though, you now just have to build more resistances into your build which means you’ll kill things a bit slower. You should still be able to tackle all the same challenges though. In solo-PvE more than any other form of gameplay you can adapt to changes.
Final PTS Patch notes seem to be out.
NOTHING relating to these nerfs or anything else to show ZoS have seen the light.
Absolutely horrific but this is a good way to commit business ESO harakiri. You will see a lot of players moving to other games. (Me included...)
This is very bad joke... so many post pointing out how flawed and stupid these changes are.... and these amount to NOTHING.
...GG indeed
A lot of people I'm sure read them this morning and was like "wait, WHAT...there's nothing else"?
Usually (from what I've been told) anything that makes it past week 3 of PTS is set in stone. Final notes are mostly bug/minor clean up changes...
BretonMage wrote: »A lot of people I'm sure read them this morning and was like "wait, WHAT...there's nothing else"?
Usually (from what I've been told) anything that makes it past week 3 of PTS is set in stone. Final notes are mostly bug/minor clean up changes...
Yeah, when we got little else besides a stingy adjustment to Hardened Ward in 4.2.3, I think a lot of us realised this was a lost cause. Still depressing to witness though.
BretonMage wrote: »Yeah, when we got little else besides a stingy adjustment to Hardened Ward in 4.2.3, I think a lot of us realised this was a lost cause. Still depressing to witness though.