TheWorldsLastChance wrote: »This might have been the single worst patch I have ever seen in MMO history. And I have almost played them all, even the ones you haven't heard of.
Look at what SWTOR did to their healers in patch 3.3, and how they server merged twice immediately afterwards because of how bad their population dropped.
Look at what LOTRO did to their hunters.
Those are NOT examples to follow.
When you take someone's character that they have poured hours of love into and make it a laughing stock of the game, they don't like that. They unsubscribe and leave your game, to never come back.
Things were fine the way they were before. I would be happier if you just left us alone. But you have to listen to PvP whiners who want to be gods with little to no time and effort to building their characters, and have to punish the class where people go when they are willing to put thousands (literally, THOUSANDS) of hours each to make their character stronger and better.
I have 2,000 hours clocked on my Sorc alone and nearly all of it has been devoted to making her strong in PvE, and because you listen to the PvP whiners who have never played magsorc for a day in their lives,
I am having something I worked very, very hard for taken away from me when I did nothing wrong. It's not fair.
I don't PvP, none of my guilds PvP. We don't like the toxicity of the ESO PvP community.
We avoid the forums because we know that this is where the PvP Community's toxicity is the worst.
Yes, my sorc can pull 40.9k dps.
But every class (even Wardens) can pass 40k. Some classes (Dragonknights, Nightblades, Templars) can even break 55k nearing to 60k.
I even have a guidlie with a stamDK who can pull 67k dps.
But like the sorcerers, he has put close to 6,000 hours of time, thought, practice, failure, frustration, consideration, and love into his character. He has almost 1300cp, and I have never encountered someone with more love for this game than him.
Why is it us you punish?
Because we are the class people choose when wanting to solo?
Because we are the class people choose when wanting to PvE?
Because we are the most people choose when wanting to play the most stereotypical magic user of ESO?
Because we are the ones people choose when wanting to control elements (ice, lightning, fire, darkness)
Because we are the ones people choose when wanting to play a summoner fantasy?
Things were fine the way they were before. Shields are reduced ANYWAYS in PvP.
Find a system to make the classes you want to nerf weaker in PvP and only in PvP - like you do with the personal shields already. You shouldn't ruin your PvE to tune to your PvP. PvEr's hate PvP, and they hate it even more when their characters are ruined to the likes of the PvP whiners.
I have already canceled my ESO plus and started to recommend interested friends to stay away from this game.
I give my word that I will single-handedly sell your game 50 copies if you undo these changes. I love this game dearly and have been making it grow one player every couple of days anyway. I am a guild leader of a large multi-gaming community that plays MMOs and our ESO section has 120 people online on Discord right now. Most of these players are my friends from past MMOs. Don't believe me? PM me, I'll give you the link.
If this patch goes through, I am taking my family & friends to never return.
TheWorldsLastChance wrote: »This might have been the single worst patch I have ever seen in MMO history. And I have almost played them all, even the ones you haven't heard of.
Look at what SWTOR did to their healers in patch 3.3, and how they server merged twice immediately afterwards because of how bad their population dropped.
Look at what LOTRO did to their hunters.
Those are NOT examples to follow.
When you take someone's character that they have poured hours of love into and make it a laughing stock of the game, they don't like that. They unsubscribe and leave your game, to never come back.
Things were fine the way they were before. I would be happier if you just left us alone. But you have to listen to PvP whiners who want to be gods with little to no time and effort to building their characters, and have to punish the class where people go when they are willing to put thousands (literally, THOUSANDS) of hours each to make their character stronger and better.
I have 2,000 hours clocked on my Sorc alone and nearly all of it has been devoted to making her strong in PvE, and because you listen to the PvP whiners who have never played magsorc for a day in their lives,
I am having something I worked very, very hard for taken away from me when I did nothing wrong. It's not fair.
I don't PvP, none of my guilds PvP. We don't like the toxicity of the ESO PvP community.
We avoid the forums because we know that this is where the PvP Community's toxicity is the worst.
Yes, my sorc can pull 40.9k dps.
But every class (even Wardens) can pass 40k. Some classes (Dragonknights, Nightblades, Templars) can even break 55k nearing to 60k.
I even have a guidlie with a stamDK who can pull 67k dps.
But like the sorcerers, he has put close to 6,000 hours of time, thought, practice, failure, frustration, consideration, and love into his character. He has almost 1300cp, and I have never encountered someone with more love for this game than him.
Why is it us you punish?
Because we are the class people choose when wanting to solo?
Because we are the class people choose when wanting to PvE?
Because we are the most people choose when wanting to play the most stereotypical magic user of ESO?
Because we are the ones people choose when wanting to control elements (ice, lightning, fire, darkness)
Because we are the ones people choose when wanting to play a summoner fantasy?
Things were fine the way they were before. Shields are reduced ANYWAYS in PvP.
Find a system to make the classes you want to nerf weaker in PvP and only in PvP - like you do with the personal shields already. You shouldn't ruin your PvE to tune to your PvP. PvEr's hate PvP, and they hate it even more when their characters are ruined to the likes of the PvP whiners.
I have already canceled my ESO plus and started to recommend interested friends to stay away from this game.
I give my word that I will single-handedly sell your game 50 copies if you undo these changes. I love this game dearly and have been making it grow one player every couple of days anyway. I am a guild leader of a large multi-gaming community that plays MMOs and our ESO section has 120 people online on Discord right now. Most of these players are my friends from past MMOs. Don't believe me? PM me, I'll give you the link.
If this patch goes through, I am taking my family & friends to never return.
Ahh, the standard 'PVPers are all toxic and Its all PVPs fault' thread.
I know you won't listen, but these nerfs are aimed primarily at PVE (to give healers a role), yet inadvertently destroy the class for PVP much more completely.
Think yourself lucky that while you hide from the forums, you have all these 'toxic PVPers' here fighting in your corner for you.
TheWorldsLastChance wrote: »This might have been the single worst patch I have ever seen in MMO history. And I have almost played them all, even the ones you haven't heard of.
Look at what SWTOR did to their healers in patch 3.3, and how they server merged twice immediately afterwards because of how bad their population dropped.
Look at what LOTRO did to their hunters.
Those are NOT examples to follow.
When you take someone's character that they have poured hours of love into and make it a laughing stock of the game, they don't like that. They unsubscribe and leave your game, to never come back.
Things were fine the way they were before. I would be happier if you just left us alone. But you have to listen to PvP whiners who want to be gods with little to no time and effort to building their characters, and have to punish the class where people go when they are willing to put thousands (literally, THOUSANDS) of hours each to make their character stronger and better.
I have 2,000 hours clocked on my Sorc alone and nearly all of it has been devoted to making her strong in PvE, and because you listen to the PvP whiners who have never played magsorc for a day in their lives,
I am having something I worked very, very hard for taken away from me when I did nothing wrong. It's not fair.
I don't PvP, none of my guilds PvP. We don't like the toxicity of the ESO PvP community.
We avoid the forums because we know that this is where the PvP Community's toxicity is the worst.
Yes, my sorc can pull 40.9k dps.
But every class (even Wardens) can pass 40k. Some classes (Dragonknights, Nightblades, Templars) can even break 55k nearing to 60k.
I even have a guidlie with a stamDK who can pull 67k dps.
But like the sorcerers, he has put close to 6,000 hours of time, thought, practice, failure, frustration, consideration, and love into his character. He has almost 1300cp, and I have never encountered someone with more love for this game than him.
Why is it us you punish?
Because we are the class people choose when wanting to solo?
Because we are the class people choose when wanting to PvE?
Because we are the most people choose when wanting to play the most stereotypical magic user of ESO?
Because we are the ones people choose when wanting to control elements (ice, lightning, fire, darkness)
Because we are the ones people choose when wanting to play a summoner fantasy?
Things were fine the way they were before. Shields are reduced ANYWAYS in PvP.
Find a system to make the classes you want to nerf weaker in PvP and only in PvP - like you do with the personal shields already. You shouldn't ruin your PvE to tune to your PvP. PvEr's hate PvP, and they hate it even more when their characters are ruined to the likes of the PvP whiners.
I have already canceled my ESO plus and started to recommend interested friends to stay away from this game.
I give my word that I will single-handedly sell your game 50 copies if you undo these changes. I love this game dearly and have been making it grow one player every couple of days anyway. I am a guild leader of a large multi-gaming community that plays MMOs and our ESO section has 120 people online on Discord right now. Most of these players are my friends from past MMOs. Don't believe me? PM me, I'll give you the link.
If this patch goes through, I am taking my family & friends to never return.
Ahh, the standard 'PVPers are all toxic and Its all PVPs fault' thread.
I know you won't listen, but these nerfs are aimed primarily at PVE (to give healers a role), yet inadvertently destroy the class for PVP much more completely.
Think yourself lucky that while you hide from the forums, you have all these 'toxic PVPers' here fighting in your corner for you.
I fail to see why making pets UTTERLY USELESS would give healers a role, but they are doing it anyway, on top of the never ending plethora of horripilant nerfs they have slammed against my class.
TheWorldsLastChance wrote: »This might have been the single worst patch I have ever seen in MMO history. And I have almost played them all, even the ones you haven't heard of.
Look at what SWTOR did to their healers in patch 3.3, and how they server merged twice immediately afterwards because of how bad their population dropped.
Look at what LOTRO did to their hunters.
Those are NOT examples to follow.
When you take someone's character that they have poured hours of love into and make it a laughing stock of the game, they don't like that. They unsubscribe and leave your game, to never come back.
Things were fine the way they were before. I would be happier if you just left us alone. But you have to listen to PvP whiners who want to be gods with little to no time and effort to building their characters, and have to punish the class where people go when they are willing to put thousands (literally, THOUSANDS) of hours each to make their character stronger and better.
I have 2,000 hours clocked on my Sorc alone and nearly all of it has been devoted to making her strong in PvE, and because you listen to the PvP whiners who have never played magsorc for a day in their lives,
I am having something I worked very, very hard for taken away from me when I did nothing wrong. It's not fair.
I don't PvP, none of my guilds PvP. We don't like the toxicity of the ESO PvP community.
We avoid the forums because we know that this is where the PvP Community's toxicity is the worst.
Yes, my sorc can pull 40.9k dps.
But every class (even Wardens) can pass 40k. Some classes (Dragonknights, Nightblades, Templars) can even break 55k nearing to 60k.
I even have a guidlie with a stamDK who can pull 67k dps.
But like the sorcerers, he has put close to 6,000 hours of time, thought, practice, failure, frustration, consideration, and love into his character. He has almost 1300cp, and I have never encountered someone with more love for this game than him.
Why is it us you punish?
Because we are the class people choose when wanting to solo?
Because we are the class people choose when wanting to PvE?
Because we are the most people choose when wanting to play the most stereotypical magic user of ESO?
Because we are the ones people choose when wanting to control elements (ice, lightning, fire, darkness)
Because we are the ones people choose when wanting to play a summoner fantasy?
Things were fine the way they were before. Shields are reduced ANYWAYS in PvP.
Find a system to make the classes you want to nerf weaker in PvP and only in PvP - like you do with the personal shields already. You shouldn't ruin your PvE to tune to your PvP. PvEr's hate PvP, and they hate it even more when their characters are ruined to the likes of the PvP whiners.
I have already canceled my ESO plus and started to recommend interested friends to stay away from this game.
I give my word that I will single-handedly sell your game 50 copies if you undo these changes. I love this game dearly and have been making it grow one player every couple of days anyway. I am a guild leader of a large multi-gaming community that plays MMOs and our ESO section has 120 people online on Discord right now. Most of these players are my friends from past MMOs. Don't believe me? PM me, I'll give you the link.
If this patch goes through, I am taking my family & friends to never return.
Ahh, the standard 'PVPers are all toxic and Its all PVPs fault' thread.
I know you won't listen, but these nerfs are aimed primarily at PVE (to give healers a role), yet inadvertently destroy the class for PVP much more completely.
Think yourself lucky that while you hide from the forums, you have all these 'toxic PVPers' here fighting in your corner for you.
I fail to see why making pets UTTERLY USELESS would give healers a role, but they are doing it anyway, on top of the never ending plethora of horripilant nerfs they have slammed against my class.
They just completely forgot about [X] and are knee-jerking to try to fix it.
TheWorldsLastChance wrote: »This might have been the single worst patch I have ever seen in MMO history. And I have almost played them all, even the ones you haven't heard of.
Look at what SWTOR did to their healers in patch 3.3, and how they server merged twice immediately afterwards because of how bad their population dropped.
Look at what LOTRO did to their hunters.
Those are NOT examples to follow.
When you take someone's character that they have poured hours of love into and make it a laughing stock of the game, they don't like that. They unsubscribe and leave your game, to never come back.
Things were fine the way they were before. I would be happier if you just left us alone. But you have to listen to PvP whiners who want to be gods with little to no time and effort to building their characters, and have to punish the class where people go when they are willing to put thousands (literally, THOUSANDS) of hours each to make their character stronger and better.
I have 2,000 hours clocked on my Sorc alone and nearly all of it has been devoted to making her strong in PvE, and because you listen to the PvP whiners who have never played magsorc for a day in their lives,
I am having something I worked very, very hard for taken away from me when I did nothing wrong. It's not fair.
I don't PvP, none of my guilds PvP. We don't like the toxicity of the ESO PvP community.
We avoid the forums because we know that this is where the PvP Community's toxicity is the worst.
Yes, my sorc can pull 40.9k dps.
But every class (even Wardens) can pass 40k. Some classes (Dragonknights, Nightblades, Templars) can even break 55k nearing to 60k.
I even have a guidlie with a stamDK who can pull 67k dps.
But like the sorcerers, he has put close to 6,000 hours of time, thought, practice, failure, frustration, consideration, and love into his character. He has almost 1300cp, and I have never encountered someone with more love for this game than him.
Why is it us you punish?
Because we are the class people choose when wanting to solo?
Because we are the class people choose when wanting to PvE?
Because we are the most people choose when wanting to play the most stereotypical magic user of ESO?
Because we are the ones people choose when wanting to control elements (ice, lightning, fire, darkness)
Because we are the ones people choose when wanting to play a summoner fantasy?
Things were fine the way they were before. Shields are reduced ANYWAYS in PvP.
Find a system to make the classes you want to nerf weaker in PvP and only in PvP - like you do with the personal shields already. You shouldn't ruin your PvE to tune to your PvP. PvEr's hate PvP, and they hate it even more when their characters are ruined to the likes of the PvP whiners.
I have already canceled my ESO plus and started to recommend interested friends to stay away from this game.
If this patch goes through, I am taking my family & friends to never return.
You know fine well that the shield nerf is to make health bars move down so healers can move em back up.
They just completely forgot about pets and are knee-jerking to try to fix it.
If this is really the truth, that it is all about making healers feel more relevant in pve, then maybe the correct approach is to make shields work more like a magicka block where it doesn't absorb 100% of the damage in its pool, but mitigates like 80% or 90% of it. So at 80% if you have a 10k shield and get hit by a 3k, 3k, and 4k burst, the shield absorbs 8k of it while 2k of it actually makes its way through and affects your health bar. In this scenario you would still at this point have 2k left of mitigation left on the shield. In doing this you would not cap the shields at all, but instead allow for the health bar to take a small portion of unmitigated damage. At 90% obviously 1k would hit your healthbar while 9k would be mitigated and the shield would have 1k left on it. Sorcs would need some work done on self healing to make this viable for solo play perhaps. Shields would last a little longer, 10% or 20 % longer, but not mitigate 100% of the damage thrown their way.
BretonMage wrote: »Here's an idea, instead of nerfing shields to make healers more relevant, why don't they make healers much more powerful? Give them more and stronger buffs to work with, more powerful abilities? That way, solo players don't get penalised, and groups with healers have better advantages.
TheWorldsLastChance wrote: »Is it because unlike the magblade, magdk, and warden - they are actually
oh, i can't believe i'm going to say this
FUN?!
No, no, no, no, go back. Your game can't be fun! That's why you're nerfing Sorcs.
BretonMage wrote: »Here's an idea, instead of nerfing shields to make healers more relevant, why don't they make healers much more powerful? Give them more and stronger buffs to work with, more powerful abilities? That way, solo players don't get penalised, and groups with healers have better advantages.
Problem is PvE power creep is already too high and making it even higher would just make the game stupidly easy. Over 3 years we've been buffed through CP system with more and more CP to spend and new stronger sets and lot of game machanics changes. It's kinda obvious devs needs to take something away so they're choosing nerfing abilities.
BalticBlues wrote: »
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
I have been a loyal subscriber for years now, never missing a month of Plus, and buying crowns at nearly every sale. I even bought both of the new 'chapters' even though they were a 'free DLC' bait-and-switch. I have been enjoying and supporting this game, because I have enjoyed my sorc. If these sorc nerfs go live, particularly the shield cast time, I will unsub and never spend another red cent in this game again. I feel as betrayed by this as I did when LotRO destroyed the hunter class. I left LotRO and never looked back. I can do it again.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_MattFiror @ZOS_Wrobel
BalticBlues wrote: »
problem is the game is designed around it, look what happened with the removed the champoin points from morrowind. now no one can sustain. theyve been making content harder to keep up with it and they remove it and were all screwed. not to mention they have nerfed literally everything to the ground to keep up with it
BalticBlues wrote: »
problem is the game is designed around it, look what happened with the removed the champoin points from morrowind. now no one can sustain. theyve been making content harder to keep up with it and they remove it and were all screwed. not to mention they have nerfed literally everything to the ground to keep up with it
Problem is that people got use to new easier playstyles so quickly they've forgot around what gameplay game was oroginally designed in 2014. It was harsh and punishing , sustain was designed to be hard same as survivality and people really needed to make build decisions instead of brainlesly going for full offensive stats. Everyone cried and still cries that Morrowind nerfed sustain but in reality even after Morrowind sustain was 10 times better then before Tamriel Unlimited. The problem is community is just concerned when there is lot of nerfs at once but is totally ok when we're getting hugely overbuffed which later causes issues. Morrowind nerfs were the resuls of constant buffs we were getting since Tamriel Unlimited release and constant power creep increase caused by that. At certain point champion points combined with constant addition of new better sets and game mechanics improvements started to make content too easy but people simply got used to it and when developer decided to bring game back to the roots with Morrowind everyone started to complain because everyone got used to new easier and faster playstyle. Champion points issue itself is much more complex and to truly balance the game there would be need of huge rework to CP system.
BalticBlues wrote: »
problem is the game is designed around it, look what happened with the removed the champoin points from morrowind. now no one can sustain. theyve been making content harder to keep up with it and they remove it and were all screwed. not to mention they have nerfed literally everything to the ground to keep up with it
Problem is that people got use to new easier playstyles so quickly they've forgot around what gameplay game was oroginally designed in 2014. It was harsh and punishing , sustain was designed to be hard same as survivality and people really needed to make build decisions instead of brainlesly going for full offensive stats. Everyone cried and still cries that Morrowind nerfed sustain but in reality even after Morrowind sustain was 10 times better then before Tamriel Unlimited. The problem is community is just concerned when there is lot of nerfs at once but is totally ok when we're getting hugely overbuffed which later causes issues. Morrowind nerfs were the resuls of constant buffs we were getting since Tamriel Unlimited release and constant power creep increase caused by that. At certain point champion points combined with constant addition of new better sets and game mechanics improvements started to make content too easy but people simply got used to it and when developer decided to bring game back to the roots with Morrowind everyone started to complain because everyone got used to new easier and faster playstyle. Champion points issue itself is much more complex and to truly balance the game there would be need of huge rework to CP system.
BalticBlues wrote: »
problem is the game is designed around it, look what happened with the removed the champoin points from morrowind. now no one can sustain. theyve been making content harder to keep up with it and they remove it and were all screwed. not to mention they have nerfed literally everything to the ground to keep up with it
Problem is that people got use to new easier playstyles so quickly they've forgot around what gameplay game was oroginally designed in 2014. It was harsh and punishing , sustain was designed to be hard same as survivality and people really needed to make build decisions instead of brainlesly going for full offensive stats. Everyone cried and still cries that Morrowind nerfed sustain but in reality even after Morrowind sustain was 10 times better then before Tamriel Unlimited. The problem is community is just concerned when there is lot of nerfs at once but is totally ok when we're getting hugely overbuffed which later causes issues. Morrowind nerfs were the resuls of constant buffs we were getting since Tamriel Unlimited release and constant power creep increase caused by that. At certain point champion points combined with constant addition of new better sets and game mechanics improvements started to make content too easy but people simply got used to it and when developer decided to bring game back to the roots with Morrowind everyone started to complain because everyone got used to new easier and faster playstyle. Champion points issue itself is much more complex and to truly balance the game there would be need of huge rework to CP system.
Before one tamriel by my rexollextion, while sustain was demanding, with good group play you were more than okay. After cp system... It become a non issue even with bad group play.
BalticBlues wrote: »
problem is the game is designed around it, look what happened with the removed the champoin points from morrowind. now no one can sustain. theyve been making content harder to keep up with it and they remove it and were all screwed. not to mention they have nerfed literally everything to the ground to keep up with it
Problem is that people got use to new easier playstyles so quickly they've forgot around what gameplay game was oroginally designed in 2014. It was harsh and punishing , sustain was designed to be hard same as survivality and people really needed to make build decisions instead of brainlesly going for full offensive stats. Everyone cried and still cries that Morrowind nerfed sustain but in reality even after Morrowind sustain was 10 times better then before Tamriel Unlimited. The problem is community is just concerned when there is lot of nerfs at once but is totally ok when we're getting hugely overbuffed which later causes issues. Morrowind nerfs were the resuls of constant buffs we were getting since Tamriel Unlimited release and constant power creep increase caused by that. At certain point champion points combined with constant addition of new better sets and game mechanics improvements started to make content too easy but people simply got used to it and when developer decided to bring game back to the roots with Morrowind everyone started to complain because everyone got used to new easier and faster playstyle. Champion points issue itself is much more complex and to truly balance the game there would be need of huge rework to CP system.
ok take 12 players no champ points alocated and run vhof and we can talk
So did we hear if shattering blows and oblivion damage sets are still going to be in the game?
Also, I've finally accepted that I'm fine with being a glass cannon. That means I'll melt everyone and die easy, right? That's the trade off, right? So I get to completely melt the stamwarden that will dawnbreaker me to death in a second, right? What about the healplar, I get to gank him too since I'm easily killed, right? That's the logic, right?
Can't wait to just choose pure offense over survival. It will definitely let me kill heavy armor opponents who can do the very thing everyone complains sorcs do, right? So excited.
So did we hear if shattering blows and oblivion damage sets are still going to be in the game?
Also, I've finally accepted that I'm fine with being a glass cannon. That means I'll melt everyone and die easy, right? That's the trade off, right? So I get to completely melt the stamwarden that will dawnbreaker me to death in a second, right? What about the healplar, I get to gank him too since I'm easily killed, right? That's the logic, right?
Can't wait to just choose pure offense over survival. It will definitely let me kill heavy armor opponents who can do the very thing everyone complains sorcs do, right? So excited.
except sorc isnt a glass cannon to begin with, out pvp dmg is pretty poor