Copied from another thread, just gonna leave this here ...
Jumped on the PTS and made an exact copy of my live PetSorc. I somehow ended up with slightly less critical but a few more points in spell damage even though they are an exact copy of each other.
I play this character mainly to solo veteran group content so i took her to solo veteran Fungal Grotto I because i have run this dungeon many, many times on live while farming for gear.
My setup is pretty simple:
Heavy attack lightning staff AOE based using the Clannfear to take aggro and to heal myself while i and my AOE's do the damage. I weave in light attacks and skills when my resources allow for it. Empowered Ward is my goto shield.
ON LIVE:
The Clannfear may not taunt enemies anymore but it sure holds a *lot* of aggro, even on the mini bosses and final boss.
Resource management is not a problem and neither is shield uptime. I do have to pay attention to my Pet healthbar, but otherwise this dungeon is simple and routine.
ON PTS:
The Clannfear still takes damage (so i'm guessing the 0 damage hasn't been added yet?) but it does *not* draw any aggro anymore, even the trash mobs ignore it!
So now i have the full onslaught of all trash mobs plus the bosses while trying to keep my reduced 40% shields up, heavy attacking and staying alive.
There are no more resources for any light attacks or skills, i can barely keep up the Liquid Lightning, let alone weave in an staff skills.
All my magicka goes into shields and heals and there is nothing left for offensive attacks.
This pretty much confirms what i suspected from your comments.
I never imagined this character to struggle that hard to get through what i otherwise consider the easiest of the veteran group dungeons.
OMFG, i didnt realize they nerfed pets too, it was my very very slight hope to be able to keep use my backup sorc, she’s a pet build, guess not.
I am sure they have fixed the small bug with the staves targeting issue that we have since summerset though.
Because right now i have a really hard time working around the endless list of bugs, this is most annoying on for me.
I know thats bit off topic but imho they should be more careful with changing so many things, they dont seem to understand the games code very well.
arasysb14_ESO wrote: »I tried VMA on PTS with exact same pet build and sets I have been using. Long story short, pets die all the time. On 2nd arena they are mostly useless since they are dead even before monsters spawn (unless you spam the switches).
Empowered shield goes down immediately as most of the instant damage is above 5k+, so half of the time Matriarch's heals are not there because it's either dead or I am out of magicka. Can't imagine how painful stages 7 and 9 would be with these shields.
Based on my initial experience, I am not planning on doing a full VMA run on PTS, I'd rather try to farm for my inferno staff I never got till nerfs go on live server. But even if I get a staff before Nerfmire, what will I be using it for anyway? I love playing glass cannon, always have but switched to pet sorcerer to to farm VMA. Now with these changes it makes no sense to even farm it.
I feel like after all these years I can only continue to play ESO like "story mode" and keep looking for other options.. Been playing MMOs for 16 years, never seen such clueless devs before. Enough is just enough. For those who say "adapt", games are meant to be enjoyed, not stressed about.
*hits alt + f4*
arasysb14_ESO wrote: »I tried VMA on PTS with exact same pet build and sets I have been using. Long story short, pets die all the time. On 2nd arena they are mostly useless since they are dead even before monsters spawn (unless you spam the switches).
Empowered shield goes down immediately as most of the instant damage is above 5k+, so half of the time Matriarch's heals are not there because it's either dead or I am out of magicka. Can't imagine how painful stages 7 and 9 would be with these shields.
Based on my initial experience, I am not planning on doing a full VMA run on PTS, I'd rather try to farm for my inferno staff I never got till nerfs go on live server. But even if I get a staff before Nerfmire, what will I be using it for anyway? I love playing glass cannon, always have but switched to pet sorcerer to to farm VMA. Now with these changes it makes no sense to even farm it.
I feel like after all these years I can only continue to play ESO like "story mode" and keep looking for other options.. Been playing MMOs for 16 years, never seen such clueless devs before. Enough is just enough. For those who say "adapt", games are meant to be enjoyed, not stressed about.
*hits alt + f4*
arasysb14_ESO wrote: »I tried VMA on PTS with exact same pet build and sets I have been using. Long story short, pets die all the time. On 2nd arena they are mostly useless since they are dead even before monsters spawn (unless you spam the switches).
Empowered shield goes down immediately as most of the instant damage is above 5k+, so half of the time Matriarch's heals are not there because it's either dead or I am out of magicka. Can't imagine how painful stages 7 and 9 would be with these shields.
Based on my initial experience, I am not planning on doing a full VMA run on PTS, I'd rather try to farm for my inferno staff I never got till nerfs go on live server. But even if I get a staff before Nerfmire, what will I be using it for anyway? I love playing glass cannon, always have but switched to pet sorcerer to to farm VMA. Now with these changes it makes no sense to even farm it.
I feel like after all these years I can only continue to play ESO like "story mode" and keep looking for other options.. Been playing MMOs for 16 years, never seen such clueless devs before. Enough is just enough. For those who say "adapt", games are meant to be enjoyed, not stressed about.
*hits alt + f4*
In the end, you need to sit down and think rationally.
That is, if you remove for a moment the "I am sort of addicted to the game" factor, you suddenly realize it's ZOS who needs you. Not the contrary.
Basically, what does a person normally do when they pay good money and a product turns to be wildly defective?
They return it and want their money back. And they tell about how bad is their experience to everyone they know.
If people learned to do the same with MMOs, the developers would stop throwing random darts at changes and to make people's life miserable for a year (until the next nerfs partial undo).
When Nerfmire will land on the live servers, I'll try what disaster they have done to pets. If it's anywhere as bad as Andy has described it, I'll certainly be the last guy on Earth to still give ZOS 1 penny.
Do they take 1 year to repair the immense damage they are about to do to our class?
No problem, I'll save 1 year worth of subscription. It's not me who need money. When friends will ask me about ESO, I won't be really motivated to push them to try it.
I still recall my previous MMO: the developers acted like ZOS, the general playerbase finally had enough of constant dramatic changes and nerfs, and now they have closed down since some years.
Elwendryll wrote: »Sustain on a stamina sorcerer is very hard. Give us a stamina restoring overload. Thanks!
Doctordarkspawn wrote: »BrightOblivion wrote: »Jimmy_The_Fixer wrote: »Great changes, 10/10, shields no longer negate 90% of itemization for both the user and the attacker. Mag sorc VS Mag sorc now incorporates spell resist, spell pen, crit chance, crit modifier, crit resist, et cetera. Cast time is gonna take some getting used to but the good players will adapt.
Why take away the overload bar though? That was fun and cool and unique to sorc, not a balance issue either, nobody was complaining about it.
If you're still talking cast times, you're two weeks behind (fortunately). It's still insta-cast, but an individual shield's strength tops out at 40% of max health.
As for overload, no idea. "Reasons", I guess.
Overload likely got the axe because no other class has a third health bar and they probably thought it was "OP".
The actual changes to overload are actually pretty good that help sorc's consistant DPS, so. Not too angrhy about that.
There were a fee complains that overload third bar was clunky so they probably just removed it....
Doctordarkspawn wrote: »The difference is, while his version was not only balls hard but inaccessable [snip], he at least could design some good system fundementals.
The changes to Overload just killed one identity of sorcs. Like shields also got deleted from sorcs identity it feels so generic playing this class now.
[
ON PTS:
The Clannfear still takes damage (so i'm guessing the 0 damage hasn't been added yet?) but it does *not* draw any aggro anymore, even the trash mobs ignore it!
So now i have the full onslaught of all trash mobs plus the bosses while trying to keep my reduced 40% shields up, heavy attacking and staying alive.
There are no more resources for any light attacks or skills, i can barely keep up the Liquid Lightning, let alone weave in an staff skills.
All my magicka goes into shields and heals and there is nothing left for offensive attacks.
This pretty much confirms what i suspected from your comments.
I never imagined this character to struggle that hard to get through what i otherwise consider the easiest of the veteran group dungeons.
^ You mean overland content? I will try some bosses tonight on the pts and will post my thoughts.
I tested my pvp pet sorc in cyrodiil against 5 npcs simultaneously and I managed to win, my pets also. One died 2x times but it was before I noticed that Matriarch must be used a bit more often to pump the hp to both pets, even if the caster has max HP.
Well, I tested my pet sorc on world bosses and I agree with you.
Pets die way too often and are usually insta-shot by a single boss take. Shield helps a bit, but is scrapped off very fast.
For example, Lonely Papa boss giant.
- PTS3, Volatile familiar dies in a single take, two if having luck.
- Live, Volatile familiar takes 4-6 hits before he dies, without shields.
We are still in the testing phase, but how this got passed their combat team is beyond me.
Zos, do you actually think that re-casting pets so many times in fights is actually fun? Don't need to answer. It is not.
Yes, I won the bosses solo but it wasn't so fun, it was tedious.
ruikkarikun wrote: »Thanks for class representatives for asking to change pets and kill them for solo PVE. GOOD WORK. ARE YOU PROUD?
ruikkarikun wrote: »Thanks for class representatives for asking to change pets and kill them for solo PVE. GOOD WORK. ARE YOU PROUD?
BrightOblivion wrote: »ruikkarikun wrote: »Thanks for class representatives for asking to change pets and kill them for solo PVE. GOOD WORK. ARE YOU PROUD?
Bear in mind that the reason they die so quickly is the shield nerf, something that caught even the reps by surprise.