So.. Just to make sure I understand this correctly...when Murkmire comes out, the sorcerer has no instant damage mitigation skill in their kit, or one that is magicka based? Surely I am just missing it.
Super_Bubus wrote: »To be honest I don't like playing against a magsorc in BG or Cyro (for the very few times I go there). Why? Because players just brainlessly spam Ward+Harness/Dampen and Overload from their spawn in BG or run around doing the same. Of course it's not all, I've seen others play with Rune Prison which was fine I mean I accept being caught in a hard CC (even before Prison got nerfed) and suffer the burst that results from it. But brainless gameplay I don't.. Lazy players aren't good players.
Massacre_Wurm wrote: »Super_Bubus wrote: »To be honest I don't like playing against a magsorc in BG or Cyro (for the very few times I go there). Why? Because players just brainlessly spam Ward+Harness/Dampen and Overload from their spawn in BG or run around doing the same. Of course it's not all, I've seen others play with Rune Prison which was fine I mean I accept being caught in a hard CC (even before Prison got nerfed) and suffer the burst that results from it. But brainless gameplay I don't.. Lazy players aren't good players.
So using shields is "brainless" ? Looks like dodging or blocking or hit cloak only genius capable for.
Ofc sustain will be hurt. I only said that the dev's primary goal is not to reduce sustain^. I was pointing out that the alternatives that people keep spamming (minor/major system, stacking cost, ect) won't stand out to the devs because these ideas do not accomplish the change the devs are trying to make.The_Outsider wrote: »On live, every pvp build is built to centered around 1-3 shields instant cast shields defensively. It makes sense that the same build on PTS wouldn't work.RaddlemanNumber7 wrote: »Patch 4.2.1 - Hardened Ward cast time
I tried some intense solo combat against a lot of resource and flag guards in Cyrodiil. I'm losing a lot of fights that I know I can regularly win on live.
The cast time on Hardened Ward is too much. Stopping for what seems like a very long second to lay an egg in the middle of intense solo combat just turns you into a sitting duck. Hardened Ward is now a liability, and without it the whole character will need to be rethought and rebuilt.
I haven't tried it in PvP, but the effect of the cast time must be even worse given the added high mobility and split second reaction times required for PvP combat.
The fighting style that makes Mag Sorc distinct from other classes is going to be impossible to use, except for fighting trash mobs and delve bosses.
IMHO I think that adding cast times to shields is a big mistake.
The point of the change was to change the way large, cheap shields are used, not to make them weaker. It is for this reason I don't believe zos will respond to the suggested alternatives to the cast time: they all either prevent shield stacking or hurt shield sustain. These are both things the devs are not (at least primarily) trying to do.
Sustain will be hurt in a big way. No longer can shield be used reactively which mean that shield will have to be maintain every sec of play. This will cause an over pay for shields.
It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation.
Super_Bubus wrote: »Well yeah I'm on the same side here I don't want any cast time because I play magsorc in PVE aswell and I know why most sorc do spam the shields in PVP and I'm fine with that most times. And god how I'm glad to have my ward when surge can't heal through in vMA. Like I said I'm no PVP hero I'm just trying to share my small exp in BG mostly, which might not be a good way to experience PVP, but eh.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_MattFiror @ZOS_Wrobel
If a Sorc tank has to have a cast time on his/her shield, then it's honestly only fair if all others have the same. Bone Shield, Igneous Shield, Sun Shield, Crystalized Shield.
Please level the playing field.
wills43b14_ESO wrote: »I'm honestly surprised these changes have come this far. I'm pretty sure these changes were mostly centered around PvP with little thought to PvE, but let me provide some insight into how the shield cast times will ruin Sorc PvE. Regardless of PvP cries of doom, I think the PvP sorcs, if they convert to heavy and sustain is buffed, will fare okay.... not great, but okay.
rosendoichinoveb17_ESO wrote: »I just know that only the top leader-boards will be able to complete vAS+2 and vCR+3. My group does 100k+ score in vAS and I know that we will need at least 10 hours of practice to even clear the thing with the shield cast times as a lot of people will be dead and the group will wipe because of that. You cannot just avoid the one shot mechanics there if not casing a shield. If you have a one second of cast time on the shield while someone near you is targeted with the poison cone you are just going to die. Dodge rolling this mechanic also results in insta-deaths in most cases are usually people need to shield and block walk away from the cone. Also people will not be able to cast a shield while kiting the meteors as it will slow their movement and result in a certain death.
As suggested by other members here there are a lot of better alternatives to nerf shields rather than that horrible cast time:
- increase the cost of consecutive shield casts (the same as how streak functions)
- decrease the the shield strength
There are probably more good alternatives, but adding a cast time will kill the PvE trial environment for new players and progression groups. Basically the only groups that will be affected the least are the ones that can do no-death and speed runs which are only a few. This is a horrible idea and hopefully it gets changed or a lot of us will just stop going to trials (there is no point to struggle as a magicka character, better go with a full stamina group now with bow/bow for ranged setups except if you are part of that 0.0001% of the player-base).
rosendoichinoveb17_ESO wrote: »I just know that only the top leader-boards will be able to complete vAS+2 and vCR+3. My group does 100k+ score in vAS and I know that we will need at least 10 hours of practice to even clear the thing with the shield cast times as a lot of people will be dead and the group will wipe because of that. You cannot just avoid the one shot mechanics there if not casing a shield. If you have a one second of cast time on the shield while someone near you is targeted with the poison cone you are just going to die. Dodge rolling this mechanic also results in insta-deaths in most cases are usually people need to shield and block walk away from the cone. Also people will not be able to cast a shield while kiting the meteors as it will slow their movement and result in a certain death.
As suggested by other members here there are a lot of better alternatives to nerf shields rather than that horrible cast time:
- increase the cost of consecutive shield casts (the same as how streak functions)
- decrease the the shield strength
There are probably more good alternatives, but adding a cast time will kill the PvE trial environment for new players and progression groups. Basically the only groups that will be affected the least are the ones that can do no-death and speed runs which are only a few. This is a horrible idea and hopefully it gets changed or a lot of us will just stop going to trials (there is no point to struggle as a magicka character, better go with a full stamina group now with bow/bow for ranged setups except if you are part of that 0.0001% of the player-base).
This is a solution for PVE players but not for PVP players. At this time the sorc need to be up. Shields in PVP are useless against oblivion damage, we are the only class who have a counter set so, why nerf shields ?
You proposed to increase the cost of consecutive shields. In PVP you need you shield all second, so you solution is crapy, like ZoS cast time.
You proposed to decrease the shield strength ? Now the meta is full stamina and they can kill you shield in 1 seconde.
So where is your solution ? If it's that, it's just crap and isn't sufficient.
rosendoichinoveb17_ESO wrote: »
As someone suggested they can make two morphs of the shields: one for PvP and one for PvE (with no cast time). This will make both parties happy.
Remove the cast time for the shield and increase the mana cost, or whatever... 1 second is way to much for how fast the combat is.
How about adding a 1 second cast duration for blocking too?