Daedric Summoning
Conjured Ward: This ability and its morphs can no longer be interrupted.
Developer Comment:
Spoiler
Because combat pace is so quick, allowing this ability to be interrupted meant that Light Armor players would be vulnerable for too long. Keeping the cast time, but now allowing it to be interrupted allows enemies a short window of time to get in burst damage and kill a damage shield user. We’ll continue to monitor feedback closely for this ability throughout this PTS cycle.
I've had my fun watching sorcs squirm. They got to taste what dks went through all these years. Cheesy class got cheesed!
Seriously though the cast time on shield looks very clunky, especially that your game most of the time can be unresponsive
Let's face it: the problem why this nerf being applied is PVP. Sorcs are cheesy for having best defense / attack with same resource, cheesy streak, cheesy execute, a lazy and lame class. Now what made them annoying was the shield stacking. That can easily be solved by not allowing shields to stack, much like when you applied the new system of Major and Minor buffs. That way people who did PVE, both healers and cheesy vma sorcs wouldn't be hit so hard with the nerf, if at all.
Another fair solution in my opinion could be make it work like streak, increase costs if ability is used again within short time. That would add more tactical thinking to sorc play in pvp (HAHAHAHAHAHAHA) so they would have to actually think before cheese around. Bonus: you could also *** off more than half of your player base by making Cloak costs increase through the roof as well! That would be lovely. Pesky NBs. Throw a bone and increase duration though.
Thus preventing shield stacking would be the less impactful change and deal with the real problem why everyone complain about sorcs in pvp. Cast time, can't do. It also affect healers. We can live in a world without cheesy sorcs but we need the healers comfy to heal us, I suppose you got it covered by not touching healing ward and it seems like you are relentless about removing the cast time as posted in other thread...hmm that got me worried, to be honest I thought the cast time would be removed on PTS4 but seems you guys serious about it.
Lord_Dexter wrote: »RIP Sorcerer, ZOS why even care about feedback?
I think this is a bad move from ZOS as they can't assume their decisions.
Shields are game breaking for about 3 years. Now that a good change seems to came, they lost their balls in front of players.
Don't you understand that they don't represent the whole population and because of them most of other players are disgusted of PvP.
Adding a cast time to shields and make it impossible to interrupt wont change anything.
Guess what ??? Sorcs will now cast healing ward and then after cast Conjured Ward and Annulment.
On live, every pvp build is built to centered around 1-3 shields instant cast shields defensively. It makes sense that the same build on PTS wouldn't work.RaddlemanNumber7 wrote: »Patch 4.2.1 - Hardened Ward cast time
I tried some intense solo combat against a lot of resource and flag guards in Cyrodiil. I'm losing a lot of fights that I know I can regularly win on live.
The cast time on Hardened Ward is too much. Stopping for what seems like a very long second to lay an egg in the middle of intense solo combat just turns you into a sitting duck. Hardened Ward is now a liability, and without it the whole character will need to be rethought and rebuilt.
I haven't tried it in PvP, but the effect of the cast time must be even worse given the added high mobility and split second reaction times required for PvP combat.
The fighting style that makes Mag Sorc distinct from other classes is going to be impossible to use, except for fighting trash mobs and delve bosses.
IMHO I think that adding cast times to shields is a big mistake.
The_Outsider wrote: »On live, every pvp build is built to centered around 1-3 shields instant cast shields defensively. It makes sense that the same build on PTS wouldn't work.RaddlemanNumber7 wrote: »Patch 4.2.1 - Hardened Ward cast time
I tried some intense solo combat against a lot of resource and flag guards in Cyrodiil. I'm losing a lot of fights that I know I can regularly win on live.
The cast time on Hardened Ward is too much. Stopping for what seems like a very long second to lay an egg in the middle of intense solo combat just turns you into a sitting duck. Hardened Ward is now a liability, and without it the whole character will need to be rethought and rebuilt.
I haven't tried it in PvP, but the effect of the cast time must be even worse given the added high mobility and split second reaction times required for PvP combat.
The fighting style that makes Mag Sorc distinct from other classes is going to be impossible to use, except for fighting trash mobs and delve bosses.
IMHO I think that adding cast times to shields is a big mistake.
The point of the change was to change the way large, cheap shields are used, not to make them weaker. It is for this reason I don't believe zos will respond to the suggested alternatives to the cast time: they all either prevent shield stacking or hurt shield sustain. These are both things the devs are not (at least primarily) trying to do.
I think this is a bad move from ZOS as they can't assume their decisions.
Shields are game breaking for about 3 years. Now that a good change seems to came, they lost their balls in front of players.
Don't you understand that they don't represent the whole population and because of them most of other players are disgusted of PvP.
Adding a cast time to shields and make it impossible to interrupt wont change anything.
Guess what ??? Sorcs will now cast healing ward and then after cast Conjured Ward and Annulment.
Lord_Dexter wrote: »
- Because combat pace is so quick, allowing this ability to be interrupted meant that Light Armor players would be vulnerable for too long. Keeping the cast time, but not allowing it to be interrupted allows enemies a short window of time to get in burst damage and kill a damage shield user. We’ll continue to monitor feedback closely for this ability throughout this PTS cycle.
ZOS is actually thinking Players have 50k shield in light armor but in PVP its hardly 5K -10K shield!