WreckfulAbandon wrote: »ZOS balance quote: "We want Sorcerers to feel like they have access to their full arsenal while in Overload mode. This ability is updated to better integrate with other abilities. As soon as you Overload light attack you can cast an ability, just like the light attacks of any other weapon set."
If you really want us to feel like we have access to our "full arsenal" then why are you removing the third bar???? This literally is having the opposite effect of what is intended! That description of your intentions is just an extra slap in the face!
I haven't mained a sorc in years, so the following isn't salty sorc tears:
Yes, sorcs infinately stacking shields was annoying. But this is too much. Sorcs don't have crap for defense and heals aside from shields.
At a minimum, Hardened/Empowered Ward need to be instant. Go ahead and make Harness have a cast time so sorcs can't stack stack stack, but if Hardened isn't instant sorcs have no way to defend reactively and no way to burst heal in combar aside from a pet they have to double bar.
Templars have complained and complained about cast time abilities... why do you think adding this pain to other classes is a good idea?
The change to crit should be enough, but if they so much want the 1s delay make it that harness is the only one instant. So if you want to stack shields you have to go harness first and then hardened.
This way all builds can have at least 1 shield, I dont need it in my magDK but certainly yes in the sorc. MagDK can have a lot of heals going on, sorc doesnt.
I dont like this change, and I hope they revert it back to just crit allowed
Since I don't need to care anymore from now on. I am openly saying, I am going to sell my account. Ban me if you wish.
I've never said this before but I am done with this non-sense. Observing this pts cycle will be my last move and then it's time to move on from this destructive nerf fest.
Dramatically dissapointed by the class reps and the new combat designer. Absolute failure.
I want to buy it and delete
We have a deal. I don't care what happens to it. Just some profit before the ship sinks.
I could invest that in some breast implants. Or perhaps some liftings here and there.
Ragnaroek93 wrote: »?????????????
I don't need to test that on PTS to tell you that a cast time on shields will be super unfun to play. I don't want to go into balance much yet but giving shields a cast time and making them critable to give them more counterplay? Isn't shieldbreaker and Shattering Blows enough counterplay already?
Making them crittable was enough tbh. Giving them cast time aswell was a dagger in the back of magsorcs. Adding in the fact that sets like sloads and shieldbreaker still exists is making it beyond ridiculous. Please lessen the blow of this patchs nerf to magsorc (and I havent rly played mine in years) they dont need to get nerfed this hard.
Your entire game functions like this. Your stamina builds stack stamina and weapon damage to dodge roll more, block more, get stronger heals. Magicka builds get more magicka and spell damage in order to get stronger shields.Damage shields are very powerful because they can be used to instantly reduce incoming damage, and allow the user to stack offensive stats while also being very difficult to kill. Adding a cast time and increasing the duration makes this an ability to use proactively before damage happens, or at opportune times during combat.
Sorcerers have the lowest...how to say, things done per GCD out of any class. We have a ton of nice skills, but they all only ever do ONE thing per cast. Compared to nightblades who (previously xD) could cast a skill and have it do several different things - damage + Heal, damage + snare, snare + CC + maim. Meanwhile, a sorc shield ONLY shields, Frags ONLY deals more damage than other skills. Sorcs depended on their 3rd bar because we NEED all those extra skills. Our bar space is extremely limited compared to other classes. Overload 3rd bar was clunky as hell but people STILL USED IT - because it was better than the alternative! Please think about the implications of that.We want Sorcerers to feel like they have access to their full arsenal while in Overload mode. This ability is updated to better integrate with other abilities. As soon as you Overload light attack you can cast an ability, just like the light attacks of any other weapon set.
Sorcs already suffered with sustain and now you're nerfing it even more (on an ability that also has a cast time).Dark Exchange: This ability and its morphs now restore half their resources immediately, and the other half over 20 seconds. Total resources restored has been increased by approximately 2%. The Health restored remains unchanged.
Dark Deal (morph): This morph now also has a cost reduction bonus as its morph effect.
Sorc needs one shield to be instant cast, but maybe less shield value.
But at the same time, it should grant a self-burst heal instead of that damn pet with major protection somewhere in their kit.
That would be my initial thoughts on butchering their only defense mechanic in order to make PVE challenging.